DarkAmbur
S7 Awesomeness
I have no clue if this has been released before so please don't flame i'm just trying to help. I found these dvars looking through the common_mp.ff. These dvar's are like the ones from the red and blue theme.
Team's color dvars:
setdvar("g_ScoresColor_Spectator", ".25 .25 .25"); //spectator team color
setdvar("g_ScoresColor_Free", ".76 .78 .10"); //I think this could be the title on your head for spectator
setdvar("g_teamColor_MyTeam", ".6 .8 .6" ); //Your team's color on scoreboard (Green)
setdvar("g_teamColor_EnemyTeam", "1 .45 .5" ); //Enemy's teams scoreboard color (red)
setdvar("g_teamTitleColor_MyTeam", ".6 .8 .6" ); //Your teams name on your head (Green)
setdvar("g_teamTitleColor_EnemyTeam", "1 .45 .5" ); //Enemy's teams name on their head.
Sunlight:
setDvar( "sm_sunShadowScale", 1 ); //How big the shadow is.
setDvar( "r_specularcolorscale", 2.5 ); //Reflection color???
setDvar( "r_diffusecolorscale", 1 ); //??
setDvar( "r_lightGridEnableTweaks", 0 ); //??
setDvar( "r_lightGridIntensity", 1 ); //Sun's brightness intensity
setDvar( "r_lightGridContrast", 0 ); //The Contrast
visionSetNaked( "coup_sunblind", 0.1 ); //OMG A VISION DVAR???
Fake Lag Code WTF?
fakeLag()
{
self endon ( "disconnect" );
self.fakeLag = randomIntRange( 50, 150 );
for ( ;; )
{
self setClientDvar( "fakelag_target", self.fakeLag );
wait ( randomFloatRange( 5.0, 15.0 ) );
}
}
Also found this:
"g_compassShowEnemies", getDvar( "scr_game_forceuav" ) //Remind you of anything?
setdvar("g_ScoresColor_Spectator", ".25 .25 .25"); //spectator team color
setdvar("g_ScoresColor_Free", ".76 .78 .10"); //I think this could be the title on your head for spectator
setdvar("g_teamColor_MyTeam", ".6 .8 .6" ); //Your team's color on scoreboard (Green)
setdvar("g_teamColor_EnemyTeam", "1 .45 .5" ); //Enemy's teams scoreboard color (red)
setdvar("g_teamTitleColor_MyTeam", ".6 .8 .6" ); //Your teams name on your head (Green)
setdvar("g_teamTitleColor_EnemyTeam", "1 .45 .5" ); //Enemy's teams name on their head.
Sunlight:
setDvar( "sm_sunShadowScale", 1 ); //How big the shadow is.
setDvar( "r_specularcolorscale", 2.5 ); //Reflection color???
setDvar( "r_diffusecolorscale", 1 ); //??
setDvar( "r_lightGridEnableTweaks", 0 ); //??
setDvar( "r_lightGridIntensity", 1 ); //Sun's brightness intensity
setDvar( "r_lightGridContrast", 0 ); //The Contrast
visionSetNaked( "coup_sunblind", 0.1 ); //OMG A VISION DVAR???
Fake Lag Code WTF?
fakeLag()
{
self endon ( "disconnect" );
self.fakeLag = randomIntRange( 50, 150 );
for ( ;; )
{
self setClientDvar( "fakelag_target", self.fakeLag );
wait ( randomFloatRange( 5.0, 15.0 ) );
}
}
Also found this:
"g_compassShowEnemies", getDvar( "scr_game_forceuav" ) //Remind you of anything?