QM Haackz
Getting There
Here's just a couple of text mods i made for you guys, i know the majority of you can make these your self or 'claim' you can make them your self but what ev's. This post is mainly for the people who can't create these and to kind of make up for the very, very, very bad mistake i made back in the day xD
(for those who where around to remember xD)
The ones used in the video
Rain
CYLN
Move
CYCL
Pulse
Colour Changing
Hope you enjoyed all these text mods and if i bother to make anymore i will be sure to update this post and post a message letting you know about the update. if you could leave me some feedback i will be great full and if you find any bugs please let me know as well.
Also if you want me to create more please let me know of any ideas you have
(for those who where around to remember xD)
Video
The ones used in the video
Code:
//(Text, PosX, PosY, FontSize)
self thread RainText("vHaackzv2", 100, 100, 1.5);
self thread CylnText("vHaackzv2", 100, -100, 1.5);
self thread MoveText("vHaackzv2", -100, 100, 1.5);
self thread CyclText("vHaackzv2", -100, -100, 1.5);
self thread PulseText("vHaackzv2", -100, 0, 1.5, 2);
//(Text, PosX, PosY, FontSize, colourA, colourB)
self thread ColourText("vHaackzv2", 100, 0, 1.5, (0,1,0), (1,1,1));
Rain
Code:
How to edit:
Code:
RainText(Text, x, y, fs)
{
c = 15;
HUD = self createFontString("default", fs, self);
for(;;)
{
if(c == 15)
{
HUD destroy();
HUD = self createFontString("default", 1.5, self);
HUD setPoint("CENTER", "CENTER", x, y);
c = 0;
}
for(q=1;q<6;q++)
{
string = "";
for(i=0;i<Text.size;i++)
{
o = q + i;
for(a=5;a<16;a+=5)
{
if(o > a && o < (a + 6))
o -= a;
}
string += "^" + o + Text[i];
}
HUD setText(string);
wait .15;
}
c ++;
wait .01;
}
}
Code:
Speed - change the 'wait .15;' to a faster or slower (depends on preference)
Font - change the word "default" to your preferred font
CYLN
Code:
How to edit:
Code:
CylnText(Text, x, y, fs)
{
c = 7;
HUD = self createFontString("default", fs, self);
for(;;)
{
if(c == 7)
{
HUD destroy();
HUD = self createFontString("default", 1.5, self);
HUD setPoint("CENTER", "CENTER", x, y);
c = 0;
}
for(i=0;i<Text.size;i++)
{
string = "";
for(q=0;q<Text.size;q++)
{
if(i == q)
string += "^1" + Text[q];
else
string += "^7" + Text[q];
}
HUD setText(string);
wait .15;
}
c ++;
wait .01;
}
}
Code:
Font - change the word "default" to your preferred font
Colour - to change the red changer change the "^1" to one of the colour
Colours -
"^1" - Red
"^2" - Green
"^3" - Yellow
"^4" - Blue
"^5" - Cyan
"^6" - Rich Yellow
"^7" - white
"^0" - Black
Move
Code:
How to edit:
Code:
MoveText(Text, x, y, fs)
{
i = Text.size;
HUD = self createFontString("default", fs, self);
HUD setPoint("CENTER", "CENTER", x, y);
HUD setText(Text);
for(;;)
{
HUD setPoint("CENTER", "CENTER", x + (i * 12), y, .4);
wait .45;
HUD setPoint("CENTER", "CENTER", x, y, .4);
wait .5;
}
}
Code:
Font - change the word "default" to your preferred font
CYCL
Code:
How to Edit:
Code:
CyclText(Text, x, y, fs)
{
HUD="";
for(;;)
{
HUD destroy();
HUD = self createFontString("default", fs, self);
HUD setPoint("CENTER", "CENTER", x, y);
for(i=1;i<6;i++)
{
for(q=0;q<Text.size;q++)
{
string = "";
for(p=0;p<Text.size;p++)
{
if(p <= q)
string += "^" + i + Text[p];
else if(i == 1)
string += "^5" + Text[p];
else
string += "^" + (i - 1) + Text[p];
}
HUD setText(string);
wait .15;
}
}
wait .01;
}
}
Code:
Font - change the word "default" to your preferred font
Pulse
Code:
How to Edit:
Code:
PulseText(Text, x, y, fs, fs2)
{
HUD = self createFontString("default", fs, self);
HUD setPoint("CENTER", "CENTER", x, y);
HUD setText(Text);
for(;;)
{
for(i=fs;i<=fs2;i+=.1)
{
HUD.fontScale = i;
wait .01;
}
for(i=fs2;i>=fs;i-=.1)
{
HUD.fontScale = i;
wait .01;
}
wait .01;
}
}
Code:
Font - change the word "default" to your preferred font
Colour Changing
Code:
How to Edit:
Code:
ColourText(Text, x, y, fs, col, col2)
{
HUD = self createFontString("default", fs, self);
HUD setPoint("CENTER", "CENTER", x, y);
HUD setText(Text);
for(;;)
{
HUD fadeOverTime(1);
HUD.color = col;
wait 1;
HUD fadeOverTime(1);
HUD.color = col2;
wait 1;
}
}
Code:
Font - change the word "default" to your preferred font
Speed - to change the speed you will have to edit 4 lines of code
*this HUD fadeOverTime(1);
HUD.color = col;
*this wait 1;
*this HUD fadeOverTime(1);
HUD.color = col2;
*this wait 1;
The lines marked with "*this" are the ones that use time, to change the speed just simply change the 1 on each of these lines to a time of your choice
1 = one second
Hope you enjoyed all these text mods and if i bother to make anymore i will be sure to update this post and post a message letting you know about the update. if you could leave me some feedback i will be great full and if you find any bugs please let me know as well.
Also if you want me to create more please let me know of any ideas you have
Last edited: