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Discussion Zombies v2 EDITED!!! SEXY!!

air

air

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Hi all.

I really really really need this for pc...Please convert the code below to pc and i will send you $4 bucks via paypal..
Code:
/*This patch has been cleaned by CraigChrist8239
If you use this patch to create your own patch,
my only request is that you leave this header intact.
Thanks to aubrey76*/

#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\qczm\HumansZombiesSetup;

// 	QUARANTINE CHAOS
// 	ZOMBIE MOD PRIVATE VERSION 
// 	CREATED BY KILLINGDYL 
// 	EDITED BY : DWACK 
// 	PLEASE DO NOT REMOVE THIS HEADING 
doGameStarter()
{
level.gameState = "starting";
level.lastAlive = 0;
level waittill("CREATED");
level thread doStartTimer();
wait 10;
foreach(player in level.players)
{
player thread doSetup();
}
wait 50;
level thread doZombieTimer();
VisionSetNaked("icbm", 5);
}

doStartTimer()
{
level.counter = 60;
while(level.counter > 0)
{
level.TimerText destroy();
level.TimerText = level createServerFontString( "objective", 1.5 );
level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
level.TimerText setText("^2Run *****: " + level.counter);
setDvar("fx_draw", 1);
wait 1;
level.counter--;
}
level.TimerText setText("");
foreach(player in level.players)
{
player thread doSetup();
}
}

doIntermission()
{
level.gameState = "intermission";
level.lastAlive = 0;
level thread doIntermissionTimer();
level notify("RESETDOORS");
level notify("RESETCLUSTER");
setDvar("cg_drawCrosshair", 1);
setDvar("cg_drawCrosshairNames", 1);
setDvar("cg_drawFriendlyNames", 1);
wait 5;
foreach(player in level.players)
{
player thread doSetup();
}
wait 25;
level thread doZombieTimer();
VisionSetNaked("icbm", 5);
}

doIntermissionTimer()
{
level.counter = 30;
while(level.counter > 0)
{
level.TimerText destroy();
level.TimerText = level createServerFontString( "objective", 1.5 );
level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
level.TimerText setText("^2Calm your nuts: " + level.counter);
setDvar("fx_draw", 1);
wait 1;
level.counter--;
}
level.TimerText setText("");
foreach(player in level.players)
{
player thread doSetup();
}
}

doZombieTimer()
{
setDvar("cg_drawCrosshair", 1);
level.counter = 30;
while(level.counter > 0)
{
level.TimerText destroy();
level.TimerText = level createServerFontString( "objective", 1.5 );
level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
level.TimerText setText("^1Papa Bear Released In: " + level.counter);
wait 1;
level.counter--;
}
level.TimerText setText("");
level thread doPickZombie();
}

doPickZombie()
{
level.Zombie1 = randomInt(level.players.size);
level.Zombie2 = randomInt(level.players.size);
level.Zombie3 = randomInt(level.players.size);
level.Alpha = 2;
if(level.players.size < 5){
level.Alpha = 1;
}
if(level.players.size > 10){
level.Alpha = 3;
}
if(level.Alpha == 1){
level.players[level.Zombie1].isZombie = 2;
level.players[level.Zombie1] thread doAlphaZombie();
}
if(level.Alpha == 2){
while(level.Zombie1 == level.Zombie2){
level.Zombie2 = randomInt(level.players.size);
}
level.players[level.Zombie1].isZombie = 2;
level.players[level.Zombie1] thread doAlphaZombie();
level.players[level.Zombie2].isZombie = 2;
level.players[level.Zombie2] thread doAlphaZombie();
}
if(level.Alpha == 3){
while(level.Zombie1 == level.Zombie2 || level.Zombie2 == level.Zombie3 || level.Zombie1 == level.Zombie3){
level.Zombie2 = randomInt(level.players.size);
level.Zombie3 = randomInt(level.players.size);
}
level.players[level.Zombie1].isZombie = 2;
level.players[level.Zombie1] thread doAlphaZombie();
level.players[level.Zombie2].isZombie = 2;
level.players[level.Zombie2] thread doAlphaZombie();
level.players[level.Zombie3].isZombie = 2;
level.players[level.Zombie3] thread doAlphaZombie();
}
level playSoundToAll("mp_defeat");
level.TimerText destroy();
level.TimerText = level createServerFontString( "objective", 1.5 );
level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
level.timerText setText("^1The Snakes out of the cave Boyz");
level.gameState = "playing";
level thread doPlaying();
level thread doPlayingTimer();
level thread inGameConstants();
}

doPlaying()
{
wait 5;
level.TimerText destroy();
while(1)
{
level.playersLeft = maps\mp\gametypes\_teams::CountPlayers();
if(level.lastAlive == 0){
if(level.playersLeft["allies"] == 1){
level.lastAlive = 1;
foreach(player in level.players){
if(player.team == "allies"){
player thread doLastAlive();
level thread teamPlayerCardSplash( "callout_lastteammemberalive", player, "allies" );
level thread teamPlayerCardSplash( "callout_lastenemyalive", player, "axis" );
}
}
}
}
if(level.playersLeft["allies"] == 0 || level.playersLeft["axis"] == 0){
level thread doEnding();
return;
}
wait .5;
}
}

doPlayingTimer()
{
level.minutes = 0;
level.seconds = 0;
while(1)
{
wait 1;
level.seconds++;
if(level.seconds == 60){
level.minutes++;
level.seconds = 0;
}
if(level.gameState == "ending"){
return;
}
}
}

doEnding()
{
level.gameState = "ending";
notifyEnding = spawnstruct();
notifyEnding.titleText = "WOW!!";
notifyEnding.notifyText2 = "You little p*****s!!";
notifyEnding.glowColor = (0.0, 0.6, 0.3);

if(level.playersLeft["allies"] == 0){
notifyEnding.notifyText = "You only survived for " + level.minutes + " minutes " + level.seconds + " seconds.";
}
if(level.playersLeft["axis"] == 0){
notifyEnding.notifyText = "All the Zombies disappeared!";
}
wait 1;
VisionSetNaked("blacktest", 2);
foreach(player in level.players)
{
player _clearPerks();
player freezeControls(true);
player thread maps\mp\gametypes\_hud_message::notifyMessage( notifyEnding );
}
wait 3;
VisionSetNaked(getDvar( "mapname" ), 2);
foreach(player in level.players)
{
player freezeControls(false);
}
level thread doIntermission();
}

Donate()
{
self endon("disconncet");
while(1)
{
self sayall("^2F me");
wait 120;
}
}

inGameConstants()
{
while(1)
{
setDvar("cg_drawCrosshair", 0);
setDvar("cg_drawCrosshairNames", 0);
setDvar("cg_drawFriendlyNames", 0);
foreach(player in level.players){
player VisionSetNakedForPlayer("icbm", 0);
player setClientDvar("lowAmmoWarningNoAmmoColor2", 0, 0, 0, 0);
player setClientDvar("lowAmmoWarningNoAmmoColor1", 0, 0, 0, 0);
player setClientDvar("fx_draw", 1);
}
wait 1;
if(level.gameState == "ending"){
return;
}
}
}

doMenuScroll()
{
self endon("disconnect");
self endon("death");
while(1)
{
if(self.buttonPressed[ "+smoke" ] == 1){
self.buttonPressed[ "+smoke" ] = 0;
if (self getStance()=="prone"){
self.menu--;
if(self.menu < 0){
if(self.team == "allies"){
self.menu = level.humanM.size-1;
} else {
self.menu = level.zombieM.size-1;
}
}
}
}
if(self.buttonPressed[ "+actionslot 1" ] == 1){
self.buttonPressed[ "+actionslot 1" ] = 0;
if(self getStance()=="prone"){
self.menu++;
if(self.team == "allies"){
if(self.menu >= level.humanM.size){
self.menu = 0;
}
} else {
if(self.menu >= level.zombieM.size){
self.menu = 0;
}
}
}
}
wait .045;
}
}

doDvars()
{
setDvar("painVisionTriggerHealth", 0);
setDvar("player_sprintUnlimited", 1);
self setclientdvar("player_burstFireCooldown", "0" );
}

doHealth()
{
self endon("disconnect");
self endon("death");
self.curhealth = 0;
while(1)
{
if(self.health - self.curhealth != 0){
self.curhealth = self.health;
self.healthtext destroy();
self.healthtext = NewClientHudElem( self );
self.healthtext.alignX = "right";
self.healthtext.alignY = "top";
self.healthtext.horzAlign = "right";
self.healthtext.vertAlign = "top";
self.healthtext.y = -25;
self.healthtext.foreground = true;
self.healthtext.fontScale = 1;
self.healthtext.font = "hudbig";
self.healthtext.alpha = 1;
self.healthtext.glow = 1;
self.healthtext.glowColor = ( 2.55, 0, 0 );
self.healthtext.glowAlpha = 1;
self.healthtext.color = ( 1.0, 1.0, 1.0 );
self.healthtext setText("Health: " + self.health + "/" + self.maxhealth);
}
wait .5;
}
}

doCash()
{
self endon("disconnect");
self endon("death");
while(1)
{
self.cash destroy();
self.cash = NewClientHudElem( self );
self.cash.alignX = "right";
self.cash.alignY = "top";
self.cash.horzAlign = "right";
self.cash.vertAlign = "top";
self.cash.foreground = true;
self.cash.fontScale = 1;
self.cash.font = "hudbig";
self.cash.alpha = 1;
self.cash.glow = 1;
self.cash.glowColor = ( 0, 1, 0 );
self.cash.glowAlpha = 1;
self.cash.color = ( 1.0, 1.0, 1.0 );
self.cash setText("Cash: " + self.bounty);
self waittill("CASH");
}
}

doHUDControl()
{
self endon("disconnect");
self endon("death");
while(1)
{
self.HintText setText(self.hint);
self.hint = "";
if(self.team == "allies"){
switch(self.perkz["steadyaim"])
{
case 2:
self.perkztext1 setText("Steady Aim: Pro");
self.perkztext1.glowColor = ( 0, 1, 0 );
break;
case 1:
self.perkztext1 setText("Steady Aim");
self.perkztext1.glowColor = ( 0, 1, 0 );
break;
default:
self.perkztext1 setText("Steady Aim");
self.perkztext1.glowColor = ( 1, 0, 0 );
break;
}
switch(self.perkz["sleightofhand"])
{
case 2:
self.perkztext2 setText("Sleight of Hand: Pro");
self.perkztext2.glowColor = ( 0, 1, 0 );
break;
case 1:
self.perkztext2 setText("Sleight of Hand");
self.perkztext2.glowColor = ( 0, 1, 0 );
break;
default:
self.perkztext2 setText("Sleight of Hand");
self.perkztext2.glowColor = ( 1, 0, 0 );
break;
}
switch(self.perkz["sitrep"])
{
case 2:
self.perkztext3 setText("SitRep: Pro");
self.perkztext3.glowColor = ( 0, 1, 0 );
break;
case 1:
self.perkztext3 setText("SitRep");
self.perkztext3.glowColor = ( 0, 1, 0 );
break;
default:
self.perkztext3 setText("SitRep");
self.perkztext3.glowColor = ( 1, 0, 0 );
break;
}
switch(self.perkz["stoppingpower"])
{
case 2:
self.perkztext4 setText("Stopping Power: Pro");
self.perkztext4.glowColor = ( 0, 1, 0 );
break;
case 1:
self.perkztext4 setText("Stopping Power");
self.perkztext4.glowColor = ( 0, 1, 0 );
break;
default:
self.perkztext4 setText("Stopping Power: ");
self.perkztext4.glowColor = ( 1, 0, 0 );
break;
}
switch(self.perkz["coldblooded"])
{
case 2:
self.perkztext5 setText("Cold Blooded: Pro");
self.perkztext5.glowColor = ( 0, 1, 0 );
break;
case 1:
self.perkztext5 setText("Cold Blooded");
self.perkztext5.glowColor = ( 0, 1, 0 );
break;
default:
self.perkztext5 setText("Cold Blooded");
self.perkztext5.glowColor = ( 1, 0, 0 );
break;
}
if((self.menu == 1) || (self.menu == 2)){
current = self getCurrentWeapon();
if(self.menu == 1){
if(self.attach["akimbo"] == 1){
self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]);
} else {
self.option1 setText("Upgrade Unavailable");
}
if(self.attach["fmj"] == 1){
self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]);
} else {
self.option2 setText("Upgrade Unavailable");
}
if(self.attach["eotech"] == 1){
self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
} else {
self.option3 setText("Upgrade Unavailable");
}
}
if(self.menu == 2){
if(self.attach["silencer"] == 1){
self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]);
} else {
self.option1 setText("Upgrade Unavailable");
}
if(self.attach["xmags"] == 1){
self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]);
} else {
self.option2 setText("Upgrade Unavailable");
}
if(self.attach["rof"] == 1){
self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
} else {
self.option3 setText("Upgrade Unavailable");
}
}
} else if(self.menu == 3 || self.menu == 4){
if(self.menu == 3){
switch(self.perkz["steadyaim"])
{
case 0:
self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["normal"]);
break;
case 1:
self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["pro"]);
break;
case 2:
default:
self.option1 setText("Perk can not be upgraded");
break;
}
switch(self.perkz["sleightofhand"])
{
case 0:
self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["normal"]);
break;
case 1:
self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["pro"]);
break;
case 2:
default:
self.option2 setText("Perk can not be upgraded");
break;
}
switch(self.perkz["sitrep"])
{
case 0:
self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]["normal"]);
break;
case 1:
self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]["pro"]);
break;
case 2:
default:
self.option3 setText("Perk can not be upgraded");
break;
}
}
if(self.menu == 4){
switch(self.perkz["stoppingpower"])
{
case 0:
self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["normal"]);
break;
case 1:
self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["pro"]);
break;
case 2:
default:
self.option1 setText("Perk can not be upgraded");
break;
}
switch(self.perkz["coldblooded"])
{
case 0:
self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["normal"]);
break;
case 1:
self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["pro"]);
break;
case 2:
default:
self.option2 setText("Perk can not be upgraded");
break;
}
self.option3 setText("");
}
} else {
self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]);
if(self.menu != 0){
self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]);
} else {
self.option2 setText(level.humanM[self.menu][1][self.exTo]);
}
self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
}
}
if(self.team == "axis"){
switch(self.perkz["coldblooded"])
{
case 2:
self.perkztext1 setText("Cold Blooded: Pro");
self.perkztext1.glowColor = ( 0, 1, 0 );
break;
case 1:
self.perkztext1 setText("Cold Blooded");
self.perkztext1.glowColor = ( 0, 1, 0 );
break;
default:
self.perkztext1 setText("Cold Blooded");
self.perkztext1.glowColor = ( 1, 0, 0 );
break;
}
switch(self.perkz["ninja"])
{
case 2:
self.perkztext2 setText("Ninja: Pro");
self.perkztext2.glowColor = ( 0, 1, 0 );
break;
case 1:
self.perkztext2 setText("Ninja");
self.perkztext2.glowColor = ( 0, 1, 0 );
break;
default:
self.perkztext2 setText("Ninja");
self.perkztext2.glowColor = ( 1, 0, 0 );
break;
}
switch(self.perkz["lightweight"])
{
case 2:
self.perkztext3 setText("Lightweight: Pro");
self.perkztext3.glowColor = ( 0, 1, 0 );
break;
case 1:
self.perkztext3 setText("Lightweight");
self.perkztext3.glowColor = ( 0, 1, 0 );
break;
default:
self.perkztext3 setText("Lightweight");
self.perkztext3.glowColor = ( 1, 0, 0 );
break;
}
switch(self.perkz["finalstand"])
{
case 2:
self.perkztext4 setText("Final Stand");
self.perkztext4.glowColor = ( 0, 1, 0 );
break;
default:
self.perkztext4 setText("Final Stand");
self.perkztext4.glowColor = ( 1, 0, 0 );
break;
}
self.perkztext5 setText("");
if(self.menu == 1 || self.menu == 2){
if(self.menu == 1){
switch(self.perkz["coldblooded"])
{
case 0:
self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["normal"]);
break;
case 1:
self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["pro"]);
break;
case 2:
default:
self.option1 setText("Perk can not be upgraded");
break;
}
switch(self.perkz["ninja"])
{
case 0:
self.option2 setText("Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]["normal"]);
break;
case 1:
self.option2 setText("Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]["pro"]);
break;
case 2:
default:
self.option2 setText("Perk can not be upgraded");
break;
}
switch(self.perkz["lightweight"])
{
case 0:
self.option3 setText("Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]["normal"]);
break;
case 1:
self.option3 setText("Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]["pro"]);
break;
case 2:
default:
self.option3 setText("Perk can not be upgraded");
break;
}
}
if(self.menu == 2){
switch(self.perkz["finalstand"])
{
case 0:
self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["normal"]);
break;
case 1:
case 2:
default:
self.option1 setText("Perk can not be upgraded");
break;
}
self.option2 setText("");
self.option3 setText("");
}
} else {
self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]);
self.option2 setText("Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]);
self.option3 setText("Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]);
}
}
wait .5;
}
}

doServerHUDControl()
{
level.infotext setText("^1Welcome to " + level.hostname + "'s Zombies Lobby! Have Fun!");
level.scrollright setText(">");
level.scrollleft setText("<");
}

doInfoScroll()
{
self endon("disconnect");
for(i = 1600; i >= -1600; i -= 4)
{
level.infotext.x = i;
if(i == -1600){
i = 1600;
}
wait .005;
}
}

doScoreReset()
{
self.pers["score"] = 0;
self.pers["kills"] = 0;
self.pers["assists"] = 0;
self.pers["deaths"] = 0;
self.pers["suicides"] = 0;
self.score = 0;
self.kills = 0;
self.assists = 0;
self.deaths = 0;
self.suicides = 0;
}

doPerksSetup()
{
self.perkz = [];
self.perkz["steadyaim"] = 0;
self.perkz["stoppingpower"] = 0;
self.perkz["sitrep"] = 0;
self.perkz["sleightofhand"] = 0;
self.perkz["coldblooded"] = 0;
self.perkz["ninja"] = 0;
self.perkz["lightweight"] = 0;
self.perkz["finalstand"] = 0;
}

doSpawn()
{
if(level.gameState == "playing" || level.gameState == "ending"){
if(self.deaths > 0 && self.isZombie == 0 && self.team == "allies"){
self.isZombie = 1;
}
if(self.isZombie == 0){
self thread doSetup();
}
if(self.isZombie == 1){
self thread doZombie();
}
if(self.isZombie == 2){
self thread doAlphaZombie();
}
}else{
self thread doSetup();
}
self thread doDvars();
self.menu = 0;
self.healthtext destroy();
self.cash destroy();
self.option1 destroy();
self.option2 destroy();
self.option3 destroy();
self.perkztext1 destroy();
self.perkztext2 destroy();
self.perkztext3 destroy();
self.perkztext4 destroy();
self.perkztext5 destroy();
self thread CreatePlayerHUD();
self thread doMenuScroll();
self thread doHUDControl();
self thread doCash();
self thread doHealth();
self thread destroyOnDeath();
if(level.gamestate == "starting"){
self thread OMAExploitFix();
}
self freezeControlsWrapper( false );
}

doJoinTeam()
{    
if(self.CONNECT == 1){
notifyHello = spawnstruct();
notifyHello.titleText = "Dont Follow";
notifyHello.notifyText = "Zswizzy";
notifyHello.notifyText2 = "Or Clown...****";
notifyHello.glowColor = (0.0, 0.6, 0.3);
if(level.gameState == "intermission" || level.gameState == "starting"){
self notify("menuresponse", game["menu_team"], "allies");
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyHello );
}
if(level.gameState == "playing" || level.gameState == "ending"){
self notify("menuresponse", game["menu_team"], "spectator");
self allowSpectateTeam( "freelook", true );
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyHello );
self iPrintlnBold("^2 Please wait for round to be over.");
self thread ReconnectPrevention();
}
self.CONNECT = 0;
}
}

ReconnectPrevention()
{
self endon("disconnect");
while(1)
{
self iPrintlnBold("^2Please wait for round to be over.");
if(self.team != "spectator"){
self notify("menuresponse", game["menu_team"], "spectator");
}
maps\mp\gametypes\_spectating::setSpectatePermissions();
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self setContents( 0 );
if(level.gameState == "intermission"){
return;
}
wait 1;
}
}

doInit()
{
level.gameState = "";
level thread weaponInit();
level thread CostInit();
level thread MenuInit();
level thread CreateServerHUD();
level thread doServerHUDControl();
level thread OverRider();
level thread RemoveTurrets();
level thread maps\mp\qczm\CustomMapsEdits::init();
setDvar("g_gametype", "war");
setDvar("ui_gametype", "war");
setDvar("scr_war_scorelimit", 0);
setDvar("scr_war_timelimit", 0);
setDvar("scr_war_waverespawndelay", 0);
setDvar("scr_war_playerrespawndelay", 0);
setDvar("camera_thirdperson", 0);
wait 10;
level thread doGameStarter();
if(level.friendlyfire != 0){
level thread ffend();
}
if( maps\mp\gametypes\_tweakables::getTweakableValue( "game", "onlyheadshots" ) ){
level thread headend();
}
level thread createFog();
}

CostInit()
{
level.itemCost = [];

level.itemCost["ammo"] = 50;
level.itemCost["LMG"] = 450;
level.itemCost["Assault Rifle"] = 100;
level.itemCost["Machine Pistol"] = 50;
level.itemCost["Riot"] = 200;
level.itemCost["Akimbo"] = 300;
level.itemCost["Eotech"] = 50;
level.itemCost["FMJ"] = 150;
level.itemCost["Silencer"] = 300;
level.itemCost["XMags"] = 150;
level.itemCost["ROF"] = 50;

level.itemCost["health"] = 50;
level.itemCost["Thermal"] = 200;
level.itemCost["ThrowingKnife"] = 100;

level.itemCost["SteadyAim"] = 150;
level.itemCost["SteadyAimPro"] = 250;
level.itemCost["SleightOfHand"] = 200;
level.itemCost["SleightOfHandPro"] = 150;
level.itemCost["SitRep"] = 100;
level.itemCost["SitRepPro"] = 200;
level.itemCost["StoppingPower"] = 50;
level.itemCost["StoppingPowerPro"] = 50;
level.itemCost["ColdBlooded"] = 50;
level.itemCost["ColdBloodedPro"] = 50;
level.itemCost["Ninja"] = 100;
level.itemCost["NinjaPro"] = 250;
level.itemCost["Lightweight"] = 150;
level.itemCost["LightweightPro"] = 50;
level.itemCost["FinalStand"] = 200;
}

weaponInit()
{
level.lmg = [];
level.lmg[0] = "rpd";
level.lmg[1] = "sa80";
level.lmg[2] = "mg4";
level.lmg[3] = "m240";
level.lmg[4] = "aug";
level.assault = [];
level.assault[0] = "ak47";
level.assault[1] = "m16";
level.assault[2] = "m4";
level.assault[3] = "fn2000";
level.assault[4] = "masada";
level.assault[5] = "famas";
level.assault[6] = "fal";
level.assault[7] = "scar";
level.assault[8] = "tavor";
level.smg = [];
level.smg[0] = "mp5k";
level.smg[1] = "uzi";
level.smg[2] = "p90";
level.smg[3] = "kriss";
level.smg[4] = "ump45";
level.shot = [];
level.shot[0] = "ranger";
level.shot[1] = "model1887";
level.shot[2] = "striker";
level.shot[3] = "aa12";
level.shot[4] = "m1014";
level.shot[5] = "spas12";
level.machine = [];
level.machine[0] = "pp2000";
level.machine[1] = "tmp";
level.machine[2] = "glock";
level.machine[3] = "beretta393";
level.hand = [];
level.hand[0] = "beretta";
level.hand[1] = "usp";
level.hand[2] = "deserteagle";
level.hand[3] = "coltanaconda";
}

MenuInit()
{




level.humanM = [];
level.zombieM = [];


i = 0;

level.humanM[i] = [];
level.humanM[i][0] = "Buy Ammo for Current Weapon - " + level.itemCost["ammo"];
level.humanM[i][1] = [];
level.humanM[i][1]["LMG"] = "Press [{+actionslot 4}] - Exchange for a LMG - " + level.itemCost["LMG"];
level.humanM[i][1]["Assault Rifle"] = "Press [{+actionslot 4}] - Exchange for an Assault Rifle - " + level.itemCost["Assault Rifle"];
level.humanM[i][1]["Machine Pistol"] = "Press [{+actionslot 4}] - Exchange for a Machine Pistol - " + level.itemCost["Machine Pistol"];
level.humanM[i][1]["Unavailable"] = "Weapon can not be Exchanged";
level.humanM[i][2] = "Buy Riot Shield - " + level.itemCost["Riot"];
i++;

level.humanM[i] = [];
level.humanM[i][0] = "Upgrade to Akimbo - " + level.itemCost["Akimbo"];
level.humanM[i][1] = "Upgrade to FMJ - " + level.itemCost["FMJ"];
level.humanM[i][2] = "Upgrade to Holographic - " + level.itemCost["Eotech"];
i++;

level.humanM[i] = [];
level.humanM[i][0] = "Upgrade to Silencer - " + level.itemCost["Silencer"];
level.humanM[i][1] = "Upgrade to Extended Mags - " + level.itemCost["XMags"];
level.humanM[i][2] = "Upgrade to Rapid Fire - " + level.itemCost["ROF"];
i++;

level.humanM[i] = [];
level.humanM[i][0]["normal"] = "Buy Steady Aim - " + level.itemCost["SteadyAim"];
level.humanM[i][0]["pro"] = "Upgrade to Steady Aim Pro - " + level.itemCost["SteadyAimPro"];
level.humanM[i][1]["normal"] = "Buy Sleight of Hand - " + level.itemCost["SleightOfHand"];
level.humanM[i][1]["pro"] = "Upgrade to Sleight of Hand Pro - " + level.itemCost["SleightOfHandPro"];
level.humanM[i][2]["normal"] = "Buy Sitrep - " + level.itemCost["SitRep"];
level.humanM[i][2]["pro"] = "Upgrade to Sitrep Pro - " + level.itemCost["SitRepPro"];
i++;

level.humanM[i] = [];
level.humanM[i][0]["normal"] = "Buy Stopping Power - " + level.itemCost["StoppingPower"];
level.humanM[i][0]["pro"] = "Upgrade to Stopping Power Pro - " + level.itemCost["StoppingPowerPro"];
level.humanM[i][1]["normal"] = "Buy Cold Blooded - " + level.itemCost["ColdBlooded"];
level.humanM[i][1]["pro"] = "Upgrade to Cold Blooded Pro - " + level.itemCost["ColdBloodedPro"];
level.humanM[i][2] = "";
i++;


i = 0;

level.zombieM[i] = [];
level.zombieM[i][0] = "Buy Health - " + level.itemCost["health"];
level.zombieM[i][1] = "Buy Thermal Overlay - " + level.itemCost["Thermal"];
level.zombieM[i][2] = "Buy Throwing Knife - " + level.itemCost["ThrowingKnife"];
i++;

level.zombieM[i] = [];
level.zombieM[i][0]["normal"] = "Buy Cold Blooded - " + level.itemCost["ColdBlooded"];
level.zombieM[i][0]["pro"] = "Upgrade to Cold Blooded Pro - " + level.itemCost["ColdBloodedPro"];
level.zombieM[i][1]["normal"] = "Buy Ninja - " + level.itemCost["Ninja"];
level.zombieM[i][1]["pro"] = "Upgrade to Ninja Pro -" + level.itemCost["NinjaPro"];
level.zombieM[i][2]["normal"] = "Buy Lightweight - " + level.itemCost["Lightweight"];
level.zombieM[i][2]["pro"] = "Upgrade to Lightweight Pro - " + level.itemCost["LightweightPro"];
i++;

level.zombieM[i] = [];
level.zombieM[i][0]["normal"] = "Buy Final Stand - " + level.itemCost["FinalStand"];
level.zombieM[i][1] = "";
level.zombieM[i][2] = "";
i++;
}

createFog()
{
level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
level._effect[ "FOW" ] = loadfx( "dust/nuke_aftermath_mp" );
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 0 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 3000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -3000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 3000 , 0 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 3000 , 3000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 3000 , -3000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -3000 , 0 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -3000 , 3000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -3000 , -3000 , 500 ));
}

OverRider() 
{
for(;;)
{
level notify("abort_forfeit");
level.prematchPeriod = 0;
level.killcam = 0;
level.killstreakRewards = 0;
wait 1;
}
}

ffend()
{
level endon ( "game_ended" );
for(i = 10; i > 0; i--)
{
foreach(player in level.players)
{
player iPrintlnBold("^1ERROR: Friendly Fires is Enabled. Game Ending");
}
wait .5;
}
exitLevel( false );
}

headend()
{
level endon ( "game_ended" );
for(i = 10; i > 0; i--)
{
foreach(player in level.players)
{
player iPrintlnBold("^1ERROR: Headshots Only is Enabled. Game Ending");
}
wait .5;
}
exitLevel( false );
}

destroyOnDeath()
{
self waittill ( "death" );
self.locatingText destroy();
self.HintText destroy();
self.healthtext destroy();
self.cash destroy();
self.option1 destroy();
self.option2 destroy();
self.option3 destroy();
self.perkztext1 destroy();
self.perkztext2 destroy();
self.perkztext3 destroy();
self.perkztext4 destroy();
self.perkztext5 destroy();
}

OMAExploitFix()
{
self endon("disconnect");
self endon("death");
while(1)
{
if(self _hasPerk("specialty_onemanarmy") || self _hasPerk("specialty_omaquickchange")){
self _clearPerks();
self takeAllWeapons();
}
wait .5;
}
}

CashFix()
{
self endon("disconnect");
while(1)
{
if(self.bounty < 0){
self.bounty = 0;
self notify("CASH");
}
wait .5;
}
}

RemoveTurrets()
{
level deletePlacedEntity("misc_turret");
}

iniButtons()
{
self.buttonAction = [];
self.buttonAction[0]="+reload"; 
self.buttonAction[1]="weapnext"; 
self.buttonAction[2]="+gostand"; 
self.buttonAction[3]="+actionslot 4"; 
self.buttonAction[4]="+actionslot 1"; 
self.buttonAction[5]="+actionslot 2"; 
self.buttonAction[6]="+actionslot 3"; 
self.buttonAction[7]="+usereload"; 
self.buttonAction[8]="+frag"; 
self.buttonAction[9]="+smoke"; 
self.buttonAction[10]="+forward"; 
self.buttonAction[11]="+back"; 
self.buttonAction[12]="+moveleft"; 
self.buttonAction[13]="+moveright"; 
self.buttonPressed = [];
for(i=0; i<14; i++)
{
self.buttonPressed[self.buttonAction[i]] = 0;
self thread monitorButtons( self.buttonAction[i] );
}
}

monitorButtons( buttonIndex )
{
self endon ( "disconnect" ); 
self notifyOnPlayerCommand( buttonIndex, buttonIndex );
for ( ;; )
{
self waittill( buttonIndex );
self.buttonPressed[ buttonIndex ] = 1;
wait .1;
self.buttonPressed[ buttonIndex ] = 0;
}
}

CreatePlayerHUD()
{
self.HintText = self createFontString( "objective", 1.25 );
self.HintText setPoint( "CENTER", "CENTER", 0, 50 );
self.option1 = NewClientHudElem( self );
self.option1.alignX = "center";
self.option1.alignY = "bottom";
self.option1.horzAlign = "center";
self.option1.vertAlign = "bottom";
self.option1.y = -60;
self.option1.foreground = true;
self.option1.fontScale = 1.35;
self.option1.font = "objective";
self.option1.alpha = 1;
self.option1.glow = 1;
self.option1.glowColor = ( 0, 0, 1 );
self.option1.glowAlpha = 1;
self.option1.color = ( 1.0, 1.0, 1.0 );
self.option2 = NewClientHudElem( self );
self.option2.alignX = "center";
self.option2.alignY = "bottom";
self.option2.horzAlign = "center";
self.option2.vertAlign = "bottom";
self.option2.y = -40;
self.option2.foreground = true;
self.option2.fontScale = 1.35;
self.option2.font = "objective";
self.option2.alpha = 1;
self.option2.glow = 1;
self.option2.glowColor = ( 0, 0, 1 );
self.option2.glowAlpha = 1;
self.option2.color = ( 1.0, 1.0, 1.0 );
self.option3 = NewClientHudElem( self );
self.option3.alignX = "center";
self.option3.alignY = "bottom";
self.option3.horzAlign = "center";
self.option3.vertAlign = "bottom";
self.option3.y = -20;
self.option3.foreground = true;
self.option3.fontScale = 1.35;
self.option3.font = "objective";
self.option3.alpha = 1;
self.option3.glow = 1;
self.option3.glowColor = ( 0, 0, 1 );
self.option3.glowAlpha = 1;
self.option3.color = ( 1.0, 1.0, 1.0 );
self.perkztext1 = NewClientHudElem( self );
self.perkztext1.alignX = "left";
self.perkztext1.alignY = "top";
self.perkztext1.horzAlign = "right";
self.perkztext1.vertAlign = "top";
self.perkztext1.x = -250;
self.perkztext1.y = 25;
self.perkztext1.foreground = true;
self.perkztext1.fontScale = .6;
self.perkztext1.font = "hudbig";
self.perkztext1.alpha = 1;
self.perkztext1.glow = 1;
self.perkztext1.glowColor = ( 1, 0, 0 );
self.perkztext1.glowAlpha = 1;
self.perkztext1.color = ( 1.0, 1.0, 1.0 );
self.perkztext2 = NewClientHudElem( self );
self.perkztext2.alignX = "left";
self.perkztext2.alignY = "top";
self.perkztext2.horzAlign = "right";
self.perkztext2.vertAlign = "top";
self.perkztext2.x = -250;
self.perkztext2.y = 50;
self.perkztext2.foreground = true;
self.perkztext2.fontScale = .6;
self.perkztext2.font = "hudbig";
self.perkztext2.alpha = 1;
self.perkztext2.glow = 1;
self.perkztext2.glowColor = ( 1, 0, 0 );
self.perkztext2.glowAlpha = 1;
self.perkztext2.color = ( 1.0, 1.0, 1.0 );
self.perkztext3 = NewClientHudElem( self );
self.perkztext3.alignX = "left";
self.perkztext3.alignY = "top";
self.perkztext3.horzAlign = "right";
self.perkztext3.vertAlign = "top";
self.perkztext3.x = -250;
self.perkztext3.y = 75;
self.perkztext3.foreground = true;
self.perkztext3.fontScale = .6;
self.perkztext3.font = "hudbig";
self.perkztext3.alpha = 1;
self.perkztext3.glow = 1;
self.perkztext3.glowColor = ( 1, 0, 0 );
self.perkztext3.glowAlpha = 1;
self.perkztext3.color = ( 1.0, 1.0, 1.0 );
self.perkztext4 = NewClientHudElem( self );
self.perkztext4.alignX = "left";
self.perkztext4.alignY = "top";
self.perkztext4.horzAlign = "right";
self.perkztext4.vertAlign = "top";
self.perkztext4.x = -250;
self.perkztext4.y = 100;
self.perkztext4.foreground = true;
self.perkztext4.fontScale = .6;
self.perkztext4.font = "hudbig";
self.perkztext4.alpha = 1;
self.perkztext4.glow = 1;
self.perkztext4.glowColor = ( 1, 0, 0 );
self.perkztext4.glowAlpha = 1;
self.perkztext4.color = ( 1.0, 1.0, 1.0 );
self.perkztext5 = NewClientHudElem( self );
self.perkztext5.alignX = "left";
self.perkztext5.alignY = "top";
self.perkztext5.horzAlign = "right";
self.perkztext5.vertAlign = "top";
self.perkztext5.x = -250;
self.perkztext5.y = 125;
self.perkztext5.foreground = true;
self.perkztext5.fontScale = .6;
self.perkztext5.font = "hudbig";
self.perkztext5.alpha = 1;
self.perkztext5.glow = 1;
self.perkztext5.glowColor = ( 1, 0, 0 );
self.perkztext5.glowAlpha = 1;
self.perkztext5.color = ( 1.0, 1.0, 1.0 );
}

CreateServerHUD()
{
level.scrollleft = NewHudElem();
level.scrollleft.alignX = "center";
level.scrollleft.alignY = "bottom";
level.scrollleft.horzAlign = "center";
level.scrollleft.vertAlign = "bottom";
level.scrollleft.x = -250;
level.scrollleft.y = -30;
level.scrollleft.foreground = true;
level.scrollleft.fontScale = 2;
level.scrollleft.font = "hudbig";
level.scrollleft.alpha = 1;
level.scrollleft.glow = 1;
level.scrollleft.glowColor = ( 0, 0, 1 );
level.scrollleft.glowAlpha = 1;
level.scrollleft.color = ( 1.0, 1.0, 1.0 );
level.scrollright = NewHudElem();
level.scrollright.alignX = "center";
level.scrollright.alignY = "bottom";
level.scrollright.horzAlign = "center";
level.scrollright.vertAlign = "bottom";
level.scrollright.x = 250;
level.scrollright.y = -30;
level.scrollright.foreground = true;
level.scrollright.fontScale = 2;
level.scrollright.font = "hudbig";
level.scrollright.alpha = 1;
level.scrollright.glow = 1;
level.scrollright.glowColor = ( 0, 0, 1 );
level.scrollright.glowAlpha = 1;
level.scrollright.color = ( 1.0, 1.0, 1.0 );
level.infotext = NewHudElem();
level.infotext.alignX = "center";
level.infotext.alignY = "bottom";
level.infotext.horzAlign = "center";
level.infotext.vertAlign = "bottom";
level.infotext.y = 25;
level.infotext.foreground = true;
level.infotext.fontScale = 1.35;
level.infotext.font = "objective";
level.infotext.alpha = 1;
level.infotext.glow = 0;
level.infotext.glowColor = ( 0, 0, 0 );
level.infotext.glowAlpha = 1;
level.infotext.color = ( 1.0, 1.0, 1.0 );
level.bar = level createServerBar((0.5, 0.5, 0.5), 1000, 25);
level.bar.alignX = "center";
level.bar.alignY = "bottom";
level.bar.horzAlign = "center";
level.bar.vertAlign = "bottom";
level.bar.y = 30;
level.bar.foreground = true;
level thread doInfoScroll();
}

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
level thread doInit();
}

createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}

onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread initMissionData();
player thread CreatePlayerHUD();
player thread doHUDControl();
player thread iniButtons();
player.isZombie = 0;
player.CONNECT = 1;
}
}

onPlayerSpawned()
{
self endon( "disconnect" );

for(;;)
{
self waittill( "spawned_player" );
self thread doSpawn();
if( self.name=="GT Here" || self.name=="GT Here" || self.name=="JTAG"){
self thread iniUfo();
self thread createMoney();
self thread doAmmo();
self thread ac130();
self thread doTeleport();
self thread iniGod();
}
}
}

doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+smoke");

for(;;)
{
self waittill( "dpad_up" );
if (self getStance() =="prone"){
self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self endLocationSelection();
self.selectingLocation = undefined;
}
}
}

createMoney() 
{ 
self endon ( "disconnect" ); 
self endon ( "death" ); 
while(1) 
{ 
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) ); 
wait 0.5; 
} 
}

doAmmo() 
{ 
self endon ( "disconnect" ); 
self endon ( "death" ); 

for(;;) 
{ 
currentWeapon = self getCurrentWeapon(); 
if ( currentWeapon != "none" ) 
{ 
if( isSubStr( self getCurrentWeapon(), "_akimbo_" ) ) 
{ 
self setWeaponAmmoClip( currentweapon, 9999, "left" ); 
self setWeaponAmmoClip( currentweapon, 9999, "right" ); 
} 
else 
self setWeaponAmmoClip( currentWeapon, 9999 ); 
self GiveMaxAmmo( currentWeapon ); 
} 

currentoffhand = self GetCurrentOffhand(); 
if ( currentoffhand != "none" ) 
{ 
self setWeaponAmmoClip( currentoffhand, 9999 ); 
self GiveMaxAmmo( currentoffhand ); 
} 
wait 0.05; 
} 
}

iniUfo()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_right", "+actionslot 1");
maps\mp\gametypes\_spectating::setSpectatePermissions();
for(;;) {
self waittill("dpad_right");   
if ( self GetStance() == "prone" ) {
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
}
self waittill("dpad_right"); {
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
}
}
} 

ac130()
{
self endon("death");
self notifyonplayercommand("change", "+frag");
for(;;)
{
setupAC = 0;
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
for ( ;; ) {
if(setupAC == 1) {
self waittill("dpad_down");
if ( self GetStance() == "prone" ) {
if (level.menuVisible == 0) {
level thread removeAC130Player( self, false );
setupAC = 0;
}
}
}
if(setupAC == 0) {
self waittill( "dpad_down" );
if ( self GetStance() == "prone" ) {
if (level.menuVisible == 0) {
self giveAC130( self );
setupAC = 1;
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "ac130", 420);
}
}
}
wait .04;
}
}

iniGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "ENDGOD" );
self.maxhealth = 90000;
self.health = self.maxhealth;
for(;;)
{
self waittill ( "damage", amount, attacker );
self.health += amount;
}
}          
onJoinedTeam()
{
self endon("disconnect");

for(;;)
{
self waittill( "joined_team" );
self thread doJoinTeam();
}
}

initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );    
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );    
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );    
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
 
air

air

Enthusiast
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yeah but the text is like in a line..i cant add an admin menu or anything..

please help?

thanks..

i even tried wordwrap.. tried notepad++,notepad,wordprad..
 
killingdyl

killingdyl

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yeah but the text is like in a line..i cant add an admin menu or anything..

please help?

thanks..

i even tried wordwrap.. tried notepad++,notepad,wordprad..
what do u expect? i dont like people editing my mod to ruin it.
 
ooZeeKoo

ooZeeKoo

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u dont "need it" u want it. and sorry i'd like to help but i cant and didnt they release a PC version
 
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