D4rKxPoSuR v2
Enthusiast
I know this has probably been released but i haven't seen it around in the forums so i just thought i would post it to help others out that may be looking for it so don't flame.
These codes are mainly meant for a menu so you can select a killstreak from a list of them but you can bind them to a dpad or whatever you want.
You can also change the text From: (This text will appear in the middle of the screen)
To: (This text will appear in the bottom left corner)
These codes are mainly meant for a menu so you can select a killstreak from a list of them but you can bind them to a dpad or whatever you want.
You can also change the text From: (This text will appear in the middle of the screen)
Code:
self thread maps\mp\gametypes\_hud_message::hintMessage( "^1UAV Recieved" );
To: (This text will appear in the bottom left corner)
Code:
self iPrintln( "^1UAV Recieved" );
Code:
giveUav(){
self endon ( "disconnect" );
self endon ( "death" );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "uav", false );
self thread maps\mp\gametypes\_hud_message::hintMessage( "^1UAV Recieved" );
}
Code:
giveCarePackage(){
self endon ( "disconnect" );
self endon ( "death" );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop", false );
self thread maps\mp\gametypes\_hud_message::hintMessage( "^0Airdrop Recieved" );
}
Code:
giveCounterUav(){
self endon ( "disconnect" );
self endon ( "death" );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "counter_uav", false );
self thread maps\mp\gametypes\_hud_message::hintMessage( "^1CounterUAV Recieved" );
}
Code:
giveSentryGun(){
self endon ( "disconnect" );
self endon ( "death" );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "sentry", false );
self thread maps\mp\gametypes\_hud_message::hintMessage( "^0Sentry Gun Recieved" );
}
Code:
givePredatorMissile(){
self endon ( "disconnect" );
self endon ( "death" );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "predator_missile", false );
self thread maps\mp\gametypes\_hud_message::hintMessage( "^1Predator Recieved" );
}
Code:
givePrecisionAirstrike(){
self endon ( "disconnect" );
self endon ( "death" );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "precision_airstrike", false );
self thread maps\mp\gametypes\_hud_message::hintMessage( "^0Airstrike Recieved" );
}
Code:
giveHarrierAirstrike(){
self endon ( "disconnect" );
self endon ( "death" );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "harrier_airstrike", false );
self thread maps\mp\gametypes\_hud_message::hintMessage( "^1Harrier's Recieved" );
}
Code:
giveAttackHelicopter(){
self endon ( "disconnect" );
self endon ( "death" );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter", false );
self thread maps\mp\gametypes\_hud_message::hintMessage( "^0Heli Recieved" );
}
Code:
giveEmergencyAirdrop(){
self endon ( "disconnect" );
self endon ( "death" );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop_mega", false );
self thread maps\mp\gametypes\_hud_message::hintMessage( "^1Airdrop Recieved" );
}
Code:
givePavelow(){
self endon ( "disconnect" );
self endon ( "death" );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter_flares", false );
self thread maps\mp\gametypes\_hud_message::hintMessage( "^0Pavelow Recieved" );
}
Code:
giveStealthBomber(){
self endon ( "disconnect" );
self endon ( "death" );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "stealth_airstrike", false );
self thread maps\mp\gametypes\_hud_message::hintMessage( "^1Bomber Recieved" );
}
Code:
giveChopperGunner(){
self endon ( "disconnect" );
self endon ( "death" );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter_minigun", false );
self thread maps\mp\gametypes\_hud_message::hintMessage( "^0Chopper Recieved" );
}
Code:
giveAc130(){
self endon ( "disconnect" );
self endon ( "death" );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );
self thread maps\mp\gametypes\_hud_message::hintMessage( "^1AC-130 Recieved" );
}
Code:
giveEmp(){
self endon ( "disconnect" );
self endon ( "death" );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "emp", false );
self thread maps\mp\gametypes\_hud_message::hintMessage( "^0EMP Recieved" );
}
Code:
giveNuke(){
self endon ( "disconnect" );
self endon ( "death" );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", false );
self thread maps\mp\gametypes\_hud_message::hintMessage( "^1Nuke Recieved" );
}