What's new

Solved is this possible to make a source of teleport all players to me even without cars ?

  • Thread starter jule200
  • Start date
  • Views 492
jule200

jule200

Enthusiast
Messages
213
Reaction score
21
Points
70
Sin$
0
I never seen this in a menu
 
Zorg93

NayJames123

Read Art
Fabled Veteran Modder Programmer
Messages
4,273
Reaction score
3,475
Points
650
Sin$
0
just attach invisible network car to player then teleport network car :tongue:
which will fail
on a side note, if your host and can figure out the parameters im sure TELEPORT_NETWORK_PLAYER would be of some use to you
and im not sure but i reckon the parameters would go something like this (int playerindex, float x, float y, float z); or (int playerindex, vector3 location);
 
Upvote 0
Emmanuel U

Emmanuel U

ЖMC - Mx3
Modder Programmer Frame In Gold
Messages
1,002
Reaction score
1,100
Points
370
Sin$
0
which will fail
on a side note, if your host and can figure out the parameters im sure TELEPORT_NETWORK_PLAYER would be of some use to you
and im not sure but i reckon the parameters would go something like this (int playerindex, float x, float y, float z); or (int playerindex, vector3 location);
unless my params were wrong but scocl compiled it anyway...it freezes even with host (last time I tried). I saw that native some time ago when I was looking at NETWORK_KICK_PLAYER
 
Upvote 0
Conkor

Konker

Enthusiast
Messages
73
Reaction score
38
Points
70
Sin$
0
which will fail
on a side note, if your host and can figure out the parameters im sure TELEPORT_NETWORK_PLAYER would be of some use to you
and im not sure but i reckon the parameters would go something like this (int playerindex, float x, float y, float z); or (int playerindex, vector3 location);
good to know, i figure that if someone has control of there network vehicle, you could do some alternative solutions...
 
Upvote 0
Zorg93

NayJames123

Read Art
Fabled Veteran Modder Programmer
Messages
4,273
Reaction score
3,475
Points
650
Sin$
0
unless my params were wrong but scocl compiled it anyway...it freezes even with host (last time I tried). I saw that native some time ago when I was looking at NETWORK_KICK_PLAYER
yeah im not sure what the natives are, and i havent gone looking too much to find the params
 
Upvote 0
Chr0m3 x MoDz

Chr0m3 x MoDz

From the top to the fall, lessons through it all.
VIP
Sinner Services Seasoned Veteran
Messages
5,377
Reaction score
7,882
Points
1,170
Sin$
0
which will fail
on a side note, if your host and can figure out the parameters im sure TELEPORT_NETWORK_PLAYER would be of some use to you
and im not sure but i reckon the parameters would go something like this (int playerindex, float x, float y, float z); or (int playerindex, vector3 location);
That is rumoured to work from f@ggot okra.
 
Upvote 0
Top Bottom
Login
Register