Edward15883
Newbie
What do you think about this? What will the effect of it be on F4, and Skyrim SE? Is it just paid mods? What effect will it have on free mods? Do you consider this good or bad or what?,
Will you use it?
Will you use it?
Unless there will be some large-scale mods that rival the DLCs for this game, I won't be giving Bethesda more of my money for their 'mods'.What do you think about this? What will the effect of it be on F4, and Skyrim SE? Is it just paid mods? What effect will it have on free mods? Do you consider this good or bad or what?,
Will you use it?
Unless there will be some large-scale mods that rival the DLCs for this game, I won't be giving Bethesda more of my money for their 'mods'.
Taken from the last FAQ on the Creation Club page:What do you think about this? What will the effect of it be on F4, and Skyrim SE? Is it just paid mods? What effect will it have on free mods? Do you consider this good or bad or what?,
Will you use it?
No. Mods will remain a free and open system where anyone can create and share what they’d like. Also, we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content. Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators. All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing. This also guarantees that all content works together. We’ve looked at many ways to do “paid mods”, and the problems outweigh the benefits. We’ve encountered many of those issues before. But, there’s a constant demand from our fans to add more official high quality content to our games, and while we are able to create a lot of it, we think many in our community have the talent to work directly with us and create some amazing new things.
Taken from the last FAQ on the Creation Club page:
If they stay true to that, it seems like it may be for the best. I'm really wary of Bethesda lately, especially in regards to their actions towards the modding community. Another concerning takeaway is that they released this Summer 2017, which means they still want to milk Fallout 4 and Skyrim.
If they don't put out information that a brand new engine for next-gen Fallout and Elder Scrolls games is in production, I may consider not supporting their next Elder Scrolls release which is a shame because I've been a very loyal fan since Morrowind. Further, if they don't include Obsidian on their next Fallout release, I may not buy that either because Fallout 4 was a mess.
Sorry if I seem bitter. The Creation Club is the least of my worries, but I do hope it's a bridge to amend the relationship between Bethesda and the modding community.
Except it explicitly says mods won't be paid. I think the best of both worlds here is Bethesda polishing/testing for reputable modders, offering a way to donate to said modder, while the modder offers free content to both Bethesda and their player base. It's a win-win if you consider Bethesda getting a larger, more dedicated player base, while independent modders get a filter for their content that they create and more exposure for donations.I wasn't saying I thought of it as mods, and I've read this FAQs, I was just trying to get peoples thoughts on it.
That thing just seem to be semantics. A modder will be apply to apply to apart of that club, and make what he was going to make before, so I don't see a difference besides just charging for it, which isn't bad.
Except it explicitly says mods won't be paid. I think the best of both worlds here is Bethesda polishing/testing for reputable modders, offering a way to donate to said modder, while the modder offers free content to both Bethesda and their player base. It's a win-win if you consider Bethesda getting a larger, more dedicated player base, while independent modders get a filter for their content that they create and more exposure for donations.
Forcing payments for mods will tank. Guaranteed. If Bethesda doesn't know that at this point, their marketing advisers and leadership need to quit or advance their brains into modern times because their current player base doesn't have hundreds to spend on mods that should be free. ****, half their DLC should have been free.
Nope, and it would take a huge cut FOR Creators to even want a piece of that. My understanding is prominent, reputable modders already make a substantial amount of money through donations because NexusMods encourages it with pop-up messages before a download is offered.If what they expected us to buy were huge overhauls, expansions, questlines, and new land with a lot of content, it would be worth it, of course the price would be fair. Take something like Frost, if that was charged for, say maybe 15 dollars maybe 10, it would be fair I think
The mods being made aren't allowed to have already been created in the past. The content has to be new in order for it to be sold via their Creation Club service.Nope, and it would take a huge cut FOR Creators to even want a piece of that. My understanding is prominent, reputable modders already make a substantial amount of money through donations because NexusMods encourages it with pop-up messages before a download is offered.
If Bethesda charges a cent for mods that were previously free, players will straight up dismiss it and not buy into it because it will add up to get to the point they want their game at.
The whole point is that players mod the game based on what they wish the developers did, and other players agree and use those mods. Charge for it, and people will lose what very little faith they have in Bethesda at the moment.
Mods, even ones that add content comparable to expansions, shouldn't be forcefully paid for. Modders know what they're getting into before they commit to something like that and while yeah, they do deserve compensation for their time and effort, they were never guaranteed. A Creation Club as you're saying forces people to buy previously free mods and they do specifically say weapons and armor, too, and I promise a good chunk of the player base will forego even buying into the next installments, while a majority of the player base will lose any respect left for Bethesda, if they charge for content that they themselves did not create. There should be laws against it, imo.
The win-win situation most players would prefer is encouraging donations akin to how NexusMods does, publicizing content after it's been tested and polished. Bethesda gets their merit back, modders respect them again and get more exposure, win-win. A small win for BethSoft maybe, but one they need to succeed for future releases.
Didn't see anything in the FAQ that mentioned payment for anything. If they are charging, they're kind of stupider than I thought.The mods being made aren't allowed to have already been created in the past. The content has to be new in order for it to be sold via their Creation Club service.
That's the whole point of the creation club isn't it? To sell mods made by approved creators?Didn't see anything in the FAQ that mentioned payment for anything. If they are charging, they're kind of stupider than I thought.
That's what I assumeThat's the whole point of the creation club isn't it? To sell mods made by approved creators?
That's what I figured but their FAQ mentioned that the mods wouldn't be paid.That's the whole point of the creation club isn't it? To sell mods made by approved creators?
That's what I figured but their FAQ mentioned that the mods wouldn't be paid.
I still can't believe they'd release Hellfire armor from Fallout 3 when unoctium, the king of Power Armor mods, made his own for free. It's baffling they'd try to sell their own, without including unoctium as one of the creators in their club, or without hiring him.I'm personally for and against it. When some mods which are released on there seem pretty decent, but would you rather pay say $4 for some decent content. Or get a free version someone else made, which could arguably be even better or maybe lacking. It honestly depends on what the content is like.
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Off-topic, but where and what did you write? You can see all of my articles from my profile but I might like to see yours.First off, good article! I did enjoy having a quick read about it, it is nice to see articles being made. I used to do it myself in other places. Anywho~ you hold a strong point. Playing devils advocate, I believe they will always have people buying their games, even though mods can really add to a game. Say when consoles still had Skyrim without mods, they still loved it. It's just that making people (well, not making them per sé) having to BUY mods. Will put them off. They hold a strong brand, so it would be interesting to see how to pays out, negatively or just... like any other thing on the internet. Brush off.
PS. Morrowind is bae.
Off-topic, but where and what did you write? You can see all of my articles from my profile, but I might like to see yours.