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Discussion [Release] Knife Aimbot

  • Thread starter QM Haackz
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QM Haackz

vHaackz

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heres a knife aimbot not very good one works but abit buggy
credits
mikeeey for creating the better aimbot
zyon or andrew74 who ever made the original aimbot

self thread aimbot1();
self thread melee(); //only if you havent got somthing that monitors melle

Code:
Melee()
{
for(;;)
{
                if(self MeleeButtonPressed())   
                {   
                        self notify("melee");   
                }   
}
}
 
 
AimBot1()
{
        if( !IsDefined( self.AimBot ) )
        {
                self thread doAimbot();
                self iPrintln( "AimBot ^2On" );
                self.AimBot = true;
        }
        else
        {
                self.AimBot = undefined;
                self notify( "AimBotOff" );
                self iPrintln( "AimBot ^1Off" );
        }
}
 
doAimbot()
{
        self endon( "death" );
        self endon( "disconnect" );
        self endon( "AimBotOff" );
        self.Fire = 0;
        self thread WatchShoot();
        for( ;; )
        {
                while( self MeleeButtonPressed() )
                {
                        Closest = self DetectZomb();
                        HitLoc = Closest GetTagOrigin( "j_head" );
                        HitLoc2 = Closest GetTagOrigin( "J_Ankle_RI" );
                        self SetPlayerAngles( VectorToAngles( ( HitLoc2 ) - ( self GetTagOrigin( "j_head" ) ) ) );
                        self setOrigin(( HitLoc ));
                        if( self.Fire == 1 )
                        {
                                MagicBullet( self GetCurrentWeapon(), HitLoc + ( 0, 0, 5 ), HitLoc, self );
                        }
                        wait .05;
                }
                wait .05;
        }
}
WatchShoot()
{
        self endon( "death" );
        self endon( "disconnect" );
        self endon( "AimBotOff" );
        for( ;; )
        {
                self waittill( "Melee" );
                self.Fire = 1;
                wait .05;
                self.Fire = 0;
        }
}
 
DetectZomb()
{
        Array = [];
        Temp = 0;
        Zomb = GetAiSpeciesArray( "axis", "all" );
        for( Z = 0; Z < Zomb.size; Z++ )
        {
                Array[Array.size] = Distance( self.origin, Zomb[Z].origin );
        }
        for( A = 0; A < Array.size - 1; A++ )
        {
                for( B = 0; B < Array.size - 1; B++ )
                {
                        if( Array[A] < Array[B] ) Temp ++;
                }
                if( Temp == Array.size - 1 ) break;
        }
        return Zomb[A];
}
 
AoKMiKeY

-Algorithm-

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not flaming but that is not yours all you did was change two things and u gave no credit to the origan maker all mikeeeyy did was make it work for dogs to
 
QM Haackz

vHaackz

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not flaming but that is not yours all you did was change two things and u gave no credit to the origan maker all mikeeeyy did was make it work for dogs to

i did give credit look above the code :/
 
AoKMiKeY

-Algorithm-

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i remeber mikeey made this compatable with dogs instead of just zombies i remeber somone called zyon made an aimbot
like i said going way to far back for me i might look into it sometime but i think zyon or andrew74 would of made it i can not remember
 
QM Haackz

vHaackz

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like i said going way to far back for me i might look into it sometime but i think zyon or andrew74 would of made it i can not remember
ill just add them both and say somthing like and who ever invented zombies aimbot
 
TheReefer

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Pretty cool wandering on 7s aimlessly trying to find cool functions to add to my menu and I found this :eek:
 
coolbunnymodz

coolbunnymodz

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Pretty cool wandering on 7s aimlessly trying to find cool functions to add to my menu and I found this :eek:

I was gonna say why did I get a like on a topic I made like 2 years ago :tongue:

NO1v9BR6uN.png
 
Mob Zombi

Mob Zombi

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I thought of this a while back but never got around to try it.
Nice release:wink: 
I'm guessing you can't knife zombies threw walls with this?
 
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