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Tutorial [UPDATE]CCAPI 2.00 with DLL (RTE on CEX+DEX and more...)

  • Thread starter FMlT Enstone
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FMlT Enstone

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Hello everyone,

Current version : 2.00

Today, I release the 2.00 CCAPI update, it should fix lots of bugs.
- Memory use has been reduced
- Boot time has been reduced too, at the first load it's about 20 sec, then for next boot it's now instant.
- Shoud be compatible with more fimwares now.
- DLL is now released, you can now make your own ccapi programs.

If you want to make your own program in C#, you must use iMCSx's PS3Lib, you can read his tutorial here:
http://www.nextgenupdate.com/forums/...4-dex-cex.html
Since I haven't seen lots of C++ users, if you want to make your program in C++, you can contact me. I will tell you how.

------------
ControlConsoleAPI is an API for PS3 and PC similar to TMAPI on DEX console.
But this one "CCAPI" works for CEX and DEX.
It will give you those features :

Features:
- Compatible CEX/DEX/SEX/(TOOL ?)
- Debug non-fself & fself in real time (vsh.self for example can be debugged in rte, or any game with non debug eboot)
- Debug kernel in real time(lv2_kernel.self and lv1.self)
*Classic functions (RTE on CEX + DEX):
-getProcessMemory
-setProcessMemory
-shutdown/reboot
-work with Wireless connection
- bypass exec pages writing restriction
- bypass lv2 memory protection
*new fonctionalities like:
- peek/poke lv1 and lv2
- setConsoleID at anytime/anywhere
- setConsoleLed
- ringBuzzer
- getTemperature
- VSH module loading
- notify

Compatible firmwares:
CFW 4.21,4.30,4.40,4.41,4.46,4.50 CEX or DEX
Not compatible with "Cobra" firmwares.

VSH module loading:
- create a directory in your /dev_usb000/ called plugins
and put all your sprx plugins into, it should be
/dev_usb000/plugins/prx_name1.sprx
/dev_usb000/plugins/prx_name2.sprx
....
All of the sprx that are present in this folder, will be loaded at ps3 boot.
Important: If some games refuse to work, just don't use plugins (delete plugins folder from /dev_usb000)

How to install CCAPI?
Just download and run this pkg on your ps3.
http://www.mediafire.com/download/59...00_package.rar
It will tell you to reboot, and it's done. You only need to do this once.

How to uninstall CCAPI?
Just run again the pkg.

Is it risky?
No, in the worst case, you could need to reinstall your firmware.

Quick control console:
It's just a quick tool to use some of CCAPI functions.
xaE9fqk.png


A CCAPI Debugger still in developpement:
4spn.png


Credits:
iMCSx, flukes1


Some examples:
MW2 Reborn fully work on CEX and DEX (even with non fself eboot)




Please give me some feedbacks, i would like to know if you get some bugs or not.
It is still in BETA, so some bugs can occur.

Virus scan:
https://www.virustotal.com/fr/file/4...is/1385328968/
0/47

Download counts
CCAPI v1.00 ~ 2900 downloads
CCAPI v2.00 ~ 3400 downloads
 
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Fluffy_kushions

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Cant believe you dont have any replys this is great thanks for helping the community will try this soon :smile:
 
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JordonLeedell

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been using this for a while now and i love it, when will the debugger be released? :biggrin:
 
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GLB_Strapaholic

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is there a ccappi alternative on cobra firmwares?
 
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Prefix_NA

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is there a ccappi alternative on cobra firmwares?
I thought 2.00 worked on Cobra? Don't quote me on that.

This is a great release I been using it since you released it on NGU probably the biggest release for PS modding in a long time low risk of ban compared to Dex modders using modded debug eboots.
 
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GLB_Strapaholic

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Nope it boots the first couple seconds and freezes then I gotta reinstall fw. CCAPI's tool is very useful but it sucks having to switch between firmwares to use it
 
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