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Question Unusable GSC Files

Visual Matrix

Visual Matrix

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I have downloaded a lot of gsc mods on my computer, many of which are modded gamemodes for multiplayer. I don't know why, but around half of the mods are single gsc files with no "main" file for GSC Studio to use. Renaming said files to "main.gsc" allows me to open them with GSC Studio, but it only gets worse from there. 95% of the code of these mods is complete gibberish! Here's an example:



WagJdU0.png




Trying to inject a file like this just gives me a syntax error. I also can't use most files like this with Tesseract V2, because I wouldn't know what to rename them to, or even where to put them in the maps folder. I tried this a few times, but the game always gave me fatal script errors.

I know Tesseract V2 can use files like this, because the gsc files used to fix the DLC problems with some zombie mod menus function properly when using Tesseract V2, despite being comprised of the same illegible code in the image above. Those files also hold "proper" gsc file names, i.e. "_zm_melee_weapon.gsc". They even have their own, exclusive folder in the mp folder, simply titled "zombies". However, attempting to inject said files via GSC Studio gives me a different error, which states: "'The gsc \maps\mp\zombies\_zm_melee_weapon.gsc' doesn't exist in the structure, try in-game?", which obviously doesn't work. Moving the files to the gametypes_zm folder doesn't work either, giving me the same error.

This makes it all the more confusing and frustrating, because how can nonsense code like that work with Tesseract V2, but not GSC Studio?

Oh, and before anyone asks, no, I have not been trying to use GSC Studio and Tesseract V2 at the same time.
 
M

M3rged

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you need to decompile
Post automatically merged:

you need to decompile
 
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