That's completely irrelevant to your problem. You absolutely do need Windows 10 to create a Universal Windows App (UWA) project, because it is a project type that is designed to work on all Windows 10 devices, including phones and tablets. What you're wanting to create, a modding application...
Just create a resource dictionary and have the controls reference it.
Resource Dictionary:
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"...
Ah, I misunderstood the question. I didn't fully read your original post. There's no real difference in passing through a reference or pointer in that they modify the original variable. In most cases the usage should be up for preference but you should probably just pass a pointer when you need...
When you pass a pointer of a value, you're passing it's address to it's data, or location in memory. When passed to a function, the code is then able to go to that address and edit the memory, so that the original value is also changed. When passing a reference, a copy of the data of the value...
Can you give me an example value for 'int_0' that is passed to create one of these working offsets and the game function for which it's being passed to (such as pullmemoryMW2(int_0))?
That code simply won't work. I've already explained why. It was probably incorrectly decompiled and thus will not output correct results. Not a single offset you've provided in this post will work correctly because they all produce negative numbers. It's impossible to retrieve the correct values...
You want us to convert this:
uint Address = (uint)(int_0 * 192 - 2107052350);
Into something like this:
uint Address = 0x82XXXXXX;
If I'm correct in my assumption, what you're asking for is impossible. In the code you provided, 'int_0' is always less than 12. Assuming it was at the max of...
Examples of a single byte: 0x01 (0x1), 0x0A, 0xFF
Thus, 0x0102 contains two bytes (01 and 02) and each byte contains 8 bits so there are exactly 16 bits.
0x200010040 (or 0x0200010040 for clear visibility) contains 5 bytes and 40 bits, less than the maximum of 64 bits.
Where are you getting that the hypervisor is loaded at that address? If you are insisting that the variable 'Address' is 0x200010040 when it should be 0x80000000, then you'd be wrong. 0x200010040 is how far into the hypervisor you're reading, not when it should start.
The 'QWORD' type is 64 bits long, or 8 bytes, so when a debugger that monitors the values displays them, they display all 8 bytes in hexadecimal form regardless of whether or not all are used. Just like 001 is equal to 1, 0x0000000200010040 is equal to 0x200010040. If you don't know why there is...
The 'Address' parameter accounts for the position within the hypervisor in which to start reading. If you're getting values that seem bizarre then you may be reading/monitoring the input incorrectly.
HRESULT Tools::HvxPeekBytes(QWORD Address, PVOID Buffer, DWORD Size)
{
PVOID Data = XPhysicalAlloc(Size, MAXULONG_PTR, 0x00, PAGE_READWRITE); // create array to store bytes
ZeroMemory(Data, Size); // rewrite array to be void of data
HRESULT Result =...
Just to specify since the previous poster did not address your specific needs, C# cannot be used to create homebrew. C++ is used for that, but C# will allow you to understand the code used to create homebrew applications.
The unlocked time of an achievement is measured the moment you unlock it online. Since some achievements aren't achieved online, their time is set to be the next time you connect to Xbox LIVE, meaning if you were to unlock five while offline, on connection to Xbox LIVE each of them would be set...
I have no knowledge about Python, so I can't suggest any other approaches. Regardless, you seem to have made the code worse. The file_log variable still uses a semi-colon and the path is wrong, and you shouldn't have added the double quotes when using the variable in the basicConfig function.