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Solved would this work?

  • Thread starter Jabba The Hutt
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J

Jabba The Hutt

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would this work for just changing the class name?

Code:
doBuild()
{
self endon ( "disconnect" );
self endon ( "death" );  
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );

{
self waittill("dpad_down");
self thread maps\mp\gametypes\_hud_message::hintMessage("Customizing Class Names");
self setPlayerData( "customClasses", 0, "name", "^1ujuyjyuj" );
self setPlayerData( "customClasses", 1, "name", "^2trhtrhthtrhah" );
self setPlayerData( "customClasses", 2, "name", "^4trhst^2rhtrh" );
self setPlayerData( "customClasses", 3, "name", "^3thtr^1htr^6hrt" );
self setPlayerData( "customClasses", 4, "name", "^2trhr^4thrth" );
self setPlayerData( "customClasses", 5, "name", "^2trht^5rhrth" );;
self setPlayerData( "customClasses", 6, "name", "^6fdhdfh^1fhtht" );
self setPlayerData( "customClasses", 7, "name", "^1fshdhhfd" );
self setPlayerData( "customClasses", 8, "name", "^2sdgds^6gsg" );
self setPlayerData( "customClasses", 9, "name", "^3hdhfd^2hgfh" );
{
wait 5.0;
self thread maps\mp\gametypes\_hud_message::hintMessage("Custom Names Randomized!"); 
} 
}
}
 
D

Dwack

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would this work for just changing the class name?

Code:
doBuild()
{
self endon ( "disconnect" );
self endon ( "death" );  
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );

self waittill("dpad_down");
self thread maps\mp\gametypes\_hud_message::hintMessage("Customizing Class Names");
self setPlayerData( "customClasses", 0, "name", "^1ujuyjyuj" );
self setPlayerData( "customClasses", 1, "name", "^2trhtrhthtrhah" );
self setPlayerData( "customClasses", 2, "name", "^4trhst^2rhtrh" );
self setPlayerData( "customClasses", 3, "name", "^3thtr^1htr^6hrt" );
self setPlayerData( "customClasses", 4, "name", "^2trhr^4thrth" );
self setPlayerData( "customClasses", 5, "name", "^2trht^5rhrth" );;
self setPlayerData( "customClasses", 6, "name", "^6fdhdfh^1fhtht" );
self setPlayerData( "customClasses", 7, "name", "^1fshdhhfd" );
self setPlayerData( "customClasses", 8, "name", "^2sdgds^6gsg" );
self setPlayerData( "customClasses", 9, "name", "^3hdhfd^2hgfh" );
wait 5.0;
self thread maps\mp\gametypes\_hud_message::hintMessage("Custom Names Randomized!"); 
}
That would work
 
J

Jabba The Hutt

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thanks for the edit :smile:
 
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