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Cosmic Owl

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Anyone here have any experience using XNA? How do you guys feel about it?
 
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xMODDEDxSKILLZx

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yea ive used xna before. its cool and funtional but not really my niche.
 
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Cosmic Owl

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yea ive used xna before. its cool and funtional but not really my niche.
I'm personally not a huge fan of it. The amount of code it takes to perform simple functions is absurd. I do know game programming isn't easy, that's that's to be expected. I know it's fairly outdated, and it will be obsolete with the next Xbox (this doesn't include Windows, I think), and I'm hoping that the new framework will be better.
 
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I'm personally not a huge fan of it. The amount of code it takes to perform simple functions is absurd. I do know game programming isn't easy, that's that's to be expected. I know it's fairly outdated, and it will be obsolete with the next Xbox (this doesn't include Windows, I think), and I'm hoping that the new framework will be better.
i def agree with you man!
 
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Cosmic Owl

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i def agree with you man!
Using XNA is also a chore by yourself. If you plan to make a game, you need a small team, and I don't know many people on the level of C# (not that I'm very good at it, by any means).
 
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I'm personally not a huge fan of it. The amount of code it takes to perform simple functions is absurd. I do know game programming isn't easy, that's that's to be expected. I know it's fairly outdated, and it will be obsolete with the next Xbox (this doesn't include Windows, I think), and I'm hoping that the new framework will be better.

XNA does most of the management for you, you don't have to worry about memory or how the graphics pipeline works, the code required is tiny lol try looking at the code for drawing a pixel to screen in directX or opengl.

What are you hoping the new framework does build a game from one line of code lol.
 
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XNA does most of the management for you, you don't have to worry about memory or how the graphics pipeline works, the code required is tiny lol try looking at the code for drawing a pixel to screen in directX or opengl.

What are you hoping the new framework does build a game from one line of code lol.
That doesn't mean that its a good framework.
 
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That doesn't mean that its a good framework.

I haven’t used XNA so can’t comment on that. I was more of the fact pointing out you can’t determine if a framework is good or bad by the amount of code it takes to program something lol. If you have specific reasons as to why it’s bad then fair enough.
 
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I haven’t used XNA so can’t comment on that. I was more of the fact pointing out you can’t determine if a framework is good or bad by the amount of code it takes to program something lol. If you have specific reasons as to why it’s bad then fair enough.
I just didn't enjoy it. It's not the length of code so much as how much it takes to do small things in general. I just didn't enjoy it very much, lol.
 
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