yannickky
Enthusiast
Hey guys,
I'm working on a project for school.
This being Tetris made in 16bit Assembly x86,
and I was wondering if there are people out there with more understanding of this than I have.
I do already have a lot of code (No freebies, I know ), but I was wondering if somebody could help me with it a little, this means some organizing and helping me go along the right track.
Greetz.
Update: After having been working on it for about 70 hours I, in the end, managed to get a working score buffer. The 3 "zero's". It adds up 1 points for every line that is removed, then when it reaches 999 it will spin around and the score will be back a 0 again.
I did enjoy doing this very much! . It has thought me a lot about the commands DOS uses. Some of these are how DOS places pixels which can function by being read and written. Also thought me how DOS responds to the input of a keyboard, and how DOS handles such input.
One of the things which proved to be the biggest challenge is the way in which you can place a block, make it move around and react and respond to you input, which unfortunately I couldn't get to work quite well. I did figure out how the coloring, and removal of complete lines works, and how to make the counter go up, but my brain just cannot comprehend the part of how to move the blocks
For now I'll put it aside to make time for finishing my Brain**** Assembly x86 interpreter. (Help may be needed ^^), and when I do continue with my Tetris I'll keep this thread updated
Haven't been doing nothing, so far it looks like this
I'm working on a project for school.
This being Tetris made in 16bit Assembly x86,
and I was wondering if there are people out there with more understanding of this than I have.
I do already have a lot of code (No freebies, I know ), but I was wondering if somebody could help me with it a little, this means some organizing and helping me go along the right track.
Greetz.
Update: After having been working on it for about 70 hours I, in the end, managed to get a working score buffer. The 3 "zero's". It adds up 1 points for every line that is removed, then when it reaches 999 it will spin around and the score will be back a 0 again.
I did enjoy doing this very much! . It has thought me a lot about the commands DOS uses. Some of these are how DOS places pixels which can function by being read and written. Also thought me how DOS responds to the input of a keyboard, and how DOS handles such input.
One of the things which proved to be the biggest challenge is the way in which you can place a block, make it move around and react and respond to you input, which unfortunately I couldn't get to work quite well. I did figure out how the coloring, and removal of complete lines works, and how to make the counter go up, but my brain just cannot comprehend the part of how to move the blocks
For now I'll put it aside to make time for finishing my Brain**** Assembly x86 interpreter. (Help may be needed ^^), and when I do continue with my Tetris I'll keep this thread updated
Haven't been doing nothing, so far it looks like this
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