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Discussion new cod 4 dvars i have found

hackerboy24

hackerboy24

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note :THERE FOR COD 4 i have not tested them yet


widescreen dvar wideScreen "1"
blurry screen dvar bg_shock_screenType blurred
close airstrike killcam dvar cg_airstrikeKillCamCloseXYDist 5
lots of blood dvar cg_blood 100
2d vision dvar cg_draw2D 10
fov dvar toggle cg_fov 10
long damage time dvar cg_hudDamageIconTime 8000
bold radar line cg_hudMapRadarLineThickness 9.15
big scoreboard text cg_scoreboardHeaderFontScale 8.35
7connection bars cg_ScoresPing_MaxBars 7
big gamechat icon cg_voiceIconSize 100
show commands cl_showServerCommands 0
dev mode developer 0
clone player g_clonePlayerMaxVelocity 101
HD DVAR hiDef 1
DISABLE NIGHTVISION nightVisionDisableEffects 1
SUN VISION r_drawSun 1
INGAME TRAILER DVAR r_inGameVideo 1
super wallhack r_znear_depthhack 10.1
200 percent brightness dvar r_brightness 200
error message dvar con_errormessagetime 2
2 radars compass 2
:smile:



ENJOY
 
mo teh pro

XEL1TE PLUMX

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widescreen dvar wideScreen "1" //Used for PC aspect ratios
blurry screen dvar bg_shock_screenType blurred
close airstrike killcam dvar cg_airstrikeKillCamCloseXYDist 5
lots of blood dvar cg_blood 100 // B
oolean dvar so the only values are 1 and 0, turns blood on/off
2d vision dvar cg_draw2D 10 //
B
oolean dvar so the only values are 1 and 0, draws 2d elements such as bomb icons
fov dvar toggle cg_fov 10 // the values are 65-80, changes the field of view
long damage time dvar cg_hudDamageIconTime 8000
bold radar line cg_hudMapRadarLineThickness 9.15
big scoreboard text cg_scoreboardHeaderFontScale 8.35
7connection bars cg_ScoresPing_MaxBars 7 // not new
big gamechat icon cg_voiceIconSize 100 //not new
show commands cl_showServerCommands 0 // lol
dev mode developer 0 // ?? you have to put it to "1"
clone player g_clonePlayerMaxVelocity 101 // lol
HD DVAR hiDef 1 //lol
DISABLE NIGHTVISION nightVisionDisableEffects 1 //old
SUN VISION r_drawSun 1 // lol
INGAME TRAILER DVAR r_inGameVideo 1
super wallhack r_znear_depthhack 10.1
200 percent brightness dvar r_brightness 200 // values go from 0-1
error message dvar con_errormessagetime 2
2 radars compass 2 // lol

It looks as if you just looked through a dvar list and tried to guess what they were.
 
Orphan Carpet

Orphan Carpet

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Sorry to burst your bubble here but allot of these dont work the way you think they do and/or do pretty much nothing or have no effect. Here are the ones i can see that either wont work or wont work the way you think they will. Also sorry if im coming off as a d*** or anything im just trying to educate you. :smile:


lots of blood dvar cg_blood 100 // The only values for this DVAR are 1 and 0. All it does it enable and disable blood being displayed. The higher value doesnt mean thier will be more blood.

2d vision dvar cg_draw2D 10 // The only values for this DVAR are 1 and 0. All it does is enable and disable 2D elements like your ammo counter/time limit scorebar.

fov dvar toggle cg_fov 10 // That dvar on its own does work but the values are from 65 - 80 anything over or less will have no effect. Also the toggle at the start of the code wont work unless you specify another value after the 10

long damage time dvar cg_hudDamageIconTime 8000 // I think all this does it determine how long the hitmarker stays thier in the kill cam.

show commands cl_showServerCommands 0 // This really doesn't do anything on xbox or ps3 it only really effects pc players.

dev mode developer 0 // That on its own wont work a swell as 1 being the positive value and since its on 0 then dev mode would be disabled if you used that.

clone player g_clonePlayerMaxVelocity 101 // I dont think that really has any effect on anything

HD DVAR hiDef 1 // Doesnt have any noticable effects

SUN VISION r_drawSun 1 // This only makes it so if you look at the sky in-game you see the sun along with its glare if you set it to 0 all that would happen would be thier is no more shadows on the map and thier is no glare when you look at the sky

INGAME TRAILER DVAR r_inGameVideo 1 // This has no effect unless a vid_restart is put into effect which i dont think works on xbox or ps3, only pc.

200 percent brightness dvar r_brightness 200 // This will just make your screen white for all i know or just have no effect

error message dvar con_errormessagetime 2 // This just changes the time error messages are displayed

2 radars compass 2 // This is another 1 and 0 dvar. All it does is enable and disable the compass which to my knowledge is only in campaign anyway

Everything i didnt say is either it does work but is just useless or it just does work. But everything here has been found and they arnt really new or anything and in all honesty i dont see a good purpose for any of them.

Also a little tip many dvars have just 2 different values and those 2 values are 1 and 0. 1 means something is positive or "enabled" while 0 makes the dvar negative or "disabled". A good example of this is the blood dvar. All you did was look at the dvar and asume what it does when infact the higher value doesnt make is so thiers more blood the higher the value doesnt acually do anything. You just use a positive/negative value to determine whether or not the dvar is enabled or not. So the blood dvar just makes it so you can see blood or not.

cg_blood 0 // Blood is disabled from the game and you cannot see it.

cg_blood 1 // Blood is enabled and you can see it if you either head shot someone next to a wall or on the ground after you kill someone.

Your welcome to PM me if you need help with anything related to this kind of stuff or just anything in general, i love helping people :wink:

EDIT: While i was typing that up mo teh pro mo teh pro already posted pretty much what i was going to say. :/
 
XeXWill

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widescreen dvar wideScreen "1" //Used for PC aspect ratios
blurry screen dvar bg_shock_screenType blurred
close airstrike killcam dvar cg_airstrikeKillCamCloseXYDist 5
lots of blood dvar cg_blood 100 // B
oolean dvar so the only values are 1 and 0, turns blood on/off
2d vision dvar cg_draw2D 10 //

B
oolean dvar so the only values are 1 and 0, draws 2d elements such as bomb icons
fov dvar toggle cg_fov 10 // the values are 65-80, changes the field of view
long damage time dvar cg_hudDamageIconTime 8000
bold radar line cg_hudMapRadarLineThickness 9.15
big scoreboard text cg_scoreboardHeaderFontScale 8.35
7connection bars cg_ScoresPing_MaxBars 7 // not new
big gamechat icon cg_voiceIconSize 100 //not new
show commands cl_showServerCommands 0 // lol
dev mode developer 0 // ?? you have to put it to "1"
clone player g_clonePlayerMaxVelocity 101 // lol
HD DVAR hiDef 1 //lol
DISABLE NIGHTVISION nightVisionDisableEffects 1 //old
SUN VISION r_drawSun 1 // lol
INGAME TRAILER DVAR r_inGameVideo 1
super wallhack r_znear_depthhack 10.1
200 percent brightness dvar r_brightness 200 // values go from 0-1
error message dvar con_errormessagetime 2
2 radars compass 2 // lol

It looks as if you just looked through a dvar list and tried to guess what they were.

cg_fov can be below 65.

Infact, you can put it to 1.

And it can go up to 160.
 
A

AoK PoZeR v2

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developer is a dvar used to help you fix errors when scripting. basically it tell's you what you did wrong
 
XeXWill

willdebeers

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OK.

P1020350.jpg

FOV 160

P1020351.jpg

FOV 1

Both standing still but moving axis.
 
IELIITEMODZX

IELIITEMODZX

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nahh i beleave you it must be pc and ps3 that only works with 65 - 80.
 
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