SpartanG01
Enthusiast
I've been making weapons for my level 15 Soldier I'm leveling with a friend just to get into modding and I've been trying to make a Combat Rifle with "Chimera" effect because with enough shots and a chance for a random effect per shot I'm sure you can eat through shield/armor/flesh making it a multi-purpose weapon. I hate having to switch to my Caustic shotgun to take down skags with an absurd amount of armor. Anywhoo here are a couple things I've tried...
It's pretty clear the effects I was going for with this, high damage, high rarity, Chimera effect...
I'm running into a problem though whenever I test the weapons in game it seems like they get neither effect from either red text. No elemental damage, and no bottomless clip with "dove" so on and so fourth. Is there a rule to red text effects or title in the place of prefix vice versa that I'm not aware of? Where am I goin wrong here? lol
(The Idea here is to have it Pearl, I'd like it red but that seems like impossible?)
It's pretty clear the effects I was going for with this, high damage, high rarity, Chimera effect...
I'm running into a problem though whenever I test the weapons in game it seems like they get neither effect from either red text. No elemental damage, and no bottomless clip with "dove" so on and so fourth. Is there a rule to red text effects or title in the place of prefix vice versa that I'm not aware of? Where am I goin wrong here? lol
(The Idea here is to have it Pearl, I'd like it red but that seems like impossible?)
Code:
gd_itemgrades.Weapons.ItemGrade_Weapon_SupportMachineGun
gd_manufacturers.Manufacturers.Atlas
gd_weap_support_machinegun.A_Weapon.WeaponType_support_machinegun
gd_weap_combat_rifle.Body.body5
gd_weap_combat_rifle.Grip.grip5
gd_weap_support_machinegun.mag.mag5
gd_weap_combat_rifle.Barrel.barrel5
gd_weap_support_machinegun.Sight.sight2
gd_weap_combat_rifle.Stock.stock5
None
gd_weap_support_machinegun.acc.acc1_Shattering
gd_weap_shared_materialparts.ManufacturerMaterials.Material_Atlas_3
gd_weap_revolver_pistol.Title.TitleM_Jakobs1_Unforgiven
gd_weap_revolver_pistol.Title.TitleM_Atlas1_Chimera
1
0
0
0
Code:
gd_itemgrades.Weapons.ItemGrade_Weapon_SupportMachineGun
gd_manufacturers.Manufacturers.Atlas
gd_weap_support_machinegun.A_Weapon.WeaponType_support_machinegun
gd_weap_combat_rifle.Body.body5
gd_weap_combat_rifle.Grip.grip5
gd_weap_support_machinegun.mag.mag5
gd_weap_combat_rifle.Barrel.barrel5
gd_weap_support_machinegun.Sight.sight2
gd_weap_combat_rifle.Stock.stock5
None
gd_weap_support_machinegun.acc.acc1_Shattering
gd_weap_shared_materialparts.ManufacturerMaterials.Material_Atlas_3
gd_weap_revolver_pistol.Title.TitleM_Atlas1_Chimera
gd_weap_revolver_pistol.Title.TitleM_Dahl1_Anaconda
1
0
0
0
Code:
gd_itemgrades.Weapons.ItemGrade_Weapon_SupportMachineGun
gd_manufacturers.Manufacturers.Atlas
gd_weap_support_machinegun.A_Weapon.WeaponType_support_machinegun
gd_weap_combat_rifle.Body.body5
gd_weap_combat_rifle.Grip.grip5
gd_weap_support_machinegun.mag.mag5
gd_weap_combat_rifle.Barrel.barrel5
gd_weap_support_machinegun.Sight.sight2
gd_weap_combat_rifle.Stock.stock5
None
gd_weap_support_machinegun.acc.acc1_Shattering
gd_weap_shared_materialparts.ManufacturerMaterials.Material_Atlas_3
gd_weap_support_machinegun.Prefix.Prefix_Damage1_Shattering
gd_weap_revolver_pistol.Title.TitleM_Atlas1_Chimera
1
0
0
0
Code:
gd_itemgrades.Weapons.ItemGrade_Weapon_SupportMachineGun
gd_manufacturers.Manufacturers.Atlas
gd_weap_support_machinegun.A_Weapon.WeaponType_support_machinegun
gd_weap_combat_rifle.Body.body5
gd_weap_combat_rifle.Grip.grip5
gd_weap_support_machinegun.mag.mag5
gd_weap_combat_rifle.Barrel.barrel5
gd_weap_support_machinegun.Sight.sight1
gd_weap_combat_rifle.Stock.stock5
None
gd_weap_support_machinegun.acc.acc1_Shattering
gd_weap_shared_materialparts.ManufacturerMaterials.Material_Atlas_3
gd_weap_repeater_pistol.Title.TitleU_Retail_TheDove
gd_weap_revolver_pistol.Title.TitleM_Atlas1_Chimera
1
0
0
0