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Mod Menu Doom 3 BFG Edition ISO Mods v3

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Caboose

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V3 Update:
MP Mod Menu has been updated alot.
SP Now has a [unseen/invis] mod menu, aka binds.
The mod also includes CTF Enabled (cut gamemode for xbox 360)
Also included is the ability to play all ctf maps on every gamemode as well as a cut map called Eclipse.
I also included the window shutter button back into the map lights out, this feature was cut from ps3, xbox 360, xbox one, ps4, and pc, it was on the original Doom 3 map for original xbox and pc.
- v3 added the shutter button wires texture under the button.
The Edge 2 now has the explosive barrel spawns restored



Region The Mod Was Made For
--------------------------------------------------
Xbox: NTSC-U [North America]
PS3: BLUS31024

Xbox Download: [Click here to view this link]
PS3 Download: [Click here to view this link]
--------------------------------------------------
Xbox Virus Scan: HERE
PS3 Virus Scan: HERE
 
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SoLjA

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This is cool.by the way, If u have an RGH/jtag or xdk you can texture mod/model swap with PC version mods and run them on xbox 360. Probably can iso mod texture's/models but i'ts way easier with RGH/Jtag.
 
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This is cool.by the way, If u have an RGH/jtag or xdk you can texture mod/model swap with PC version mods and run them on xbox 360. Probably can iso mod texture's/models but i'ts way easier with RGH/Jtag.
Have you personally done this? Because I haven't seen that done yet, not only that I haven't seen tools to rip apart the xbox 360 files to that extent at all, because the resource files can't be unpacked unless theres a tool Idk about, which i wish i knew about if there is one lol. However i'm not really one for texture or model swap mods for the most part personally.
 
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Yes, i have modded doom 3 BFG edition on RGH. U can even use mods from old doom 3 too. Here is a screen shot i took from my rgh of a helmet mod that i have working on 360.
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Also, the resource files can be opened in notepad++. theres alot of unreadable stuff, but keep sifting through and u will see there is the original doom 3 human readable code in there.
 
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Yes, i have modded doom 3 BFG edition on RGH. U can even use mods from old doom 3 too. Here is a screen shot i took from my rgh of a helmet mod that i have working on 360.
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Also, the resource files can be opened in notepad++. theres alot of unreadable stuff, but keep sifting through and u will see there is the original doom 3 human readable code in there.

Ik you can edit the resources that way which my mod has done to accomplish the cut content working etc. However i'm tryna understand how you ported pc textures and models to the game, because i dont see how that's being done since the resource files have to be unpacked and extracted to do that unless i'm over looking something. But neat non the less.
 
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well through the resources you could point to new files/textures and the game will load them. not sure about iso modding seeing as how the disc size. on rgh you have no size limits, so you could mod in PC mod like "Doom 3 bfg Ultimate HD mod". Just not the sounds.
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Also, doom 3 bfg automatically make a generated folder, and thats what loads custom textures/files. I dnt know if it makes this folder iso modding the game, but on rgh it makes this folder, and on PC as well. You can also, if you have the doom 3 bfg edition on PC, use the PC tools to unpack the resources. Also the resource files for xbox 360 work on PC version of BFG, but the sound is ******.
Post automatically merged:

Also, doom 3 bfg automatically make a generated folder, and thats what loads custom textures/files. I dnt know if it makes this folder iso modding the game, but on rgh it makes this folder, and on PC as well. You can also, if you have the doom 3 bfg edition on PC, use the PC tools to unpack the resources. Also the resource files for xbox 360 work on PC version of BFG, but the sound is ******.
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Oh yea, and you could make "autoexec.cfg" file. Doom 3 bfg loads any code in "default.cfg" or "autoexec.cfg"
 
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Caboose

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well through the resources you could point to new files/textures and the game will load them. not sure about iso modding seeing as how the disc size. on rgh you have no size limits, so you could mod in PC mod like "Doom 3 bfg Ultimate HD mod". Just not the sounds.
Post automatically merged:

Also, doom 3 bfg automatically make a generated folder, and thats what loads custom textures/files. I dnt know if it makes this folder iso modding the game, but on rgh it makes this folder, and on PC as well. You can also, if you have the doom 3 bfg edition on PC, use the PC tools to unpack the resources. Also the resource files for xbox 360 work on PC version of BFG, but the sound is ******.
Post automatically merged:

Also, doom 3 bfg automatically make a generated folder, and thats what loads custom textures/files. I dnt know if it makes this folder iso modding the game, but on rgh it makes this folder, and on PC as well. You can also, if you have the doom 3 bfg edition on PC, use the PC tools to unpack the resources. Also the resource files for xbox 360 work on PC version of BFG, but the sound is ******.
Ahh that explains it, I use my rgh for testing but i primarily focus on making mods for iso modding because I think everybody should b able to enjoy mods so if something gets restricted to just rgh i usually stay away from it, and yeah what you are saying is rgh only since you cant add new entries in a xbox 360 iso without it not working on a retail xbox 360 via iso modding. For awhile i looked into re-enabling coop for iso mod wise but i got as far as loading a SP map in mp and it was never ending loading i guess due to spawn points etc
 
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Oh yea, the first time the game loads new textures or maps it will take a long time. like so long you'll think somethings wrong long.lol thats the game making the generated folder and loading the files.
 
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Caboose

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Sorry for the bump. Updated to v3, and also ported to ps3.
 
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