M
Mike
Contributor
OK so here's the deal, I was bored tonight, and decided to start another menu!
Why am I doing this, waw is dead? Only because I'm extremely bored.
It's a WIP, so please, don't expect anything from this. I can just abandon this project if I want to, but I most likely won't.
Here's the current features so far:
Please give me ideas on how the menu should look ad behave (like design wise)! :thumbup1:
Why am I doing this, waw is dead? Only because I'm extremely bored.
It's a WIP, so please, don't expect anything from this. I can just abandon this project if I want to, but I most likely won't.
Here's the current features so far:
- Easy to use API
- Multiple menus in the same game
- Stable
- Lightweight
- Player drawing canvas (All HUD elems saved in an array)
- Robust
- Uses commands instead of functions (it's not like ::doUFO() anymore!)
Please give me ideas on how the menu should look ad behave (like design wise)! :thumbup1: