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Tutorial Weapon Part and Accessory Information

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DOMIN8

DOMIN8

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The following is a list of attributes for weapon parts and accessories when building weapons in Gibbed.

Pistols
Barrel:
(If Barrel matches Manufacturer, weapon gets bonus Damage)

Bandit: +Damage, -Accuracy
Dahl: +Accuracy +Reduced Recoil +Recoil Recovery, -Damage
E-Tech: +Damage +Elemental Effect Chance, -2x Ammo per shot (Maliwan 3x) -No Crit capabilities
Hyperion: +Accuracy +Reduced Recoil +33% Critical Damage, -Damage -Magazine Size
Jakobs: +Damage +Accuracy, -Fire Rate -Increased Recoil
Maliwan: +Elemental Effect Damage +Accuracy
Tediore: No Change
Torgue: +Damage, -Accuracy -Increased Recoil -Fire Rate -Reload Speed
Vladof: +Fire Rate +Magazine Size +Reduced Recoil, -Accuracy

Grip:
(If Grip matches Manufacturer, weapon gets bonus Reload Speed and Magazine Size)

Bandit: +Magazine Size, -Reload Speed -Accuracy
Dahl: +Reduced Recoil +Recoil Recovery, -Damage
Hyperion: +Accuracy +Recoil Recovery, -Damage
Jakobs: +Damage, -Fire Rate -Reload Speed -Increased Recoil
Maliwan: +Elemental Effect Chance
Tediore: +Reload Speed, -Damage -Magazine Size
Torgue: +Damage, -Accuracy -Reload Speed -Increased Recoil
Vladof: +Fire Rate, -Damage -Recoil Recovery

Accessories:

Bayonet_3: +50% Melee Damage
Laser_Accuracy: +Accuracy +Bullet Speed
Laser_Double: +2x Bullets per shot +Magazine Size, -2x Ammo per shot -Damage -Fire Rate -Accuracy
Stock_Stability: +Reduced Recoil +Accuracy
Tech_1_Mag: +Magazine Size, -Reload Speed
Tech_2_Damage: +Damage, -Increased Recoil
Tech_3_Firerate: +Fire Rate, -Damage
Assault Rifles
Barrel:

Bandit: +Damage, -Accuracy
Dahl: +Reduced Recoil +Accuracy +Recoil Recovery, -Damage
E-Tech: +Damage +Elemental Effect Chance +Magazine Size, -2x Ammo per shot -Critical Damage
Jakobs: +Damage +Accuracy, -Increased Recoil -Fire Rate
Torgue: +Damage +Magazine Size, -Increased Recoil -2/3/4 Ammo per shot -Reload Speed -Fire Rate
(This Barrel has different effects depending on the Manufacturer of the weapon)
Bandit: Fires slow, high damage rockets. Slow Fire Rate. 3x Ammo per shot
Dahl: Fires high damage grenades a short distance that detonate after 3 seconds
or on enemy contact. Slow Fire Rate. 3x Ammo per shot
Jakobs: Fires high damage grenades over a long distance that bounce off a surface
and then explode. 2x Ammo per shot
Torgue: Fires high damage rockets. Slow Fire Rate. 4x Ammo per shot
Vladof: Fires small, fast moving rockets. Medium Fire Rate. 2x Ammo per shot
Vladof: +Fire Rate +Magazine Size, -Increased Recoil -Accuracy
Vladof (Spinigun): +Fire Rate* +Magazine Size* +Reduced Recoil, -Accuracy*
(*Higher bonus/penalty than standard Vladof barrel.)

Grip:
(If Grip matches Manufacturer, weapon gets bonus Reload Speed and Magazine Size)

Bandit: +Magazine Size, -Reload Speed -Accuracy
Dahl: +Reduced Recoil +Recoil Recovery, -Damage
Jakobs: +Damage, -Increased Recoil -Reload Speed -Fire Rate
Torgue: +Damage, -Increased Recoil -Reload Speed -Accuracy
Vladof: +Fire Rate, -Recoil Recovery -Damage

Stock:

Bandit: No Change
Dahl: +Accuracy +Reduced Recoil +Recoil Recovery
Jakobs: +Accuracy, -Increased Recoil -Recoil Recovery
Torgue: +Reduced Recoil, -Recoil Recovery
Vladof: +Recoil Recovery, -Increased Recoil

Accessories:

BanditClamp_Damage: +Damage, -Increased Recoil -Fire Rate
BanditClamp_Wild: +Damage +Fire Rate, -Accuracy
Bayonet_3: +50% Melee Damage
Box_BulletSpeed: +Fire Rate +Projectile Speed
Foregrip_Stability: +Reduced Recoil +Recoil Recovery
Shroud1_MagSize: +Magazine Size
Shroud2_Accuracy: +Accuracy
SMG’s
Barrel:
(If Barrel matches Manufacturer, weapon gets bonus Damage)

Bandit: +Damage, -Accuracy
Dahl: +Recoil Reduction
E-Tech: +Damage +Magazine Size +Elemental Effect Chance, -2x Ammo per shot
Hyperion: +Accuracy, -Damage -Magazine Size
Maliwan: +Elemental Effect Damage +Elemental Effect Chance +Accuracy
Tediore: +Reload Speed +Accuracy, -Damage

Grip:
(If Grip matches Manufacturer, weapon gets bonus Reload Speed and Magazine Size)

Bandit: +Magazine Size, -Reload Speed -Accuracy
Dahl: +Accuracy, -Damage
Hyperion: +Accuracy, -Damage
Maliwan: +Elemental Effect Chance
Tediore: +Reload Speed, -Damage -Magazine Size

Stock:
(I have no concrete numbers on this at the moment)

Bandit: No Change
Dahl: +Accuracy +Reduced Recoil +Recoil Recovery
Hyperion: +Accuracy +Recoil Recovery
Maliwan: +Accuracy
Tediore: +Reduced Recoil, -Accuracy

Accessories:

Bayonet_2: +50% Melee Damage
Body1_Accurate: +Accuracy
Body2_Damage: +10% Damage
Body3_Accelerated: +Projectile Speed
Stock1_Stabilized: +Recoil Reduction
Stock2_Reload: +Reload Speed
Shotguns
Barrel:

Bandit: +Pellet Count +Damage +Magazine Size, -3x Ammo per shot -Accuracy
-Increased Recoil-Fire Rate -Pellet Spread
E-Tech: Varies by Manufacturer and Weapon
Hyperion: +Accuracy +Reduced Recoil +Pellet Spread, -Damage -Magazine Size
Jakobs: +Pellet Count +Damage, -2x Ammo per shot -Accuracy -Increased Recoil
-Fire Rate -Pellet Spread
Tediore: No Change
Torgue: +Pellet Count +Damage +Magazine Size, -4x Ammo per shot -Accuracy
-Increased Recoil-Fire Rate -Pellet Spread

Grip:
(If Grip matches Manufacturer, weapon gets bonus Reload Speed and Magazine Size)

Bandit: +Magazine Size, -Reload Speed -Pellet Spread
Hyperion: +Pellet Spread +Recoil Recovery, -Damage
Jakobs: +Damage, -Fire Rate -Reload Speed -Increased Recoil
Tediore: +Reload Speed, -Magazine Size -Damage
Torgue: +Damage, -Pellet Spread -Reload Speed -Increased Recoil

Stock:

Bandit: No Change
Hyperion: +Accuracy +Recoil Recovery
Jakobs: +Accuracy, -Increased Recoil -Recoil Recovery
Tediore: +Reduced Recoil, -Accuracy
Torgue: +Reduced Recoil, -Recoil Recovery

Accessories:

Bayonet_2: +50% Melee Damage
MoonClip: +Magazine Size, -Reload Speed
ShotgunShell: +Damage +Fire Rate +Reload Speed +Magazine Size
Tech_2: +Fire Rate +Pellet Spread, -Damage
Tech_3: +50% Critical Damage +Pellet Spread
Tech_4: +Fire Rate +Reload Speed +Magazine Size, -Damage
VerticalGrip: +Pellet Count +Fire Rate, -Accuracy -Pellet Spread
Sniper Rifles
Barrel:
(If Barrel matches Manufacturer, weapon gets bonus Damage)

Dahl: +Recoil Reduction +Recoil Recovery, -Damage
E-Tech: +Damage +Elemental Effect Chance, -Critical -2x Ammo consumption
Hyperion: +Accuracy +Recoil Reduction, -Damage -Magazine Size
Jakobs: +Damage +Accuracy, -Fire Rate -Increased Recoil
Maliwan: +Accuracy +Elemental Effect Chance
Vladof: +Fire Rate +Magazine Size

Grip:
(If Grip matches Manufacturer, weapon gets bonus Reload Speed and Magazine Size)

Dahl: +Reduced Recoil +Recoil Recovery, -Damage
Hyperion: +Accuracy +Recoil Recovery, -Damage
Jakobs: +Damage, -Fire Rate -Reload Speed -Increased Recoil
Maliwan: +Elemental Effect Chance
Vladof: +Fire Rate, -Damage -Recoil Recovery

Stock:

Dahl: +Recoil Reduction +Recoil Recovery, -Accuracy
Hyperion: +Accuracy +Recoil Recovery
Jakobs: +Accuracy, -Increased Recoil -Recoil Recovery
Maliwan: +Accuracy
Vladof: +Recoil Recovery, -Increased Recoil

Accessories:

Bayonet1: +50% Melee Damage
Bipod1_Accuracy: +Accuracy, -Increased Recoil
Bipod2_Critical: +20% Critical Damage +Accuracy, -Increased Recoil
Foregrip_Stability: +Reduced Recoil
Mount1_Mag: +Magazine Size, -Reload Speed
Mount2_FireRate: +Fire Rate, -Damage
Mount3_Damage: +10% Damage, -Increased Recoil
Rocket Launchers
Barrel:
(If Barrel matches Manufacturer, weapon gets bonus Damage)

Bandit: +Damage, -Accuracy
E-Tech: +Damage +Elemental Effect Chance, -2x Ammo consumption (except Vladof)
Maliwan: +Accuracy +Missile Speed
Tediore: No change
Torgue: +Damage, -Accuracy -Increased Recoil -Reload Speed -Missile Speed
Vladof: +Fire Rate +Missile Speed

Grip:
(If Grip matches Manufacturer, weapon gets bonus Reload Speed and Magazine Size)

Bandit: +Melee Damage +Magazine Size, -Reload Speed -Accuracy
Maliwan: +Elemental Effect Chance
Tediore: +Reload Speed, -Damage -Magazine Size
Torgue: +Damage, -Accuracy -Reload Speed -Increased Recoil
Vladof: +Fire Rate, -Damage -Recoil Recovery

Exhaust:

Bandit: +Magazine Size, -Accuracy
Maliwan: +Missile Speed
Tediore: No Change
Torgue: +Damage, -Fire Rate
Vladof: +Fire Rate

Sights:

Bandit: +Accuracy
Maliwan: +Missile Speed
Tediore: +Reload Speed
Torgue: +Accuracy
Vladof: +Fire Rate

Accessories:

BodyMod_1_Mag: +Magazine Size, -Reload Speed
BodyMod_2_Acc: +Accuracy +Missile Speed
Gripper_Reload: +Reload Speed
Handle_SwapSpeed: +Swap Speed +Reload Speed
StockCover_RocketSpeed: +Missile Speed
StockTube_FireRate: +Fire Rate, -Damage
TipCover_Damage: +Damage, -Fire Rate -Increased Recoil
 
Invisible Man

Invisible Man

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The only thing more prolific than the Oregon offense is DOMIN8. :cool:


I'm starting to think that you are more machine than human.o_O
 
TheVicious85

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Do you know if there is one for Shields?
 
JAK_SPYRO

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Is there any way i can download the information on that website? I don't always have access to internet
 
TheVicious85

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Is there any way i can download the information on that website? I don't always have access to internet
download what information off what website? you should really learn to tag someone or click the reply button because then people don't know who/what you're talking about
 
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mistasnake

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The following is a list of attributes for weapon parts and accessories when building weapons in Gibbed.

Pistols
Barrel:
(If Barrel matches Manufacturer, weapon gets bonus Damage)

Bandit: +Damage, -Accuracy
Dahl: +Accuracy +Reduced Recoil +Recoil Recovery, -Damage
E-Tech: +Damage +Elemental Effect Chance, -2x Ammo per shot (Maliwan 3x) -No Crit capabilities
Hyperion: +Accuracy +Reduced Recoil +33% Critical Damage, -Damage -Magazine Size
Jakobs: +Damage +Accuracy, -Fire Rate -Increased Recoil
Maliwan: +Elemental Effect Damage +Accuracy
Tediore: No Change
Torgue:
+Damage, -Accuracy -Increased Recoil -Fire Rate -Reload Speed
Vladof: +Fire Rate +Magazine Size +Reduced Recoil, -Accuracy

Grip:
(If Grip matches Manufacturer, weapon gets bonus Reload Speed and Magazine Size)

Bandit: +Magazine Size, -Reload Speed -Accuracy
Dahl: +Reduced Recoil +Recoil Recovery, -Damage
Hyperion: +Accuracy +Recoil Recovery, -Damage
Jakobs: +Damage, -Fire Rate -Reload Speed -Increased Recoil
Maliwan: +Elemental Effect Chance
Tediore: +Reload Speed, -Damage -Magazine Size
Torgue: +Damage, -Accuracy -Reload Speed -Increased Recoil
Vladof: +Fire Rate, -Damage -Recoil Recovery

Accessories:

Bayonet_3: +50% Melee Damage
Laser_Accuracy: +Accuracy +Bullet Speed
Laser_Double: +2x Bullets per shot +Magazine Size, -2x Ammo per shot -Damage -Fire Rate -Accuracy
Stock_Stability: +Reduced Recoil +Accuracy
Tech_1_Mag: +Magazine Size, -Reload Speed
Tech_2_Damage: +Damage, -Increased Recoil
Tech_3_Firerate: +Fire Rate, -Damage
Assault Rifles
Barrel:

Bandit: +Damage, -Accuracy
Dahl: +Reduced Recoil +Accuracy +Recoil Recovery, -Damage
E-Tech: +Damage +Elemental Effect Chance +Magazine Size, -2x Ammo per shot -Critical Damage
Jakobs: +Damage +Accuracy, -Increased Recoil -Fire Rate
Torgue: +Damage +Magazine Size, -Increased Recoil -2/3/4 Ammo per shot -Reload Speed -Fire Rate
(This Barrel has different effects depending on the Manufacturer of the weapon)
Bandit: Fires slow, high damage rockets. Slow Fire Rate. 3x Ammo per shot
Dahl: Fires high damage grenades a short distance that detonate after 3 seconds

or on enemy contact. Slow Fire Rate. 3x Ammo per shot
Jakobs: Fires high damage grenades over a long distance that bounce off a surface
and then explode. 2x Ammo per shot
Torgue: Fires high damage rockets. Slow Fire Rate. 4x Ammo per shot
Vladof: Fires small, fast moving rockets. Medium Fire Rate. 2x Ammo per shot
Vladof: +Fire Rate +Magazine Size, -Increased Recoil -Accuracy
Vladof (Spinigun): +Fire Rate* +Magazine Size* +Reduced Recoil, -Accuracy*
(*Higher bonus/penalty than standard Vladof barrel.)

Grip:
(If Grip matches Manufacturer, weapon gets bonus Reload Speed and Magazine Size)

Bandit: +Magazine Size, -Reload Speed -Accuracy
Dahl: +Reduced Recoil +Recoil Recovery, -Damage
Jakobs: +Damage, -Increased Recoil -Reload Speed -Fire Rate
Torgue: +Damage, -Increased Recoil -Reload Speed -Accuracy
Vladof: +Fire Rate, -Recoil Recovery -Damage

Stock:

Bandit: No Change
Dahl:
+Accuracy +Reduced Recoil +Recoil Recovery
Jakobs: +Accuracy, -Increased Recoil -Recoil Recovery
Torgue: +Reduced Recoil, -Recoil Recovery
Vladof: +Recoil Recovery, -Increased Recoil

Accessories:

BanditClamp_Damage: +Damage, -Increased Recoil -Fire Rate
BanditClamp_Wild: +Damage +Fire Rate, -Accuracy
Bayonet_3: +50% Melee Damage
Box_BulletSpeed: +Fire Rate +Projectile Speed
Foregrip_Stability: +Reduced Recoil +Recoil Recovery
Shroud1_MagSize: +Magazine Size
Shroud2_Accuracy: +Accuracy
SMG’s
Barrel:
(If Barrel matches Manufacturer, weapon gets bonus Damage)

Bandit: +Damage, -Accuracy
Dahl: +Recoil Reduction
E-Tech: +Damage +Magazine Size +Elemental Effect Chance, -2x Ammo per shot
Hyperion: +Accuracy, -Damage -Magazine Size
Maliwan: +Elemental Effect Damage +Elemental Effect Chance +Accuracy
Tediore: +Reload Speed +Accuracy, -Damage

Grip:
(If Grip matches Manufacturer, weapon gets bonus Reload Speed and Magazine Size)

Bandit: +Magazine Size, -Reload Speed -Accuracy
Dahl: +Accuracy, -Damage
Hyperion: +Accuracy, -Damage
Maliwan: +Elemental Effect Chance
Tediore: +Reload Speed, -Damage -Magazine Size

Stock:
(I have no concrete numbers on this at the moment)

Bandit: No Change
Dahl:
+Accuracy +Reduced Recoil +Recoil Recovery
Hyperion: +Accuracy +Recoil Recovery
Maliwan: +Accuracy
Tediore: +Reduced Recoil, -Accuracy

Accessories:

Bayonet_2: +50% Melee Damage
Body1_Accurate: +Accuracy
Body2_Damage: +10% Damage
Body3_Accelerated: +Projectile Speed
Stock1_Stabilized: +Recoil Reduction
Stock2_Reload: +Reload Speed
Shotguns
Barrel:

Bandit: +Pellet Count +Damage +Magazine Size, -3x Ammo per shot -Accuracy
-Increased Recoil-Fire Rate -Pellet Spread
E-Tech: Varies by Manufacturer and Weapon
Hyperion:
+Accuracy +Reduced Recoil +Pellet Spread, -Damage -Magazine Size
Jakobs: +Pellet Count +Damage, -2x Ammo per shot -Accuracy -Increased Recoil
-Fire Rate -Pellet Spread
Tediore: No Change
Torgue:
+Pellet Count +Damage +Magazine Size, -4x Ammo per shot -Accuracy
-Increased Recoil-Fire Rate -Pellet Spread

Grip:
(If Grip matches Manufacturer, weapon gets bonus Reload Speed and Magazine Size)

Bandit: +Magazine Size, -Reload Speed -Pellet Spread
Hyperion: +Pellet Spread +Recoil Recovery, -Damage
Jakobs: +Damage, -Fire Rate -Reload Speed -Increased Recoil
Tediore: +Reload Speed, -Magazine Size -Damage
Torgue: +Damage, -Pellet Spread -Reload Speed -Increased Recoil

Stock:

Bandit: No Change
Hyperion:
+Accuracy +Recoil Recovery
Jakobs: +Accuracy, -Increased Recoil -Recoil Recovery
Tediore: +Reduced Recoil, -Accuracy
Torgue: +Reduced Recoil, -Recoil Recovery

Accessories:

Bayonet_2: +50% Melee Damage
MoonClip: +Magazine Size, -Reload Speed
ShotgunShell: +Damage +Fire Rate +Reload Speed +Magazine Size
Tech_2: +Fire Rate +Pellet Spread, -Damage
Tech_3: +50% Critical Damage +Pellet Spread
Tech_4: +Fire Rate +Reload Speed +Magazine Size, -Damage
VerticalGrip: +Pellet Count +Fire Rate, -Accuracy -Pellet Spread
Sniper Rifles
Barrel:
(If Barrel matches Manufacturer, weapon gets bonus Damage)

Dahl: +Recoil Reduction +Recoil Recovery, -Damage
E-Tech: +Damage +Elemental Effect Chance, -Critical -2x Ammo consumption
Hyperion: +Accuracy +Recoil Reduction, -Damage -Magazine Size
Jakobs: +Damage +Accuracy, -Fire Rate -Increased Recoil
Maliwan: +Accuracy +Elemental Effect Chance
Vladof: +Fire Rate +Magazine Size

Grip:
(If Grip matches Manufacturer, weapon gets bonus Reload Speed and Magazine Size)

Dahl: +Reduced Recoil +Recoil Recovery, -Damage
Hyperion: +Accuracy +Recoil Recovery, -Damage
Jakobs: +Damage, -Fire Rate -Reload Speed -Increased Recoil
Maliwan: +Elemental Effect Chance
Vladof: +Fire Rate, -Damage -Recoil Recovery

Stock:

Dahl: +Recoil Reduction +Recoil Recovery, -Accuracy
Hyperion: +Accuracy +Recoil Recovery
Jakobs: +Accuracy, -Increased Recoil -Recoil Recovery
Maliwan: +Accuracy
Vladof: +Recoil Recovery, -Increased Recoil

Accessories:

Bayonet1: +50% Melee Damage
Bipod1_Accuracy: +Accuracy, -Increased Recoil
Bipod2_Critical: +20% Critical Damage +Accuracy, -Increased Recoil
Foregrip_Stability: +Reduced Recoil
Mount1_Mag: +Magazine Size, -Reload Speed
Mount2_FireRate: +Fire Rate, -Damage
Mount3_Damage: +10% Damage, -Increased Recoil
Rocket Launchers
Barrel:
(If Barrel matches Manufacturer, weapon gets bonus Damage)

Bandit: +Damage, -Accuracy
E-Tech: +Damage +Elemental Effect Chance, -2x Ammo consumption (except Vladof)
Maliwan: +Accuracy +Missile Speed
Tediore: No change
Torgue:
+Damage, -Accuracy -Increased Recoil -Reload Speed -Missile Speed
Vladof: +Fire Rate +Missile Speed

Grip:
(If Grip matches Manufacturer, weapon gets bonus Reload Speed and Magazine Size)

Bandit: +Melee Damage +Magazine Size, -Reload Speed -Accuracy
Maliwan: +Elemental Effect Chance
Tediore: +Reload Speed, -Damage -Magazine Size
Torgue: +Damage, -Accuracy -Reload Speed -Increased Recoil
Vladof: +Fire Rate, -Damage -Recoil Recovery

Exhaust:

Bandit: +Magazine Size, -Accuracy
Maliwan: +Missile Speed
Tediore: No Change
Torgue:
+Damage, -Fire Rate
Vladof: +Fire Rate

Sights:

Bandit: +Accuracy
Maliwan: +Missile Speed
Tediore: +Reload Speed
Torgue: +Accuracy
Vladof: +Fire Rate

Accessories:

BodyMod_1_Mag: +Magazine Size, -Reload Speed
BodyMod_2_Acc: +Accuracy +Missile Speed
Gripper_Reload: +Reload Speed
Handle_SwapSpeed: +Swap Speed +Reload Speed
StockCover_RocketSpeed: +Missile Speed
StockTube_FireRate: +Fire Rate, -Damage
TipCover_Damage: +Damage, -Fire Rate -Increased Recoil

It's been a while since I've messed with Gibbed. Thank you so much for this.

Grenades seem pretty straight forward, but perhaps in the future?
 
Last edited:
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Psilocyber1

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Hello I have not been on se7en sins in over a year, and i just now made this account for the first time. Im not sure if there is a better thread for this information, but I did make an effort to find the most appropriate one. That said some information that I found through trial and error for BL Pre-Sequel Class mods follows. Whereas there are numerous tutorials for BL2 discussing gun parts, maybe it is me but I found very little info on Modding class mods. Sorry for the wordy disclaimer, so when a Admin sees this, please feel free to delete if it is obvious or repost elsewhere where it belongs. I was given a BLUE RARITY "Celestial Gladiator" class mod for Athena, all affixes are same as legendary version except the first skill has +7 and second has +6 (similar to legendary "bandit" class mods in bl2) I tried to apply to apply this to a lvl50 "Eridian Vanquisher" for Athena by taking the legendary and changing the value to BLUE and copying the first property line from the "celestial gladiator" given to me. What came out was a blue rarity "Eridian Vanquisher" class mod but with 2 extra points on first skill and 1 extra point on the second. What else is this item is not removed by sanity checks in bank or when equipped. I have not tried it but I imagine that this may carry over for other classes as well if you follow the same 2 steps.

The Gibbed Code for the "Bandit" Celestial Gladiator for Athena is:

BLOZ(CgAAAAAR4AAUDziAQzAy2QrAEUAQwP///////////38TABRBAMA=)

The Gibbed code for the "Bandit" Eridian Vanquisher for Athena is:

BLOZ(CgAAAABrwgAVDziAIzAy2QrAEUAQwP///////////38TQBRBAMA=)

As I said above sorry if I am being a noob and pointing out the obvious or otherwise botching posting protocol. As such feel free to move or delete as you see fit.
 
DOMIN8

DOMIN8

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Hello I have not been on se7en sins in over a year, and i just now made this account for the first time. Im not sure if there is a better thread for this information, but I did make an effort to find the most appropriate one. That said some information that I found through trial and error for BL Pre-Sequel Class mods follows. Whereas there are numerous tutorials for BL2 discussing gun parts, maybe it is me but I found very little info on Modding class mods. Sorry for the wordy disclaimer, so when a Admin sees this, please feel free to delete if it is obvious or repost elsewhere where it belongs. I was given a BLUE RARITY "Celestial Gladiator" class mod for Athena, all affixes are same as legendary version except the first skill has +7 and second has +6 (similar to legendary "bandit" class mods in bl2) I tried to apply to apply this to a lvl50 "Eridian Vanquisher" for Athena by taking the legendary and changing the value to BLUE and copying the first property line from the "celestial gladiator" given to me. What came out was a blue rarity "Eridian Vanquisher" class mod but with 2 extra points on first skill and 1 extra point on the second. What else is this item is not removed by sanity checks in bank or when equipped. I have not tried it but I imagine that this may carry over for other classes as well if you follow the same 2 steps.

The Gibbed Code for the "Bandit" Celestial Gladiator for Athena is:

BLOZ(CgAAAAAR4AAUDziAQzAy2QrAEUAQwP///////////38TABRBAMA=)

The Gibbed code for the "Bandit" Eridian Vanquisher for Athena is:

BLOZ(CgAAAABrwgAVDziAIzAy2QrAEUAQwP///////////38TQBRBAMA=)

As I said above sorry if I am being a noob and pointing out the obvious or otherwise botching posting protocol. As such feel free to move or delete as you see fit.
These are the standard "blue rarity" legendarys. They are well known as the process to make them is the same from BL2.
 
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Psilocyber1

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These are the standard "blue rarity" legendarys. They are well known as the process to make them is the same from BL2.
Ok; I figured it may already be common knowledge. I do have some experience, but i am definitely far from being considered a pro by anyone's definition. It may be just me but when researching modding techniques I found little on shields other than the link above and even less on class mods. If I am not just being stupid and it is a semi-legitimate point, may I ask if there is a thread or a link you can recommend for further information on class mods that may still be applicable to the Pre-Sequel? (xbox 360)
 
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