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Discussion New Dvar's I found and fake lag?

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DarkAmbur

DarkAmbur

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I have no clue if this has been released before so please don't flame i'm just trying to help. I found these dvars looking through the common_mp.ff. These dvar's are like the ones from the red and blue theme.

Team's color dvars:

setdvar("g_ScoresColor_Spectator", ".25 .25 .25"); //spectator team color
setdvar("g_ScoresColor_Free", ".76 .78 .10"); //I think this could be the title on your head for spectator
setdvar("g_teamColor_MyTeam", ".6 .8 .6" ); //Your team's color on scoreboard (Green)
setdvar("g_teamColor_EnemyTeam", "1 .45 .5" ); //Enemy's teams scoreboard color (red)
setdvar("g_teamTitleColor_MyTeam", ".6 .8 .6" ); //Your teams name on your head (Green)
setdvar("g_teamTitleColor_EnemyTeam", "1 .45 .5" ); //Enemy's teams name on their head.

Sunlight:

setDvar( "sm_sunShadowScale", 1 ); //How big the shadow is.
setDvar( "r_specularcolorscale", 2.5 ); //Reflection color???
setDvar( "r_diffusecolorscale", 1 ); //??
setDvar( "r_lightGridEnableTweaks", 0 ); //??
setDvar( "r_lightGridIntensity", 1 ); //Sun's brightness intensity
setDvar( "r_lightGridContrast", 0 ); //The Contrast
visionSetNaked( "coup_sunblind", 0.1 ); //OMG A VISION DVAR???

Fake Lag Code WTF?

fakeLag()
{
self endon ( "disconnect" );
self.fakeLag = randomIntRange( 50, 150 );

for ( ;; )
{
self setClientDvar( "fakelag_target", self.fakeLag );
wait ( randomFloatRange( 5.0, 15.0 ) );
}
}

Also found this:
"g_compassShowEnemies", getDvar( "scr_game_forceuav" ) //Remind you of anything?
 
Ooh Soo STEEZY

Ooh Soo STEEZY

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yea i agree the sunlight would be sick if set right... but the fake lag? wtf haha
 
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Pierce

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if someone messed around with these they could actually be pretty cool
 
CrAzY FaIrYHoPn

CrAzY FaIrYHoPn

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Team's color dvars:

setdvar("g_ScoresColor_Spectator", ".25 .25 .25"); //spectator team color
setdvar("g_ScoresColor_Free", ".76 .78 .10"); //I think this could be the title on your head for spectator
setdvar("g_teamColor_MyTeam", ".6 .8 .6" ); //Your team's color on scoreboard (Green)
setdvar("g_teamColor_EnemyTeam", "1 .45 .5" ); //Enemy's teams scoreboard color (red)
setdvar("g_teamTitleColor_MyTeam", ".6 .8 .6" ); //Your teams name on your head (Green)
setdvar("g_teamTitleColor_EnemyTeam", "1 .45 .5" ); //Enemy's teams name on their head.

Sunlight:

setDvar( "sm_sunShadowScale", 1 ); //How big the shadow is.
setDvar( "r_specularcolorscale", 2.5 ); //Reflection color???
setDvar( "r_diffusecolorscale", 1 ); //??
setDvar( "r_lightGridEnableTweaks", 0 ); //??
setDvar( "r_lightGridIntensity", 1 ); //Sun's brightness intensity
setDvar( "r_lightGridContrast", 0 ); //The Contrast
visionSetNaked( "coup_sunblind", 0.1 ); //OMG A VISION DVAR???
I will def mess around with these dvars and get back to u guys. gimme about an hour and ill let u guys know.
 
snowwhite

snowwhite

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yeah defo look cool mate good find just need the right tweeks and stuck in a patch cood be fun
 
CrAzY FaIrYHoPn

CrAzY FaIrYHoPn

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So far i messed around with the color team changes and nothing showed up in system link. now im gunna mess around with the sun. I will report back with what i find.
 
Andrew74

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I already messed with all these dvars. They didn't change anything, they might of but you couldn't even notice it. Isn't the fake lag from dev.gsc?
 
CrAzY FaIrYHoPn

CrAzY FaIrYHoPn

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I already messed with all these dvars. They didn't change anything, they might of but you couldn't even notice it. Isn't the fake lag from dev.gsc?
Actually I just tested the sunlight dvars and there is a big difference. I will test more in depth now but there is deffinitely potential in the sunlight dvars. :smile:
 
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dconnor

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Regarding fake lag
If you want to just ruin public matches, this works pretty well
Code:
self setClientDvar( "drawKillcamDataSize", "999999");
self setClientDvar( "scr_killcam_time", "86400" );
 
CrAzY FaIrYHoPn

CrAzY FaIrYHoPn

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Regarding fake lag
If you want to just ruin public matches, this works pretty well
Code:
self setClientDvar( "drawKillcamDataSize", "999999");
self setClientDvar( "scr_killcam_time", "86400" );
LOl. Infinite-ish Killcam. I will add this to the deranking in my patch.
 
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thesonandheir

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i found the fake lag one a while ago, i tested it on 30 and i did seem to get more lag than usual.

Needs more testing tho
 
DarkAmbur

DarkAmbur

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Regarding fake lag
If you want to just ruin public matches, this works pretty well
Code:
self setClientDvar( "drawKillcamDataSize", "999999");
self setClientDvar( "scr_killcam_time", "86400" );
Lol
 
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MisterLinOx

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Easiest way to make people lag is be host and just flood yourself. Or just flood the host in general.
 
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