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News Version 1.05 [Patch Notes + Gun Balancing + Double XP Weekend]

C

Cali

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Version 1.05 just dropped and requires you to update the game in order to use online features.

The only thing I’ve seen in the update is weapon tuning / adjustments.

Update :

Seems to be Double XP weekend. This doesn’t combine with the Double XP you already have, it freezes the Double XP you currently have.


Official 1.05 Patch Notes
Below are all the changes and fixes we pushed out today.

COD:WWII MULTIPLAYER UPDATES:

  • Connectivity improvements and optimizations

  • Fixed de-ranking issues

  • Addressed an issue where players encountered an infinite load screen

  • Leaderboard stability improvements and bug fixes

  • General UI improvements

  • Loading optimizations

  • Splitscreen functionality improvements

  • Added new unlock inventory stars to indicate when new items are added

  • Adjusted hit marker audio to be higher default level (note: can be adjusted in settings)

  • Fixed out of world exploits on Gustav Cannon and Sainte Marie du Mont

  • Espionage Basic Training - Reduced painted time from 10 seconds to 6. Made it so only bullet damage paints you.

  • Weapon tuning to allow for one shot kills outside of hardcore mode, enabling challenge completion.

  • Fixed infinite flamethrower bug

  • XP Earn rate tuned in Operation Neptune

  • Fix issue of shotgun variants not appearing

  • Emblem Editor and visualization improvements

  • GameBattles Improvements

  • Fixed Gridiron Ball exploits
COD:WWII MULTIPLAYER WEAPON TUNING UPDATES:

BUFFs -

  • Walther Toggle Action Shotgun - Damage increased at extremely close range

  • Bren LMG - Increased damage per shot

  • LMG Bipod - Sped up ADS time when in bipod stance
NERFs -

  • BAR Rifle - decreased fire rate and widened hip fire spread

  • STG44 Rifle - widened hip fire spread

  • FG42 Rifle - increased recoil and widened hip fire spread

  • Machine Pistol - decreased damage ranges
SNIPER CLASS - Fixed a bug with all Sniper Rifles zooming to exact center when aiming down the sights.

COD:WWII NAZI ZOMBIES UPDATES:

  • Zombie Map Exploit Fix - clipping into a zombie spawn closet using revive mechanic in Laboratory

  • Fixed Klaus pathing

  • Fixed out of world exploit - The Final Reich
Be on the lookout for an additional update tomorrow, along with Call of Duty: WWII PC Game Updates.
 
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R

Reynolds

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The weapon balancing in this game is borderline nonexistent. Unlock the BAR with your token, and use it for the entirety of the game. WWII multiplayer in a nutshell.
 
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Cali

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Update :

Seems to be Double XP weekend. This doesn’t combine with the Double XP you already have, it freezes the Double XP you currently have.
 
C

Cali

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Official Patch Notes
Below are all the changes and fixes we pushed out today.

COD:WWII MULTIPLAYER UPDATES:

  • Connectivity improvements and optimizations

  • Fixed de-ranking issues

  • Addressed an issue where players encountered an infinite load screen

  • Leaderboard stability improvements and bug fixes

  • General UI improvements

  • Loading optimizations

  • Splitscreen functionality improvements

  • Added new unlock inventory stars to indicate when new items are added

  • Adjusted hit marker audio to be higher default level (note: can be adjusted in settings)

  • Fixed out of world exploits on Gustav Cannon and Sainte Marie du Mont

  • Espionage Basic Training - Reduced painted time from 10 seconds to 6. Made it so only bullet damage paints you.

  • Weapon tuning to allow for one shot kills outside of hardcore mode, enabling challenge completion.

  • Fixed infinite flamethrower bug

  • XP Earn rate tuned in Operation Neptune

  • Fix issue of shotgun variants not appearing

  • Emblem Editor and visualization improvements

  • GameBattles Improvements

  • Fixed Gridiron Ball exploits
COD:WWII MULTIPLAYER WEAPON TUNING UPDATES:

BUFFs -

  • Walther Toggle Action Shotgun - Damage increased at extremely close range

  • Bren LMG - Increased damage per shot

  • LMG Bipod - Sped up ADS time when in bipod stance
NERFs -

  • BAR Rifle - decreased fire rate and widened hip fire spread

  • STG44 Rifle - widened hip fire spread

  • FG42 Rifle - increased recoil and widened hip fire spread

  • Machine Pistol - decreased damage ranges
SNIPER CLASS - Fixed a bug with all Sniper Rifles zooming to exact center when aiming down the sights.

COD:WWII NAZI ZOMBIES UPDATES:

  • Zombie Map Exploit Fix - clipping into a zombie spawn closet using revive mechanic in Laboratory

  • Fixed Klaus pathing

  • Fixed out of world exploit - The Final Reich
Be on the lookout for an additional update tomorrow, along with Call of Duty: WWII PC Game Updates.
 
T

Tuxified

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Double XP is not working anyway. (many reports on redditand twitter.
 
S

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The weapon balancing in this game is borderline nonexistent. Unlock the BAR with your token, and use it for the entirety of the game. WWII multiplayer in a nutshell.
i unlocked shovel with my token :frown:

Glad to see some of the nerfs although PPSH needs one.
 
A

Adolfin

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i unlocked shovel with my token :frown:

Glad to see some of the nerfs although PPSH needs one.
The PPSH needs a buff as well as every other SMG.
 
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Skepta

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The PPSH needs a buff as well as every other SMG.
PPSH needs a buff?! have you not seen how much that gun is OP. Most SMGs do need a buff though.
 
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Adolfin

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PPSH needs a buff?! have you not seen how much that gun is OP. Most SMGs do need a buff though.
If I need to use 10 bullets to get a kill with a PPSH when I can 3 bullet you with a BAR, I'd say it needs a buff.
 
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This update didn't help much at all. Made some things better but if anything it made it worse.
 
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AzzidReign

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Double XP is not working anyway. (many reports on redditand twitter.
Yeah hard to tell when you don't get to see the after game report and just get thrown back into the lobby instead.
 
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DarknessGamerz

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Use the type 100 I'm pretty sure they buffed it since the last time I used it
 
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Yeah hard to tell when you don't get to see the after game report and just get thrown back into the lobby instead.
I looked at it last night and it doesn't seem to be working, for me at least. I'm still getting the same amount of XP normally get.
 
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AzzidReign

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I looked at it last night and it doesn't seem to be working, for me at least. I'm still getting the same amount of XP normally get.
I noticed that too in the one game I was able to get the after game report in. Got the same xp I was getting prior to the 2xp :frown:
 
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I noticed that too in the one game I was able to get the after game report in. Got the same xp I was getting prior to the 2xp :frown:
SHG revealed yesterday that 2xp has been active since launch and will be returned to normal on Monday. They made it 3xp so that the weekend still gives some benefits to players.
 
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AzzidReign

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SHG revealed yesterday that 2xp has been active since launch and will be returned to normal on Monday. They made it 3xp so that the weekend still gives some benefits to players.
This makes more sense (though I dont think I've been getting 3xp, definitely not getting the bonus points bc I never make it to the end game report and always have to restart my game). I was wondering why it was so quick to prestige compared to other cod's.
 
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SHG revealed yesterday that 2xp has been active since launch and will be returned to normal on Monday. They made it 3xp so that the weekend still gives some benefits to players.
99% sure they were trolling
 
C

Cali

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99% sure they were trolling
Honestly, they might have been trolling about triple xp but double xp has been active since launch without a doubt because I was getting on average 50K a war game and managed to prestige within a few hours ( definitely less than 12 ).
 
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