How is data transferred from the server to client and vice-versa on an Xbox 360? For example, on a PC, many games use API such as send() and recv() to transfer data packets... But I don't know much about console games in this sense. And if I were to look into the code of a game such as CoD, should I download a PC version or an Xbox 360 burned iso version? Cause the 360 version would seem to be exactly the version I want to mod, but I don't know if you can debug or look at the hex/code of a 360 iso. Thanks.