DOMIN8
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VIP
Retired
The following is a list of attributes for weapon parts and accessories when building weapons in Gibbed.
Pistols
Assault Rifles
SMG’s
Shotguns
Sniper Rifles
Rocket Launchers
Pistols
Barrel:
(If Barrel matches Manufacturer, weapon gets bonus Damage)
Bandit: +Damage, -Accuracy
Dahl: +Accuracy +Reduced Recoil +Recoil Recovery, -Damage
E-Tech: +Damage +Elemental Effect Chance, -2x Ammo per shot (Maliwan 3x) -No Crit capabilities
Hyperion: +Accuracy +Reduced Recoil +33% Critical Damage, -Damage -Magazine Size
Jakobs: +Damage +Accuracy, -Fire Rate -Increased Recoil
Maliwan: +Elemental Effect Damage +Accuracy
Tediore: No Change
Torgue: +Damage, -Accuracy -Increased Recoil -Fire Rate -Reload Speed
Vladof: +Fire Rate +Magazine Size +Reduced Recoil, -Accuracy
Grip:
(If Grip matches Manufacturer, weapon gets bonus Reload Speed and Magazine Size)
Bandit: +Magazine Size, -Reload Speed -Accuracy
Dahl: +Reduced Recoil +Recoil Recovery, -Damage
Hyperion: +Accuracy +Recoil Recovery, -Damage
Jakobs: +Damage, -Fire Rate -Reload Speed -Increased Recoil
Maliwan: +Elemental Effect Chance
Tediore: +Reload Speed, -Damage -Magazine Size
Torgue: +Damage, -Accuracy -Reload Speed -Increased Recoil
Vladof: +Fire Rate, -Damage -Recoil Recovery
Accessories:
Bayonet_3: +50% Melee Damage
Laser_Accuracy: +Accuracy +Bullet Speed
Laser_Double: +2x Bullets per shot +Magazine Size, -2x Ammo per shot -Damage -Fire Rate -Accuracy
Stock_Stability: +Reduced Recoil +Accuracy
Tech_1_Mag: +Magazine Size, -Reload Speed
Tech_2_Damage: +Damage, -Increased Recoil
Tech_3_Firerate: +Fire Rate, -Damage
(If Barrel matches Manufacturer, weapon gets bonus Damage)
Bandit: +Damage, -Accuracy
Dahl: +Accuracy +Reduced Recoil +Recoil Recovery, -Damage
E-Tech: +Damage +Elemental Effect Chance, -2x Ammo per shot (Maliwan 3x) -No Crit capabilities
Hyperion: +Accuracy +Reduced Recoil +33% Critical Damage, -Damage -Magazine Size
Jakobs: +Damage +Accuracy, -Fire Rate -Increased Recoil
Maliwan: +Elemental Effect Damage +Accuracy
Tediore: No Change
Torgue: +Damage, -Accuracy -Increased Recoil -Fire Rate -Reload Speed
Vladof: +Fire Rate +Magazine Size +Reduced Recoil, -Accuracy
Grip:
(If Grip matches Manufacturer, weapon gets bonus Reload Speed and Magazine Size)
Bandit: +Magazine Size, -Reload Speed -Accuracy
Dahl: +Reduced Recoil +Recoil Recovery, -Damage
Hyperion: +Accuracy +Recoil Recovery, -Damage
Jakobs: +Damage, -Fire Rate -Reload Speed -Increased Recoil
Maliwan: +Elemental Effect Chance
Tediore: +Reload Speed, -Damage -Magazine Size
Torgue: +Damage, -Accuracy -Reload Speed -Increased Recoil
Vladof: +Fire Rate, -Damage -Recoil Recovery
Accessories:
Bayonet_3: +50% Melee Damage
Laser_Accuracy: +Accuracy +Bullet Speed
Laser_Double: +2x Bullets per shot +Magazine Size, -2x Ammo per shot -Damage -Fire Rate -Accuracy
Stock_Stability: +Reduced Recoil +Accuracy
Tech_1_Mag: +Magazine Size, -Reload Speed
Tech_2_Damage: +Damage, -Increased Recoil
Tech_3_Firerate: +Fire Rate, -Damage
Barrel:
Bandit: +Damage, -Accuracy
Dahl: +Reduced Recoil +Accuracy +Recoil Recovery, -Damage
E-Tech: +Damage +Elemental Effect Chance +Magazine Size, -2x Ammo per shot -Critical Damage
Jakobs: +Damage +Accuracy, -Increased Recoil -Fire Rate
Torgue: +Damage +Magazine Size, -Increased Recoil -2/3/4 Ammo per shot -Reload Speed -Fire Rate
(This Barrel has different effects depending on the Manufacturer of the weapon)
Vladof (Spinigun): +Fire Rate* +Magazine Size* +Reduced Recoil, -Accuracy*
(*Higher bonus/penalty than standard Vladof barrel.)
Grip:
(If Grip matches Manufacturer, weapon gets bonus Reload Speed and Magazine Size)
Bandit: +Magazine Size, -Reload Speed -Accuracy
Dahl: +Reduced Recoil +Recoil Recovery, -Damage
Jakobs: +Damage, -Increased Recoil -Reload Speed -Fire Rate
Torgue: +Damage, -Increased Recoil -Reload Speed -Accuracy
Vladof: +Fire Rate, -Recoil Recovery -Damage
Stock:
Bandit: No Change
Dahl: +Accuracy +Reduced Recoil +Recoil Recovery
Jakobs: +Accuracy, -Increased Recoil -Recoil Recovery
Torgue: +Reduced Recoil, -Recoil Recovery
Vladof: +Recoil Recovery, -Increased Recoil
Accessories:
BanditClamp_Damage: +Damage, -Increased Recoil -Fire Rate
BanditClamp_Wild: +Damage +Fire Rate, -Accuracy
Bayonet_3: +50% Melee Damage
Box_BulletSpeed: +Fire Rate +Projectile Speed
Foregrip_Stability: +Reduced Recoil +Recoil Recovery
Shroud1_MagSize: +Magazine Size
Shroud2_Accuracy: +Accuracy
Bandit: +Damage, -Accuracy
Dahl: +Reduced Recoil +Accuracy +Recoil Recovery, -Damage
E-Tech: +Damage +Elemental Effect Chance +Magazine Size, -2x Ammo per shot -Critical Damage
Jakobs: +Damage +Accuracy, -Increased Recoil -Fire Rate
Torgue: +Damage +Magazine Size, -Increased Recoil -2/3/4 Ammo per shot -Reload Speed -Fire Rate
(This Barrel has different effects depending on the Manufacturer of the weapon)
Bandit: Fires slow, high damage rockets. Slow Fire Rate. 3x Ammo per shot
Dahl: Fires high damage grenades a short distance that detonate after 3 seconds
or on enemy contact. Slow Fire Rate. 3x Ammo per shot
Jakobs: Fires high damage grenades over a long distance that bounce off a surface
and then explode. 2x Ammo per shot
Torgue: Fires high damage rockets. Slow Fire Rate. 4x Ammo per shot
Vladof: Fires small, fast moving rockets. Medium Fire Rate. 2x Ammo per shot
Vladof: +Fire Rate +Magazine Size, -Increased Recoil -AccuracyVladof (Spinigun): +Fire Rate* +Magazine Size* +Reduced Recoil, -Accuracy*
(*Higher bonus/penalty than standard Vladof barrel.)
Grip:
(If Grip matches Manufacturer, weapon gets bonus Reload Speed and Magazine Size)
Bandit: +Magazine Size, -Reload Speed -Accuracy
Dahl: +Reduced Recoil +Recoil Recovery, -Damage
Jakobs: +Damage, -Increased Recoil -Reload Speed -Fire Rate
Torgue: +Damage, -Increased Recoil -Reload Speed -Accuracy
Vladof: +Fire Rate, -Recoil Recovery -Damage
Stock:
Bandit: No Change
Dahl: +Accuracy +Reduced Recoil +Recoil Recovery
Jakobs: +Accuracy, -Increased Recoil -Recoil Recovery
Torgue: +Reduced Recoil, -Recoil Recovery
Vladof: +Recoil Recovery, -Increased Recoil
Accessories:
BanditClamp_Damage: +Damage, -Increased Recoil -Fire Rate
BanditClamp_Wild: +Damage +Fire Rate, -Accuracy
Bayonet_3: +50% Melee Damage
Box_BulletSpeed: +Fire Rate +Projectile Speed
Foregrip_Stability: +Reduced Recoil +Recoil Recovery
Shroud1_MagSize: +Magazine Size
Shroud2_Accuracy: +Accuracy
Barrel:
(If Barrel matches Manufacturer, weapon gets bonus Damage)
Bandit: +Damage, -Accuracy
Dahl: +Recoil Reduction
E-Tech: +Damage +Magazine Size +Elemental Effect Chance, -2x Ammo per shot
Hyperion: +Accuracy, -Damage -Magazine Size
Maliwan: +Elemental Effect Damage +Elemental Effect Chance +Accuracy
Tediore: +Reload Speed +Accuracy, -Damage
Grip:
(If Grip matches Manufacturer, weapon gets bonus Reload Speed and Magazine Size)
Bandit: +Magazine Size, -Reload Speed -Accuracy
Dahl: +Accuracy, -Damage
Hyperion: +Accuracy, -Damage
Maliwan: +Elemental Effect Chance
Tediore: +Reload Speed, -Damage -Magazine Size
Stock:
(I have no concrete numbers on this at the moment)
Bandit: No Change
Dahl: +Accuracy +Reduced Recoil +Recoil Recovery
Hyperion: +Accuracy +Recoil Recovery
Maliwan: +Accuracy
Tediore: +Reduced Recoil, -Accuracy
Accessories:
Bayonet_2: +50% Melee Damage
Body1_Accurate: +Accuracy
Body2_Damage: +10% Damage
Body3_Accelerated: +Projectile Speed
Stock1_Stabilized: +Recoil Reduction
Stock2_Reload: +Reload Speed
(If Barrel matches Manufacturer, weapon gets bonus Damage)
Bandit: +Damage, -Accuracy
Dahl: +Recoil Reduction
E-Tech: +Damage +Magazine Size +Elemental Effect Chance, -2x Ammo per shot
Hyperion: +Accuracy, -Damage -Magazine Size
Maliwan: +Elemental Effect Damage +Elemental Effect Chance +Accuracy
Tediore: +Reload Speed +Accuracy, -Damage
Grip:
(If Grip matches Manufacturer, weapon gets bonus Reload Speed and Magazine Size)
Bandit: +Magazine Size, -Reload Speed -Accuracy
Dahl: +Accuracy, -Damage
Hyperion: +Accuracy, -Damage
Maliwan: +Elemental Effect Chance
Tediore: +Reload Speed, -Damage -Magazine Size
Stock:
(I have no concrete numbers on this at the moment)
Bandit: No Change
Dahl: +Accuracy +Reduced Recoil +Recoil Recovery
Hyperion: +Accuracy +Recoil Recovery
Maliwan: +Accuracy
Tediore: +Reduced Recoil, -Accuracy
Accessories:
Bayonet_2: +50% Melee Damage
Body1_Accurate: +Accuracy
Body2_Damage: +10% Damage
Body3_Accelerated: +Projectile Speed
Stock1_Stabilized: +Recoil Reduction
Stock2_Reload: +Reload Speed
Barrel:
Bandit: +Pellet Count +Damage +Magazine Size, -3x Ammo per shot -Accuracy
Hyperion: +Accuracy +Reduced Recoil +Pellet Spread, -Damage -Magazine Size
Jakobs: +Pellet Count +Damage, -2x Ammo per shot -Accuracy -Increased Recoil
Torgue: +Pellet Count +Damage +Magazine Size, -4x Ammo per shot -Accuracy
Grip:
(If Grip matches Manufacturer, weapon gets bonus Reload Speed and Magazine Size)
Bandit: +Magazine Size, -Reload Speed -Pellet Spread
Hyperion: +Pellet Spread +Recoil Recovery, -Damage
Jakobs: +Damage, -Fire Rate -Reload Speed -Increased Recoil
Tediore: +Reload Speed, -Magazine Size -Damage
Torgue: +Damage, -Pellet Spread -Reload Speed -Increased Recoil
Stock:
Bandit: No Change
Hyperion: +Accuracy +Recoil Recovery
Jakobs: +Accuracy, -Increased Recoil -Recoil Recovery
Tediore: +Reduced Recoil, -Accuracy
Torgue: +Reduced Recoil, -Recoil Recovery
Accessories:
Bayonet_2: +50% Melee Damage
MoonClip: +Magazine Size, -Reload Speed
ShotgunShell: +Damage +Fire Rate +Reload Speed +Magazine Size
Tech_2: +Fire Rate +Pellet Spread, -Damage
Tech_3: +50% Critical Damage +Pellet Spread
Tech_4: +Fire Rate +Reload Speed +Magazine Size, -Damage
VerticalGrip: +Pellet Count +Fire Rate, -Accuracy -Pellet Spread
Bandit: +Pellet Count +Damage +Magazine Size, -3x Ammo per shot -Accuracy
-Increased Recoil-Fire Rate -Pellet Spread
E-Tech: Varies by Manufacturer and WeaponHyperion: +Accuracy +Reduced Recoil +Pellet Spread, -Damage -Magazine Size
Jakobs: +Pellet Count +Damage, -2x Ammo per shot -Accuracy -Increased Recoil
-Fire Rate -Pellet Spread
Tediore: No ChangeTorgue: +Pellet Count +Damage +Magazine Size, -4x Ammo per shot -Accuracy
-Increased Recoil-Fire Rate -Pellet Spread
Grip:
(If Grip matches Manufacturer, weapon gets bonus Reload Speed and Magazine Size)
Bandit: +Magazine Size, -Reload Speed -Pellet Spread
Hyperion: +Pellet Spread +Recoil Recovery, -Damage
Jakobs: +Damage, -Fire Rate -Reload Speed -Increased Recoil
Tediore: +Reload Speed, -Magazine Size -Damage
Torgue: +Damage, -Pellet Spread -Reload Speed -Increased Recoil
Stock:
Bandit: No Change
Hyperion: +Accuracy +Recoil Recovery
Jakobs: +Accuracy, -Increased Recoil -Recoil Recovery
Tediore: +Reduced Recoil, -Accuracy
Torgue: +Reduced Recoil, -Recoil Recovery
Accessories:
Bayonet_2: +50% Melee Damage
MoonClip: +Magazine Size, -Reload Speed
ShotgunShell: +Damage +Fire Rate +Reload Speed +Magazine Size
Tech_2: +Fire Rate +Pellet Spread, -Damage
Tech_3: +50% Critical Damage +Pellet Spread
Tech_4: +Fire Rate +Reload Speed +Magazine Size, -Damage
VerticalGrip: +Pellet Count +Fire Rate, -Accuracy -Pellet Spread
Barrel:
(If Barrel matches Manufacturer, weapon gets bonus Damage)
Dahl: +Recoil Reduction +Recoil Recovery, -Damage
E-Tech: +Damage +Elemental Effect Chance, -Critical -2x Ammo consumption
Hyperion: +Accuracy +Recoil Reduction, -Damage -Magazine Size
Jakobs: +Damage +Accuracy, -Fire Rate -Increased Recoil
Maliwan: +Accuracy +Elemental Effect Chance
Vladof: +Fire Rate +Magazine Size
Grip:
(If Grip matches Manufacturer, weapon gets bonus Reload Speed and Magazine Size)
Dahl: +Reduced Recoil +Recoil Recovery, -Damage
Hyperion: +Accuracy +Recoil Recovery, -Damage
Jakobs: +Damage, -Fire Rate -Reload Speed -Increased Recoil
Maliwan: +Elemental Effect Chance
Vladof: +Fire Rate, -Damage -Recoil Recovery
Stock:
Dahl: +Recoil Reduction +Recoil Recovery, -Accuracy
Hyperion: +Accuracy +Recoil Recovery
Jakobs: +Accuracy, -Increased Recoil -Recoil Recovery
Maliwan: +Accuracy
Vladof: +Recoil Recovery, -Increased Recoil
Accessories:
Bayonet1: +50% Melee Damage
Bipod1_Accuracy: +Accuracy, -Increased Recoil
Bipod2_Critical: +20% Critical Damage +Accuracy, -Increased Recoil
Foregrip_Stability: +Reduced Recoil
Mount1_Mag: +Magazine Size, -Reload Speed
Mount2_FireRate: +Fire Rate, -Damage
Mount3_Damage: +10% Damage, -Increased Recoil
(If Barrel matches Manufacturer, weapon gets bonus Damage)
Dahl: +Recoil Reduction +Recoil Recovery, -Damage
E-Tech: +Damage +Elemental Effect Chance, -Critical -2x Ammo consumption
Hyperion: +Accuracy +Recoil Reduction, -Damage -Magazine Size
Jakobs: +Damage +Accuracy, -Fire Rate -Increased Recoil
Maliwan: +Accuracy +Elemental Effect Chance
Vladof: +Fire Rate +Magazine Size
Grip:
(If Grip matches Manufacturer, weapon gets bonus Reload Speed and Magazine Size)
Dahl: +Reduced Recoil +Recoil Recovery, -Damage
Hyperion: +Accuracy +Recoil Recovery, -Damage
Jakobs: +Damage, -Fire Rate -Reload Speed -Increased Recoil
Maliwan: +Elemental Effect Chance
Vladof: +Fire Rate, -Damage -Recoil Recovery
Stock:
Dahl: +Recoil Reduction +Recoil Recovery, -Accuracy
Hyperion: +Accuracy +Recoil Recovery
Jakobs: +Accuracy, -Increased Recoil -Recoil Recovery
Maliwan: +Accuracy
Vladof: +Recoil Recovery, -Increased Recoil
Accessories:
Bayonet1: +50% Melee Damage
Bipod1_Accuracy: +Accuracy, -Increased Recoil
Bipod2_Critical: +20% Critical Damage +Accuracy, -Increased Recoil
Foregrip_Stability: +Reduced Recoil
Mount1_Mag: +Magazine Size, -Reload Speed
Mount2_FireRate: +Fire Rate, -Damage
Mount3_Damage: +10% Damage, -Increased Recoil
Barrel:
(If Barrel matches Manufacturer, weapon gets bonus Damage)
Bandit: +Damage, -Accuracy
E-Tech: +Damage +Elemental Effect Chance, -2x Ammo consumption (except Vladof)
Maliwan: +Accuracy +Missile Speed
Tediore: No change
Torgue: +Damage, -Accuracy -Increased Recoil -Reload Speed -Missile Speed
Vladof: +Fire Rate +Missile Speed
Grip:
(If Grip matches Manufacturer, weapon gets bonus Reload Speed and Magazine Size)
Bandit: +Melee Damage +Magazine Size, -Reload Speed -Accuracy
Maliwan: +Elemental Effect Chance
Tediore: +Reload Speed, -Damage -Magazine Size
Torgue: +Damage, -Accuracy -Reload Speed -Increased Recoil
Vladof: +Fire Rate, -Damage -Recoil Recovery
Exhaust:
Bandit: +Magazine Size, -Accuracy
Maliwan: +Missile Speed
Tediore: No Change
Torgue: +Damage, -Fire Rate
Vladof: +Fire Rate
Sights:
Bandit: +Accuracy
Maliwan: +Missile Speed
Tediore: +Reload Speed
Torgue: +Accuracy
Vladof: +Fire Rate
Accessories:
BodyMod_1_Mag: +Magazine Size, -Reload Speed
BodyMod_2_Acc: +Accuracy +Missile Speed
Gripper_Reload: +Reload Speed
Handle_SwapSpeed: +Swap Speed +Reload Speed
StockCover_RocketSpeed: +Missile Speed
StockTube_FireRate: +Fire Rate, -Damage
TipCover_Damage: +Damage, -Fire Rate -Increased Recoil
(If Barrel matches Manufacturer, weapon gets bonus Damage)
Bandit: +Damage, -Accuracy
E-Tech: +Damage +Elemental Effect Chance, -2x Ammo consumption (except Vladof)
Maliwan: +Accuracy +Missile Speed
Tediore: No change
Torgue: +Damage, -Accuracy -Increased Recoil -Reload Speed -Missile Speed
Vladof: +Fire Rate +Missile Speed
Grip:
(If Grip matches Manufacturer, weapon gets bonus Reload Speed and Magazine Size)
Bandit: +Melee Damage +Magazine Size, -Reload Speed -Accuracy
Maliwan: +Elemental Effect Chance
Tediore: +Reload Speed, -Damage -Magazine Size
Torgue: +Damage, -Accuracy -Reload Speed -Increased Recoil
Vladof: +Fire Rate, -Damage -Recoil Recovery
Exhaust:
Bandit: +Magazine Size, -Accuracy
Maliwan: +Missile Speed
Tediore: No Change
Torgue: +Damage, -Fire Rate
Vladof: +Fire Rate
Sights:
Bandit: +Accuracy
Maliwan: +Missile Speed
Tediore: +Reload Speed
Torgue: +Accuracy
Vladof: +Fire Rate
Accessories:
BodyMod_1_Mag: +Magazine Size, -Reload Speed
BodyMod_2_Acc: +Accuracy +Missile Speed
Gripper_Reload: +Reload Speed
Handle_SwapSpeed: +Swap Speed +Reload Speed
StockCover_RocketSpeed: +Missile Speed
StockTube_FireRate: +Fire Rate, -Damage
TipCover_Damage: +Damage, -Fire Rate -Increased Recoil