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Patched UPDATED - AFK Capture / 24+ Hour Playlist (for $$ & RP)

GTAthrowgrenades

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UPDATE
With the addition of Stunt Props now being available in creating a capture, it is now easier to create your own AFK capture (on current gen consoles and PC).
Here's how.

TEXT TUTORIAL
Go to the prop category Stunt Set Pieces, and select the type Wall Ride Curve.
Stack 2 on top of each other, and create a template, starting with the prop on top.
Place that template where you want your first half of the circle to be.
Then place the prop type Long Striped Concrete (under the Barriers category) end to end (and overlaping) with your template placement to act as a guide.
Place a second template of wall ride curve props to complete the circle, and have the ends of curves (from template placement 1 and template placement 2) overlaping each other by the same distance (if not slightly more) that the long striped concrete prop covers.
Now delete the long striped concrete prop that was acting as your guide for wall ride curve prop overlapping distance, and your 1st circle is complete!

Here's a video of what I just explained, showing this job's creation in creator mode (with different colored props to help emphasise PROPer placement).

And here's a video of that job being played. (Notice the perfect timing of the job, automatically ending at the most efficient time.)

PS4 PLAYLIST LINK
https://socialclub.rockstargames.com/games/gtav/ps4/playlists/playlist/wcsTwxP47UW8D7cPdazXEg

ORIGINAL POST
Its been 1 year (to the day) since I created my fully AFK capture "Time is Money", and now I'm ready to share it.
You can run it in a playlist with a friend while you're both at school, work, or just sleeping,
and you'll make plenty of money and rank for doing practically nothing.
When its run 16 times with the rounds set to 7, it can run for over 24 hours, and give out over 3 million dollars (split between 2 players),
and all you need to do, is have a way to keep your left joystick pointed straight up, like with a rubber band.
Here's a video that shows the AFK capture in action.

If you're on PS4, you can bookmark this playlist...
(just set your Walk Style to Normal)
https://socialclub.rockstargames.com/games/gtav/ps4/playlists/playlist/8dsQgqQRSEKxDaAs9Rg6KA
...but if you're playing on any system other than PS4, you'll have to make your own "Time is Money" job, and copy it 16 times.
Here's a video of my job being played (with a few notes)
Here's a video of my job in the creator.
Here's how to make the job.
CAPTURE DETAILS
Set the Number of Teams to 2.
Set number of players to either 2 or 3. (3 can let 2 players win while 1 loses)
Set the Time Limit to 20. (optional)
Set the Target Score to 6. (optional)
Set the Carry Limit to 1.
Force Camera View to Third Person Only, (and make sure you use a Normal Walk Style in Freemode)

PLACEMENT
Under the prop category Buoys and Platforms,
find the Floating Platform, turn it on its side, and place it in a clearing.
Place a 2nd Floating Platform on its side, touching the 1st one, and forming an obtuse angle with the flattest sides.

Then create a template of these 2 props.
Use the end of the template that is able to clip through props to make a chain of Floating Platform props, all turning at the same angle.
Keep chaining them together until you've created a large circle of these props.

Place 1 team spawn point inside the circle, next to a Floating Platform prop and running paralell with it.
Place that team's Capture Point on top of that.
Place a capture object at the opposite end of the prop's circular interior.
Place your other team's Start Point and Capture Point anywhere outside of the circle for now.

Test the capture, and hold your left joystick straight up, but press nothing else.
If the time it takes you to collect and deliver the package (in my job, its 2m 33s in the creator)
equals slightly more than your "total job time goal" (in my job, its 15 minutes)
divided by your Target Score (in my job, its 6),
then you have the correct angle for your Template, and can create a template of that circle of props for your 2nd team.
If the time is too fast, delete all the props, and create a new 2-piece template with a wider angle, and try again.
If the time is too slow, delete all the props, and create a new 2-piece template with a narrower angle
OR add some props to cut some of the corners. (its easier to cut corners than to make the circle larger)

Once you feel that the size of the prop circle will guide your character
to collect and deliver all of the packages just after your "total job time goal",
give it 1 full length test to be sure.
You want to make sure it ends a few seconds after your "total job time goal"
My job ends around 15m 15s in the creator,
because I took into account that you run for a few steps when starting a capture, but not in the creator.

Once you have created 1 perfectly-sized circle, simply make a Template of that circle for your 2nd team,
set up the Start Point, Capture Point, and Capture Object in the same way, test, and publish.

Walk Style affects your speed.
Since the Walk Style in the creator is locked to the last one you were using,
and you base the speed of the job on how fast you walk it,
I recommend choosing a walk style that you're always going to use.
My job is created off of the Normal Walk Style, and should be run with that walk style.

Here's a few pictures of how I choose to make my left joystick point straight up.
https://postimg.org/gallery/1ah5tdjvc/ (using a hair-tie and a rubber band)
Once you get in in position, rock the joystick in the spot a little to get it set just right.

EDIT: I forgot to mention this, even though it should be common knowledge...
To set the rounds to 7, the player that initially hosts the playlist should do so from their own private session. (Host session THEN host playlist) This means that if you want to let your friend use your playlist that they don't have bookmarked themselves, you'd have to start a private session, (optionally invite your friend to the session,) host the playlist, invite your friend to the playlist, then once your friend joins you can quit and them invite their friend. (for helping friends that don't use the Social Club to host 7 rounds)
 
Last edited:

Native Pride 1988

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Its been 1 year (to the day) since I created my fully AFK capture "Time is Money", and now I'm ready to share it.
You can run it in a playlist with a friend while you're both at school, work, or just sleeping,
and you'll make plenty of money and rank for doing practically nothing.
When its run 16 times with the rounds set to 7, it can run for over 24 hours, and give out over 3 million dollars (split between 2 players),
and all you need to do, is have a way to keep your left joystick pointed straight up, like with a rubber band.
Here's a video that shows the AFK capture in action.

If you're on PS4, you can bookmark these jobs, and create a playlist fairly easily...
(just set your Walk Style to Normal)
https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/Yhq8PRaGjUq_cr4FYQiiDQ
https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/2B-P_ddytEOw_ITic2EZxA
https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/cobY7Bpqo0Kp_EE3kgLodA
https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/gohm0bkZl0GCTlFkA6jJPA
https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/tuhbpDOqVkGd_xn7zDJVQQ
https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/Sgj_sGnHpUu6AAwJZ7RZhw
https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/B1gHIC3T5EetMypixyGYyQ
https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/FElhDIN3m0Sy0v2aYfIkMg
https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/q1OJiZf-a0a6o-2LM9Gxdg
https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/Ao-RDzb1IkKq5UFR_vYkyQ
https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/5xROjtd-UUOepMBKafM3XQ
https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/m_eBSiWtkkCTPIAzd4wPRA
https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/UkFwSdGPJEqcjBgiZ7tB7g
https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/Eo1Cc-sjwESgWrPA7Ef6Ig
https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/LW31kDIMWkaor2xmTbGMlQ
https://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/9hsHfR9hn0OGTVYpCmRVoQ
...but if you're playing on any system other than PS4, you'll have to make your own "Time is Money" job, and copy it 16 times.
Here's a video of my job being played (with a few notes)
Here's a video of my job in the creator.
Here's how to make the job.
CAPTURE DETAILS
Set the Number of Teams to 2.
Set number of players to either 2 or 3. (3 can let 2 players win while 1 loses)
Set the Time Limit to 20. (optional)
Set the Target Score to 6. (optional)
Set the Carry Limit to 1.
Force Camera View to Third Person Only, (and make sure you use a Normal Walk Style in Freemode)

PLACEMENT
Under the prop category Buoys and Platforms,
find the Floating Platform, turn it on its side, and place it in a clearing.
Place a 2nd Floating Platform on its side, touching the 1st one, and forming an obtuse angle with the flattest sides.

Then create a template of these 2 props.
Use the end of the template that is able to clip through props to make a chain of Floating Platform props, all turning at the same angle.
Keep chaining them together until you've created a large circle of these props.

Place 1 team spawn point inside the circle, next to a Floating Platform prop and running paralell with it.
Place that team's Capture Point on top of that.
Place a capture object at the opposite end of the prop's circular interior.
Place your other team's Start Point and Capture Point anywhere outside of the circle for now.

Test the capture, and hold your left joystick straight up, but press nothing else.
If the time it takes you to collect and deliver the package (in my job, its 2m 33s in the creator)
equals slightly more than your "total job time goal" (in my job, its 15 minutes)
divided by your Target Score (in my job, its 6),
then you have the correct angle for your Template, and can create a template of that circle of props for your 2nd team.
If the time is too fast, delete all the props, and create a new 2-piece template with a wider angle, and try again.
If the time is too slow, delete all the props, and create a new 2-piece template with a narrower angle
OR add some props to cut some of the corners. (its easier to cut corners than to make the circle larger)

Once you feel that the size of the prop circle will guide your character
to collect and deliver all of the packages just after your "total job time goal",
give it 1 full length test to be sure.
You want to make sure it ends a few seconds after your "total job time goal"
My job ends around 15m 15s in the creator,
because I took into account that you run for a few steps when starting a capture, but not in the creator.

Once you have created 1 perfectly-sized circle, simply make a Template of that circle for your 2nd team,
set up the Start Point, Capture Point, and Capture Object in the same way, test, and publish.

Walk Style affects your speed.
Since the Walk Style in the creator is locked to the last one you were using,
and you base the speed of the job on how fast you walk it,
I recommend chosing a walk style that you're always going to use.
My job is created off of the Normal Walk Style, and should be run with that walk style.

Here's a few pictures of how I choose to make my left joystick point straight up.
https://postimg.org/gallery/1ah5tdjvc/ (using a hair-tie and a rubber band)
Nice find. Hey my friend Jasoncutlass85 help me because I needs more money on my 8000 level account.
 

Bacon251

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This is probably the most detailed tutorial ever. I laughed so much at the pictures of how to get the joystick to point up. Brilliant!
 

GTAthrowgrenades

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This is probably the most detailed tutorial ever. I laughed so much at the pictures of how to get the joystick to point up. Brilliant!
Over the past year, you'd be surprised by how many times I had to explain to friends how to get their joystick pointing straight up. Through all the ways I've tried, this way is by far the fastest, most effective, and most durable. (Also, I'd rather make a tutorial overly detailed, than not detailed enough.)
 
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Brilliant... top man. been messing about while looking for this or alike. Thank you a million for the tutorial on creating my own, without folks like you the game wouldn't be the same... keep on keeping on peace... out ✌
 

Vagaddict

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Damnn This is nicely done
Good job And for Shure gonna try This one pays out a lot of money good for people there new to THE game And are broke as hell
 

GTA_Grinder

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Made a wicked playlist a year ago, AFK ability to make cash and RP, and shares it on Daily Motion. Detailed tut to boot.

You sir, are 100% gangster. I like your style.
 

MrFrosty FTW

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Nice work!
What if the whole playlist finishes,How do you start it again while being afk? Wel,Ps4 People,You guys are lucky :smile: If someone makes it on xbox one,Please share it with us,it will help alot
 

GTAthrowgrenades

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Nice work!
What if the whole playlist finishes,How do you start it again while being afk? Wel,Ps4 People,You guys are lucky :smile: If someone makes it on xbox one,Please share it with us,it will help alot
There's no way to restart a playlist while AFK without controller modding and well-timed script.. even then, you'd still need your friend to join it. When I did the math on this, it said that 1 player winning would make the playlist last 29.95 hours, and of course, if the wins were split by more evenly, the playlist would last significantly longer (possibly up to 24 hours more)... so you'd likely be able to coordinate with a friend to restart it while you're both still running it (if you want to extend the time you're running it).
 

sup3rdud318

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i just made 16 of these jobs for xbox one search #AFK on social club or Sup3dud318 on social club and thats also my gamertag
 

amermstwntd2

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Can someone make this for PC please?
Just a thought but instead of waiting for someone else to make one why don't you make one yourself?
Its been 1 year (to the day) since I created my fully AFK capture "Time is Money", and now I'm ready to share it.
You can run it in a playlist with a friend while you're both at school, work, or just sleeping,
and you'll make plenty of money and rank for doing practically nothing.
When its run 16 times with the rounds set to 7, it can run for over 24 hours, and give out over 3 million dollars (split between 2 players),
and all you need to do, is have a way to keep your left joystick pointed straight up, like with a rubber band.
Here's a video that shows the AFK capture in action.

If you're on PS4, you can bookmark this playlist...
(just set your Walk Style to Normal)
https://socialclub.rockstargames.com/games/gtav/ps4/playlists/playlist/8dsQgqQRSEKxDaAs9Rg6KA
...but if you're playing on any system other than PS4, you'll have to make your own "Time is Money" job, and copy it 16 times.
Here's a video of my job being played (with a few notes)
Here's a video of my job in the creator.
Here's how to make the job.
CAPTURE DETAILS
Set the Number of Teams to 2.
Set number of players to either 2 or 3. (3 can let 2 players win while 1 loses)
Set the Time Limit to 20. (optional)
Set the Target Score to 6. (optional)
Set the Carry Limit to 1.
Force Camera View to Third Person Only, (and make sure you use a Normal Walk Style in Freemode)

PLACEMENT
Under the prop category Buoys and Platforms,
find the Floating Platform, turn it on its side, and place it in a clearing.
Place a 2nd Floating Platform on its side, touching the 1st one, and forming an obtuse angle with the flattest sides.

Then create a template of these 2 props.
Use the end of the template that is able to clip through props to make a chain of Floating Platform props, all turning at the same angle.
Keep chaining them together until you've created a large circle of these props.

Place 1 team spawn point inside the circle, next to a Floating Platform prop and running paralell with it.
Place that team's Capture Point on top of that.
Place a capture object at the opposite end of the prop's circular interior.
Place your other team's Start Point and Capture Point anywhere outside of the circle for now.

Test the capture, and hold your left joystick straight up, but press nothing else.
If the time it takes you to collect and deliver the package (in my job, its 2m 33s in the creator)
equals slightly more than your "total job time goal" (in my job, its 15 minutes)
divided by your Target Score (in my job, its 6),
then you have the correct angle for your Template, and can create a template of that circle of props for your 2nd team.
If the time is too fast, delete all the props, and create a new 2-piece template with a wider angle, and try again.
If the time is too slow, delete all the props, and create a new 2-piece template with a narrower angle
OR add some props to cut some of the corners. (its easier to cut corners than to make the circle larger)

Once you feel that the size of the prop circle will guide your character
to collect and deliver all of the packages just after your "total job time goal",
give it 1 full length test to be sure.
You want to make sure it ends a few seconds after your "total job time goal"
My job ends around 15m 15s in the creator,
because I took into account that you run for a few steps when starting a capture, but not in the creator.

Once you have created 1 perfectly-sized circle, simply make a Template of that circle for your 2nd team,
set up the Start Point, Capture Point, and Capture Object in the same way, test, and publish.

Walk Style affects your speed.
Since the Walk Style in the creator is locked to the last one you were using,
and you base the speed of the job on how fast you walk it,
I recommend choosing a walk style that you're always going to use.
My job is created off of the Normal Walk Style, and should be run with that walk style.

Here's a few pictures of how I choose to make my left joystick point straight up.
https://postimg.org/gallery/1ah5tdjvc/ (using a hair-tie and a rubber band)
Once you get in in position, rock the joystick in the spot a little to get it set just right.
Looks like a nice AFK job good tut.
 

dannypl82

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Its been 1 year (to the day) since I created my fully AFK capture "Time is Money", and now I'm ready to share it.
You can run it in a playlist with a friend while you're both at school, work, or just sleeping,
and you'll make plenty of money and rank for doing practically nothing.
When its run 16 times with the rounds set to 7, it can run for over 24 hours, and give out over 3 million dollars (split between 2 players),
and all you need to do, is have a way to keep your left joystick pointed straight up, like with a rubber band.
Here's a video that shows the AFK capture in action.

If you're on PS4, you can bookmark this playlist...
(just set your Walk Style to Normal)
https://socialclub.rockstargames.com/games/gtav/ps4/playlists/playlist/8dsQgqQRSEKxDaAs9Rg6KA
...but if you're playing on any system other than PS4, you'll have to make your own "Time is Money" job, and copy it 16 times.
Here's a video of my job being played (with a few notes)
Here's a video of my job in the creator.
Here's how to make the job.
CAPTURE DETAILS
Set the Number of Teams to 2.
Set number of players to either 2 or 3. (3 can let 2 players win while 1 loses)
Set the Time Limit to 20. (optional)
Set the Target Score to 6. (optional)
Set the Carry Limit to 1.
Force Camera View to Third Person Only, (and make sure you use a Normal Walk Style in Freemode)

PLACEMENT
Under the prop category Buoys and Platforms,
find the Floating Platform, turn it on its side, and place it in a clearing.
Place a 2nd Floating Platform on its side, touching the 1st one, and forming an obtuse angle with the flattest sides.

Then create a template of these 2 props.
Use the end of the template that is able to clip through props to make a chain of Floating Platform props, all turning at the same angle.
Keep chaining them together until you've created a large circle of these props.

Place 1 team spawn point inside the circle, next to a Floating Platform prop and running paralell with it.
Place that team's Capture Point on top of that.
Place a capture object at the opposite end of the prop's circular interior.
Place your other team's Start Point and Capture Point anywhere outside of the circle for now.

Test the capture, and hold your left joystick straight up, but press nothing else.
If the time it takes you to collect and deliver the package (in my job, its 2m 33s in the creator)
equals slightly more than your "total job time goal" (in my job, its 15 minutes)
divided by your Target Score (in my job, its 6),
then you have the correct angle for your Template, and can create a template of that circle of props for your 2nd team.
If the time is too fast, delete all the props, and create a new 2-piece template with a wider angle, and try again.
If the time is too slow, delete all the props, and create a new 2-piece template with a narrower angle
OR add some props to cut some of the corners. (its easier to cut corners than to make the circle larger)

Once you feel that the size of the prop circle will guide your character
to collect and deliver all of the packages just after your "total job time goal",
give it 1 full length test to be sure.
You want to make sure it ends a few seconds after your "total job time goal"
My job ends around 15m 15s in the creator,
because I took into account that you run for a few steps when starting a capture, but not in the creator.

Once you have created 1 perfectly-sized circle, simply make a Template of that circle for your 2nd team,
set up the Start Point, Capture Point, and Capture Object in the same way, test, and publish.

Walk Style affects your speed.
Since the Walk Style in the creator is locked to the last one you were using,
and you base the speed of the job on how fast you walk it,
I recommend choosing a walk style that you're always going to use.
My job is created off of the Normal Walk Style, and should be run with that walk style.

Here's a few pictures of how I choose to make my left joystick point straight up.
https://postimg.org/gallery/1ah5tdjvc/ (using a hair-tie and a rubber band)
Once you get in in position, rock the joystick in the spot a little to get it set just right.
How many times roughly can you rank up in 24hours? Great tut
 

eycaramba

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Oh, this looks promising, thanks for the guide!
So if I'm not mistaken one match takes about 105 min and gives 21k RP and 180k $ for the winner? That sounds pretty darn good.
 
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