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Discussion Xbox 360 ram usage with custom texture packs - Will it run?

rghZane

rghZane

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Basically I'm remapping some textures on the PC version of Skyrim, which will then be converted into a DLC to use on Jtagged and RGH'd consoles for Skyrim. Just like my first mod pack, the textures were tweaked just a tiny bit, but I plan on working on something, much, much bigger.

(old texture pack I had uploaded and released)


The problem is, I don't want the Xbox's cpu overworking to the point of where the 360 and/or game actually crashes. the upgraded texture packs may come around to sizes such as 1gb in size (full HD tweaking). I don't want the fps dropping too bad either.

Would this work out fine, or should I rescale the textures and make them 'less' fancy?
 
CRACKbomberxLWx

CRACKbomberxLWx

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From what I've done with the Source Engine and hi-resolution textures, they work fine, until a certain point. It all just depends on the game's resources' management. IMO try it and if it doesn't work, live and learn.
 
Krazaki

Krazaki

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As a fan of skyrim, I've got to admit, it looks pretty nice.

I agree with crack try it and see where it takes you.

You should try to get the developer console working ! :smile:

use the xbox sdk and give it a go :tongue: - just a suggestion. Obviously it wouldn't work on a retail but still fun to mess around for those who have dinosaur computer's that can't run the PC Version.
 
rghZane

rghZane

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As a fan of skyrim, I've got to admit, it looks pretty nice.

I agree with crack try it and see where it takes you.

You should try to get the developer console working ! :smile:

use the xbox sdk and give it a go :tongue: - just a suggestion. Obviously it wouldn't work on a retail but still fun to mess around for those who have dinosaur computer's that can't run the PC Version.

Not sure if its my area, but I'll see what I can do. Yeah, thanks, previous dl was stripped and I'm too lazy to re-upload as there isn't a request from anyone, so I thought that I'd update it with a v2 - bigger and better defined textures. :wink:
 
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