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MW2 | TU9 | Offsets (Post Yours)

XeCrout

XeCrout

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enjoy :smile:

821DF928 HudElem_Alloc
8220C7A0 G_LocalizedStringIndex
83109D80 level_locals
82001A34 Jump_Height
8220C960 G_MaterialIndex
822548D8 SV
8229EEE8 Dvar_GetBool
8229F0A8 Dvar_GetString
8229EFB8 Dvar_GetFloat
8229EF50 Dvar_GetInt
821E65B0 getClientState
82285E98 Menu_PaintAll
822A7028 va
82224990 Cbuf_AddText​
 
MRMURK4G3

MRMURK4G3

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A few more:

SV_Cmd_TokenizeString: 0x822252B0
SV_Cmd_EndTokenizedString: 0x822252D0
ClientCommand: 0x821DC5A0
G_SoundAliasIndex: 0x8220CDA0
HudElem_Alloc: 0x821DF928
G_LocalizedStringIndex: 0x8220C7A0
G_MaterialIndex: 0x8220C960
G_GivePlayerWeapon: 0x82210B30
G_GetWeaponIndexForName: 0x822105A8
giveAmmo_t: 0x821E1EF8
BG_TakePlayerWeapon: 0x82210990
BG_GetViewmodelWeaponIndex: 0x820E23C8
XUserWriteAchievements_t: 0x823302E8
SetModel_t: 0x8220D278
G_CallSpawnEntity_t: 0x8220934
SV_LinkEntity_t: 0x8225F518
SV_UnlinkEntity_t: 0x8225F430
SV_SetBrushModel_t: 0x82254B50
G_TempEntity: 0x8220EDF0
G_SoundAliasIndex_t: 0x8220CFB0
G_FreeEntity: 0x8220DE20
SL_GetString: 0x82242250
G_SpawnTurret: 0x822198F8

End game: 0x82201518
Super jump: 0x82001A34

If you want some more updated, just reply to me with what you need. :smile:
 
Last edited:
X

XBLZxe

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A few more:

SV_Cmd_TokenizeString: 0x822252B0
SV_Cmd_EndTokenizedString: 0x822252D0
ClientCommand: 0x821DC5A0
G_SoundAliasIndex: 0x8220CDA0
HudElem_Alloc: 0x821DF928
G_LocalizedStringIndex: 0x8220C7A0
G_MaterialIndex: 0x8220C960
G_GivePlayerWeapon: 0x82210B30
G_GetWeaponIndexForName: 0x822105A8
giveAmmo_t: 0x821E1EF8
BG_TakePlayerWeapon: 0x82210990
BG_GetViewmodelWeaponIndex: 0x820E23C8
XUserWriteAchievements_t: 0x823302E8
SetModel_t: 0x8220D278
G_CallSpawnEntity_t: 0x8220934
SV_LinkEntity_t: 0x8225F518
SV_UnlinkEntity_t: 0x8225F430
SV_SetBrushModel_t: 0x82254B50
G_TempEntity: 0x8220EDF0
G_SoundAliasIndex_t: 0x8220CFB0
G_FreeEntity: 0x8220DE20
SL_GetString: 0x82242250
G_SpawnTurret: 0x822198F8

End game: 0x82201518
Super jump: 0x82001A34

If you want some more updated, just reply to me with what you need. :smile:
If u can do like all of them that would be amazing (like all the ones from TU8 updated) ik its alot but im trying to learn how to do it myself but just can wrap my head around it. so anymore would be appreciated.
 
XeCrout

XeCrout

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If u can do like all of them that would be amazing (like all the ones from TU8 updated) ik its alot but im trying to learn how to do it myself but just can wrap my head around it. so anymore would be appreciated.

which ones you need
 
XeCrout

XeCrout

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A few more:

SV_Cmd_TokenizeString: 0x822252B0
SV_Cmd_EndTokenizedString: 0x822252D0
ClientCommand: 0x821DC5A0
G_SoundAliasIndex: 0x8220CDA0
HudElem_Alloc: 0x821DF928
G_LocalizedStringIndex: 0x8220C7A0
G_MaterialIndex: 0x8220C960
G_GivePlayerWeapon: 0x82210B30
G_GetWeaponIndexForName: 0x822105A8
giveAmmo_t: 0x821E1EF8
BG_TakePlayerWeapon: 0x82210990
BG_GetViewmodelWeaponIndex: 0x820E23C8
XUserWriteAchievements_t: 0x823302E8
SetModel_t: 0x8220D278
G_CallSpawnEntity_t: 0x8220934
SV_LinkEntity_t: 0x8225F518
SV_UnlinkEntity_t: 0x8225F430
SV_SetBrushModel_t: 0x82254B50
G_TempEntity: 0x8220EDF0
G_SoundAliasIndex_t: 0x8220CFB0
G_FreeEntity: 0x8220DE20
SL_GetString: 0x82242250
G_SpawnTurret: 0x822198F8

End game: 0x82201518
Super jump: 0x82001A34

If you want some more updated, just reply to me with what you need. :smile:


end game is wrong mate this is server ID 826237E0

edit: sorry is the host endgame sorry my bad
 
Last edited:
Smokey xKoVx

Smokey xKoVx

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A few more:


If you want some more updated, just reply to me with what you need. :smile:

hmm fancy updating xamhook

to me it looks like it hasnt changed, but it freezes?
tu8 address: 823B64A4

bdc5811099773e4c20313f00f77d47ca.png
 
MRMURK4G3

MRMURK4G3

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Here is a list i found online & just updated. Not tested any, but should be all working. lmk if any cause a problem.

XamHook: 0x823B64C4

R_AddCmdDrawText: 0x82350278
R_AddCmdDrawTextWithEffects: 0x82350590
R_AddCmdDrawStretchPic: 0x821384D8
R_AddCmdDrawTextWithCursor: 0x82350120
CL_StartLoading: 0x82138A10
CL_DrawRect: 0x82139308
CL_DrawTextPhysical: 0x82146148
CL_RegisterFont: 0x82146458
CL_DrawTextWithCursor: 0x82146348
CL_KeyEvent: 0x821425E8
CL_CharEvent: 0x82142A08
CL_ControllerIndexFromActiveClient: 0x82165730
CL_LocalActiveIndexFromClientNum: 0x821657A0
CL_AllLocalClientsInactive: 0x82165898
CL_SubtitlePrint: 0x821382D0
CL_ForwardCommandToServer: 0x821436D0
SV_GameSendServerCommand: 0x822548D8
SV_GEntityForSvEntity: 0x822548A8
SV_GameDropClient: 0x82254920
SV_GetMapCenter: 0x82254AC0
SV_SetGameEndTime: 0x82254AD8
SV_SetConfigstring: 0x82256840
SV_SetConfigValueForKey: 0x82256A00
SV_SetXUIDConfigStrings: 0x82256AD0
SV_UpdateUserinfo_f: 0x82253078
SV_DirectConnect: 0x82253E68
SV_UserinfoChanged: 0x82252C98
SV_FreeClientScriptPers: 0x82252290
SV_ClientCommand: 0x82253230
BG_GetNumWeapons: 0x82249D88
BG_GetWeaponDef: 0x820E22C0
BG_GetAmmoClipName: 0x820E2450
G_SetAngle: 0x8220E130
G_SetOrigin: 0x8220E0D8
G_GetNonPVSPlayerInfo: 0x821D4378
G_GetPlayerViewOrigin: 0x821D38C8
G_InitTurrets: 0x82216398
G_ShutdownGame: 0x821E7DA8
G_SetEquippedOffHand: 0x82210620
G_SetAngle: 0x8220E130
G_SetOrigin: 0x8220E0D8
G_InitGame: 0x821E78D8
G_GetWeaponIndexForEntity: 0x821DD100
G_UseOffHand: 0x82210460
G_GetClientDeaths: 0x821E65C8
G_GetClientScore: 0x821E65B0
G_GetClientState: 0x821E6610
CG_TranslateHudElemMessage: 0x822821A0
CG_MapRestart: 0x82142DD8
CG_DrawInformation: 0x82103B90
CG_Draw2dHudElems: 0x82103818
ClientUserinfoChanged: 0x821D3AE0
ClientCleanName: 0x821D39F8
ClientScr_GetArchiveTime: 0x821D3390
Scr_GetClientField: 0x821D3518
Scr_SetClientField: 0x821D34E0
GScr_AddFieldsForClient: 0x821D3488
GScr_AddTestClient: 0x82201A20
Key_IsDown: 0x82141308
Key_StringToKeynum: 0x82141338
Key_IsValidGamePadChar: 0x82141488
Key_KeynumToString: 0x821414D8
Key_SetCatcher: 0x82141E50
Field_DrawTextOverride: 0x82141EA0
Field_Draw: 0x82142058
Field_KeyDownEvent: 0x821420E8
Field_CharEvent: 0x82142358
Dvar_RegisterString: 0x822A0258
Dvar_RegisterVariant: 0x8229FFC8
Dvar_Reregister: 0x8229FC68
Cmd_ExecuteSingleCommand: 0x822258B8
Cmd_ExecuteServerString: 0x822255D8
Cmd_ExecuteServerString: 0x82225650
Cmd_TokenizeStringKernel: 0x822250E8
Cmd_FindCommand: 0x82225320
Cbuf_AddText: 0x82224990
compare_hudelems: 0x82103710
CopyInUseHudElems: 0x821036C8
DrawHudElemString: 0x821023D8
TeleportPlayer: 0x821E8198
SetClientViewAngle: 0x821D3550
Info_SetValueForKey: 0x822A7758
Add_Ammo: 0x821E1EF8
Drop_Weapon: 0x821E36A8
HandleClientEvent: 0x821D0268
FireWeapon: 0x822101E0
AttemptLiveGrenadePickup: 0x821D0198
Material_RegisterHandle: 0x8234E510
 
Last edited:
DeathRGH

DeathRGH

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Code:
AimTarget_GetTargetCenter      .text 820C59D8 00000078 00000080 FFFFFFFC R . . . . . .
AimTarget_IsTargetVisible      .text 820C5B88 00000174 000000E0 FFFFFFFC R . . . . . .
AngleVectors                   .text 8228ED50 00000134 000000B0 FFFFFFDA R . . . . . .
BG_PlayAnim                    .text 820C7F10 0000015C 00000008 00000000 R . . . . . .
CG_CanSeePlayer                .text 820F2C80 000001E4 000000E0 FFFFFFA4 R . . . . . .
CG_CompassCalcDimensions       .text 820EB278 00000210 00000090 FFFFFF70 R . . . . . .
CG_CompassDrawPlayerNorthCoord .text 820EB638 000002BC 00000130 FFFFFFBA R . . . . . .
CG_DrawRotatedPicPhysical      .text 820F7900 000001AC 000000D0 FFFFFFE2 R . . . . . .
CG_FadeCompass                 .text 820EB488 0000007C 00000080 FFFFFFD8 R . . . . . .
CL_AnyLocalClientsRunning      .text 82143238 00000038                   R . . . . . .
CL_DrawStretchPicPhysical      .text 821384D8 000000A0 00000090 00000060 R . . . . T .
CL_DrawText                    .text 821461E8 00000084 00000080 00000070 R . . . . T .
CL_InitRenderer                .text 82144B68 000000B8 00000060 FFFFFFFC R . . . . . .
CL_ReadyToSendPacket           .text 821401E0 00000100                   R . . . . . .
CL_StartHunkUsers              .text 82144C78 00000084 00000060 FFFFFFFC R . . . . . .
CL_StartLoading                .text 82138A10 00000038 00000060 FFFFFFFC R . . . . . .
CL_WritePacket                 .text 821402E0 00000404 00001100 FFFFF7B2 R . . . . . .
Cbuf_AddText                   .text 82224990 00000114 00000070 FFFFFFFC R . . . . . .
Com_Error                      .text 8222EAB8 000002C8 00000090 00000050 R . . . . T .
DB_FindXAssetHeader            .text 8219BBC8 00000364 000000D0 FFFFFF30 R . . . . . .
Dvar_FindMalleableVar          .text 8229ED20 000000B0 00000070 FFFFFF90 R . . . . . .
Dvar_GetBool                   .text 8229EEE8 00000068 00000060 FFFFFFFC R . . . . . .
Dvar_GetFloat                  .text 8229EFB8 0000006C 00000060 FFFFFFFC R . . . . . .
Dvar_GetInt                    .text 8229EF50 00000068 00000060 FFFFFFFC R . . . . . .
Dvar_GetString                 .text 8229F0A8 0000007C 00000060 FFFFFFFC R . . . . . .
Dvar_GetUnpackedColor          .text 8229F1D0 000000C8 00000070 FFFFFFFC R . . . . . .
Dvar_GetUnpackedColorByName    .text 8229F178 00000058 00000060 FFFFFFFC R . . . . . .
Dvar_GetVariantString          .text 8229F128 0000004C 00000060 FFFFFFFC R . . . . . .
Dvar_PerformUnregistration     .text 8229F4A8 00000130 00000080 FFFFFFFC R . . . . . .
Dvar_RegisterBool              .text 822A0060 00000044 00000080 FFFFFFFC R . . . . . .
Dvar_RegisterColor             .text 822A0300 00000148 000000C0 FFFFFFFC R . . . . . .
Dvar_RegisterDevTweak          .text 822A01B8 00000050 00000080 FFFFFFFC R . . . . . .
Dvar_RegisterEnum              .text 822A0298 00000068 00000080 FFFFFFFC R . . . . . .
Dvar_RegisterFloat             .text 822A00E8 00000040 00000080 FFFFFFFC R . . . . . .
Dvar_RegisterInt               .text 822A00A8 00000040 00000080 FFFFFFFC R . . . . . .
Dvar_RegisterString            .text 822A0258 00000040 00000070 FFFFFFFC R . . . . . .
Dvar_RegisterVariant           .text 8229FFC8 00000098 00000090 FFFFFF70 R . . . . . .
Dvar_RegisterVec2              .text 822A0128 00000044 00000080 FFFFFFFC R . . . . . .
Dvar_RegisterVec3              .text 822A0170 00000048 00000080 FFFFFFFC R . . . . . .
Dvar_RegisterVec4              .text 822A0208 0000004C 00000080 FFFFFFFC R . . . . . .
Dvar_SetBool                   .text 822A0998 00000064 00000070 FFFFFFFC R . . . . . .
Dvar_SetBoolByName             .text 822A0B10 00000098 00000080 FFFFFFFC R . . . . . .
Dvar_SetBoolFromSource         .text 822A0448 00000064 00000070 FFFFFFFC R . . . . . .
Dvar_SetColorFromSource        .text 822A0808 0000018C 00000140 FFFFFFFC R . . . . . .
Dvar_SetFloatFromSource        .text 822A0538 00000080 000000A0 FFFFFFFC R . . . . . .
Dvar_SetIntFromSource          .text 822A04B0 00000084 000000A0 FFFFFFFC R . . . . . .
Dvar_SetStringByName           .text 822A0F30 0000007C 00000080 FFFFFFFC R . . . . . .
Dvar_SetStringFromSource       .text 822A0790 00000078 00000480 FFFFFFFC R . . . . . .
Dvar_SetVariant                .text 8229E9A8 00000374 00000090 00000030 R . . . . . .
Dvar_SetVec2FromSource         .text 822A05B8 0000008C 000000C0 FFFFFFFC R . . . . . .
Dvar_SetVec3FromSource         .text 822A0648 000000A0 000000E0 FFFFFFFC R . . . . . .
Dvar_SetVec4FromSource         .text 822A06E8 000000A4 00000100 FFFFFFFC R . . . . . .
Dvar_Shutdown                  .text 8229F298 00000078 00000060 FFFFFFFC R . . . . . .
Dvar_StringToColor             .text 8229DAB8 00000144 000000A0 FFFFFFFC R . . . . . .
Key_IsDown                     .text 82141300 00000038                   R . . . . . .
Material_RegisterHandle        .text 8234E510 00000028                   R . . . . . .
R_AddCmdDrawStretchPic         .text 8234F9B8 00000184 000000B0 00000060 R . . . . T .
R_AddCmdDrawText               .text 82350278 00000170 00000080 00000060 R . . . . T .
R_AddCmdDrawTextWithCursor     .text 82350120 00000040 00000080 00000070 R . . . . T .
R_CanWordWrapBeforeLetter      .text 8234DE18 0000003C 00000060 FFFFFFFC R . . . . . .
R_RegisterFont                 .text 8234DCB0 0000000C                   R . . . . . .
R_RenderCommandMaterial        .text 821384B0 0000001C 00000008 00000000 R . . . . . .
R_TextHeight                   .text 8234DE10 00000008                   R . . . . . .
R_TextWidth                    .text 8234DD20 000000EC 00000080 00000018 R . . . . . .
SCR_DrawScreenField            .text 8214BEB8 00000228 00000070 FFFFFF90 R . . . . . .
SCR_UpdateFrame                .text 8214C248 0000026C 000000B0 FFFFFF50 R . . . . . .
SCR_UpdateScreen               .text 8214C4B8 000000A0 00000060 FFFFFFFC R . . . . . .
SL_ConvertToString             .text 82241898 00000030                   R . . . . . .
SL_ConvertToStringSafe         .text 822418C8 00000034                   R . . . . . .
SL_GetString                   .text 82242250 0000002C                   R . . . . . .
SV_AddTestClient               .text 82254690 00000218 00000590 FFFFFBC2 R . . . . . .
SV_ClientCommand               .text 82253230 00000184 00000490 FFFFFBC2 R . . . . . .
SV_DropClient                  .text 822523A8 000001A4 000000C0 FFFFFF92 R . . . . . .
SV_ExecuteClientCommand        .text 82253140 000000EC 00000080 FFFFFF80 R . . . . . .
SV_FreeClientScriptPers        .text 82252290 00000090 00000080 FFFFFF80 R . . . . . .
SV_GameDropClient              .text 82254920 00000040                   R . . . . . .
SV_GameSendServerCommand       .text 822548D8 00000044                   R . . . . . .
SV_GetMapCenter                .text 82254AC0 00000014                   R . . . . . .
SV_SendDisconnect              .text 82252320 00000088 00000060 FFFFFFFC R . . . . . .
SV_SendServerCommand           .text 82257948 000000EC 000000A0 00000050 R . . . . T .
SV_SetBrushModel               .text 82254B50 00000068 00000080 FFFFFFFC R . . . . . .
SV_SetConfigstring             .text 82256840 000001BC 00000490 FFFFFBC2 R . . . . . .
SV_SetGameEndTime              .text 82254AD8 00000074 00000070 FFFFFFFC R . . . . . .
SV_SetMapCenter                .text 82254968 00000158 00000070 FFFFFFFC R . . . . . .
ScrPlace_ApplyRect             .text 82164E78 000000C4                   R . . . . . .
String_Parse                   .text 82279198 000000D0 00000070 FFFFFF90 R . . . . . .
UI_BuildServerDisplayList      .text 82273048 00000360 000004B0 FFFFFBA2 R . . . . . .
UI_DrawBuildNumber             .text 8226DA18 00000150 000000A0 FFFFFFE0 R . . . . . .
UI_GetGameTypeDisplayName      .text 82272BD0 000000B0 00000080 FFFFFF80 R . . . . . .
UI_GetMapDisplayName           .text 822729A0 000000A4 00000080 FFFFFF80 R . . . . . .
UI_Refresh                     .text 822769F0 000000E4 00000070 FFFFFF90 R . . . . . .
UI_RunMenuScript               .text 82274A00 00000804 00000E90 FFFFFBD2 R . . . . . .
UI_SafeTranslateString         .text 82271CA8 000000FC 00000070 FFFFFFFC R . . . . T .
UI_UpdateDisplayServers        .text 82274970 00000090 00000060 FFFFFFFC R . . . . . .
XamInputGetState               .text 823B64C4 00000010                   R . L . . . .
va                             .text 822A7028 000000BC 00000070 00000050 R . . . . T .
 
Last edited:
WarHeadinc

WarHeadinc

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I think ill be able to update now. Thanks everyone :smile:
 
oxktree

oxktree

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Hi i've been trying to update the offsets of the offhost menu im using rn but it keep crashing can someone help me out?
DWORD MW2_Cl_ReadyToSendPacket = 0x82140220;
DWORD MW2_clientActive_t = 0x82682354;
DWORD MW2_centity_t = 0x825BE150;
DWORD MW2_cg_t = 0x825B8638;
DWORD MW2_cgs_t = 0X825B861C;
DWORD MW2_Cl_DrawText = 0x821461E8;
DWORD MW2_AddCmdDrawText_t = 0x82350278;
DWORD MW2_AddCmdDrawStretchPic_t = 0x8234F9B8;
DWORD MW2_DrawRotatedPicPhysical_t = 0x820F7900;
DWORD MW2_DrawRotated_R3 = 0x82690F48;
DWORD MW2_DvarGetBool = 0x8229EEE8;
DWORD MW2_CG_CanSeePlayer = 0x820F2C80;
DWORD MW2_KeyIsDown = 0x82141308;
DWORD MW2_GetPos = 0x820C4458;
DWORD MW2_j_head = 0x83129306;
DWORD MW2_j_neck = 0x83129308;
DWORD MW2_NoRecoil = 0x82135BFC;
DWORD MW2_NoSpread1 = 0x820F584C;
DWORD MW2_NoSpread2 = 0x82134E88;
DWORD MW2_WeaponSway = 0x820E5B38;
DWORD MW2_ZommingSway = 0x820E657C;
DWORD MW2_Radar = 0x820EF12C;
DWORD BG_SetNewAnimation = 0x820C8908; //R4 ClientInfo
DWORD R_SetLodOrigin = 0x823575A0; //R3 Reddef
#define MW2_refdef_s 0x82553764
DWORD MW2_ClientInfoCalc = NULL;

DWORD MW2_bigFont = 0x82997634;
PatchInJump((DWORD *)0x82146148, (DWORD)MW2_CL_DrawTextHook, false);
PatchInJump((DWORD*)0x823B64C4, (DWORD)XamInputGetStateHookMW2, false);
HookFunctionStart((DWORD *)0x821402E0, (PDWORD)SaveStubPacket, (DWORD)MW2_CL_WritePackethk);
Thanks
 
MRMURK4G3

MRMURK4G3

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Hi i've been trying to update the offsets of the offhost menu im using rn but it keep crashing can someone help me out?
DWORD MW2_Cl_ReadyToSendPacket = 0x82140220;
DWORD MW2_clientActive_t = 0x82682354;
DWORD MW2_centity_t = 0x825BE150;
DWORD MW2_cg_t = 0x825B8638;
DWORD MW2_cgs_t = 0X825B861C;
DWORD MW2_Cl_DrawText = 0x821461E8;
DWORD MW2_AddCmdDrawText_t = 0x82350278;
DWORD MW2_AddCmdDrawStretchPic_t = 0x8234F9B8;
DWORD MW2_DrawRotatedPicPhysical_t = 0x820F7900;
DWORD MW2_DrawRotated_R3 = 0x82690F48;
DWORD MW2_DvarGetBool = 0x8229EEE8;
DWORD MW2_CG_CanSeePlayer = 0x820F2C80;
DWORD MW2_KeyIsDown = 0x82141308;
DWORD MW2_GetPos = 0x820C4458;
DWORD MW2_j_head = 0x83129306;
DWORD MW2_j_neck = 0x83129308;
DWORD MW2_NoRecoil = 0x82135BFC;
DWORD MW2_NoSpread1 = 0x820F584C;
DWORD MW2_NoSpread2 = 0x82134E88;
DWORD MW2_WeaponSway = 0x820E5B38;
DWORD MW2_ZommingSway = 0x820E657C;
DWORD MW2_Radar = 0x820EF12C;
DWORD BG_SetNewAnimation = 0x820C8908; //R4 ClientInfo
DWORD R_SetLodOrigin = 0x823575A0; //R3 Reddef
#define MW2_refdef_s 0x82553764
DWORD MW2_ClientInfoCalc = NULL;

DWORD MW2_bigFont = 0x82997634;
PatchInJump((DWORD *)0x82146148, (DWORD)MW2_CL_DrawTextHook, false);
PatchInJump((DWORD*)0x823B64C4, (DWORD)XamInputGetStateHookMW2, false);
HookFunctionStart((DWORD *)0x821402E0, (PDWORD)SaveStubPacket, (DWORD)MW2_CL_WritePackethk);
Thanks
By rn do you mean these here are all TU8? Or did you already put some new ones here? Let me know & ill update them for you.
 
oxktree

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It would be much easier if you just gave me TU8 offsets..
DWORD MW2_Cl_ReadyToSendPacket = 0x82140220;
DWORD MW2_clientActive_t = 0x82682354;
DWORD MW2_centity_t = 0x825BE150;
DWORD MW2_cg_t = 0x825B8638;
DWORD MW2_cgs_t = 0X825B861C;
DWORD MW2_Cl_DrawText = 0x82146178;
DWORD MW2_AddCmdDrawText_t = 0x82350258;
DWORD MW2_AddCmdDrawStretchPic_t = 0x8234F998;
DWORD MW2_DrawRotatedPicPhysical_t = 0x820F7900;
DWORD MW2_DrawRotated_R3 = 0x82690F48;
DWORD MW2_DvarGetBool = 0x8229EF58;
DWORD MW2_CG_CanSeePlayer = 0x820F2C80;
DWORD MW2_KeyIsDown = 0x82141308;
DWORD MW2_GetPos = 0x820C4458;
DWORD MW2_j_head = 0x83129306;
DWORD MW2_j_neck = 0x83129308;
DWORD MW2_NoRecoil = 0x82135BFC;
DWORD MW2_NoSpread1 = 0x820F584C;
DWORD MW2_NoSpread2 = 0x82134E88;
DWORD MW2_WeaponSway = 0x820E5B38;
DWORD MW2_ZommingSway = 0x820E657C;
DWORD MW2_Radar = 0x820EF12C;
DWORD BG_SetNewAnimation = 0x820C8908; //R4 ClientInfo
DWORD R_SetLodOrigin = 0x823575A0; //R3 Reddef
#define MW2_refdef_s 0x82553764
DWORD MW2_ClientInfoCalc = NULL;

DWORD MW2_bigFont = 0x82997634;
PatchInJump((DWORD *)0x82146178, (DWORD)MW2_CL_DrawTextHook, false);
PatchInJump((DWORD*)0x823B64A4, (DWORD)XamInputGetStateHookMW2, false);
HookFunctionStart((DWORD *)0x82140220, (PDWORD)SaveStubPacket, (DWORD)MW2_CL_WritePackethk);
 
MRMURK4G3

MRMURK4G3

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DWORD MW2_Cl_ReadyToSendPacket = 0x82140220;
DWORD MW2_clientActive_t = 0x82682354;
DWORD MW2_centity_t = 0x825BE150;
DWORD MW2_cg_t = 0x825B8638;
DWORD MW2_cgs_t = 0X825B861C;
DWORD MW2_Cl_DrawText = 0x82146178;
DWORD MW2_AddCmdDrawText_t = 0x82350258;
DWORD MW2_AddCmdDrawStretchPic_t = 0x8234F998;
DWORD MW2_DrawRotatedPicPhysical_t = 0x820F7900;
DWORD MW2_DrawRotated_R3 = 0x82690F48;
DWORD MW2_DvarGetBool = 0x8229EF58;
DWORD MW2_CG_CanSeePlayer = 0x820F2C80;
DWORD MW2_KeyIsDown = 0x82141308;
DWORD MW2_GetPos = 0x820C4458;
DWORD MW2_j_head = 0x83129306;
DWORD MW2_j_neck = 0x83129308;
DWORD MW2_NoRecoil = 0x82135BFC;
DWORD MW2_NoSpread1 = 0x820F584C;
DWORD MW2_NoSpread2 = 0x82134E88;
DWORD MW2_WeaponSway = 0x820E5B38;
DWORD MW2_ZommingSway = 0x820E657C;
DWORD MW2_Radar = 0x820EF12C;
DWORD BG_SetNewAnimation = 0x820C8908; //R4 ClientInfo
DWORD R_SetLodOrigin = 0x823575A0; //R3 Reddef
#define MW2_refdef_s 0x82553764
DWORD MW2_ClientInfoCalc = NULL;

DWORD MW2_bigFont = 0x82997634;
PatchInJump((DWORD *)0x82146178, (DWORD)MW2_CL_DrawTextHook, false);
PatchInJump((DWORD*)0x823B64A4, (DWORD)XamInputGetStateHookMW2, false);
HookFunctionStart((DWORD *)0x82140220, (PDWORD)SaveStubPacket, (DWORD)MW2_CL_WritePackethk);

The only things which appeared to change (to me, could be wrong)

DWORD MW2_Cl_ReadyToSendPacket = 0x821401E0;
DWORD MW2_Cl_DrawText = 0x82146148;
DWORD MW2_AddCmdDrawText_t = 0x82350278;
DWORD MW2_AddCmdDrawStretchPic_t = 0x8234F9B8;
DWORD MW2_DrawRotated_R3 = 0x82690F40;
DWORD MW2_DvarGetBool = 0x8229EEE8;
DWORD R_SetLodOrigin = 0x823575C0; //R3 Reddef

PatchInJump((DWORD *)0x82146148, (DWORD)MW2_CL_DrawTextHook, false);
PatchInJump((DWORD*)0x823B64C4, (DWORD)XamInputGetStateHookMW2, false);
HookFunctionStart((DWORD *)0x821401E0, (PDWORD)SaveStubPacket, (DWORD)MW2_CL_WritePackethk);
 
A

arms04p

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Smokey xkOv ur like the king of COD. I wish people would do this for the halo's
 
oxktree

oxktree

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The only things which appeared to change (to me, could be wrong)

DWORD MW2_Cl_ReadyToSendPacket = 0x821401E0;
DWORD MW2_Cl_DrawText = 0x82146148;
DWORD MW2_AddCmdDrawText_t = 0x82350278;
DWORD MW2_AddCmdDrawStretchPic_t = 0x8234F9B8;
DWORD MW2_DrawRotated_R3 = 0x82690F40;
DWORD MW2_DvarGetBool = 0x8229EEE8;
DWORD R_SetLodOrigin = 0x823575C0; //R3 Reddef

PatchInJump((DWORD *)0x82146148, (DWORD)MW2_CL_DrawTextHook, false);
PatchInJump((DWORD*)0x823B64C4, (DWORD)XamInputGetStateHookMW2, false);
HookFunctionStart((DWORD *)0x821401E0, (PDWORD)SaveStubPacket, (DWORD)MW2_CL_WritePackethk);
thx
 
Unknown_Coder

Unknown_Coder

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Some one update these offests ?
TU8 OFFSETS
0x820EF12C //OFFHOST UAV

0x820F4234 //OFFHOST RED BOXES ON

0x820F2FA0 //OFFHOST Names Through Walls
0x820F2FD4
0x820F3020

0x821123A4 // OFFHOST Chams

0x82104093 //OFFHOST Laser

0x821123A4 //OFFHOST Xray

0x82127CFF //OFFHOST Thermal

0x82285F3C //OFFHOST FPS

0x8202ED60 //OFFHOST FPS Strings

0x838BA824 // PRE GAME Set Gamertag

0x82687068 // PRE GAME Set Clantag

0x831A0DD4 // PRE GAME SETS Prestige

0x82419d54 //HOST anti end game
 
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