12ice
Windows Phone App Developer
So lately the Programming section has been a little dead so I thought I would make some tutorials from what I've done in my projects. I don't know how much you guys here use .NET and XNA, I know most of you prefer C++ because of its performance advantages. However if there is enough interest I would be more than happy to create some content for you guys.
Interesting things I can think of off the top of my head:
All game related topics will be 2D and utilising XNA for the most part, The XML topic will probably only utilise the System.Xml.Linq, System.Xml and System.Linq frameworks. I may throw it together with something in XNA
If you would like me to create a tutorial on something not mentioned, Post in the thread and I might read up on it and make something creative to implement it in.
I know some of you guys will have something to say about my choice in XNA as my preferred framework as it is now started to be phased out, but I like it because it is simple, clean and extremely straightforward. This is partly due to the strongly typed nature of C# but nevertheless these traits prevail. It's undeniably a great learning tool and it is very easy and quick to set up scenarios that implement certain features without having to do a lot of setup and pre configuring just to get to a build state where the programmer can see something. Of course there are alternatives but this is what I like so deal with it.
Interesting things I can think of off the top of my head:
All game related topics will be 2D and utilising XNA for the most part, The XML topic will probably only utilise the System.Xml.Linq, System.Xml and System.Linq frameworks. I may throw it together with something in XNA
- Simultaneous Touch + Mouse Support
- Implementing Modularity in Games
- The awesomeness of XML
- Simple game mechanics
- Timers + Multipliers
- Implementing Game Objects
- Collision Detection
- Making Game Boundaries
- Saving game data
- Spawning/Allocation algorithms
If you would like me to create a tutorial on something not mentioned, Post in the thread and I might read up on it and make something creative to implement it in.
I know some of you guys will have something to say about my choice in XNA as my preferred framework as it is now started to be phased out, but I like it because it is simple, clean and extremely straightforward. This is partly due to the strongly typed nature of C# but nevertheless these traits prevail. It's undeniably a great learning tool and it is very easy and quick to set up scenarios that implement certain features without having to do a lot of setup and pre configuring just to get to a build state where the programmer can see something. Of course there are alternatives but this is what I like so deal with it.