Da Accura420
Real Life Mods 2.0
hi i need to know wich are the best handling line for wheelie, flying, go super fast and drifting thx for ya help
9999 0.1 -1 0.0 0.0 -0.8 0.5 15 3 0.1 99999 2 0.65 1.9 54 8 7 45 0.14 0.47 2 1.4 1.6 0.15 -0.15 0.01 0.5 0 0 0 0 0.0 80000 00440810 01000000 1
$ 99 99 99 -0.003 0.002 0.10 0.010 -0.0001 0.005 0.0050 0.0 0.1 1.0 1.0 0.0 0.5 1.0 1.0 1.0 1.0 1.0 1.0
1000 0.1 -1 0.0 0.1 -1.0 0.5 15 3 0.1 99999 2 0.65 1.9 54 8 7 45 0.14 0.47 2 1.4 1.6 0.15 -0.15 0.01 0.5 0 0 0 0 0.0 80000 00440810 01000000 1
9999 0.1 -1 0.0 0.1 -1.0 0.5 15 3 0.1 99999 2 0.65 1.9 54 8 7 45 0.14 0.47 2 1.4 1.6 0.15 -0.15 0.01 0.5 0 0 0 0 0.0 80000 00440810 01000000 1
9999999999 6.5 75 0 -0.15 -0.22 0.4 6 1.0 5 200 0.9 0.85 0.7 60 0.82 1.0 16.5 0.12 0.5 2.5 1 1.4 0.2 -0.08 0 0.5 1.0 0.5 2.5 2.5 0 110000 20440014 2470C401 1
Hi,hi i need to know wich are the best handling line for wheelie, flying, go super fast and drifting thx for ya help
1700.0 2.0 85 0.0 -0.60 -0.30 0.0 5 0.99 1.5 345.0 0.45 0.65 0.7 35.0 4.05 3.80 14.0 0.15 0.42 1.3 0.7 0.7 0.14 -0.23 0.0 0.31 0 0 0 0 0.0 22000 440000 0 0
Flying:
You need 2 lines for flying, one for handling and the other for extended data. Just replace the current lines with the following ones:
Handling:
Code:9999 0.1 -1 0.0 0.0 -0.8 0.5 15 3 0.1 99999 2 0.65 1.9 54 8 7 45 0.14 0.47 2 1.4 1.6 0.15 -0.15 0.01 0.5 0 0 0 0 0.0 80000 00440810 01000000 1
Make sure you add the VEHICLE NAME before the coding
Extended:
Code:$ 99 99 99 -0.003 0.002 0.10 0.010 -0.0001 0.005 0.0050 0.0 0.1 1.0 1.0 0.0 0.5 1.0 1.0 1.0 1.0 1.0 1.0
Make sure you add the VEHICLE NAME after the $ symbol but before the coding
Super Fast:
Light Mass:
Code:1000 0.1 -1 0.0 0.1 -1.0 0.5 15 3 0.1 99999 2 0.65 1.9 54 8 7 45 0.14 0.47 2 1.4 1.6 0.15 -0.15 0.01 0.5 0 0 0 0 0.0 80000 00440810 01000000 1
Make sure you add the VEHICLE NAME before the coding
Heavy Mass:
Code:9999 0.1 -1 0.0 0.1 -1.0 0.5 15 3 0.1 99999 2 0.65 1.9 54 8 7 45 0.14 0.47 2 1.4 1.6 0.15 -0.15 0.01 0.5 0 0 0 0 0.0 80000 00440810 01000000 1
Make sure you add the VEHICLE NAME before the coding
Drift Line:
Code:9999999999 6.5 75 0 -0.15 -0.22 0.4 6 1.0 5 200 0.9 0.85 0.7 60 0.82 1.0 16.5 0.12 0.5 2.5 1 1.4 0.2 -0.08 0 0.5 1.0 0.5 2.5 2.5 0 110000 20440014 2470C401 1
Make sure you add the VEHICLE NAME before the coding
Just paste these codes over the selected vehicles within hand.dat. I don't have a wheelie line to give you so you might want to wait for that one
If you need any help just ask!
Hi,
Here is a wheelie handling line:
Code:1700.0 2.0 85 0.0 -0.60 -0.30 0.0 5 0.99 1.5 345.0 0.45 0.65 0.7 35.0 4.05 3.80 14.0 0.15 0.42 1.3 0.7 0.7 0.14 -0.23 0.0 0.31 0 0 0 0 0.0 22000 440000 0 0
Hope this helps.
Flying:
You need 2 lines for flying, one for handling and the other for extended data. Just replace the current lines with the following ones:
Handling:
Code:9999 0.1 -1 0.0 0.0 -0.8 0.5 15 3 0.1 99999 2 0.65 1.9 54 8 7 45 0.14 0.47 2 1.4 1.6 0.15 -0.15 0.01 0.5 0 0 0 0 0.0 80000 00440810 01000000 1
Make sure you add the VEHICLE NAME before the coding
Extended:
Code:$ 99 99 99 -0.003 0.002 0.10 0.010 -0.0001 0.005 0.0050 0.0 0.1 1.0 1.0 0.0 0.5 1.0 1.0 1.0 1.0 1.0 1.0
Make sure you add the VEHICLE NAME after the $ symbol but before the coding
Super Fast:
Light Mass:
Code:1000 0.1 -1 0.0 0.1 -1.0 0.5 15 3 0.1 99999 2 0.65 1.9 54 8 7 45 0.14 0.47 2 1.4 1.6 0.15 -0.15 0.01 0.5 0 0 0 0 0.0 80000 00440810 01000000 1
Make sure you add the VEHICLE NAME before the coding
Heavy Mass:
Code:9999 0.1 -1 0.0 0.1 -1.0 0.5 15 3 0.1 99999 2 0.65 1.9 54 8 7 45 0.14 0.47 2 1.4 1.6 0.15 -0.15 0.01 0.5 0 0 0 0 0.0 80000 00440810 01000000 1
Make sure you add the VEHICLE NAME before the coding
Drift Line:
Code:9999999999 6.5 75 0 -0.15 -0.22 0.4 6 1.0 5 200 0.9 0.85 0.7 60 0.82 1.0 16.5 0.12 0.5 2.5 1 1.4 0.2 -0.08 0 0.5 1.0 0.5 2.5 2.5 0 110000 20440014 2470C401 1
Make sure you add the VEHICLE NAME before the coding
Just paste these codes over the selected vehicles within hand.dat. I don't have a wheelie line to give you so you might want to wait for that one
If you need any help just ask!
thx i really do apreciate that you rock
thx for the wheelie line you rock
where is the extended dat or do i have to paste twice on the same line ?????
; For Boats: (some car handling variables are used for alternate functions in boats)
;
; (J) Bank Force Mult (K) Rudder Turn Force (L) Speed Steer Falloff
; (R) Vertical Wave Hit Limit (S) Forward Wave Hit Brake (V) WaterResistance Volume Mult (W) Water Damping Mult
; (AB) Handbrake Drag Mult (AC) Sideslip Force
;
; '%' identifies this line as boat data for reading
;
; BBoxFwd BBoxSide SampleBottom AqPlaneWfMult AqPlaneWfApp RudderOSet MoveResXY MoveResZDown TurnResY Look_L_R_BehindCamHeight
; ID BBoxBack SampleTop AqPlaneForce AqPlaneWfCap RudderF WaveAudioMult MoveResZUp TurnResX TurnResZ
;
% DINGHY 0.8 0.8 0.7 0.2 0.1 1.40 0.4 3.5 0.002 0.5 0.0 4.0 0.01 0.50 0.10 0.04 0.30 0.04 4.0
% JETMAX 0.8 0.8 0.7 0.2 0.2 2.20 0.4 3.5 0.002 0.5 0.0 4.0 0.008 0.50 0.10 0.05 0.50 0.04 4.0
% MARQUIS 0.8 0.8 0.7 0.3 0.1 0.02 1.0 2.5 0.001 8.0 0.0 4.0 0.01 0.50 0.10 0.05 0.30 0.05 4.0
% PREDATOR 0.8 0.8 0.7 0.2 0.1 1.90 0.4 3.5 0.002 0.5 0.0 4.0 0.007 0.50 0.10 0.04 0.30 0.04 4.0
% REEFER 0.8 0.8 0.7 0.3 0.0 0.30 0.6 2.0 0.001 6.0 0.0 4.0 0.0065 0.50 0.10 0.05 0.30 0.05 4.0
% SQUALO 0.8 0.8 0.7 0.2 0.2 1.80 0.4 3.5 0.002 0.5 -0.3 4.0 0.008 0.50 0.10 0.05 0.40 0.05 4.0
% TROPIC 0.8 0.8 0.7 0.2 0.2 2.20 0.4 3.5 0.002 0.5 0.0 4.0 0.008 0.50 0.10 0.05 0.50 0.04 4.0
% TUG 0.8 0.9 0.85 0.3 0.0 0.02 2.0 1.0 0.002 8.0 0.0 4.0 0.01 0.50 0.10 0.05 0.30 0.05 4.0
;
;
;
;
;
;
;
; '!' identifies this line as bike data for reading
; A B C D E F G H I J K L M N O P
;
; LeanFwdCOM LeanBakCOM MaxLean DesLean BrakeStabil WheelieAng WheelieSteer StoppieStabMult
; ID LeanFwdForce LeanBackForce FullAnimLean StickLean InAirSteer StoppieAng WheelieStabMult
;
! BOBBER 0.15 2.0 0.25 3.5 30.0 38.0 0.30 0.20 -0.5 -2.5 35.0 -40.0 -10.0 10.0 5.0
! FAGGIO 0.25 4.5 0.35 5.0 30.0 38.0 0.30 0.40 -0.5 -2.5 35.0 -40.0 -10.0 10.0 5.0
! HELLFURY 0.15 2.0 0.20 3.0 30.0 38.0 0.30 0.20 -0.5 -2.0 35.0 -40.0 -10.0 10.0 5.0
! NRG900 0.3 5.0 0.3 5.0 40.0 38.0 0.38 0.30 -1.0 -2.5 40.0 -40.0 -10.0 10.0 5.0
! PCJ 0.3 5.0 0.35 5.0 40.0 38.0 0.35 0.30 -1.0 -2.5 40.0 -40.0 -10.0 10.0 5.0
! SANCHEZ 0.35 5.0 0.35 5.0 45.0 38.0 0.32 0.40 -0.5 -2.5 35.0 -40.0 -10.0 10.0 5.0
! ZOMBIE 0.15 2.0 0.20 3.0 30.0 38.0 0.30 0.20 -0.5 -2.5 35.0 -40.0 -10.0 10.0 5.0
;
;
;
;
;
;
;
; '$' identifies this line as flying handling data when loading
;
; A B C D E F G H I J K L M N O P Q R S T U V W
;
; id ThrustFallOff Yaw SideSlip RollStab PitchStab AttackLift GearDownL TurnRes.x TurnRes.z SpeedRes.y
; Thrust ThrustVec YawStab Roll Pitch FormLift GearUpR WindMult MoveRes TurnRes.y SpeedRes.x SpeedRes.z
;
$ ANNHIL 0.60 0.03 0.8 -1.10 0.001 0.005 1.40 0.010 1.50 0.0008 0.6 2.0 0.2 1.0 0.0 0.01 0.55 0.55 0.7 0.5 0.5 0.7
$ MAVERICK 0.50 0.03 0.4 -0.90 0.0007 0.004 1.30 0.010 1.40 0.001 0.6 2.0 0.2 1.0 0.0 0.05 0.8 0.7 0.8 0.5 0.5 0.7
$ POLMAV 0.50 0.03 0.4 -0.90 0.001 0.006 1.30 0.010 1.40 0.001 0.6 2.0 0.2 1.0 0.0 0.05 0.6 0.6 0.7 0.5 0.5 0.7
$ TOURMAV 0.50 0.03 0.4 -0.90 0.001 0.006 1.30 0.010 1.40 0.001 0.6 2.0 0.2 1.0 0.0 0.05 0.6 0.6 0.7 0.5 0.5 0.7
$ ANDROM 0.5 2.0 0.0 -0.003 0.002 0.10 0.03 -0.002 0.003 0.0020 0.1 0.1 1.0 1.0 0.0 0.01 0.5 0.5 0.5 0.5 0.5 0.5
$ DODO 0.5 0.40 0.0 -0.00015 0.002 0.10 0.003 -0.002 0.0003 0.0020 0.020 0.15 1.0 1.0 0.0 1.0 0.998 0.998 0.995 20.0 50.0 20.0
#$ FIGHTER 0.5 2.0 0.0 -0.003 0.002 0.10 0.03 -0.002 0.003 0.0020 0.0 0.1 1.0 1.0 0.0 0.01 0.5 0.5 0.5 0.5 0.5 0.5
;
Extended Data is near to the bottom of handling.dat - it's the data starting with $,% and !
Example:
Code:; For Boats: (some car handling variables are used for alternate functions in boats) ; ; (J) Bank Force Mult (K) Rudder Turn Force (L) Speed Steer Falloff ; (R) Vertical Wave Hit Limit (S) Forward Wave Hit Brake (V) WaterResistance Volume Mult (W) Water Damping Mult ; (AB) Handbrake Drag Mult (AC) Sideslip Force ; ; '%' identifies this line as boat data for reading ; ; BBoxFwd BBoxSide SampleBottom AqPlaneWfMult AqPlaneWfApp RudderOSet MoveResXY MoveResZDown TurnResY Look_L_R_BehindCamHeight ; ID BBoxBack SampleTop AqPlaneForce AqPlaneWfCap RudderF WaveAudioMult MoveResZUp TurnResX TurnResZ ; % DINGHY 0.8 0.8 0.7 0.2 0.1 1.40 0.4 3.5 0.002 0.5 0.0 4.0 0.01 0.50 0.10 0.04 0.30 0.04 4.0 % JETMAX 0.8 0.8 0.7 0.2 0.2 2.20 0.4 3.5 0.002 0.5 0.0 4.0 0.008 0.50 0.10 0.05 0.50 0.04 4.0 % MARQUIS 0.8 0.8 0.7 0.3 0.1 0.02 1.0 2.5 0.001 8.0 0.0 4.0 0.01 0.50 0.10 0.05 0.30 0.05 4.0 % PREDATOR 0.8 0.8 0.7 0.2 0.1 1.90 0.4 3.5 0.002 0.5 0.0 4.0 0.007 0.50 0.10 0.04 0.30 0.04 4.0 % REEFER 0.8 0.8 0.7 0.3 0.0 0.30 0.6 2.0 0.001 6.0 0.0 4.0 0.0065 0.50 0.10 0.05 0.30 0.05 4.0 % SQUALO 0.8 0.8 0.7 0.2 0.2 1.80 0.4 3.5 0.002 0.5 -0.3 4.0 0.008 0.50 0.10 0.05 0.40 0.05 4.0 % TROPIC 0.8 0.8 0.7 0.2 0.2 2.20 0.4 3.5 0.002 0.5 0.0 4.0 0.008 0.50 0.10 0.05 0.50 0.04 4.0 % TUG 0.8 0.9 0.85 0.3 0.0 0.02 2.0 1.0 0.002 8.0 0.0 4.0 0.01 0.50 0.10 0.05 0.30 0.05 4.0 ; ; ; ; ; ; ; ; '!' identifies this line as bike data for reading ; A B C D E F G H I J K L M N O P ; ; LeanFwdCOM LeanBakCOM MaxLean DesLean BrakeStabil WheelieAng WheelieSteer StoppieStabMult ; ID LeanFwdForce LeanBackForce FullAnimLean StickLean InAirSteer StoppieAng WheelieStabMult ; ! BOBBER 0.15 2.0 0.25 3.5 30.0 38.0 0.30 0.20 -0.5 -2.5 35.0 -40.0 -10.0 10.0 5.0 ! FAGGIO 0.25 4.5 0.35 5.0 30.0 38.0 0.30 0.40 -0.5 -2.5 35.0 -40.0 -10.0 10.0 5.0 ! HELLFURY 0.15 2.0 0.20 3.0 30.0 38.0 0.30 0.20 -0.5 -2.0 35.0 -40.0 -10.0 10.0 5.0 ! NRG900 0.3 5.0 0.3 5.0 40.0 38.0 0.38 0.30 -1.0 -2.5 40.0 -40.0 -10.0 10.0 5.0 ! PCJ 0.3 5.0 0.35 5.0 40.0 38.0 0.35 0.30 -1.0 -2.5 40.0 -40.0 -10.0 10.0 5.0 ! SANCHEZ 0.35 5.0 0.35 5.0 45.0 38.0 0.32 0.40 -0.5 -2.5 35.0 -40.0 -10.0 10.0 5.0 ! ZOMBIE 0.15 2.0 0.20 3.0 30.0 38.0 0.30 0.20 -0.5 -2.5 35.0 -40.0 -10.0 10.0 5.0 ; ; ; ; ; ; ; ; '$' identifies this line as flying handling data when loading ; ; A B C D E F G H I J K L M N O P Q R S T U V W ; ; id ThrustFallOff Yaw SideSlip RollStab PitchStab AttackLift GearDownL TurnRes.x TurnRes.z SpeedRes.y ; Thrust ThrustVec YawStab Roll Pitch FormLift GearUpR WindMult MoveRes TurnRes.y SpeedRes.x SpeedRes.z ; $ ANNHIL 0.60 0.03 0.8 -1.10 0.001 0.005 1.40 0.010 1.50 0.0008 0.6 2.0 0.2 1.0 0.0 0.01 0.55 0.55 0.7 0.5 0.5 0.7 $ MAVERICK 0.50 0.03 0.4 -0.90 0.0007 0.004 1.30 0.010 1.40 0.001 0.6 2.0 0.2 1.0 0.0 0.05 0.8 0.7 0.8 0.5 0.5 0.7 $ POLMAV 0.50 0.03 0.4 -0.90 0.001 0.006 1.30 0.010 1.40 0.001 0.6 2.0 0.2 1.0 0.0 0.05 0.6 0.6 0.7 0.5 0.5 0.7 $ TOURMAV 0.50 0.03 0.4 -0.90 0.001 0.006 1.30 0.010 1.40 0.001 0.6 2.0 0.2 1.0 0.0 0.05 0.6 0.6 0.7 0.5 0.5 0.7 $ ANDROM 0.5 2.0 0.0 -0.003 0.002 0.10 0.03 -0.002 0.003 0.0020 0.1 0.1 1.0 1.0 0.0 0.01 0.5 0.5 0.5 0.5 0.5 0.5 $ DODO 0.5 0.40 0.0 -0.00015 0.002 0.10 0.003 -0.002 0.0003 0.0020 0.020 0.15 1.0 1.0 0.0 1.0 0.998 0.998 0.995 20.0 50.0 20.0 #$ FIGHTER 0.5 2.0 0.0 -0.003 0.002 0.10 0.03 -0.002 0.003 0.0020 0.0 0.1 1.0 1.0 0.0 0.01 0.5 0.5 0.5 0.5 0.5 0.5 ;