CraigChrist8239
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WARNING! Default_mp.xex is TU6
What is has:
For Default_MP.xex
For Default.xex
Credits:
Virus Scan Link
WARNING! Default_mp.xex is TU6
What is has:
For Default_MP.xex
- File RSA Checks removed (thanks to gabe_k)
- Prestige and Negative XP Checks removed
- All Clan Tag Menu Checks removed
- MPDATA CRC and Version Checks removed
- Custom Class Name Checks removed
- MAPCRC checks removed
- Removed Max Vehicle Limit
- Removed DLC File Limitations
- Optional CFG Loading (All credit to Dwack) - Make a "rawfile" folder in the same location as your MW2 XEX. Then put any CFG in that folder. If a CFG exists, then its loaded from there. If not, then its loaded from the rawfiles. It was supposed to work on all rawfiles, but I think Dwack is done working on it and tbh, I have no clue how it works x(
- Changed version for teh lulz
- "perk_weapRateMultiplier" - Double tap is now on all the time. Change this dvar to adjust the speed of double tap. The smaller it is, the faster it is. 1.0 is default speed, while 0.01 is rly rly fast
- "player_sustainAmmo" - I re-added this dvar. I think everyone knows what this does
- "player_forceFullAuto" - If this is set to true, then every gun well be full auto. If false, then it will use default fire types.
- "player_perfectAim" - If this is set to true, the crosshairs will become so close together, that they look just like a + in the middle of the screen.
- "bg_forceExplosiveBullets" - This dvar has been re-added
- "player_forceBulletsPerShot" - Set this to the number of bullets you want to shoot per cartridge. 7 would make it like a shotgun where 200 is basically a wall of bullets. If its 0, then it will use the default value.
- "player_name" - Setting this will change your name. The default value is null, and will not change ur GT.
- "player_forceDamageMOD" - Forces the MOD_ when you kill someone. This affects things like XP, hit reaction, and the icon in the obituary. Use the enum below to figure out how to use this. (Remember, set this to an int32). So setting it to 9 would mean every kill is a headshot. If its 0, then it will the default MOD_...
Code:
char *modNames[MOD_NUM] =
{
"MOD_UNKNOWN", 1,
"MOD_PISTOL_BULLET", 2,
"MOD_RIFLE_BULLET", 3,
"MOD_GRENADE", 4,
"MOD_GRENADE_SPLASH", 5,
"MOD_PROJECTILE", 6,
"MOD_PROJECTILE_SPLASH", 7,
"MOD_MELEE", 8,
"MOD_HEAD_SHOT", 9,
"MOD_CRUSH", 0xA,
"MOD_FALLING", 0xB,
"MOD_SUICIDE", 0XC,
"MOD_TRIGGER_HURT", 0xD,
"MOD_EXPLOSIVE", 0xE,
"MOD_IMPACT", 0xF
};
- SVG Checksum check removed
Credits:
- aubrey76 - My JTAG
- Snapy - Testing
- SotG Caboose - Ideas XD
- Dwack - PPC Halp