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Discussion [Release] Rage Mode

Geoorge

Geoorge

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trace = bulletTrace

Its a knife :tongue:

Will it still work?
Yeah, bulletTrace() just simulates a bullet(collisions etc)
 
Mikeeeyy

Mikeeeyy

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This is what I used in my Free for All for meleeing:

Code:
for( ;; )
{
while( self IsMeleeing() )
{
Trace = BulletTrace( self GetTagOrigin( "j_head" ), self GetTagOrigin( "j_head" ) + AnglesToForward( self GetPlayerAngles() ) * 50, true, self );
Trace["entity"] DoDamage( 1000, self.origin, undefined, undefined, "riflebullet" );
wait .05;
}
wait .05;
}
 
xSonic

xSonic

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This is what I used in my Free for All for meleeing:

Code:
for( ;; )
{
while( self IsMeleeing() )
{
Trace = BulletTrace( self GetTagOrigin( "j_head" ), self GetTagOrigin( "j_head" ) + AnglesToForward( self GetPlayerAngles() ) * 50, true, self );
Trace["entity"] DoDamage( 1000, self.origin, undefined, undefined, "riflebullet" );
wait .05;
}
wait .05;
}
Almost had that *Roll eyes*

and Wtf is your piccy 0.o
 
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