It really is larger than the Halo series. When you're using an analog stick as aiming input, it isn't as accurate as keyboard and mouse on a PC. Game developers realized this early on, and as such aim assistance was born, so that your shots made sense on a console. Halo loads the settings for...
Hey guys, bringing you a new video of save mods.
Here's a review done by DarkLitStudios, demonstrating and talking about it.
http://www.youtube.com/watch?v=aXH_5FIbnb4
If you're an outlet that talks about modding and want to do a review, get @ me.
Versions 4532 and 4548 had a syscall vulnerability. This basically allowed us to pass code to the hypervisor, which in turn allowed the creation of a rebooter.
If it's not on the back compatible list, you'll need an original xbox to play it. You could also try the hacked emulator on a JTAG unit, but it may or may not work.
If you jump it to 4532/4548 and flash the disk drive, you can exploit it and get your cpukey. Other than that, the box is better as a collector's piece.
They are not told to 'hide' the code/output, they are specifically told to remove it. None of the Xbox 360 Debug libraries can ever be referenced in a retail title. Throughout the intended use of the game, never should an engine's debug features be invoked, although this may happen with things...
I think you're mistaken, there isn't anyway Xex Menu will run through the XNA framework. It was written in C++ with the XTL libraries, and the implementation is C# with the XNA framework, with none of the crucial libraries needed. XNA doesn't have the power to do anything more than save a game...
This is wrong. There are additional/different ports on the motherboard, as well as a plethora of differences in actual software besides the second fuseline.
No game that is signed for retail use will output debug information, as Microsoft disallows such output for reasons of security.
If the game you want to play requires a dashboard newer than the one currently installed, it will prompt you to take it's update. At that point it's up to you.
Hmm... we went from <10 exploits in Xbox 1 to a single one on the 360 in 4 years, I wonder what 6 years will do for security?
On a serious note, the 360 really has a very good system. The 4548 slip up is the only reason we can do what we can.
Actually, stripping network functionality and maintaining the possiblity of FTP aren't quite conducive to each other.
"Don't talk about s*** you don't know" :lol: