Ultimate Guide To Modding Left 4 Dead 2 (includes aliases)

Discussion in 'Xbox 360' started by Vysse, Feb 5, 2010 with 80 replies and 15,594 views.

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  1. Vysse

    Vysse Enthusiast

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    Alright I am taking it into my own hands to make a one go to place for new people to learn how to mod Left 4 Dead 2. If this guide helps you and you can please donate to me getting Valhalla my paypal is vysse_enzo@yahoo.com First let's start with the basics. This is a basic User Settings layout. I have only added sv_cheats 1 which you need in any modded file. Now instead of having some of these binds you can do other binds.
    sv_cheats 1

    bind "A_BUTTON" "+jump;+menuAccept"
    bind "B_BUTTON" "+reload"
    bind "X_BUTTON" "+use"
    bind "Y_BUTTON" "lastinv"
    bind "L_SHOULDER" "+duck"
    bind "R_SHOULDER" "+lookspin"
    bind "BACK" "togglescores"
    bind "START" "gameui_activate"
    bind "STICK1" "vocalize smartlook"
    bind "STICK2" "+zoom"
    bind "UP" "impulse 100"
    bind "RIGHT" "slot4"
    bind "DOWN" "slot5"
    bind "LEFT" "slot3"
    bind "S1_DOWN" "+menuDown"
    bind "S1_UP" "+menuUp"
    bind "L_TRIGGER" "+attack2"
    bind "R_TRIGGER" "+attack"
    joy_cfg_preset "0"
    joy_inverty "0"
    joy_legacy "0"
    joy_movement_stick "0"
    joy_pitchsensitivity "-0.8"
    joy_yawsensitivity "-2.25"
    option_duck_method "1"

    Now we move on to what you can bind. I will just give some basics commands.

    Lets says you wanted A Button to spawn a witch. So then you would have it setup like this.

    bind "A_BUTTON" "z_spawn witch"

    Here are all the spawn commands.
    z_spawn witch
    z_spawn tank
    z_spawn hunter
    z_spawn smoker
    z_spawn boomer
    z_spawn spitter
    z_spawn jockey
    z_spawn charger
    z_spawn mob

    Now let say you wanted your B Button to give you a health pack. You have this for you B Button bind.

    bind "B_BUTTON" "give first_aid_kit"

    Here are all the give commands.

    give defibrillator
    give adrenaline
    give first_aid_kit
    give molotov
    give pain_pills
    give pipe_bomb
    give upgradepack_explosive
    give upgradepack_incendiary
    give vomitjar
    give smg
    give smg_mp5
    give smg_silenced
    give rifle
    give rifle_ak47
    give rifle_desert
    give rifle_sg552
    give sniper_awp
    give sniper_military
    give sniper_scout
    give hunting_rifle
    give pistol
    give pistol_magnum
    give shotgun_chrome
    give shotgun_spas
    give autoshotgun
    give pump_shotgun
    give grenade_launcher
    give baseball_bat
    give chainsaw
    give cricket_bat
    give crowbar
    give fireaxe
    give katana
    give electric_guitar
    give gascan
    give oxygentank
    give propanetank
    give gnome
    give frying_pan
    give machete
    give cola_bottles
    give fireworkcrate

    Here are some other commands that are frequently used.

    respawn

    warp_far_survivor_here

    warp_all_survivors_here

    god (use 0 for off 1 for on)

    sv_infinite_ammo (use 0 for off 1 for on)

    upgrade_add LASER_SIGHT

    noclip

    ent_remove (deletes what your looking at)

    ent_setname picked;ent_fire picked setparent !activator (picks up what your looking at must be host)

    ent_fire picked clearparent (drops what your looking at must be host)

    buddha (kind of like god you lose health but do not die)

    ent_setname tp (used to choose what to teleport)

    ent_teleport tp;ent_setname tpdone (used to teleport)

    name (put the name you want after this)

    z_ghost_delay_min 0; z_ghost_delay_max 0 (makes you respawn in 3 seconds default is 10 and 20)

    r_drawothermodels (set to 1 to turn off and 2 to turn on)

    host_timescale (change game speed)

    sv_gravity (change gravity)

    prop_dynamic_create (for making props)

    phys_shoot (shoots potted plants?)

    upgrade_add explosive_ammo

    upgrade_add incendiary_ammo

    achievement_unlock_all

    changelevel

    z_removeitems (removes all survivors items..pistols never go away)

    survivor_no_pounce_or_hang 1 (charger,jockey,hunter, and smokers special attack has no effect)

    sb_add (add a missing bot good for if you deleted someone)

    sb_takecontrol bot name here (use Rochelle,Nick,Ellis,or Coach)

    Here is all the maps that should work the changelevel command.

    c1m1_hotel
    c1m2_streets
    c1m3_mall
    c1m4_atrium
    c2m1_highway
    c2m2_fairgrounds
    c2m3_coaster
    c2m4_barns
    c2m5_concert
    c3m1_plankcountry
    c3m2_swamp
    c3m3_shantytown
    c3m4_plantation
    c4m1_milltown_a
    c4m2_sugarmill_a
    c4m3_sugarmill_b
    c4m4_milltown_b
    c4m5_milltown_escape
    c5m1_waterfront
    c5m2_park
    c5m3_cemetery
    c5m4_quarter
    c5m5_bridge
    credits

    For anyone wondering there is no secret map on the xbox 360 disc.


    There are tons more but as I do not have all of those perfected yet I won't post them.

    Now we will discuss bindToggle. You can use the bindToggle command to use one button to turn on and off certain mods like god mode or infinite ammo. It would look like this

    bindToggle "X_BUTTON" "infinite_ammo"

    Quite simple but can save button usage.

    Okay now on to the lists. Here is a list of most every known command.

    _autosave (0)
    _autosavedangerous (0)
    _bugreporter_restart (0)
    _record (131072)
    _resetgamestats (4)
    _restart (0)
    +alt1 (8)
    +alt2 (8)
    +attack (8)
    +attack2 (8)
    +back (8)
    +break (8)
    +camdistance (8)
    +camin (8)
    +cammousemove (8)
    +camout (8)
    +campitchdown (8)
    +campitchup (8)
    +camyawleft (8)
    +camyawright (8)
    +commandermousemove (8)
    +demoui2 (131072)
    +duck (8)
    +forward (8)
    +graph (8)
    +grenade1 (8)
    +grenade2 (8)
    +invaction (8)
    +jlook (8)
    +jump (8)
    +klook (8)
    +left (8)
    +lookdown (8)
    +lookspin (8)
    +lookup (8)
    +mat_texture_list (0)
    +menuAccept (8)
    +menuDown (8)
    +menuUp (8)
    +mouse_menu (8)
    +movedown (8)
    +moveleft (8)
    +moveright (8)
    +moveup (8)
    +posedebug (16392)
    +reload (8)
    +right (8)
    +score (8)
    +showbudget (16384)
    +showbudget_texture (16384)
    +showbudget_texture_global (16384)
    +showscores (8)
    +showstats (10)
    +showvprof (0)
    +speed (8)
    +strafe (8)
    +use (8)
    +vgui_drawtree (0)
    +voicerecord (0)
    +walk (8)
    +zoom (8)
    a4d_add_zombies (0)
    a4d_continuous_bosses (0)
    a4d_disable_new_versus_logic (0)
    a4d_enable_all_bot_teams (0)
    a4d_enable_notifications (0)
    a4d_force_panic (0)
    a4d_force_tank (0)
    a4d_force_witch (0)
    a4d_panic_forever (0)
    a4d_reset_to_defaults (0)
    a4d_spawn_infected (0)
    a4d_spawn_item (0)
    a4d_spawn_weapon (0)
    achievement_evaluate (10)
    achievement_mark_dirty (10)
    achievement_notification_test (16394)
    achievement_reset (10)
    achievement_reset_all (10)
    achievement_status (10)
    achievement_test_clan_count (10)
    achievement_test_friend_count (10)
    achievement_unlock (10)
    achievement_unlock_all (10)
    addip (0)
    air_density (16388)
    alias (0)
    -alt1 (8)
    -alt2 (8)
    anim_dumpstate (16394)
    askconnect_accept (131072)
    async_resume (0)
    async_suspend (0)
    -attack (8)
    -attack2 (8)
    audit_save_in_memory (0)
    autosave (0)
    autosavedangerous (0)
    autosavedangerousissafe (0)
    -back (8)
    banid (0)
    banip (0)
    bench_end (16384)
    bench_start (16384)
    bench_upload (16384)
    benchframe (0)
    bind (0)
    BindToggle (0)
    blackbox_dump (131072)
    blackbox_record (131072)
    box (16384)
    -break (8)
    budget_toggle_group (0)
    bug (131072)
    bug_swap (16388)
    buildcubemaps (0)
    cache_print (0)
    cache_print_lru (0)
    cache_print_summary (0)
    callvote (4)
    cam_command (16392)
    -camdistance (8)
    -camin (8)
    -cammousemove (8)
    camortho (16392)
    -camout (8)
    -campitchdown (8)
    -campitchup (8)
    -camyawleft (8)
    -camyawright (8)
    cancelselect (268435464)
    cast_hull (16388)
    cast_ray (16388)
    cc_emit (8)
    cc_findsound (8)
    cc_flush (8)
    cc_random (8)
    cc_showblocks (8)
    centerview (8)
    ch_createairboat (16388)
    ch_createjeep (16388)
    changelevel (131072)
    changelevel2 (131072)
    chooseteam (8)
    cl_animationinfo (8)
    cl_benchmark_particle_system (8)
    cl_buy_favorite (1073741832)
    cl_buy_favorite_reset (1073741832)
    cl_buy_favorite_set (1073741832)
    cl_clearhinthistory (8)
    cl_crash (16392)
    cl_create_server (8)
    cl_destroy_ragdolls (8)
    cl_dump_particle_stats (8)
    cl_dumpplayer (16392)
    cl_dumpsplithacks (8)
    cl_ent_absbox (16392)
    cl_ent_bbox (16392)
    cl_ent_rbox (16392)
    cl_find_ent (16392)
    cl_find_ent_index (16392)
    cl_fullupdate (16384)
    cl_panelanimation (8)
    cl_particles_dump_effects (8)
    cl_particles_dumplist (8)
    cl_phys2_stats (16392)
    cl_precacheinfo (0)
    cl_pred_track (8)
    cl_predictioncopy_describe (8)
    cl_querycache_stats (16392)
    cl_reloadpostprocessparams (16392)
    cl_removedecals (16392)
    cl_report_soundpatch (8)
    cl_showents (16384)
    cl_soundemitter_reload (8)
    cl_soundscape_flush (268451848)
    cl_soundscape_printdebuginfo (8)
    cl_ss_origin (8)
    cl_updatevisibility (8)
    cl_view (16384)
    clear (131072)
    clear_attribute (16388)
    clear_debug_overlays (4)
    cmd (0)
    cmd1 (0)
    cmd2 (0)
    cmd3 (0)
    cmd4 (0)
    collect_entity_model_name (16388)
    collision_test (16388)
    colorcorrectionui (16384)
    -commandermousemove (8)
    commentary_cvarsnotchanging (4)
    commentary_finishnode (4)
    commentary_showmodelviewer (8)
    condump (8)
    connect (131072)
    connect_splitscreen (655376)
    crash (16384)
    create_flashlight (16388)
    CreateHairball (16394)
    CreatePredictionError (16388)
    cs_make_vip (4)
    current_flow_distance (16388)
    custom_vote (0)
    cvarlist (0)
    dbghist_addline (4)
    dbghist_dump (4)
    debugsystemui (16384)
    demo_gototick (0)
    demo_pause (0)
    demo_resume (0)
    demo_returntolobby (24)
    demo_timescale (0)
    demo_togglepause (0)
    demolist (0)
    demos (0)
    demoui (131072)
    demoui2 (131072)
    -demoui2 (131072)
    devshots_nextmap (0)
    devshots_screenshot (131072)
    differences (0)
    director_begin_script (16388)
    director_end_script (16388)
    director_force_panic_event (16388)
    director_force_scripted_panic_event (16388)
    director_force_versus_start (16388)
    director_print_player_counts (4)
    director_report (16388)
    director_report_scavenge_items (16388)
    director_solve_item_density (16388)
    director_start (16388)
    director_stop (16388)
    disconnect (0)
    dismount (16388)
    display_elapsedtime (16384)
    dlight_debug (16392)
    drawcross (16388)
    drawline (16388)
    dsp_reload (0)
    dti_flush (0)
    -duck (8)
    dump_avatar_info (4)
    dump_entity_sizes (4)
    dump_globals (4)
    dump_pz_data (4)
    dump_server_demo (4)
    dumpentityfactories (4)
    dumpeventqueue (4)
    dumpgamestringtable (16388)
    dumpsavedir (0)
    dumpstringtables (0)
    echo (268435456)
    editdemo (0)
    editor_toggle (16384)
    endmovie (131072)
    endround (16388)
    ent_absbox (16388)
    ent_attachments (16388)
    ent_autoaim (16388)
    ent_bbox (16388)
    ent_cancelpendingentfires (4)
    ent_create (16388)
    ent_dump (16388)
    ent_fire (16388)
    ent_info (16388)
    ent_keyvalue (16388)
    ent_messages (16388)
    ent_name (16388)
    ent_orient (16388)
    ent_pause (16388)
    ent_pivot (16388)
    ent_rbox (16388)
    ent_remove (16388)
    ent_remove_all (16388)
    ent_rotate (16388)
    ent_script_dump (16388)
    ent_setang (16388)
    ent_setname (16388)
    ent_setpos (16388)
    ent_show_response_criteria (16388)
    ent_step (16388)
    ent_teleport (16388)
    ent_text (16388)
    ent_viewoffset (16388)
    envmap (0)
    escape (1073741824)
    exec (0)
    exit (0)
    explode (16388)
    explodevector (16388)
    fade_crosshair (16388)
    fadein (16388)
    fadeout (16388)
    find (0)
    find_ent (16388)
    find_ent_index (16388)
    findflags (0)
    firetarget (16388)
    firstperson (8)
    flush (16384)
    flush_locked (16384)
    fly_add_keyframe (8)
    fly_clear_all_keyframes (8)
    fly_show_path (8)
    fly_start (8)
    force_centerview (8)
    forcebind (0)
    -forward (8)
    foundry_engine_get_mouse_control (4)
    foundry_engine_release_mouse_control (4)
    foundry_select_entity (4)
    foundry_sync_hammer_view (4)
    foundry_update_entity (4)
    fs_printopenfiles (0)
    fs_syncdvddevcache (0)
    fs_warning_level (0)
    g15_dumpplayer (8)
    g15_reload (8)
    gameinstructor_dump_open_lessons (16392)
    gameinstructor_reload_lessons (16392)
    gameinstructor_reset_counts (8)
    gameui_activate (0)
    gameui_allowescape (0)
    gameui_allowescapetoshow (0)
    gameui_hide (0)
    gameui_preventescape (0)
    gameui_preventescapetoshow (0)
    getpos (8)
    getpos_exact (8)
    give (16388)
    givecurrentammo (16388)
    global_set (16388)
    go_away_from_keyboard (4)
    -graph (8)
    -grenade1 (8)
    -grenade2 (8)
    groundlist (4)
    hammer_update_entity (4)
    hammer_update_safe_entities (4)
    heartbeat (0)
    help (0)
    hide_message_panel (8)
    hideconsole (131072)
    hidepanel (8)
    host_runofftime (0)
    host_writeconfig (0)
    host_writeconfig_ss (0)
    hud_reloadscheme (8)
    hunk_print_allocations (16384)
    hurtme (16388)
    impulse (8)
    incrementvar (131072)
    -invaction (8)
    invnext (268435464)
    invprev (268435464)
    ipc_console_disable (1073872896)
    ipc_console_disable_all (1073872896)
    ipc_console_enable (1073889280)
    ipc_console_show (1073872896)
    -jlook (8)
    jockey (16388)
    jockeyme (16388)
    jointeam (0)
    joyadvancedupdate (1073741832)
    jpeg (0)
    -jump (8)
    kdtree_test (16388)
    key_findbinding (0)
    key_listboundkeys (0)
    key_updatelayout (0)
    kick (0)
    kick_transitioning (4)
    kickadmins (0)
    kickid (0)
    kill (16388)
    killadmins (0)
    killserver (0)
    killvector (16388)
    -klook (8)
    l4d2_snd_adrenaline (16388)
    lastinv (268435464)
    -left (8)
    light_crosshair (16384)
    lightprobe (0)
    linefile (16384)
    listdemo (0)
    listid (0)
    listip (0)
    listissues (4)
    listmodels (0)
    listRecentNPCSpeech (131076)
    load (0)
    loadcommentary (8)
    loader_dump_table (0)
    log (0)
    log_dumpchannels (131072)
    log_level (131072)
    logaddress_add (0)
    logaddress_del (0)
    logaddress_delall (0)
    logaddress_list (0)
    -lookdown (8)
    -lookspin (8)
    -lookup (8)
    map (131072)
    map_background (131072)
    map_commentary (131072)
    map_edit (0)
    map_showspawnpoints (4)
    maps (0)
    mark (16388)
    mat_configcurrent (0)
    mat_crosshair (16384)
    mat_crosshair_edit (16384)
    mat_crosshair_explorer (16384)
    mat_crosshair_printmaterial (16384)
    mat_crosshair_reloadmaterial (16384)
    mat_debug (16384)
    mat_edit (16384)
    mat_hdr_enabled (0)
    mat_info (0)
    mat_reloadallmaterials (16384)
    mat_reloadmaterial (16384)
    mat_reloadtextures (16384)
    mat_reporthwmorphmemory (16384)
    mat_savechanges (0)
    mat_setvideomode (0)
    mat_shadercount (8388608)
    mat_showmaterials (0)
    mat_showmaterialsverbose (0)
    mat_showtextures (0)
    mat_spewvertexandpixelshaders (8388608)
    mat_suppress (16384)
    -mat_texture_list (0)
    mat_texture_list_exclude (131072)
    mat_texture_list_txlod (131072)
    mat_texture_list_txlod_sync (131072)
    maxplayers (0)
    melee_dump_weapons (16392)
    melee_dump_weapons_server (16388)
    melee_reload_info (16392)
    melee_reload_info_server (16388)
    mem_compact (0)
    mem_dump (0)
    mem_dumpvballocs (8404992)
    mem_eat (0)
    mem_incremental_compact (0)
    mem_test (0)
    mem_vcollide (0)
    memory (0)
    memory_diff (16384)
    memory_list (16384)
    memory_mark (16384)
    memory_status (16384)
    -menuAccept (8)
    -menuDown (8)
    menuselect (1073741832)
    -menuUp (8)
    meta (0)
    minisave (131072)
    mission_debug_print (2)
    mission_reload (0)
    mm_datacenter_debugprint (0)
    mm_debugprint (0)
    motd (0)
    -mouse_menu (8)
    -movedown (8)
    -moveleft (8)
    -moveright (8)
    -moveup (8)
    movie_fixwave (0)
    mp_disable_autokick (4)
    mp_forcerespawnplayers (16388)
    mp_forcewin (16388)
    mp_scrambleteams (4)
    mp_switchteams (4)
    mp_tournament_restart (4)
    multiplayerendgame (16388)
    multvar (131072)
    music_dynamic_play (8)
    music_dynamic_stop_playing (8)
    music_print (8)
    nav_add_to_selected_set (16388)
    nav_add_to_selected_set_by_id (16388)
    nav_analyze (16388)
    nav_analyze_scripted (16404)
    nav_auto_build_area (16388)
    nav_avoid (16388)
    nav_begin_area (16388)
    nav_begin_deselecting (16388)
    nav_begin_drag_deselecting (16388)
    nav_begin_drag_selecting (16388)
    nav_begin_selecting (16388)
    nav_begin_shift_xy (16388)
    nav_build_ladder (16388)
    nav_check_file_consistency (16388)
    nav_check_floor (4)
    nav_check_stairs (4)
    nav_chop_selected (16388)
    nav_clear_attribute (16388)
    nav_clear_selected_set (16388)
    nav_clear_walkable_marks (16388)
    nav_compress_id (16388)
    nav_connect (16388)
    nav_corner_lower (16388)
    nav_corner_place_on_ground (16388)
    nav_corner_raise (16388)
    nav_corner_select (16388)
    nav_crouch (16388)
    nav_delete (16388)
    nav_delete_marked (16388)
    nav_disconnect (16388)
    nav_dont_hide (16388)
    nav_end_area (16388)
    nav_end_deselecting (16388)
    nav_end_drag_deselecting (16388)
    nav_end_drag_selecting (16388)
    nav_end_selecting (16388)
    nav_end_shift_xy (16388)
    nav_fix_playerclips (16388)
    nav_flood_select (16388)
    nav_fog_mark (16388)
    nav_fog_pick (16388)
    nav_fog_print_used (16388)
    nav_fog_replace (16388)
    nav_fog_select_place (16388)
    nav_fog_set (16388)
    nav_gen_cliffs_approx (16388)
    nav_generate (16388)
    nav_generate_incremental (16388)
    nav_gui (16388)
    nav_jump (16388)
    nav_ladder_flip (16388)
    nav_load (16388)
    nav_lower_drag_volume_max (16388)
    nav_lower_drag_volume_min (16388)
    nav_make_sniper_spots (16388)
    nav_mark (16388)
    nav_mark_attribute (16388)
    nav_mark_unnamed (16388)
    nav_mark_walkable (16388)
    nav_merge (16388)
    nav_merge_mesh (16388)
    nav_no_hostages (16388)
    nav_no_jump (16388)
    nav_place_floodfill (16388)
    nav_place_list (16388)
    nav_place_pick (16388)
    nav_place_replace (16388)
    nav_place_set (16388)
    nav_precise (16388)
    nav_print_visibility_info (16388)
    nav_print_visible_set_counts (16388)
    nav_raise_drag_volume_max (16388)
    nav_raise_drag_volume_min (16388)
    nav_recall_selected_set (16388)
    nav_recompute_flow (16388)
    nav_remove_from_selected_set (16388)
    nav_remove_jump_areas (16388)
    nav_run (16388)
    nav_save (16388)
    nav_save_selected (16388)
    nav_select_blocked_areas (16388)
    nav_select_completely_visible (16388)
    nav_select_damaging_areas (16388)
    nav_select_half_space (16388)
    nav_select_invalid_areas (16388)
    nav_select_obstructed_areas (16388)
    nav_select_overlapping (4)
    nav_select_partially_visible (16388)
    nav_select_radius (16388)
    nav_select_stairs (16388)
    nav_select_threat (16388)
    nav_select_view_distance (16388)
    nav_select_visible_set_size (16388)
    nav_set_place_mode (16388)
    nav_shift (16388)
    nav_show_ladder_bounds (16388)
    nav_simplify_selected (16388)
    nav_splice (16388)
    nav_split (16388)
    nav_stand (16388)
    nav_stop (16388)
    nav_store_selected_set (16388)
    nav_strip (16388)
    nav_subdivide (16388)
    nav_test_stairs (16388)
    nav_test_visibility (16388)
    nav_toggle_deselecting (16388)
    nav_toggle_in_selected_set (16388)
    nav_toggle_place_mode (16388)
    nav_toggle_place_painting (16388)
    nav_toggle_selected_set (16388)
    nav_toggle_selecting (16388)
    nav_transient (16388)
    nav_trouble_report (16388)
    nav_trouble_report_corner_to_corner (16388)
    nav_trouble_report_invalid (16388)
    nav_trouble_report_suggestions (16388)
    nav_unmark (16388)
    nav_update_blocked (4)
    nav_update_lighting (16388)
    nav_use_place (16388)
    nav_walk (16388)
    nav_warp_to_mark (16388)
    nav_world_center (16388)
    nb_command (16388)
    nb_debug (16388)
    nb_debug_filter (16388)
    nb_delete_all (16388)
    nb_dump_debug_history (4)
    nb_force_look_at (16388)
    nb_move_to_cursor (16388)
    nb_move_to_position (16388)
    nb_rush (16388)
    nb_select (16388)
    nb_stuck_dump_display (16388)
    nb_warp_selected_here (16388)
    net_channels (0)
    net_dumpeventstats (0)
    net_reloadgameevents (2)
    net_start (0)
    net_status (0)
    net_steamcnx_status (0)
    nextdemo (0)
    nextmap (0)
    noclip (16388)
    notarget (16388)
    openserverbrowser (8)
    outtro_stats_done (20)
    overview_mode (8)
    overview_zoom (8)
    particle_test_start (16388)
    particle_test_stop (16388)
    passvote (0)
    path (0)
    pause (0)
    perfui (16384)
    perfvisualbenchmark (8)
    perfvisualbenchmark_abort (8)
    personalstats (8)
    phys_shoot (16388)
    phys2_load (16388)
    phys2_save (16388)
    phys2_save_client (16392)
    phys2_save_server (16388)
    phys2_shoot (16388)
    phys2_stats (16392)
    phys2ui (16384)
    physics_budget (4)
    physics_constraints (4)
    physics_debug_entity (4)
    physics_highlight_active (4)
    physics_report_active (4)
    physics_select (4)
    picker (16388)
    ping (0)
    pingserver (0)
    pixelvis_debug (8)
    play (268435456)
    playdemo (0)
    playflush (0)
    playgamesound (1342177288)
    playsoundscape (16392)
    playvideo (8)
    playvideo_exitcommand (8)
    playvol (0)
    plugin_load (0)
    plugin_pause (0)
    plugin_pause_all (0)
    plugin_print (0)
    plugin_unload (0)
    plugin_unpause (0)
    plugin_unpause_all (0)
    -posedebug (16392)
    print_colorcorrection (16384)
    Print_Steam_Stats (10)
    progress_enable (0)
    prop_crosshair (16384)
    prop_debug (16388)
    prop_dynamic_create (16388)
    prop_physics_create (16388)
    pz_damages (16388)
    quit (0)
    r_cheapwaterend (8)
    r_cheapwaterstart (8)
    r_cleardecals (1073741824)
    r_flushlod (0)
    r_lightcache_invalidate (16384)
    r_printdecalinfo (0)
    r_screenoverlay (268451848)
    r_shadowangles (16392)
    r_shadowblobbycutoff (16392)
    r_shadowcolor (16392)
    r_shadowdir (16392)
    r_shadowdist (16392)
    r_skyboxfogfactor (8)
    radialmenu (8)
    rangefinder (16388)
    rcon (131072)
    recompute_speed (16384)
    record (131072)
    reload (0)
    -reload (8)
    removeid (0)
    removeip (0)
    report (4)
    report_entities (4)
    report_simthinklist (4)
    report_soundpatch (4)
    report_touchlinks (4)
    rescue_show (16388)
    rescue_show_blocked (16388)
    rescue_update_nav (16388)
    reset_gameconvars (16384)
    reset_spawnmenu_counts (8)
    Reset_Steam_Stats (10)
    respawn_entities (16452)
    restart (0)
    retry (1342308352)
    -right (8)
    rpt (131088)
    rpt_client_enable (1073872912)
    rpt_connect (268566544)
    rpt_download_log (131088)
    rpt_end (131088)
    rpt_password (131088)
    rpt_screenshot (131088)
    rpt_server_enable (1073872912)
    rpt_start (131088)
    rr_debugresponseconcept_exclude (4)
    rr_forceconcept (16388)
    rr_reloadresponsesystems (4)
    save (131072)
    save_finish_async (0)
    say (4)
    say_team (4)
    sb_add (4)
    sb_force_max_intensity (16388)
    sb_give (16388)
    sb_give_random_weapon (16388)
    sb_move_to_cursor (4)
    sb_takecontrol (16388)
    scavenge_increment_score (16390)
    scavenge_set_round_limit (4)
    scavenge_start (16390)
    scenario_end (16390)
    scene_flush (4)
    -score (8)
    screenfademaxsize (16394)
    screenfademinsize (16394)
    screenshot (1073741824)
    script (4)
    script_debug (4)
    script_dump_all (4)
    script_execute (4)
    script_help (4)
    script_reload_code (4)
    script_reload_enity_code (4)
    script_reload_think (4)
    select_cliff (16388)
    select_invalid_finale_nospawn (16388)
    select_with_attribute (16388)
    server_game_time (4)
    setang (16388)
    setang_exact (16388)
    setinfo (1073741824)
    setmaster (0)
    setmodel (16388)
    setpause (0)
    setpos (16388)
    setpos_exact (16388)
    setpos_player (16388)
    shake (16388)
    shake_stop (16392)
    show_menu (8)
    -showbudget (16384)
    -showbudget_texture (16384)
    -showbudget_texture_global (16384)
    showbudget_texture_global_dumpstats (0)
    showconsole (131072)
    showGameSettings (8)
    showinfo (8)
    showpanel (8)
    -showscores (8)
    -showstats (10)
    showtriggers_toggle (16388)
    -showvprof (0)
    slot0 (268435464)
    slot1 (268435464)
    slot10 (268435464)
    slot2 (268435464)
    slot3 (268435464)
    slot4 (268435464)
    slot5 (268435464)
    slot6 (268435464)
    slot7 (268435464)
    slot8 (268435464)
    slot9 (268435464)
    sm (0)
    sm_addban (0)
    sm_admin (0)
    sm_alpha (0)
    sm_ban (0)
    sm_banip (0)
    sm_beacon (0)
    sm_blind (0)
    sm_burn (0)
    sm_cancelvote (0)
    sm_chat (0)
    sm_cmdlist (0)
    sm_colorize (0)
    sm_colorize_colors (0)
    sm_cookies (0)
    sm_csay (0)
    sm_cvar (0)
    sm_cvarlist (0)
    sm_did (0)
    sm_did_clear (0)
    sm_did_hmode (0)
    sm_did_tmode (0)
    sm_disco (0)
    sm_drug (0)
    sm_dump_admcache (0)
    sm_dump_classes (0)
    sm_dump_datamaps (0)
    sm_dump_handles (0)
    sm_dump_netprops (0)
    sm_dump_netprops_xml (0)
    sm_dump_teprops (0)
    sm_execcfg (0)
    sm_explode (0)
    sm_fexec (0)
    sm_ff (0)
    sm_firebomb (0)
    sm_fl (0)
    sm_freeze (0)
    sm_freezebomb (0)
    sm_gag (0)
    sm_geolist (0)
    sm_getmodel (0)
    sm_givelaser (0)
    sm_gravity (0)
    sm_happy (0)
    sm_help (0)
    sm_hsay (0)
    sm_infhud (0)
    sm_invis (0)
    sm_ji (0)
    sm_joinmsg (0)
    sm_joinmsgoff (0)
    sm_joinmsgoffid (0)
    sm_joinmsgon (0)
    sm_joinmsgonid (0)
    sm_js (0)
    sm_kick (0)
    sm_laser (0)
    sm_laseroff (0)
    sm_laseron (0)
    sm_map (0)
    sm_me (0)
    sm_msay (0)
    sm_mute (0)
    sm_noclip (0)
    sm_playsnd (0)
    sm_print_telist (0)
    sm_psay (0)
    sm_rcon (0)
    sm_reloadadmins (0)
    sm_rename (0)
    sm_resetcvar (0)
    sm_respawn (0)
    sm_revote (0)
    sm_say (0)
    sm_searchcmd (0)
    sm_sethealth (0)
    sm_setjoinmsg (0)
    sm_setjoinmsgid (0)
    sm_setjoinsnd (0)
    sm_setjoinsndid (0)
    sm_setmodel (0)
    sm_setmymodel (0)
    sm_settings (0)
    sm_silence (0)
    sm_slap (0)
    sm_slay (0)
    sm_spawnuncommon (0)
    sm_spawnuncommonhorde (0)
    sm_swap (0)
    sm_swapto (0)
    sm_tele (0)
    sm_timebomb (0)
    sm_tltb (0)
    sm_tsay (0)
    sm_unban (0)
    sm_ungag (0)
    sm_unmute (0)
    sm_unsilence (0)
    sm_vocalgag (0)
    sm_vote (0)
    sm_votealltalk (0)
    sm_voteban (0)
    sm_voteburn (0)
    sm_voteff (0)
    sm_votegravity (0)
    sm_votekick (0)
    sm_votemap (0)
    sm_voteslay (0)
    sm_who (0)
    snapto (8)
    snd_async_flush (0)
    snd_async_showmem (0)
    snd_async_showmem_music (0)
    snd_async_showmem_summary (0)
    snd_dump_filepaths (0)
    snd_dumpclientsounds (0)
    snd_getmixer (0)
    snd_list_mix_groups (0)
    snd_list_mixers (0)
    snd_play_in_out (16388)
    snd_playsounds (1342177288)
    snd_rebuildaudiocache (0)
    snd_restart (0)
    snd_set_custom_zombat_suffix (16388)
    snd_setmixer (0)
    snd_setmixlayer (0)
    snd_setmixlayer_amount (0)
    snd_setsoundparam (1342177288)
    snd_soundmixer_flush (0)
    snd_updateaudiocache (0)
    snd_writemanifest (0)
    sndplaydelay (0)
    soundfade (268435456)
    soundinfo (0)
    soundlist (0)
    soundscape_dumpclient (16392)
    soundscape_flush (4)
    spawnboomermenu (8)
    spawnchargermenu (8)
    spawnhuntermenu (8)
    spawnjockeymenu (8)
    spawnmodemenu (8)
    spawnsmokermenu (8)
    spawnspittermenu (8)
    speak (0)
    spec_help (1073741832)
    spec_menu (1073741832)
    spec_mode (1073741832)
    spec_next (1073741832)
    spec_player (1073741832)
    spec_pos (8)
    spec_prev (1073741832)
    spec_target (4)
    spec_target_clear (4)
    spectate (0)
    -speed (8)
    spike (16384)
    ss_connect (2)
    ss_disconnect (2)
    ss_map (131072)
    ss_teleport (16394)
    star_memory (0)
    startdemos (0)
    startmovie (131072)
    startupmenu (0)
    stats (0)
    stats_nexthighlight (8)
    status (0)
    stop (0)
    stopdemo (131072)
    stopsound (16384)
    stopsoundscape (16392)
    -strafe (8)
    stringtabledictionary (0)
    stripper_dump (0)
    stuffcmds (0)
    surfaceprop (16388)
    survival_start (16390)
    sv_anim_dumpstate (16390)
    sv_benchmark_force_start (4)
    sv_clearhinthistory (4)
    sv_crash (16388)
    sv_findsoundname (6)
    sv_phys2_stats (16388)
    sv_play_music (16388)
    sv_precacheinfo (0)
    sv_pure (0)
    sv_querycache_stats (4)
    sv_showhitboxes_cursor (16388)
    sv_showtags (0)
    sv_shutdown (16384)
    sv_soundemitter_filecheck (6)
    sv_soundemitter_flush (6)
    sv_soundemitter_reload (4)
    sv_soundemitter_spew (6)
    sv_soundscape_printdebuginfo (16388)
    sv_stop_music (16388)
    terror_reload_team_display (10)
    terror_test_hud_glow (10)
    Test_CreateEntity (16388)
    test_dispatcheffect (16388)
    Test_EHandle (16388)
    test_entity_blocker (16388)
    test_freezeframe (16392)
    Test_InitRandomEntitySpawner (16388)
    Test_Loop (0)
    Test_LoopCount (0)
    Test_LoopForNumSeconds (0)
    test_outtro_pzendgame (16388)
    test_outtro_stats (16388)
    test_point (4)
    Test_ProxyToggle_EnableProxy (16388)
    Test_ProxyToggle_EnsureValue (16392)
    Test_ProxyToggle_SetValue (16388)
    Test_RandomChance (0)
    Test_RandomizeInPVS (16388)
    Test_RandomPlayerPosition (16388)
    Test_RemoveAllRandomEntities (16388)
    Test_RunFrame (0)
    Test_SendKey (0)
    Test_SpawnRandomEntities (16388)
    Test_StartLoop (0)
    Test_StartScript (0)
    Test_Wait (0)
    Test_WaitForCheckPoint (0)
    testhudanim (16392)
    thirdperson (16392)
    thirdperson_mayamode (16392)
    thirdpersonshoulder (8)
    thread_test_tslist (0)
    thread_test_tsqueue (0)
    threadpool_cycle_reserve (0)
    threadpool_run_tests (0)
    timedemo (0)
    timedemo_vprofrecord (0)
    timedemoquit (0)
    timeleft (0)
    timerefresh (16384)
    toggle (0)
    toggle_duck (8)
    toggleconsole (131072)
    togglescores (1073741832)
    toolload (0)
    Total Commands: 1175
    TransmitEvents (2)
    travel_distance (16388)
    tv_clients (0)
    tv_msg (0)
    tv_record (0)
    tv_relay (0)
    tv_retry (0)
    tv_status (0)
    tv_stop (0)
    tv_stoprecord (0)
    ui_pump_dlc_mount_content (10)
    ui_pump_dlc_mount_corrupt (10)
    ui_pump_dlc_mount_stage (10)
    ui_reloadscheme (8)
    unbind (0)
    unbindall (0)
    unload_all_addons (0)
    unpause (0)
    update_addon_paths (0)
    upgrade_add (16388)
    upgrade_remove (16388)
    use (4)
    -use (8)
    user (0)
    users (0)
    vehicle_flushscript (4)
    version (0)
    versus_boss_flow_test (16388)
    veto (0)
    -vgui_drawtree (0)
    vgui_drawtree_clear (0)
    vgui_dump_panels (0)
    vgui_spew_fonts (0)
    vgui_togglepanel (0)
    viewanim_addkeyframe (16392)
    viewanim_create (8)
    viewanim_load (8)
    viewanim_reset (16392)
    viewanim_save (8)
    viewanim_test (8)
    vocalgag (0)
    vocalize (0)
    voice_mute (0)
    voice_reset_mutelist (0)
    voice_show_mute (0)
    voice_unmute (0)
    -voicerecord (0)
    voicerecord_toggle (0)
    Vote (0)
    vox_reload (16384)
    voxeltree_box (16388)
    voxeltree_playerview (16388)
    voxeltree_sphere (16388)
    voxeltree_view (16388)
    vphys_sleep_timeout (0)
    vprof (0)
    vprof_adddebuggroup1 (0)
    vprof_cachemiss (0)
    vprof_cachemiss_off (0)
    vprof_cachemiss_on (0)
    vprof_child (0)
    vprof_collapse_all (0)
    vprof_dump_counters (0)
    vprof_dump_groupnames (0)
    vprof_expand_all (0)
    vprof_expand_group (0)
    vprof_generate_report (0)
    vprof_generate_report_AI (0)
    vprof_generate_report_AI_only (0)
    vprof_generate_report_budget (0)
    vprof_generate_report_hierarchy (0)
    vprof_generate_report_hierarchy_per_frame_and_count_only (0)
    vprof_generate_report_map_load (0)
    vprof_nextsibling (0)
    vprof_off (0)
    vprof_on (0)
    vprof_parent (0)
    vprof_playback_average (0)
    vprof_playback_start (0)
    vprof_playback_step (0)
    vprof_playback_stepback (0)
    vprof_playback_stop (0)
    vprof_prevsibling (0)
    vprof_record_start (0)
    vprof_record_stop (0)
    vprof_remote_start (0)
    vprof_remote_stop (0)
    vprof_reset (0)
    vprof_reset_peaks (0)
    vprof_to_csv (0)
    vprof_vtune_group (0)
    vtune (0)
    -walk (8)
    warp_all_survivors_here (16388)
    warp_all_survivors_to_battlefield (16388)
    warp_all_survivors_to_checkpoint (16388)
    warp_all_survivors_to_finale (16388)
    warp_far_survivor_here (16388)
    warp_to_start_area (16388)
    weapon_reparse_client (16392)
    weapon_reparse_server (16388)
    wipe_attributes (16388)
    wipe_nav_attributes (16388)
    writeid (0)
    writeip (0)
    xload (0)
    xlook (8)
    xmove (8)
    xsave (131072)
    z_add (16388)
    z_debug_infected_anim_report (16388)
    z_debug_path_stress_test (16388)
    z_decals (16388)
    z_increment_head (16388)
    z_increment_lower (16388)
    z_increment_skin (16388)
    z_increment_upper (16388)
    z_kill (16388)
    z_play_activity (16388)
    z_removeitems (16388)
    z_reset_population_counter (16388)
    z_spawn (16388)
    z_spawn_const_ang (16388)
    z_spawn_const_pos (16388)
    z_unwound_all (16388)
    z_wind_dir (8)
    z_wound (16388)
    z_wound_all (16388)
    -zoom (8)


    _fov (10)
    a4d_always_force_bosses (262144)
    a4d_automatic_placement (262144)
    a4d_notify_players (262144)
    a4d_version (401728)
    a4d_zombies_to_add (262144)
    achievement_debug (24584)
    achievement_disable (24584)
    action_progress_reset_interval (16388)
    adrenaline_backpack_speedup (24584)
    adrenaline_duration (24584)
    adrenaline_health_buffer (24584)
    adrenaline_revive_speedup (16388)
    adrenaline_run_speed (24584)
    adsp_alley_min (2)
    adsp_courtyard_min (2)
    adsp_debug (128)
    adsp_door_height (2)
    adsp_duct_min (2)
    adsp_hall_min (2)
    adsp_low_ceiling (2)
    adsp_opencourtyard_min (2)
    adsp_openspace_min (2)
    adsp_openstreet_min (2)
    adsp_openwall_min (2)
    adsp_room_min (2)
    adsp_street_min (2)
    adsp_tunnel_min (2)
    adsp_wall_height (2)
    ai_debug_los (16388)
    ai_debug_ragdoll_magnets (6)
    ai_debug_shoot_positions (24584)
    ai_debug_speech (6)
    ai_expression_frametime (6)
    ai_expression_optimization (6)
    ai_force_serverside_ragdoll (6)
    ai_LOS_mode (8198)
    ai_post_frame_navigation (6)
    ai_sequence_debug (6)
    ai_setupbones_debug (6)
    ai_shot_bias_max (8202)
    ai_shot_bias_min (8202)
    ai_show_hull_attacks (6)
    ai_talk_idle_enabled (16388)
    ai_use_visibility_cache (6)
    allow_weapon_fire_to_use (24584)
    ammo_adrenaline_max (8202)
    ammo_ammo_pack_max (8202)
    ammo_assaultrifle_max (8202)
    ammo_autoshotgun_max (8202)
    ammo_chainsaw_max (8202)
    ammo_firstaid_max (8202)
    ammo_grenadelauncher_max (8202)
    ammo_huntingrifle_max (8202)
    ammo_minigun_max (8202)
    ammo_molotov_max (8202)
    ammo_pack_use_duration (24584)
    ammo_painpills_max (8202)
    ammo_pipebomb_max (8202)
    ammo_pistol_max (8202)
    ammo_shotgun_max (8202)
    ammo_smg_max (8202)
    ammo_sniperrifle_max (8202)
    ammo_turret_infected_damage (8202)
    ammo_turret_max (8202)
    ammo_turret_pz_damage (8202)
    ammo_turret_survivor_damage (8202)
    ammo_turret_tank_damage (8202)
    ammo_turret_witch_damage (8202)
    ammo_vomitjar_max (8202)
    anim_3wayblend (8202)
    anim_showmainactivity (16392)
    anim_showstate (24586)
    anim_showstatelog (24586)
    async_allow_held_files (2)
    async_mode (2)
    async_serialize (2)
    async_simulate_delay (2)
    autoaim_max_deflect (6)
    autoaim_max_dist (6)
    autoaim_viewing_client (6)
    blackbox (2)
    BlendBonesMode (8202)
    blink_duration (10)
    boomer_exposed_time_tolerance (16388)
    boomer_leaker_chance (16388)
    boomer_pz_claw_dmg (24584)
    boomer_vomit_delay (16388)
    bot_crouch (16388)
    bot_freeze (16388)
    bot_mimic (24584)
    bot_mimic_spec_buttons (16392)
    bot_mimic_yaw_offset (16388)
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    tank_throw_min_interval (16388)
    tank_visibility_tolerance_suicide (16388)
    tank_windup_time (24584)
    target_scan_use_query_cache (6)
    tauntfrequency (262)
    teamwork_event_display_time (10)
    teamwork_event_fade_in_time (10)
    teamwork_event_fade_out_time (10)
    teamwork_event_min_interval (10)
    template_debug (6)
    terror_ammo_multiplier (16388)
    testscript_debug (2)
    texture_budget_background_alpha (128)
    texture_budget_panel_bottom_of_history_fraction (128)
    texture_budget_panel_global (2)
    texture_budget_panel_height (128)
    texture_budget_panel_width (128)
    texture_budget_panel_x (128)
    texture_budget_panel_y (128)
    tf_arena_max_streak (8458)
    tf_arena_preround_time (8458)
    tf_arena_round_time (24842)
    tf_escort_score_rate (16388)
    think_limit (532488)
    thirdperson_platformer (10)
    thirdperson_screenspace (10)
    threadpool_affinity (2)
    threadpool_reserve (2)
    tir_maxpitch (16392)
    tir_maxroll (16392)
    tir_maxx (16392)
    tir_maxy (16392)
    tir_maxyaw (16392)
    tir_maxz (16392)
    tir_start (10)
    tir_stop (10)
    tltb_check_reason (262144)
    tltb_players_order (262144)
    tltb_stored_players (262144)
    tltb_use_admin_menu (262144)
    tltb_use_ban_reason (262144)
    tltb_version (262400)
    tongue_allow_voluntary_release (16388)
    tongue_bend_point_deflection (16388)
    tongue_bend_point_needs_LOS (24584)
    tongue_break_from_damage_amount (16388)
    tongue_bullet_radius (6)
    tongue_choke_damage_amount (16388)
    tongue_choke_damage_interval (16388)
    tongue_cone_start_tolerance (16388)
    tongue_debug (16388)
    tongue_drag_damage_amount (16388)
    tongue_dropping_to_ground_time (16388)
    tongue_fly_speed (16388)
    tongue_force_break (16388)
    tongue_gravity_force (24584)
    tongue_health (16388)
    tongue_hit_delay (24584)
    tongue_los_forgiveness_time (16388)
    tongue_miss_delay (24584)
    tongue_no_progress_break_interval (16388)
    tongue_no_progress_choke_early_ambush_delay (16388)
    tongue_no_progress_choke_early_delay (16388)
    tongue_no_progress_choke_time (16388)
    tongue_no_progress_damage_interval (16388)
    tongue_no_progress_tolerance (16388)
    tongue_player_dropping_to_ground_time (16388)
    tongue_range (16388)
    tongue_release_fatigue_penalty (16388)
    tongue_start_pull_delay (24584)
    tongue_unbend (16388)
    tongue_vertical_choke_dot (16388)
    tongue_vertical_choke_height (16388)
    tongue_vertical_choke_time_off_ground (16388)
    tongue_victim_acceleration (24584)
    tongue_victim_accuracy_penalty (24584)
    tongue_victim_max_speed (24584)
    tongue_vs_cone_start_tolerance (16388)
    Total ConVars: 3938
    tp_schedule_post_think (16388)
    trace_report (6)
    tracer_extra (10)
    tutor (6)
    tv_allow_camera_man (6)
    tv_allow_static_shots (6)
    tv_autorecord (2)
    tv_autoretry (2)
    tv_chatgroupsize (2)
    tv_chattimelimit (2)
    tv_debug (2)
    tv_delay (6)
    tv_delaymapchange (6)
    tv_deltacache (2)
    tv_dispatchmode (2)
    tv_enable (258)
    tv_maxclients (2)
    tv_maxrate (2)
    tv_name (2)
    tv_nochat (640)
    tv_overridemaster (2)
    tv_password (131362)
    tv_port (524288)
    tv_relaypassword (131362)
    tv_relayvoice (2)
    tv_snapshotrate (2)
    tv_timeout (2)
    tv_title (2)
    tv_transmitall (8194)
    ui_foundgames_fake_content (10)
    ui_foundgames_fake_count (10)
    ui_foundgames_spinner_time (10)
    ui_foundgames_update_time (10)
    ui_game_allow_create_public (10)
    ui_l4d_debug (524296)
    ui_loading_tip_f1 (10)
    ui_loading_tip_f2 (10)
    ui_loading_tip_refresh (10)
    ui_lobby_idle_time (10)
    ui_lobby_noresults_create_msg_time (10)
    ui_lobby_start_enabled (10)
    ui_lobby_stat_switch_time (10)
    ui_lobby_stat_team_search_max (10)
    ui_old_options_menu (26)
    ui_play_online_browser (524296)
    ui_posedebug_fade_in_time (147464)
    ui_posedebug_fade_out_time (147464)
    ui_public_lobby_filter_campaign (136)
    ui_public_lobby_filter_difficulty2 (136)
    ui_public_lobby_filter_status (136)
    ui_start_dlc_time_corrupt (10)
    ui_start_dlc_time_loaded (10)
    ui_start_dlc_time_pump (10)
    ui_volume_max (2)
    upgrade_explosive_bullet_force (24584)
    upgrade_explosive_slug_force (24584)
    upgrade_laser_sight_spread_factor (24584)
    upgrade_pack_use_duration (24584)
    upgrade_show_explosive_ammo_radius (24584)
    upgradepack_forward_dist (16388)
    upgradepack_max_drop_dist (16388)
    v_centermove (10)
    v_centerspeed (10)
    vcollide_wireframe (16392)
    vcr_verbose (2)
    verbose_tank_music (10)
    versus_boss_buffer (16388)
    versus_boss_debug (16388)
    versus_boss_flow_max (16388)
    versus_boss_flow_max_finale (16388)
    versus_boss_flow_max_intro (16388)
    versus_boss_flow_min (16388)
    versus_boss_flow_min_finale (16388)
    versus_boss_flow_min_intro (16388)
    versus_boss_padding_max (16388)
    versus_boss_padding_min (16388)
    versus_force_start_time (6)
    versus_marker_num (6)
    versus_round_restarttimer (6)
    versus_round_restarttimer_finale (6)
    versus_shove_hunter_fov (24584)
    versus_shove_hunter_fov_pouncing (24584)
    versus_shove_jockey_fov_leaping (24580)
    versus_stats_highlight_interval (10)
    versus_tank_chance (16388)
    versus_tank_chance_finale (16388)
    versus_tank_chance_intro (16388)
    versus_tank_flow_team_variation (16388)
    versus_winning_team_goes_last (16388)
    versus_witch_chance (16388)
    versus_witch_chance_finale (16388)
    versus_witch_chance_intro (16388)
    versus_witch_flow_team_variation (16388)
    vgui_drawfocus (2)
    vgui_drawkeyfocus (2)
    vgui_drawtree (16384)
    vgui_drawtree_bounds (2)
    vgui_drawtree_draw_selected (2)
    vgui_drawtree_freeze (2)
    vgui_drawtree_hidden (2)
    vgui_drawtree_panelalpha (2)
    vgui_drawtree_panelptr (2)
    vgui_drawtree_popupsonly (2)
    vgui_drawtree_render_order (2)
    vgui_drawtree_scheme (2)
    vgui_drawtree_visible (2)
    vgui_show_glyph_miss (2)
    view_offset (8202)
    view_offset_down (24584)
    view_offset_forward (24584)
    view_offset_up (24584)
    viewmodel_fov (16392)
    viewmodel_offset_x (136)
    viewmodel_offset_y (136)
    viewmodel_offset_z (136)
    violence_ablood (2)
    violence_agibs (2)
    violence_hblood (2)
    violence_hgibs (2)
    vis_debug (16388)
    vis_force (16388)
    vismon_poll_frequency (16388)
    vismon_trace_limit (16388)
    vm_camera (10)
    vm_camera_interp_speed (10)
    vm_camera_no_roll (10)
    vm_camera_scale (10)
    vm_debug (16392)
    vm_draw_addon (10)
    vm_draw_always (10)
    vm_fade (10)
    voice_all_icons (10)
    voice_avggain (2)
    voice_clientdebug (10)
    voice_debugfeedback (2)
    voice_debugfeedbackfrom (2)
    voice_enable (128)
    voice_fadeouttime (2)
    voice_forcemicrecord (128)
    voice_head_icon_height (10)
    voice_head_icon_size (10)
    voice_inputfromfile (524288)
    voice_local_icon (10)
    voice_loopback (512)
    voice_maxgain (2)
    voice_minimum_gain (2)
    voice_mixer_boost (128)
    voice_mixer_mute (128)
    voice_mixer_volume (128)
    voice_modenable (1073741960)
    voice_overdrive (2)
    voice_overdrivefadetime (2)
    voice_profile (2)
    voice_recordtofile (524288)
    voice_scale (128)
    voice_serverdebug (6)
    voice_showchannels (2)
    voice_showincoming (2)
    voice_spatialize (520)
    voice_steal (2)
    voice_threshold (128)
    voice_vox (136)
    voice_writevoices (2)
    voice_xsend_debug (2)
    volume (16777344)
    vomitjar_duration_infected_bot (24580)
    vomitjar_duration_infected_pz (24580)
    vomitjar_duration_survivor (24580)
    vomitjar_radius (24580)
    vomitjar_radius_survivors (24580)
    vphysics_client_threaded (10)
    vphysics_client_threaded_min_cpus (10)
    vprof_counters (2)
    vprof_counters_show_minmax (2)
    vprof_dump_oninterval (2)
    vprof_dump_spikes (2)
    vprof_dump_spikes_budget_group (2)
    vprof_dump_spikes_hiearchy (2)
    vprof_dump_spikes_node (2)
    vprof_dump_spikes_terse (2)
    vprof_graph (2)
    vprof_graphheight (128)
    vprof_graphwidth (128)
    vprof_scope (2)
    vprof_scope_entity_gamephys (6)
    vprof_scope_entity_thinks (6)
    vprof_server_spike_threshold (2)
    vprof_server_thread (2)
    vprof_think_limit (6)
    vprof_unaccounted_limit (128)
    vprof_verbose (128)
    vprof_warningmsec (128)
    vs_incap_bonus (24584)
    vs_max_team_switches (16388)
    vs_score_pp_health (6)
    vs_score_pp_healthbuffer (6)
    vs_show_life_stats (6)
    vs_survival_bonus (24584)
    vs_survivor_damage_reduction (16388)
    vs_tank_damage (16388)
    vs_threat_initial_distance_first_map_max (16388)
    vs_threat_initial_distance_first_map_min (16388)
    vs_threat_initial_distance_max (16388)
    vs_threat_initial_distance_min (16388)
    vs_threat_radius (16388)
    vs_tiebreak_bonus (24584)
    weapon_showproficiency (6)
    weapon_spawn_fade_distance (10)
    windows_speaker_config (524416)
    witch_force_wander (16388)
    x360_audio_english (10)
    xbox_autothrottle (132)
    xbox_steering_deadzone (6)
    xbox_throttlebias (132)
    xbox_throttlespoof (132)
    xc_crouch_debounce (6)
    z_acquire_far_range (16388)
    z_acquire_far_time (16388)
    z_acquire_near_range (16388)
    z_acquire_near_time (16388)
    z_acquire_time_variance_factor (16388)
    z_added_light_debug (16392)
    z_added_light_max (8202)
    z_added_light_min (8202)
    z_added_light_scale (10)
    z_alert_dot (16388)
    z_alert_range (16388)
    z_allow_ai_to_use_abilities (16388)
    z_allow_female_boomer (16388)
    z_anim_idle_speed_max (8202)
    z_anim_idle_speed_min (8202)
    z_atomize_gibbed_limbs_probability (10)
    z_attack_change_target_range (8198)
    z_attack_flow_range (16388)
    z_attack_incapacitated_damage (16388)
    z_attack_infected_it_damage (16388)
    z_attack_interval (8198)
    z_attack_max_range (8198)
    z_attack_min_range (8198)
    z_attack_movement_penalty (6)
    z_attack_on_the_run_range (8198)
    z_attack_pz_it_damage (16388)
    z_attention_range_lying_modifier (16388)
    z_attention_range_sitting_modifier (16388)
    z_avoid_max_range (16388)
    z_avoid_min_range (16388)
    z_avoid_power (16388)
    z_avoidforce (24584)
    z_avoidteammates (24584)
    z_award_debug (24584)
    z_background_limit (16388)
    z_backspeed (24584)
    z_bbq_min (6)
    z_bbq_rate (6)
    z_boomer_gibs (16392)
    z_boomer_limit (16388)
    z_boomer_near_dist (16388)
    z_boss_crouch (16388)
    z_boundary_clear_type (16388)
    z_boundary_max_range (16388)
    z_boundary_spread_speed (16388)
    z_brawl_chance (16388)
    z_breakable_damage (16388)
    z_burn_decay_rate (10)
    z_burn_effect_duration (16392)
    z_burn_effect_strength (16392)
    z_burn_max (6)
    z_burn_rate (6)
    z_burning_lifetime (16388)
    z_camo_decay_rate (16392)
    z_carry_max_mass (24584)
    z_chance (16388)
    z_charge_duration (24584)
    z_charge_impact_angle (16388)
    z_charge_impact_radius (16388)
    z_charge_interval (24584)
    z_charge_max_damage (24584)
    z_charge_max_force (24584)
    z_charge_max_speed (24584)
    z_charge_min_force (24584)
    z_charge_start_speed (24584)
    z_charge_tooshort (24584)
    z_charge_warmup (24584)
    z_charger_allow_shove (16388)
    z_charger_health (16388)
    z_charger_impact_epsilon (16388)
    z_charger_limit (16388)
    z_charger_max_prop_force (16388)
    z_charger_pound_dmg (16388)
    z_charger_probe_alone (16388)
    z_charger_probe_attack (16388)
    z_checkpoint_debug (6)
    z_claw_hit_pitch_max (16388)
    z_claw_hit_pitch_min (16388)
    z_claw_hit_yaw_max (16388)
    z_claw_hit_yaw_min (16388)
    z_clear_area_range (16388)
    z_clear_max_time (16388)
    z_clear_min_time (16388)
    z_clear_min_time_range (16388)
    z_clear_range (16388)
    z_close_target_notice_distance (16388)
    z_common_limit (16388)
    z_cooldown_spawn_safety_range (16388)
    z_cough_cloud_expire (16388)
    z_cough_cloud_initial_cough_delay (16388)
    z_cough_cloud_radius (16388)
    z_credits_interval (16388)
    z_crouch_speed (24584)
    z_cull_timeout (16388)
    z_damage_screen_fade_alpha (6)
    z_damage_screen_fade_duration (6)
    z_deafen_radius_one (16388)
    z_deafen_radius_three (16388)
    z_deafen_radius_two (16388)
    z_debug (16388)
    z_debug_avoid (16388)
    z_debug_breakables (16388)
    z_debug_climb (16388)
    z_debug_cull (16388)
    z_debug_escape_route (16388)
    z_debug_escape_scan (16388)
    z_debug_falling_damage (16388)
    z_debug_fog (16388)
    z_debug_infected_anim (10)
    z_debug_infected_server_anim (6)
    z_debug_ledges (16388)
    z_debug_mob_spawn (16388)
    z_debug_neighbors (16388)
    z_debug_population (16388)
    z_debug_shared_random (8202)
    z_debug_spawn_ahead (16388)
    z_debug_spawn_set (16388)
    z_debug_spawnable_areas (16388)
    z_debug_stuck (6)
    z_debug_tank_spawn (16388)
    z_density_region_length (16388)
    z_destroy_on_attack (16388)
    z_difficulty (532488)
    z_director_special_spawn_delay (16388)
    z_discard_min_range (16388)
    z_discard_range (16388)
    z_do_tracers (24584)
    z_dont_clear (16388)
    z_door_pound_damage (8198)
    z_door_reopen_interval (16388)
    z_door_retry_interval (16388)
    z_escape_route_alpha (16392)
    z_escape_route_far (10)
    z_escape_route_force_visible (16392)
    z_escape_route_near (10)
    z_escape_route_segment_fade_in_rate (10)
    z_escape_route_segment_fade_out_rate (10)
    z_experimental_blast_damage_probability (16388)
    z_exploding_force (6)
    z_exploding_health (16388)
    z_exploding_inner_radius (6)
    z_exploding_outer_radius (6)
    z_exploding_shove_interval (16388)
    z_exploding_shove_max (16388)
    z_exploding_shove_min (16388)
    z_exploding_speed (24584)
    z_exploding_splat (16388)
    z_exploding_splat_radius (16388)
    z_expressions (16388)
    z_falling_land_forward_speed (16388)
    z_falling_land_hard_speed (16388)
    z_falling_land_speed (16388)
    z_fatal_blast_incineration_probability (6)
    z_fatal_blast_max_ragdolls (6)
    z_fatal_blast_min_ragdolls (6)
    z_female_boomer_spawn_chance (16388)
    z_finale_chance (16388)
    z_finale_spawn_safety_range (16388)
    z_fog_spawn (16388)
    z_force_attack_from_sound_range (16388)
    z_forcezombiemodel (16388)
    z_forcezombiemodelname (16388)
    z_forwardspeed (24584)
    z_friendly_fire_forgiveness (16388)
    z_frustration (24584)
    z_frustration_blink_percent (16392)
    z_frustration_blink_rate (16392)
    z_frustration_lifetime (16388)
    z_frustration_los_delay (16388)
    z_frustration_spawn_delay (16388)
    z_gas_health (16388)
    z_gas_speed (24584)
    z_ghost_ahead_flow (8202)
    z_ghost_checkpoint_spawn_interval (16388)
    z_ghost_cooldown (6)
    z_ghost_delay_max (8202)
    z_ghost_delay_min (8202)
    z_ghost_delay_minspawn (8198)
    z_ghost_duration (6)
    z_ghost_finale_spawn_interval (16388)
    z_ghost_friction (8202)
    z_ghost_group_spawn (6)
    z_ghost_line_of_scrimmage_far (6)
    z_ghost_line_of_scrimmage_near (6)
    z_ghost_line_of_scrimmage_safety (6)
    z_ghost_line_of_scrimmage_threat_bonus (6)
    z_ghost_los_expected_progress (6)
    z_ghost_offer_acceptance_time (6)
    z_ghost_offer_spawn_safety_time (6)
    z_ghost_spawn_distance (6)
    z_ghost_spawn_in_start (16388)
    z_ghost_spawn_interval (16388)
    z_ghost_speed (24584)
    z_ghost_travel_distance (16388)
    z_gib_despawn_time (16392)
    z_gib_explosion_force_factor (16388)
    z_gib_force_factor (16388)
    z_gib_limb_distance (16392)
    z_gib_limb_distance_zoomed (16392)
    z_gib_spread_force (10)
    z_gib_spread_randomize (10)
    z_gib_spread_torque (10)
    z_gibs_per_frame (16392)
    z_grab_force (16388)
    z_grab_ledges_solo (16388)
    z_gun_damage (24584)
    z_gun_debug_player_index (24584)
    z_gun_debug_spread (24588)
    z_gun_force (16388)
    z_gun_horiz_punch (24584)
    z_gun_kick (24584)
    z_gun_physics_force (16388)
    z_gun_range (24584)
    z_gun_stun_duration (24584)
    z_gun_survivor_force (16388)
    z_gun_survivor_friend_push (24584)
    z_gun_survivor_shove_dot (16388)
    z_gun_swing_crosshair_mode (10)
    z_gun_swing_duration (24584)
    z_gun_swing_interval (24584)
    z_gun_vertical_punch (24584)
    z_head_damage_causes_wounds (6)
    z_health (16388)
    z_hear_gunfire_range (16388)
    z_hear_runner_far_range (16388)
    z_hear_runner_near_range (16388)
    z_hit_chainsawer_factor (16388)
    z_hit_from_behind_cosine (16388)
    z_hit_from_behind_factor (16388)
    z_hit_incap_factor_easy (16388)
    z_hit_incap_factor_expert (16388)
    z_hit_incap_factor_hard (16388)
    z_hit_incap_factor_normal (16388)
    z_hunter_ground_normal (24584)
    z_hunter_health (16388)
    z_hunter_limit (16388)
    z_hunter_lunge_distance (6)
    z_hunter_lunge_pitch (6)
    z_hunter_lunge_stagger_time (16388)
    z_hunter_max_pounce_bonus_damage (16390)
    z_hunter_speed (24584)
    z_infected_burn_strength (16392)
    z_infected_damage_cutouts (8202)
    z_infected_decals (10)
    z_infected_flashlight (16388)
    z_infected_gib_count (10)
    z_infected_gib_max_speed (10)
    z_infected_gib_min_speed (10)
    z_infected_invuln (16388)
    z_infected_move (16388)
    z_infected_shadows (10)
    z_infected_tinting (8202)
    z_it_decay_rate (10)
    z_jockey_area_current_factor (16388)
    z_jockey_area_hazard_bonus (16388)
    z_jockey_area_range_factor (16388)
    z_jockey_area_visibility_factor (16388)
    z_jockey_attach_delay (16392)
    z_jockey_blend_rate (16388)
    z_jockey_control_max (16388)
    z_jockey_control_min (16388)
    z_jockey_control_variance (16388)
    z_jockey_debug (16388)
    z_jockey_health (16388)
    z_jockey_leap_again_timer (16388)
    z_jockey_leap_range (16388)
    z_jockey_leap_time (16388)
    z_jockey_limit (16388)
    z_jockey_lookahead (16388)
    z_jockey_min_ledge_distance (16388)
    z_jockey_min_mounted_speed (24584)
    z_jockey_pounced_surv_bark (16388)
    z_jockey_ride_damage (16388)
    z_jockey_ride_damage_delay (16388)
    z_jockey_ride_damage_interval (16388)
    z_jockey_ride_hazard_scan_distance (16388)
    z_jockey_ride_scan_distance (16388)
    z_jockey_ride_scan_interval (16388)
    z_jockey_speed (24584)
    z_jockey_speed_blend (16388)
    z_jockey_stagger_amount (16388)
    z_jockey_stagger_speed (16388)
    z_large_volume_mob_too_far_xy (16388)
    z_large_volume_mob_too_far_z (16388)
    z_last_area_update_tolerance (16388)
    z_last_man_run_interval (16388)
    z_lean_wall_align_speed (16388)
    z_leap_attach_distance (16388)
    z_leap_cooldown (8202)
    z_leap_far_attach_delay (16388)
    z_leap_force_attach_distance (16388)
    z_leap_interval (24584)
    z_leap_interval_post_incap (24584)
    z_leap_interval_post_ride (24584)
    z_leap_max_distance (24584)
    z_leap_power (24584)
    z_look_at_local_player (16388)
    z_lunge_cooldown (8202)
    z_lunge_interval (24584)
    z_lunge_power (24584)
    z_lunge_reflect (8202)
    z_lunge_up (24584)
    z_max_blood_scale (16392)
    z_max_hunter_pounce_stagger_duration (16388)
    z_max_neighbor_range (16388)
    z_max_path_length (16388)
    z_max_player_zombies (8202)
    z_max_stagger_duration (16388)
    z_max_survivor_damage (6)
    z_mega_mob_size (16388)
    z_mega_mob_spawn_max_interval (16388)
    z_mega_mob_spawn_min_interval (16388)
    z_min_ladder_mount_dot (24584)
    z_minigun_atomize (6)
    z_minigun_cooldown_time (16388)
    z_minigun_damage_rate (16388)
    z_minigun_debug (8202)
    z_minigun_fire_anim (8202)
    z_minigun_fire_anim_speed (8202)
    z_minigun_fire_think_interval (16388)
    z_minigun_firing_speed (8202)
    z_minigun_overheat_time (16388)
    z_minigun_particles (10)
    z_minigun_rate_of_fire (16388)
    z_minigun_spin_down_speed (8202)
    z_minigun_spin_up_speed (8202)
    z_minigun_spread (8202)
    z_minigun_stand_distance (8202)
    z_minion_aim_tolerance (16388)
    z_minion_limit (16388)
    z_mob_min_notify_count (16388)
    z_mob_music_size (16388)
    z_mob_population_density (16388)
    z_mob_recharge_rate (16388)
    z_mob_sacrifice_timeout (16388)
    z_mob_simple_shadows (10)
    z_mob_spawn_finale_size (16388)
    z_mob_spawn_max_interval_easy (16388)
    z_mob_spawn_max_interval_expert (16388)
    z_mob_spawn_max_interval_hard (16388)
    z_mob_spawn_max_interval_normal (16388)
    z_mob_spawn_max_size (16388)
    z_mob_spawn_min_interval_easy (16388)
    z_mob_spawn_min_interval_expert (16388)
    z_mob_spawn_min_interval_hard (16388)
    z_mob_spawn_min_interval_normal (16388)
    z_mob_spawn_min_size (16388)
    z_mounted_gun_fire_think_interval (16388)
    z_must_wander (16388)
    z_mute_infected (16388)
    z_nav_debug (16388)
    z_network_compression (2)
    z_nightvision_b (136)
    z_nightvision_g (136)
    z_nightvision_r (136)
    z_no_cull (16388)
    z_noise_level_display (16388)
    z_noise_level_fade_rate (24584)
    z_noise_level_footstep (16388)
    z_noise_level_hold_time (24584)
    z_noise_level_max (24584)
    z_noise_level_vocalize (16388)
    z_non_head_damage_factor_easy (16388)
    z_non_head_damage_factor_expert (16388)
    z_non_head_damage_factor_hard (16388)
    z_non_head_damage_factor_multiplier (6)
    z_non_head_damage_factor_normal (16388)
    z_notice_it_range (16388)
    z_notice_near_range (16388)
    z_player_lunge_up (24584)
    z_player_zombie_debug (16388)
    z_player_zombie_land_delay (16388)
    z_player_zombie_min_dead_time (16388)
    z_population (6)
    z_pounce_allow_partial_hidden (16388)
    z_pounce_crouch_delay (24584)
    z_pounce_damage (16388)
    z_pounce_damage_delay (16388)
    z_pounce_damage_interrupt (16388)
    z_pounce_damage_interval (16388)
    z_pounce_delay (16388)
    z_pounce_door_damage (16388)
    z_pounce_shake_amplitude (6)
    z_pounce_shake_duration (6)
    z_pounce_shake_radius (6)
    z_pounce_silence_range (16388)
    z_pounce_stumble_force (16388)
    z_pounce_stumble_radius (6)
    z_prevent_burrowing (16388)
    z_puking_eye_height (24584)
    z_push_force (16388)
    z_push_mass_max (16388)
    z_pushaway_force (16388)
    z_ragdoll_discard_range (6)
    z_ragdoll_impact_strength (10)
    z_randombodygroups (16388)
    z_randomskins (16388)
    z_reload_chatter_debug (16388)
    z_reload_chatter_intensity (16388)
    z_reload_chatter_nearby_friend_range (16388)
    z_reload_chatter_recent_enemy (16388)
    z_reload_chatter_shotgun_ammo_threshold (16388)
    z_reload_chatter_shotgun_interval (16388)
    z_reserved_wanderers (16388)
    z_respawn_distance (16388)
    z_respawn_interval (16388)
    z_restrict_team_change (16388)
    z_round_start_attack_prevention (8202)
    z_round_start_replacement_time (16388)
    z_run_exertion_interval (16388)
    z_safe_spawn_range (16388)
    z_scout_mob_spawn_range (16388)
    z_scrimmage_a_far (10)
    z_scrimmage_a_near (10)
    z_scrimmage_b (10)
    z_scrimmage_creep_delay (8202)
    z_scrimmage_creep_rate (8202)
    z_scrimmage_debug (10)
    z_scrimmage_far (10)
    z_scrimmage_g (10)
    z_scrimmage_height (10)
    z_scrimmage_r (10)
    z_scrimmage_reset (10)
    z_scrimmage_sphere (6)
    z_scrimmage_yardline_a_far (10)
    z_scrimmage_yardline_a_near (10)
    z_scrimmage_yardline_b (10)
    z_scrimmage_yardline_far (10)
    z_scrimmage_yardline_g (10)
    z_scrimmage_yardline_height (10)
    z_scrimmage_yardline_r (10)
    z_scrimmage_yardline_width (10)
    z_shotgun_bonus_damage_multiplier (16388)
    z_shotgun_bonus_damage_range (16388)
    z_shove_friend_speed (16388)
    z_show_bottlenecks (16388)
    z_show_clear (16388)
    z_show_completely_visible_to_survivor_team (16388)
    z_show_damaging (16388)
    z_show_escape_route (16388)
    z_show_flow_delta (16388)
    z_show_flow_distance (16388)
    z_show_infected (16388)
    z_show_last_area (16388)
    z_show_mutually_visible_set (16388)
    z_show_population_density (16388)
    z_show_potentially_visible (16388)
    z_show_potentially_visible_to_survivor_team (16388)
    z_show_swings (24584)
    z_show_traffic (16388)
    z_sidespeed (24584)
    z_skip_wounds (524292)
    z_skirmish_spawn_max_interval (16388)
    z_skirmish_spawn_max_size (16388)
    z_skirmish_spawn_min_interval (16388)
    z_skirmish_spawn_min_size (16388)
    z_smoker_limit (16388)
    z_spawn_const_distance (16388)
    z_spawn_flow_limit (16388)
    z_spawn_health (16388)
    z_spawn_height (16388)
    z_spawn_mobs_behind_chance (16388)
    z_spawn_mobs_from_selected_set (16388)
    z_spawn_range (16388)
    z_spawn_safety_range (16388)
    z_spawn_speed (24584)
    z_spec_nightvision (8202)
    z_special_burn_dmg_scale (16388)
    z_special_spawn_interval (16388)
    z_speed (24584)
    z_spew_areas (16388)
    z_spit_detonate_delay (16388)
    z_spit_interval (24584)
    z_spit_latency (24584)
    z_spit_range (24584)
    z_spit_spread_delay (16388)
    z_spit_velocity (16388)
    z_spitter_health (16388)
    z_spitter_high_chance (16388)
    z_spitter_limit (16388)
    z_spitter_max_wait_time (16388)
    z_spitter_range (16388)
    z_spitter_speed (24584)
    z_splat_survivor_pitch_max (16388)
    z_splat_survivor_pitch_min (16388)
    z_splat_survivor_shake_amplitude (16388)
    z_splat_survivor_shake_duration (16388)
    z_splat_survivor_shake_frequency (16388)
    z_splat_survivor_shake_radius (16388)
    z_splat_survivor_yaw_max (16388)
    z_splat_survivor_yaw_min (16388)
    z_splatter_delay (10)
    z_splatter_delay_melee (10)
    z_splatterdistance (8202)
    z_stand_still (16388)
    z_state_debug (16388)
    z_stomp_always (16388)
    z_stumble_max_curve_accel (16388)
    z_stumble_max_curve_rate (16388)
    z_survivor_respawn_health (6)
    z_tank_attack_interval (16388)
    z_tank_autoshotgun_dmg_scale (16388)
    z_tank_damage_slow_max_range (16388)
    z_tank_damage_slow_min_range (16388)
    z_tank_footstep_shake_amplitude (6)
    z_tank_footstep_shake_duration (6)
    z_tank_footstep_shake_interval (6)
    z_tank_footstep_shake_radius (6)
    z_tank_grenade_damage (16388)
    z_tank_grenade_launcher_dmg_scale (16388)
    z_tank_grenade_roll (24584)
    z_tank_grenade_slowdown (16388)
    z_tank_has_special_blood (16388)
    z_tank_health (16388)
    z_tank_incapacitated_decay_rate (16388)
    z_tank_incapacitated_health (16388)
    z_tank_max_stagger_distance (16388)
    z_tank_max_stagger_duration (16388)
    z_tank_max_stagger_fade_duration (16388)
    z_tank_rock_debug (16388)
    z_tank_rock_radius (16388)
    z_tank_speed (24584)
    z_tank_speed_vs (24584)
    z_tank_stagger_fade_alpha (16388)
    z_tank_stagger_fade_duration (16388)
    z_tank_throw_fail_interval (24584)
    z_tank_throw_force (16388)
    z_tank_throw_health (16388)
    z_tank_throw_interval (24584)
    z_tank_walk_speed (24584)
    z_tanks_block_molotovs (16388)
    z_throttle_hit_interval_easy (16388)
    z_throttle_hit_interval_expert (16388)
    z_throttle_hit_interval_hard (16388)
    z_throttle_hit_interval_normal (16388)
    z_tracer_particles (8202)
    z_tracer_spacing (24584)
    z_transitioning_player_addon_rebuild (10)
    z_transitioning_players_remove (16388)
    z_use_belt_item_tolerance (24586)
    z_use_next_difficulty_damage_factor (6)
    z_use_tolerance (24584)
    z_versus_boomer_limit (16390)
    z_versus_charger_limit (16390)
    z_versus_hunter_limit (16390)
    z_versus_jockey_limit (16390)
    z_versus_smoker_limit (16390)
    z_versus_spitter_limit (16390)
    z_versus_wandering_density (16404)
    z_view_distance (16392)
    z_vision_range (16388)
    z_vision_range_alert (16388)
    z_vision_range_daylight (16388)
    z_vision_range_obscured (16388)
    z_vision_range_obscured_alert (16388)
    z_vocalize_burn_max_interval (16388)
    z_vocalize_burn_min_interval (16388)
    z_vocalize_shot_interval (16388)
    z_vomit (16388)
    z_vomit_boxsize (16388)
    z_vomit_debug (24584)
    z_vomit_drag (16388)
    z_vomit_duration (24584)
    z_vomit_fade_duration (24584)
    z_vomit_fade_start (24584)
    z_vomit_fatigue (24584)
    z_vomit_float (16388)
    z_vomit_hit_pitch_max (16388)
    z_vomit_hit_pitch_min (16388)
    z_vomit_hit_yaw_max (16388)
    z_vomit_hit_yaw_min (16388)
    z_vomit_interval (24584)
    z_vomit_lifetime (16388)
    z_vomit_maxdamagedist (16388)
    z_vomit_range (24584)
    z_vomit_slide_mult (24584)
    z_vomit_slide_rate (24584)
    z_vomit_target_dot (16392)
    z_vomit_target_range (16392)
    z_vomit_vecrand (16388)
    z_vomit_velocity (16388)
    z_vomit_velocityfadeend (16388)
    z_vomit_velocityfadestart (16388)
    z_walk_speed (24584)
    z_wandering_density (16388)
    z_witch_allow_change_victim (16388)
    z_witch_always_kills (6)
    z_witch_anger_rate (16388)
    z_witch_attack_range (16388)
    z_witch_berserk_range (16388)
    z_witch_burn_time (16388)
    z_witch_damage (16388)
    z_witch_damage_per_kill_hit (16388)
    z_witch_discard_range (16388)
    z_witch_flashlight_range (16388)
    z_witch_health (16388)
    z_witch_hostile_at_me_anger (16388)
    z_witch_max_retreat_range (16388)
    z_witch_max_threat_time (16388)
    z_witch_min_retreat_range (16388)
    z_witch_min_threat_time (16388)
    z_witch_personal_space (16388)
    z_witch_rage_smoothing (10)
    z_witch_relax_rate (16388)
    z_witch_retreat_exit_hidden_duration (16388)
    z_witch_retreat_exit_range (16388)
    z_witch_retreat_min_duration (16388)
    z_witch_speed (24580)
    z_witch_speed_inured (24580)
    z_witch_threat_hostile_range (16388)
    z_witch_threat_normal_range (16388)
    z_witch_tongue_range (6)
    z_witch_wander_hear_radius (16388)
    z_witch_wander_music_max_dist (16388)
    z_witch_wander_music_max_interval (16388)
    z_witch_wander_music_min_dist (16388)
    z_witch_wander_music_min_interval (16388)
    z_witch_wander_personal_space (16388)
    z_witch_wander_personal_time (16388)
    z_wound_client_disabled (16777352)
    z_wound_offset_enabled (16392)
    z_wound_particles (16392)
    z_zombie_knockoff_death (24584)
    z_zombie_lunge_push (16388)
    zoom_sensitivity_ratio (10)

    here is an imcomplete prop list. Thank you tick72 for this great list.

    props_buildings\bus_stop.mdl
    props_buildings\storefront_door_straight.mdl
    props_buildings\storefront_window_left.mdl
    props_buildings\storefront_window_neutral.mdl
    props_buildings\storefront_window_right.mdl
    props_buildings\warehouse_roofbeams.mdl
    props_buildings\watertower_001a.mdl
    props_buildings\watertower_001a_skybox.mdl

    props_c17:
    props_c17\awning001a.mdl
    props_c17\chair_office01a.mdl
    props_c17\furniturechair001a.mdl
    props_c17\furniturechair001a_chunk01.mdl
    props_c17\furniturechair001a_chunk02.mdl
    props_c17\furniturechair001a_chunk03.mdl
    props_c17\furnituredrawer001a_shard01.mdl
    props_c17\furnituredresser001a.mdl
    props_c17\furniturefireplace001a.mdl
    props_c17\furniturepipecluster001a.mdl
    props_c17\furnituresink001a.mdl
    props_c17\furnituretable001a.mdl
    props_c17\handrail04_brokencorner.mdl
    props_c17\handrail04_brokenlong.mdl
    props_c17\handrail04_corner.mdl
    props_c17\handrail04_doublerise.mdl
    props_c17\handrail04_long.mdl
    props_c17\handrail04_medium.mdl
    props_c17\handrail04_short.mdl
    props_c17\handrail04_singlerise.mdl
    props_c17\hospital_cart01.mdl
    props_c17\lamppost03a_off.mdl
    props_c17\light_domelight02_on.mdl
    props_c17\metalladder001.mdl
    props_c17\metalpot001a.mdl
    props_c17\pottery02a.mdl
    props_c17\pottery02a_break01.mdl
    props_c17\pottery02a_break02.mdl
    props_c17\pottery02a_break03.mdl
    props_c17\pottery02a_break04.mdl
    props_c17\pottery04a.mdl
    props_c17\pottery04a_break01.mdl
    props_c17\pottery04a_break02.mdl
    props_c17\pottery04a_break03.mdl
    props_c17\pottery04a_break04.mdl
    props_c17\pottery08a.mdl
    props_c17\substation_transformer01a.mdl

    props_canal:
    props_canal\boat001a.mdl
    props_canal\boat001a_chunk01.mdl
    props_canal\boat001a_chunk010.mdl
    props_canal\boat001a_chunk02.mdl
    props_canal\boat001a_chunk03.mdl
    props_canal\boat001a_chunk04.mdl
    props_canal\boat001a_chunk05.mdl
    props_canal\boat001a_chunk06.mdl
    props_canal\boat001a_chunk07.mdl
    props_canal\boat001a_chunk08.mdl
    props_canal\boat001a_chunk09.mdl

    props_cemetery:
    props_cemetery\cemetery_gate.mdl
    props_cemetery\cemetery_gate_128.mdl
    props_cemetery\cemetery_gate_32.mdl
    props_cemetery\cemetery_gate_64.mdl
    props_cemetery\cemetery_sign.mdl
    props_cemetery\crypt_bodyfront_destroyed.mdl
    props_cemetery\crypts_base01.mdl
    props_cemetery\crypts_base02.mdl
    props_cemetery\crypts_base03.mdl
    props_cemetery\crypts_base04.mdl
    props_cemetery\crypts_bodyfront01.mdl
    props_cemetery\crypts_bodyfront02.mdl
    props_cemetery\crypts_bodyfront03.mdl
    props_cemetery\crypts_bodyfront04.mdl
    props_cemetery\crypts_bodyfront05.mdl
    props_cemetery\crypts_oneoff01.mdl
    props_cemetery\crypts_oneoff02.mdl
    props_cemetery\crypts_oneoff03.mdl
    props_cemetery\crypts_roof01.mdl
    props_cemetery\crypts_roof02.mdl
    props_cemetery\crypts_roofapex.mdl
    props_cemetery\crypts_roofapexshort.mdl
    props_cemetery\crypts_top01.mdl
    props_cemetery\crypts_top02.mdl
    props_cemetery\crypts_top04.mdl
    props_cemetery\crypts_top05.mdl
    props_cemetery\crypts_top06.mdl
    props_cemetery\crypts_wall.mdl
    props_cemetery\curb_128.mdl
    props_cemetery\curb_16.mdl
    props_cemetery\curb_32.mdl
    props_cemetery\curb_64.mdl
    props_cemetery\curb_64a.mdl

    props_crates:
    props_crates\static_crate_40.mdl

    props_critter:
    props_critter\crow_group.mdl
    props_critter\seagull_group.mdl

    props_debris:
    props_debris\airliner_wreckage1.mdl
    props_debris\airliner_wreckage2.mdl
    props_debris\airliner_wreckage3.mdl
    props_debris\airliner_wreckage4_ext.mdl
    props_debris\airliner_wreckage5_int.mdl
    props_debris\airliner_wreckage6_ripped.mdl
    props_debris\airliner_wreckage6_wing.mdl
    props_debris\airliner_wreckage7_exitdoor.mdl
    props_debris\airliner_wreckage8_seats.mdl
    props_debris\airliner_wreckage9_seatrow.mdl
    props_debris\airliner_wreckage_sb.mdl
    props_debris\burnt_building_chimney_01.mdl
    props_debris\burnt_building_corner_01.mdl
    props_debris\burnt_building_corner_02.mdl
    props_debris\burnt_building_debrispile_01.mdl
    props_debris\burnt_building_debrispile_02.mdl
    props_debris\burnt_building_rafters_01.mdl
    props_debris\burnt_building_rafters_02.mdl
    props_debris\burnt_building_roof_01.mdl
    props_debris\burnt_building_roof_02.mdl
    props_debris\burnt_building_wall_01.mdl
    props_debris\burnt_building_wall_02.mdl
    props_debris\burnt_building_wall_03.mdl
    props_debris\burnt_building_wall_04.mdl
    props_debris\burnt_building_wall_05.mdl
    props_debris\burnt_building_wall_06.mdl
    props_debris\burnt_building_wall_07.mdl
    props_debris\concrete_chunk01a.mdl
    props_debris\concrete_chunk01c.mdl
    props_debris\concrete_chunk02a.mdl
    props_debris\concrete_chunk03a.mdl
    props_debris\concrete_chunk07a.mdl
    props_debris\concrete_chunk08a.mdl
    props_debris\concrete_chunk09a.mdl
    props_debris\concrete_debris128pile001a.mdl
    props_debris\concrete_debris128pile001b.mdl
    props_debris\concrete_debris256barricade001a.mdl
    props_debris\concrete_debris256pile001a.mdl
    props_debris\concrete_section64floor001b.mdl
    props_debris\concrete_spawnchunk001a.mdl
    props_debris\concrete_spawnchunk001b.mdl
    props_debris\concrete_spawnchunk001c.mdl
    props_debris\concrete_spawnchunk001d.mdl
    props_debris\concrete_spawnchunk001e.mdl
    props_debris\concrete_spawnchunk001f.mdl
    props_debris\corner_rubble1.mdl
    props_debris\dead_cow.mdl
    props_debris\dead_cow_smallpile.mdl
    props_debris\debris_brick01.mdl
    props_debris\debris_brick02.mdl
    props_debris\floor_rubble1.mdl
    props_debris\mansion_structure.mdl
    props_debris\paintbucket01.mdl
    props_debris\rebar002a_32.mdl
    props_debris\rebar002d_96.mdl
    props_debris\rebar003c_64.mdl
    props_debris\rebar004b_48.mdl
    props_debris\rebar_cluster001a.mdl
    props_debris\rebar_cluster001b.mdl
    props_debris\rebar_cluster002a.mdl
    props_debris\rebar_cluster002b.mdl
    props_debris\tv_monitor01.mdl
    props_debris\wood_board04a.mdl
    props_debris\wood_board05a.mdl
    props_debris\wood_chunk04a.mdl
    props_debris\wood_chunk04b.mdl
    props_debris\wood_chunk04c.mdl
    props_debris\wood_chunk04d.mdl
    props_debris\wood_chunk04e.mdl
    props_debris\wood_chunk04f.mdl
    props_debris\wood_chunk05a.mdl
    props_debris\wood_chunk05b.mdl
    props_debris\wood_chunk05c.mdl
    props_debris\wood_chunk05d.mdl
    props_debris\wood_chunk05e.mdl
    props_debris\wood_chunk05f.mdl
    props_debris\wood_splinters01a.mdl
    props_debris\wood_splinters01b.mdl
    props_debris\wood_splinters01c.mdl
    props_debris\wood_splinters01d.mdl
    props_debris\wood_splinters01e.mdl

    props_destruction:
    props_destruction\dest_ceilingbroken128a.mdl
    props_destruction\dest_ceilingbroken128b.mdl
    props_destruction\dest_ceilingcollapsedvoid.mdl
    props_destruction\dest_fire_ceilingfallbig.mdl
    props_destruction\dest_fire_ceilingtilesonly.mdl
    props_destruction\dest_fire_wallcollapse.mdl
    props_destruction\dest_rubbletile01.mdl
    props_destruction\dest_rubbletile02.mdl
    props_destruction\dest_rubbletile03.mdl
    props_destruction\general_dest_concrete_set.mdl
    props_destruction\general_dest_plaster_set.mdl
    props_destruction\general_dest_roof_set.mdl

    props_docks:
    props_docks\dock01_polecluster01d_256.mdl
    props_docks\dock02_pole02a.mdl

    props_doors:
    props_doors\checkpoint_crossbar_-01.mdl
    props_doors\checkpoint_crossbar_01.mdl
    props_doors\checkpoint_door_-01.mdl
    props_doors\checkpoint_door_-01_static.mdl
    props_doors\checkpoint_door_-02.mdl
    props_doors\checkpoint_door_-02_static.mdl
    props_doors\checkpoint_door_01.mdl
    props_doors\checkpoint_door_01_static.mdl
    props_doors\checkpoint_door_02.mdl
    props_doors\checkpoint_door_02_static.mdl
    props_doors\checkpoint_doorframe_-01.mdl
    props_doors\checkpoint_doorframe_-02.mdl
    props_doors\checkpoint_doorframe_01.mdl
    props_doors\checkpoint_doorframe_02.mdl
    props_doors\checkpoint_frame_reinforcement_01.mdl
    props_doors\door_rotate_112.mdl
    props_doors\door_sliding_112.mdl
    props_doors\door_urban_48_118_boarded.mdl
    props_doors\door_urban_48_118_damaged.mdl
    props_doors\door_urban_48_118_damaged_boarded.mdl
    props_doors\door_urban_double01.mdl
    props_doors\door_urban_rooftop.mdl
    props_doors\doordm_rural01_01.mdl
    props_doors\doordm_rural01_02.mdl
    props_doors\doordm_rural02_01.mdl
    props_doors\doordm_rural02_02.mdl
    props_doors\doordm_rural02_03.mdl
    props_doors\doordm_rural03_01.mdl
    props_doors\doordm_rural03_02.mdl
    props_doors\doordm_rural03_03.mdl
    props_doors\doordm_rural04_01.mdl
    props_doors\doordm_rural04_02.mdl
    props_doors\doordm_rural04_03.mdl
    props_doors\doordm_rural04_04.mdl
    props_doors\doorfreezer01.mdl
    props_doors\doorglassmain01.mdl
    props_doors\doorglassmain01_dm01.mdl
    props_doors\doorglassmain01_dm02.mdl
    props_doors\doorglassmain01_dm03_a.mdl
    props_doors\doorglassmain01_dm03_b.mdl
    props_doors\doorglassmain01_dm03_d.mdl
    props_doors\doorglassmain01_dm03_e.mdl
    props_doors\doorglassmain01_dm03_f.mdl
    props_doors\doorglassmain01_dm03_g.mdl
    props_doors\doorglassmain01_dm03_h.mdl
    props_doors\doorglassmain01_dm03_i.mdl
    props_doors\doormain01_small.mdl
    props_doors\doormain01_small_01.mdl
    props_doors\doormain01_small_02.mdl
    props_doors\doormain02_small_01.mdl
    props_doors\doormain02_small_02.mdl
    props_doors\doormain02_small_03.mdl
    props_doors\doormain03_small_01.mdl
    props_doors\doormain03_small_02.mdl
    props_doors\doormain03_small_03.mdl
    props_doors\doormain04_small_01.mdl
    props_doors\doormain04_small_02.mdl
    props_doors\doormain04_small_03.mdl
    props_doors\doormain04_small_04.mdl
    props_doors\doormain_rural01.mdl
    props_doors\doormain_rural01_small.mdl
    props_doors\doormain_rural01_small_01.mdl
    props_doors\doormain_rural01_small_02.mdl
    props_doors\doormain_rural02_small_01.mdl
    props_doors\doormain_rural02_small_02.mdl
    props_doors\doormain_rural02_small_03.mdl
    props_doors\doormain_rural03_small_01.mdl
    props_doors\doormain_rural03_small_02.mdl
    props_doors\doormain_rural03_small_03.mdl
    props_doors\doormain_rural04_small_01.mdl
    props_doors\doormain_rural04_small_02.mdl
    props_doors\doormain_rural04_small_03.mdl
    props_doors\doormain_rural04_small_04.mdl
    props_doors\doormainmetal01.mdl
    props_doors\doormainmetal01_dm01.mdl
    props_doors\doormainmetal01_dm02.mdl
    props_doors\doormainmetal01_dm03.mdl
    props_doors\doormainmetal01_dm03_a.mdl
    props_doors\doormainmetal01_dm03_b.mdl
    props_doors\doormainmetal01_dm04.mdl
    props_doors\doormainmetal01_dm05.mdl
    props_doors\doormainmetal01_dm05_a.mdl
    props_doors\doormainmetal01_dm05_b.mdl
    props_doors\doormainmetal01_dm06.mdl
    props_doors\doormainmetal01_dm06_a.mdl
    props_doors\doormainmetal01_dm06_b.mdl
    props_doors\doormainmetal01_dm07.mdl
    props_doors\doormainmetal01_dm07_a.mdl
    props_doors\doormainmetal01_dm07_b.mdl
    props_doors\doormainmetal01_dm08_a.mdl
    props_doors\doormainmetal01_dm08_b.mdl
    props_doors\doormainmetal01_dm08_c.mdl
    props_doors\doormainmetal01_dm08_d.mdl
    props_doors\doormainmetal01_dm08_e.mdl
    props_doors\doormainmetal01_dm08_f.mdl
    props_doors\doormainmetal01_dm08_g.mdl
    props_doors\doormainmetal01_dm08_h.mdl
    props_doors\doormainmetalwindow01.mdl
    props_doors\doormainmetalwindow01_dm01.mdl
    props_doors\doormainmetalwindow01_dm02.mdl
    props_doors\doormainmetalwindow01_dm03.mdl
    props_doors\doormainmetalwindow01_dm03_a.mdl
    props_doors\doormainmetalwindow01_dm03_b.mdl
    props_doors\doormainmetalwindow01_dm04.mdl
    props_doors\doormainmetalwindow01_dm04_a.mdl
    props_doors\doormainmetalwindow01_dm04_b.mdl
    props_doors\doormainmetalwindow01_dm05.mdl
    props_doors\doormainmetalwindow01_dm06.mdl
    props_doors\doormainmetalwindow01_dm06_a.mdl
    props_doors\doormainmetalwindow01_dm06_b.mdl
    props_doors\doormainmetalwindow01_dm07.mdl
    props_doors\doormainmetalwindow01_dm07_a.mdl
    props_doors\doormainmetalwindow01_dm08_a.mdl
    props_doors\doormainmetalwindow01_dm08_b.mdl
    props_doors\doormainmetalwindow01_dm08_c.mdl
    props_doors\doormainmetalwindow01_dm08_d.mdl
    props_doors\doormainmetalwindow01_dm08_e.mdl
    props_doors\doormainmetalwindow01_dm08_f.mdl
    props_doors\doormainmetalwindow01_dm08_g.mdl
    props_doors\doormainmetalwindow01_dm08_h.mdl
    props_doors\doormainmetalwindow01_dm08_i.mdl
    props_doors\doormainmetalwindow01_dm08_j.mdl
    props_doors\emergency_exit_sign.mdl
    props_doors\gun_store_door.mdl
    props_doors\null.mdl
    props_doors\roll-up_door_full.mdl
    props_doors\roll-up_door_half.mdl
    props_doors\roll-up_door_open.mdl
    props_doors\shackwall01.mdl
    props_doors\shackwall01_dmg01.mdl
    props_doors\shackwall01_dmg01_a.mdl
    props_doors\shackwall01_dmg01_b.mdl
    props_doors\shackwall01_dmg02.mdl
    props_doors\shackwall01_dmg02_a.mdl
    props_doors\shackwall01_dmg02_b.mdl
    props_doors\shackwall01_dmg03.mdl
    props_doors\shackwall01_dmg03_a.mdl
    props_doors\shackwall01_dmg03_b.mdl
    props_doors\shackwall01_dmg03_c.mdl
    props_doors\shackwall01_dmg03_d.mdl
    props_doors\shackwall01_dmg03_e.mdl
    props_doors\shackwall01_dmg03_f.mdl
    props_doors\shackwall01_dmg03_g.mdl
    props_doors\shackwall01_dmg04.mdl
    props_doors\shackwall01_dmg04_a.mdl
    props_doors\shackwall01_dmg04_b.mdl
    props_doors\shackwall01_dmg04_c.mdl
    props_doors\shackwall01_dmg04_d.mdl
    props_doors\shackwall01_dmg04_e.mdl
    props_doors\shackwall01_dmg04_f.mdl
    props_doors\shackwall01_dmg04_g.mdl
    props_doors\shackwall01_dmg04_h.mdl
    props_doors\shackwall01_dmg05_a.mdl
    props_doors\shackwall01_dmg05_b.mdl
    props_doors\shackwall01_dmg05_c.mdl
    props_doors\shackwall01_dmg05_d.mdl
    props_doors\shackwall01_dmg05_e.mdl
    props_doors\shackwall01_dmg05_f.mdl
    props_doors\shackwall01_dmg05_g.mdl
    props_doors\shackwall01_dmg05_h.mdl
    props_doors\shackwall01_dmg05_i.mdl
    props_doors\shackwall01_dmg05_j.mdl
    props_doors\shackwall01_dmg05_k.mdl

    props_downtow:
    props_downtown\atm.mdl
    props_downtown\balcony_edge_trim01_128.mdl
    props_downtown\balcony_edge_trim01_32.mdl
    props_downtown\balcony_edge_trim01_64.mdl
    props_downtown\balcony_edge_trim01_corner.mdl
    props_downtown\balcony_post_base01_186.mdl
    props_downtown\balcony_post_base02_154.mdl
    props_downtown\balcony_post_base03_154.mdl
    props_downtown\balcony_post_base04_154.mdl
    props_downtown\balcony_post_upper01_154.mdl
    props_downtown\balcony_post_upper02_144.mdl
    props_downtown\balcony_underside_62_middle02.mdl
    props_downtown\balcony_underside_left01.mdl
    props_downtown\balcony_underside_left02.mdl
    props_downtown\balcony_underside_middle01.mdl
    props_downtown\balcony_underside_middle02.mdl
    props_downtown\balcony_underside_middle03.mdl
    props_downtown\balcony_underside_middle04.mdl
    props_downtown\balcony_underside_right01.mdl
    props_downtown\balcony_underside_right02.mdl
    props_downtown\bar.mdl
    props_downtown\bar_long.mdl
    props_downtown\bar_long_endcorner.mdl
    props_downtown\bar_short.mdl
    props_downtown\bar_short_endcorner.mdl
    props_downtown\bathroom_vanity01.mdl
    props_downtown\bed_motel01.mdl
    props_downtown\bedding_pile_01.mdl
    props_downtown\bedding_pile_02.mdl
    props_downtown\bollards_ornate.mdl
    props_downtown\booth01.mdl
    props_downtown\booth02.mdl
    props_downtown\booth_table.mdl
    props_downtown\broken_ceiling01.mdl
    props_downtown\cigarettemachine.mdl
    props_downtown\column_base.mdl
    props_downtown\column_base_16.mdl
    props_downtown\column_top_16.mdl
    props_downtown\column_top_corner.mdl
    props_downtown\column_top_double.mdl
    props_downtown\column_top_double_right.mdl
    props_downtown\column_top_straight.mdl
    props_downtown\door01_80_136.mdl
    props_downtown\door02_80_136.mdl
    props_downtown\door03_48_104.mdl
    props_downtown\door_frame01.mdl
    props_downtown\door_interior_112_01.mdl
    props_downtown\door_interior_112_01_dm01_01.mdl
    props_downtown\door_interior_112_01_dm01_02.mdl
    props_downtown\door_interior_112_01_dm02_02.mdl
    props_downtown\door_interior_112_01_dm02_03.mdl
    props_downtown\door_interior_112_01_dm02_04.mdl
    props_downtown\door_interior_112_01_dm02_05.mdl
    props_downtown\door_interior_112_01_dm03_01.mdl
    props_downtown\door_interior_112_01_dm03_02.mdl
    props_downtown\door_interior_112_01_dm03_03.mdl
    props_downtown\door_interior_112_01_dm03_04.mdl
    props_downtown\door_interior_112_01_dm04_01.mdl
    props_downtown\door_interior_112_01_dm04_02.mdl
    props_downtown\door_interior_112_01_dm04_03.mdl
    props_downtown\door_interior_112_01_dm04_04.mdl
    props_downtown\door_interior_112_01_dm04_05.mdl
    props_downtown\door_interior_128_01.mdl
    props_downtown\door_interior_128_01_dm01_01.mdl
    props_downtown\door_interior_128_01_dm01_02.mdl
    props_downtown\door_interior_128_01_dm02_01.mdl
    props_downtown\door_interior_128_01_dm02_02.mdl
    props_downtown\door_interior_128_01_dm02_03.mdl
    props_downtown\door_interior_128_01_dm02_04.mdl
    props_downtown\door_interior_128_01_dm02_05.mdl
    props_downtown\door_interior_128_01_dm03_01.mdl
    props_downtown\door_interior_128_01_dm03_02.mdl
    props_downtown\door_interior_128_01_dm03_03.mdl
    props_downtown\door_interior_128_01_dm03_04.mdl
    props_downtown\door_interior_128_01_dm04_01.mdl
    props_downtown\door_interior_128_01_dm04_02.mdl
    props_downtown\door_interior_128_01_dm04_03.mdl
    props_downtown\door_interior_128_01_dm04_04.mdl
    props_downtown\door_interior_128_01_dm04_05.mdl
    props_downtown\door_interior_with_trim_112_01.mdl
    props_downtown\door_interior_with_trim_128_01.mdl
    props_downtown\door_pillar01.mdl
    props_downtown\door_pillar02.mdl
    props_downtown\door_trim_56_112_01.mdl
    props_downtown\door_trim_56_112_02.mdl
    props_downtown\door_trim_64_128_01.mdl
    props_downtown\door_trim_64_128_02.mdl
    props_downtown\door_trim_64_128_03.mdl
    props_downtown\door_trim_exterior_01.mdl
    props_downtown\door_trim_exterior_02.mdl
    props_downtown\door_trim_exterior_03.mdl
    props_downtown\dormer_window01.mdl
    props_downtown\dormer_window02.mdl
    props_downtown\dresser.mdl
    props_downtown\fan_ceiling.mdl
    props_downtown\fan_ceiling32.mdl
    props_downtown\fan_ceiling_blade.mdl
    props_downtown\fan_ceiling_blade_static.mdl
    props_downtown\garden_gate.mdl
    props_downtown\gutter_downspout_corner01.mdl
    props_downtown\gutter_downspout_straight01.mdl
    props_downtown\gutter_downspout_straight02.mdl
    props_downtown\gutter_downspout_straight_160_01.md l
    props_downtown\gutter_downspout_straight_160_02.md l
    props_downtown\horse_statue.mdl
    props_downtown\iron.mdl
    props_downtown\ironing_board.mdl
    props_downtown\ironing_board_flat.mdl
    props_downtown\keycard_reader.mdl
    props_downtown\light01_32.mdl
    props_downtown\light01_64.mdl
    props_downtown\light02_128.mdl
    props_downtown\light02_32.mdl
    props_downtown\light02_64.mdl
    props_downtown\mansion_roof_wall.mdl
    props_downtown\metal_door_112.mdl
    props_downtown\metal_door_112_16_frame.mdl
    props_downtown\metal_door_112_dm01_01.mdl
    props_downtown\metal_door_112_dm02_01.mdl
    props_downtown\metal_door_112_dm02_02.mdl
    props_downtown\metal_door_112_dm03_01.mdl
    props_downtown\metal_door_112_dm03_02.mdl
    props_downtown\metal_door_112_dm03_03.mdl
    props_downtown\metal_door_112_dm03_04.mdl
    props_downtown\metal_door_112_dm04_01.mdl
    props_downtown\metal_door_112_dm04_02.mdl
    props_downtown\metal_door_112_dm05_01.mdl
    props_downtown\metal_door_112_dm05_02.mdl
    props_downtown\metal_door_112_dm05_03.mdl
    props_downtown\metal_door_112_dm05_04.mdl
    props_downtown\metal_door_112_dm05_05.mdl
    props_downtown\metal_door_112_frame.mdl
    props_downtown\metal_door_112_static.mdl
    props_downtown\metal_door_doublewide_112_16_frame. mdl
    props_downtown\metal_door_doublewide_112_frame.mdl
    props_downtown\metal_window01_16.mdl
    props_downtown\metal_window01_8.mdl
    props_downtown\mini_fridge.mdl
    props_downtown\notepad.mdl
    props_downtown\parade_float.mdl
    props_downtown\phone_book.mdl
    props_downtown\pipes_rooftop.mdl
    props_downtown\pooltable.mdl
    props_downtown\railing01_128.mdl
    props_downtown\railing01_256.mdl
    props_downtown\railing01_256_broken.mdl
    props_downtown\railing01_62.mdl
    props_downtown\railing01_94.mdl
    props_downtown\railing02_256.mdl
    props_downtown\railing02_broken.mdl
    props_downtown\railing03_128.mdl
    props_downtown\railing03_128_broken.mdl
    props_downtown\railing03_256.mdl
    props_downtown\railing03_62.mdl
    props_downtown\railing03_94.mdl
    props_downtown\railing04_128.mdl
    props_downtown\railing04_256.mdl
    props_downtown\railing04_62.mdl
    props_downtown\railing04_94.mdl
    props_downtown\railing_04_256_broken.mdl
    props_downtown\railing_154_left.mdl
    props_downtown\railing_brace.mdl
    props_downtown\railing_brace01.mdl
    props_downtown\railing_brace02.mdl
    props_downtown\railing_brace03.mdl
    props_downtown\railing_edge_broken.mdl
    props_downtown\railing_frame_154.mdl
    props_downtown\railing_frame_154_94.mdl
    props_downtown\railing_frame_curved.mdl
    props_downtown\railing_mansion01.mdl
    props_downtown\railing_mansion_steps01.mdl
    props_downtown\railing_mansion_steps01_left.mdl
    props_downtown\robe_hanging.mdl
    props_downtown\shutters_128_closed.mdl
    props_downtown\shutters_128_open.mdl
    props_downtown\shutters_128_openclosed.mdl
    props_downtown\shutters_96_closed.mdl
    props_downtown\shutters_96_closed02.mdl
    props_downtown\shutters_96_open.mdl
    props_downtown\shutters_96_open02.mdl
    props_downtown\shutters_96_openclosed.mdl
    props_downtown\shutters_96_openclosed02.mdl
    props_downtown\side_table.mdl
    props_downtown\sign_donotenter.mdl
    props_downtown\sign_noparking.mdl
    props_downtown\sign_oneway.mdl
    props_downtown\sign_post.mdl
    props_downtown\sign_stop.mdl
    props_downtown\staircase01.mdl
    props_downtown\street_lamp01.mdl
    props_downtown\street_lamp_wall01.mdl
    props_downtown\trim_exterior_edge_128.mdl
    props_downtown\trim_exterior_edge_160.mdl
    props_downtown\trim_exterior_edge_192.mdl
    props_downtown\trim_roof01_128.mdl
    props_downtown\trim_roof01_16.mdl
    props_downtown\trim_roof01_24.mdl
    props_downtown\trim_roof01_256.mdl
    props_downtown\trim_roof01_40.mdl
    props_downtown\trim_roof01_48.mdl
    props_downtown\trim_roof01_64_01.mdl
    props_downtown\trim_roof01_corner01.mdl
    props_downtown\trim_roof01_corner02.mdl
    props_downtown\window01_56_96.mdl
    props_downtown\window01_56_96_flat.mdl
    props_downtown\window02_56_96.mdl
    props_downtown\window02_56_96_flat.mdl
    props_downtown\window03_56_96.mdl
    props_downtown\window03_56_96_flat.mdl
    props_downtown\window05_48_96_flat.mdl
    props_downtown\window06_48_96_flat.mdl
    props_downtown\window07_32_72.mdl
    props_downtown\window07_32_72_flat.mdl
    props_downtown\window08_56_128.mdl
    props_downtown\window08_56_128_flat.mdl
    props_downtown\window09_56_128.mdl
    props_downtown\window09_56_128_flat.mdl
    props_downtown\window10_56_128.mdl
    props_downtown\window_interior01.mdl
    props_downtown\window_interior02.mdl
    props_downtown\window_interior03.mdl
    props_downtown\window_interior_frame01.mdl
    props_downtown\window_interior_frame01_thin.mdl
    props_downtown\window_interior_frame02.mdl
    props_downtown\window_interior_frame03.mdl
    props_downtown\window_interior_frame04.mdl

    props_equipment:
    props_equipment\cargo_container01.mdl
    props_equipment\cooler.mdl
    props_equipment\diesel_pump.mdl
    props_equipment\elevator_buttons.mdl
    props_equipment\firehosebox01.mdl
    props_equipment\firepipe01.mdl
    props_equipment\firepipe02.mdl
    props_equipment\fountain_drinks.mdl
    props_equipment\gas_pump.mdl
    props_equipment\intercom.mdl
    props_equipment\irrigation_system.mdl
    props_equipment\irrigation_system_end.mdl
    props_equipment\light_floodlight.mdl
    props_equipment\metalladder002.mdl
    props_equipment\oxygentank01.mdl
    props_equipment\phone_booth.mdl
    props_equipment\phone_booth_indoor.mdl
    props_equipment\security_desk1.mdl
    props_equipment\sleeping_bag1.mdl
    props_equipment\sleeping_bag2.mdl
    props_equipment\sleeping_bag3.mdl
    props_equipment\snack_machine.mdl
    props_equipment\snack_machine2.mdl
    props_equipment\snack_machine_glass.mdl
    props_equipment\surgicaltray_01.mdl
    props_equipment\turnstile01.mdl

    props_exteriors:
    props_exteriors\fence002_end.mdl
    props_exteriors\fence_plastic001.mdl
    props_exteriors\stairs_house_01.mdl
    props_exteriors\wood_porchsteps_02.mdl
    props_exteriors\wood_post001.mdl
    props_exteriors\wood_railing001.mdl
    props_exteriors\wood_railing001_dm.mdl
    props_exteriors\wood_railing001c.mdl
    props_exteriors\wood_railing001d.mdl
    props_exteriors\wood_railing001e.mdl
    props_exteriors\wood_railing001f.mdl
    props_exteriors\wood_railing001g.mdl
    props_exteriors\wood_railing001h.mdl
    props_exteriors\wood_railing001i.mdl
    props_exteriors\wood_railing003b.mdl
    props_exteriors\wood_railing003d.mdl
    props_exteriors\wood_stairs_120.mdl
    props_exteriors\wood_stairs_120_swamp.mdl
    props_exteriors\wood_stairs_40.mdl
    props_exteriors\wood_stairs_swamp.mdl

    props_fairgrounds:
    props_fairgrounds\alligator.mdl
    props_fairgrounds\amp_plexi.mdl
    props_fairgrounds\amp_stack.mdl
    props_fairgrounds\amp_stack_small.mdl
    props_fairgrounds\anvil_case_32.mdl
    props_fairgrounds\anvil_case_64.mdl
    props_fairgrounds\anvil_case_casters_32.mdl
    props_fairgrounds\anvil_case_casters_64.mdl
    props_fairgrounds\arcadegame01.mdl
    props_fairgrounds\arcadegame01_glassbroken.mdl
    props_fairgrounds\arcadegame01_glasswhole.mdl
    props_fairgrounds\arcadegame01_panel.mdl
    props_fairgrounds\arcadegame01_screen.mdl
    props_fairgrounds\arcadegame01_wheel.mdl
    props_fairgrounds\barn_truss_01.mdl
    props_fairgrounds\barn_truss_02.mdl
    props_fairgrounds\bass_amp.mdl
    props_fairgrounds\bass_case.mdl
    props_fairgrounds\bass_monitor.mdl
    props_fairgrounds\building_support_128.mdl
    props_fairgrounds\building_support_32.mdl
    props_fairgrounds\building_support_64.mdl
    props_fairgrounds\building_support_cornera.mdl
    props_fairgrounds\building_support_cornerb.mdl
    props_fairgrounds\bumper_car01.mdl
    props_fairgrounds\bumper_car01_pole.mdl
    props_fairgrounds\bumpercar.mdl
    props_fairgrounds\bumpercar_pole.mdl
    props_fairgrounds\bumpercar_wpole.mdl
    props_fairgrounds\carousel_structure.mdl
    props_fairgrounds\coaster_boardwalk.mdl
    props_fairgrounds\coaster_car01.mdl
    props_fairgrounds\coaster_frame01.mdl
    props_fairgrounds\coaster_frame02.mdl
    props_fairgrounds\coaster_frame03.mdl
    props_fairgrounds\coaster_frame04.mdl
    props_fairgrounds\coaster_frame05.mdl
    props_fairgrounds\coaster_gate.mdl
    props_fairgrounds\coaster_railing_01.mdl
    props_fairgrounds\coaster_rails.mdl
    props_fairgrounds\coaster_sidewalk.mdl
    props_fairgrounds\coaster_structure.mdl
    props_fairgrounds\coaster_support_01.mdl
    props_fairgrounds\coaster_support_02.mdl
    props_fairgrounds\coaster_support_03.mdl
    props_fairgrounds\coaster_support_04.mdl
    props_fairgrounds\coaster_ties.mdl
    props_fairgrounds\coaster_tracks.mdl
    props_fairgrounds\coaster_tunnel_roof.mdl
    props_fairgrounds\coaster_tunnel_structure.mdl
    props_fairgrounds\coaster_tunnel_trim.mdl
    props_fairgrounds\concession_sign_01.mdl
    props_fairgrounds\concession_sign_02.mdl
    props_fairgrounds\drum_case.mdl
    props_fairgrounds\drum_case_stack.mdl
    props_fairgrounds\drum_riser.mdl
    props_fairgrounds\elephant.mdl
    props_fairgrounds\entrance_sign.mdl
    props_fairgrounds\entrance_structure.mdl
    props_fairgrounds\fairgrounds_ashtray001.mdl
    props_fairgrounds\fairgrounds_banner01.mdl
    props_fairgrounds\fairgrounds_banner02.mdl
    props_fairgrounds\fairgrounds_electric_box001.mdl
    props_fairgrounds\fairgrounds_electric_box001_fram e.mdl
    props_fairgrounds\fairgrounds_flagpole01.mdl
    props_fairgrounds\fairgrounds_information_frame001 .mdl
    props_fairgrounds\fairgrounds_light001.mdl
    props_fairgrounds\ferris_wheel_01.mdl
    props_fairgrounds\foodcart.mdl
    props_fairgrounds\four_lights.mdl
    props_fairgrounds\four_lights_b.mdl
    props_fairgrounds\front_light.mdl
    props_fairgrounds\front_speaker.mdl
    props_fairgrounds\gallery_button.mdl
    props_fairgrounds\gallery_gnome_sign.mdl
    props_fairgrounds\gallery_panel_back.mdl
    props_fairgrounds\gallery_panel_climber.mdl
    props_fairgrounds\gallery_panel_front.mdl
    props_fairgrounds\gallery_panel_middle.mdl
    props_fairgrounds\gallery_sign.mdl
    props_fairgrounds\gallery_target_lilpeanut.mdl
    props_fairgrounds\gallery_target_moustachio.mdl
    props_fairgrounds\gallery_target_skeleton.mdl
    props_fairgrounds\garbage_drinks_container.mdl
    props_fairgrounds\garbage_drinks_container_crushed .mdl
    props_fairgrounds\garbage_hamburger_container.mdl
    props_fairgrounds\garbage_paper_plate.mdl
    props_fairgrounds\garbage_pile01.mdl
    props_fairgrounds\garbage_pile02.mdl
    props_fairgrounds\garbage_pile03.mdl
    props_fairgrounds\garbage_pile_corner01.mdl
    props_fairgrounds\garbage_pile_corner02.mdl
    props_fairgrounds\garbage_pile_straight01.mdl
    props_fairgrounds\garbage_pile_straight02.mdl
    props_fairgrounds\garbage_pizza_box.mdl
    props_fairgrounds\garbage_popcorn_box.mdl
    props_fairgrounds\garbage_popcorn_box.mdl
    props_fairgrounds\giraffe.mdl
    props_fairgrounds\gnome_closet.mdl
    props_fairgrounds\hanging_amp.mdl
    props_fairgrounds\hanging_corner_amp.mdl
    props_fairgrounds\kiddyland_ridecar.mdl
    props_fairgrounds\kiddyland_riderocket.mdl
    props_fairgrounds\kiddyland_riderocket_small.mdl
    props_fairgrounds\kiddyland_ridestructure.mdl
    props_fairgrounds\kiddyland_ridestructure_closed.m dl
    props_fairgrounds\kiddyland_ridetrain.mdl
    props_fairgrounds\lighting_board.mdl
    props_fairgrounds\lil'peanut_cutout001.mdl
    props_fairgrounds\lil'peanut_cutout001_dmg001.mdl
    props_fairgrounds\lil'peanut_cutout001_dmg002.mdl
    props_fairgrounds\lil'peanut_cutout001_dmg003.mdl
    props_fairgrounds\lil'peanut_cutout001_dmg004.mdl
    props_fairgrounds\lil'peanut_cutout001_dmg005.mdl
    props_fairgrounds\lil'peanut_sign001.mdl
    props_fairgrounds\metal_cart.mdl
    props_fairgrounds\metal_cart2.mdl
    props_fairgrounds\metal_cart3.mdl
    props_fairgrounds\mic_stand.mdl
    props_fairgrounds\milk_bottle.mdl
    props_fairgrounds\monitor_speaker.mdl
    props_fairgrounds\monorail_column_01.mdl
    props_fairgrounds\monorail_curve_01.mdl
    props_fairgrounds\monorail_curve_02.mdl
    props_fairgrounds\monorail_straight_512.mdl
    props_fairgrounds\mortar_rack.mdl
    props_fairgrounds\mr_mustachio.mdl
    props_fairgrounds\pyrotechnics_launcher.mdl
    props_fairgrounds\pyrotechnics_switch.mdl
    props_fairgrounds\quad_light.mdl
    props_fairgrounds\ride_rotato.mdl
    props_fairgrounds\scaffold_arch.mdl
    props_fairgrounds\single_light.mdl
    props_fairgrounds\six_lights.mdl
    props_fairgrounds\slide.mdl
    props_fairgrounds\snake.mdl
    props_fairgrounds\sound_board.mdl
    props_fairgrounds\sound_board2.mdl
    props_fairgrounds\sound_board_base.mdl
    props_fairgrounds\sound_board_corner.mdl
    props_fairgrounds\split_case.mdl
    props_fairgrounds\stadium_bench.mdl
    props_fairgrounds\stadium_bench3.mdl
    props_fairgrounds\stadium_bench4.mdl
    props_fairgrounds\stadium_bench5.mdl
    props_fairgrounds\stadium_bench6.mdl
    props_fairgrounds\stadium_bench7.mdl
    props_fairgrounds\stadium_bench7_left.mdl
    props_fairgrounds\stadium_bench8.mdl
    props_fairgrounds\stadium_bench8_left.mdl
    props_fairgrounds\stadium_bench_customa.mdl
    props_fairgrounds\stadium_bench_customb.mdl
    props_fairgrounds\stadium_bench_customc.mdl
    props_fairgrounds\stadium_bench_customd.mdl
    props_fairgrounds\stadium_bench_custome.mdl
    props_fairgrounds\stadium_bench_customf.mdl
    props_fairgrounds\stadium_bench_customg.mdl
    props_fairgrounds\stadium_bench_customh.mdl
    props_fairgrounds\stadium_bench_customi.mdl
    props_fairgrounds\stadium_bench_customj.mdl
    props_fairgrounds\stadium_truss.mdl
    props_fairgrounds\stage_cable1.mdl
    props_fairgrounds\stage_drapery.mdl
    props_fairgrounds\stage_roof_structure.mdl
    props_fairgrounds\stage_roof_structureb.mdl
    props_fairgrounds\stage_scaffold_128.mdl
    props_fairgrounds\stage_scaffold_32.mdl
    props_fairgrounds\stage_scaffold_64.mdl
    props_fairgrounds\stage_structure.mdl
    props_fairgrounds\stair_cascade.mdl
    props_fairgrounds\strongman_almondo.mdl
    props_fairgrounds\strongman_baby.mdl
    props_fairgrounds\strongman_cashew.mdl
    props_fairgrounds\strongman_lilpeanut.mdl
    props_fairgrounds\strongman_moustachio.mdl
    props_fairgrounds\strongman_moustachio_cutout001.m dl
    props_fairgrounds\strongmangame_bell.mdl
    props_fairgrounds\strongmangame_button.mdl
    props_fairgrounds\strongmangame_puck.mdl
    props_fairgrounds\strongmangame_puck_phys.mdl
    props_fairgrounds\strongmangame_tower.mdl
    props_fairgrounds\swan_boat.mdl
    props_fairgrounds\ticketbooth_01.mdl
    props_fairgrounds\ticketbooth_02.mdl
    props_fairgrounds\toggle_switch.mdl
    props_fairgrounds\tol_boarding_rail.mdl
    props_fairgrounds\tol_sideroom_painting.mdl
    props_fairgrounds\tol_sideroom_props.mdl
    props_fairgrounds\tol_sign.mdl
    props_fairgrounds\tol_sign002.mdl
    props_fairgrounds\tol_tunnel_heart.mdl
    props_fairgrounds\track_column_01.mdl
    props_fairgrounds\track_column_base.mdl
    props_fairgrounds\track_curve_01.mdl
    props_fairgrounds\track_curve_02.mdl
    props_fairgrounds\track_straight_128.mdl
    props_fairgrounds\track_straight_192.mdl
    props_fairgrounds\track_straight_320.mdl
    props_fairgrounds\track_straight_512.mdl
    props_fairgrounds\traffic_barrel.mdl
    props_fairgrounds\trailermessageboard.mdl
    props_fairgrounds\walkway_structure.mdl

    Here is a list of infected props (note the anim ones dont seem to work.)

    infected\anim_boomer.mdl
    infected\anim_charger.mdl
    infected\anim_common.mdl
    infected\anim_common_male_exp.mdl
    infected\anim_common_vomit.mdl
    infected\anim_hulk.mdl
    infected\anim_hunter.mdl
    infected\anim_jockey.mdl
    infected\anim_smoker.mdl
    infected\anim_spitter.mdl
    infected\anim_witch.mdl
    infected\boomer.mdl
    infected\boomette.mdl
    infected\charger.mdl
    infected\cim_faceplate.mdl
    infected\cim_fallen_survivor_pocket01.mdl
    infected\cim_fallen_survivor_pocket02.mdl
    infected\cim_fallen_survivor_pocket03.mdl
    infected\cim_riot_faceplate.mdl
    infected\common_fem_infected_w_abdomen.mdl
    infected\common_fem_infected_w_abdomen_thru.mdl
    infected\common_fem_infected_w_b_half.mdl
    infected\common_fem_infected_w_back_lower.mdl
    infected\common_fem_infected_w_back_upper.mdl
    infected\common_fem_infected_w_head_brain.mdl
    infected\common_fem_infected_w_head_jaw.mdl
    infected\common_fem_infected_w_head_thru.mdl
    infected\common_fem_infected_w_l_arm_lower.mdl
    infected\common_fem_infected_w_l_arm_shoulder.mdl
    infected\common_fem_infected_w_l_arm_upper.mdl
    infected\common_fem_infected_w_l_half.mdl
    infected\common_fem_infected_w_l_leg_hip.mdl
    infected\common_fem_infected_w_l_leg_lower.mdl
    infected\common_fem_infected_w_l_leg_upper.mdl
    infected\common_fem_infected_w_l_obliques.mdl
    infected\common_fem_infected_w_neck.mdl
    infected\common_fem_infected_w_r_arm_lower.mdl
    infected\common_fem_infected_w_r_arm_shoulder.mdl
    infected\common_fem_infected_w_r_arm_upper.mdl
    infected\common_fem_infected_w_r_half.mdl
    infected\common_fem_infected_w_r_leg_hip.mdl
    infected\common_fem_infected_w_r_leg_lower.mdl
    infected\common_fem_infected_w_r_leg_upper.mdl
    infected\common_fem_infected_w_r_obliques.mdl
    infected\common_fem_infected_w_slash_torso1.mdl
    infected\common_fem_infected_w_slash_torso10.mdl
    infected\common_fem_infected_w_slash_torso11.mdl
    infected\common_fem_infected_w_slash_torso12.mdl
    infected\common_fem_infected_w_slash_torso13.mdl
    infected\common_fem_infected_w_slash_torso14.mdl
    infected\common_fem_infected_w_slash_torso2.mdl
    infected\common_fem_infected_w_slash_torso3.mdl
    infected\common_fem_infected_w_slash_torso4.mdl
    infected\common_fem_infected_w_slash_torso5.mdl
    infected\common_fem_infected_w_slash_torso6.mdl
    infected\common_fem_infected_w_slash_torso7.mdl
    infected\common_fem_infected_w_slash_torso8.mdl
    infected\common_fem_infected_w_slash_torso9.mdl
    infected\common_fem_infected_w_spine.mdl
    infected\common_fem_infected_w_t_half.mdl
    infected\common_female_tanktop_jeans.mdl
    infected\common_female_tanktop_jeans_rain.mdl
    infected\common_female_tanktop_jeans_swamp.mdl
    infected\common_female_tshirt_skirt.mdl
    infected\common_female_tshirt_skirt_swamp.mdl
    infected\common_infected_w_abdomen.mdl
    infected\common_infected_w_abdomen_thru.mdl
    infected\common_infected_w_b_half.mdl
    infected\common_infected_w_back_lower.mdl
    infected\common_infected_w_back_upper.mdl
    infected\common_infected_w_ceda_faceplate.mdl
    infected\common_infected_w_groin.mdl
    infected\common_infected_w_head_brain.mdl
    infected\common_infected_w_head_jaw.mdl
    infected\common_infected_w_l_arm_lower.mdl
    infected\common_infected_w_l_arm_shoulder.mdl
    infected\common_infected_w_l_arm_upper.mdl
    infected\common_infected_w_l_half.mdl
    infected\common_infected_w_l_leg_hip.mdl
    infected\common_infected_w_l_leg_lower.mdl
    infected\common_infected_w_l_leg_upper.mdl
    infected\common_infected_w_l_obliques.mdl
    infected\common_infected_w_neck.mdl
    infected\common_infected_w_r_arm_lower.mdl
    infected\common_infected_w_r_arm_shoulder.mdl
    infected\common_infected_w_r_arm_upper.mdl
    infected\common_infected_w_r_half.mdl
    infected\common_infected_w_r_leg_hip.mdl
    infected\common_infected_w_r_leg_lower.mdl
    infected\common_infected_w_r_leg_upper.mdl
    infected\common_infected_w_r_obliques.mdl
    infected\common_infected_w_slash_torso1.mdl
    infected\common_infected_w_slash_torso10.mdl
    infected\common_infected_w_slash_torso11.mdl
    infected\common_infected_w_slash_torso12.mdl
    infected\common_infected_w_slash_torso13.mdl
    infected\common_infected_w_slash_torso14.mdl
    infected\common_infected_w_slash_torso2.mdl
    infected\common_infected_w_slash_torso3.mdl
    infected\common_infected_w_slash_torso4.mdl
    infected\common_infected_w_slash_torso5.mdl
    infected\common_infected_w_slash_torso6.mdl
    infected\common_infected_w_slash_torso7.mdl
    infected\common_infected_w_slash_torso8.mdl
    infected\common_infected_w_slash_torso9.mdl
    infected\common_infected_w_spine.mdl
    infected\common_infected_w_t_half.mdl
    infected\common_infected_w_torso_slash.mdl
    infected\common_male_ceda.mdl
    infected\common_male_clown.mdl
    infected\common_male_dressshirt_jeans.mdl
    infected\common_male_fallen_survivor.mdl
    infected\common_male_jimmy.mdl
    infected\common_male_mud.mdl
    infected\common_male_polo_jeans.mdl
    infected\common_male_riot.mdl
    infected\common_male_roadcrew.mdl
    infected\common_male_roadcrew_rain.mdl
    infected\common_male_tanktop_jeans.mdl
    infected\common_male_tanktop_jeans_rain.mdl
    infected\common_male_tanktop_jeans_swamp.mdl
    infected\common_male_tanktop_overalls.mdl
    infected\common_male_tanktop_overalls_rain.mdl
    infected\common_male_tanktop_overalls_swamp.mdl
    infected\common_male_tshirt_cargos.mdl
    infected\common_male_tshirt_cargos_swamp.mdl
    infected\common_morph_test.mdl
    infected\common_shadertest.mdl
    infected\common_shadertest_back_wound_1.mdl
    infected\common_shadertest_back_wound_2.mdl
    infected\common_shadertest_head_wound_1.mdl
    infected\common_shadertest_head_wound_2.mdl
    infected\common_shadertest_head_wound_3.mdl
    infected\common_shadertest_left_arm_wound_1.mdl
    infected\common_shadertest_left_leg_wound_1.mdl
    infected\common_shadertest_nut_wound.mdl
    infected\common_shadertest_right_arm_wound_1.mdl
    infected\common_shadertest_right_arm_wound_2.mdl
    infected\common_shadertest_right_arm_wound_3.mdl
    infected\common_shadertest_right_leg_wound_1.mdl
    infected\common_shadertest_right_leg_wound_2.mdl
    infected\common_shadertest_right_leg_wound_3.mdl
    infected\common_shadertest_torso_wound_1.mdl
    infected\common_shadertest_torso_wound_2.mdl
    infected\common_shadertest_torso_wound_3.mdl
    infected\common_shadertest_torso_wound_4.mdl
    infected\common_test.mdl
    infected\hulk.mdl
    infected\hunter.mdl
    infected\jockey.mdl
    infected\smoker.mdl
    infected\smoker_tongue_attach.mdl
    infected\spitter.mdl
    infected\witch.mdl


    Here is an alias tutorial. Please read the entire thing otherwise some of this will not make since.

    Ok first off for aliases you will want to start with making sure you have the following at the top.

    unbind all
    sv_cheats 1

    It must have unbind all before sv_cheats 1 as far as I know. w0lfschild would probably know more about this.


    So after this you must list all of the commands you want to use. For this I will make it quite simple and say only the one for spawning a witch and one for spawning a tank. I will have it so they both use A Button but you will have to hold down a different button to use each. As well as having A Button available as it's default use for jumping.

    So far we have this.

    unbind all
    sv_cheats 1

    Under that we will type in our aliases for witch and tank. Always make sure you do not name your alias something being used currently by yourself or the game. So you cannot name your alias tank.

    alias "tnk" "z_spawn tank"
    alias "wtch" "z_spawn witch"

    Now we must make a default alias.

    alias "default" "bind A_BUTTON +jump;+menuAccept; bind B_BUTTON +reload; bind X_BUTTON +use; bind Y_BUTTON lastinv; bind L_SHOULDER +duck; bind R_SHOULDER +tnk1; +lookspin; bind BACK togglescores; bind START gameui_activate; bind STICK1 vocalize smartlook; bind STICK2 +zoom; bind UP +wtch1; impulse 100; bind RIGHT slot4; bind DOWN slot5; bind LEFT slot3; bind S1_DOWN +menuDown; bind S1_UP +menuUp; bind L_TRIGGER +attack2; bind R_TRIGGER +attack"

    So just to recap this is what we have so far.

    unbind all
    sv_cheats 1

    alias "tnk" "z_spawn tank"
    alias "wtch" "z_spawn witch"

    alias "default" "bind A_BUTTON +jump;+menuAccept; bind B_BUTTON +reload; bind X_BUTTON +use; bind Y_BUTTON lastinv; bind L_SHOULDER +duck; bind R_SHOULDER +tnk1; +lookspin; bind BACK togglescores; bind START gameui_activate; bind STICK1 vocalize smartlook; bind STICK2 +zoom; bind UP +wtch1; impulse 100; bind RIGHT slot4; bind DOWN slot5; bind LEFT slot3; bind S1_DOWN +menuDown; bind S1_UP +menuUp; bind L_TRIGGER +attack2; bind R_TRIGGER +attack"

    Now we need to make an alias for each of spawning a tank and spawning a witch. For the tank we do this.

    alias "+tnk1" "bind A_BUTTON z_spawn tank; bind B_BUTTON +reload; bind X_BUTTON +use; bind Y_BUTTON lastinv; bind L_SHOULDER +duck; bind BACK togglescores; bind START gameui_activate; bind STICK1 vocalize smartlook; bind STICK2 +zoom; bind RIGHT slot4; bind DOWN slot5; bind LEFT slot3; bind S1_DOWN +menuDown; bind S1_UP +menuUp; bind L_TRIGGER +attack2; bind R_TRIGGER +attack"

    And for the witch this.

    alias "+wtch1" "bind A_BUTTON z_spawn witch; bind B_BUTTON +reload; bind X_BUTTON +use; bind Y_BUTTON lastinv; bind L_SHOULDER +duck; bind BACK togglescores; bind START gameui_activate; bind STICK1 vocalize smartlook; bind STICK2 +zoom; bind RIGHT slot4; bind DOWN slot5; bind LEFT slot3; bind S1_DOWN +menuDown; bind S1_UP +menuUp; bind L_TRIGGER +attack2; bind R_TRIGGER +attack"

    Now we must make an alias to restore default settings when you let go of the button to use the other settings.

    alias "-tnk1" "default"
    alias "-wtch1" "default"

    Here is what we have so far.

    unbind all
    sv_cheats 1

    alias "tnk" "z_spawn tank"
    alias "wtch" "z_spawn witch"

    alias "default" "bind A_BUTTON +jump;+menuAccept; bind B_BUTTON +reload; bind X_BUTTON +use; bind Y_BUTTON lastinv; bind L_SHOULDER +duck; bind R_SHOULDER +tnk1; +lookspin; bind BACK togglescores; bind START gameui_activate; bind STICK1 vocalize smartlook; bind STICK2 +zoom; bind UP +wtch1; impulse 100; bind RIGHT slot4; bind DOWN slot5; bind LEFT slot3; bind S1_DOWN +menuDown; bind S1_UP +menuUp; bind L_TRIGGER +attack2; bind R_TRIGGER +attack"

    alias "+tnk1" "bind A_BUTTON z_spawn tank; bind B_BUTTON +reload; bind X_BUTTON +use; bind Y_BUTTON lastinv; bind L_SHOULDER +duck; bind BACK togglescores; bind START gameui_activate; bind STICK1 vocalize smartlook; bind STICK2 +zoom; bind RIGHT slot4; bind DOWN slot5; bind LEFT slot3; bind S1_DOWN +menuDown; bind S1_UP +menuUp; bind L_TRIGGER +attack2; bind R_TRIGGER +attack"

    alias "+wtch1" "bind A_BUTTON z_spawn witch; bind B_BUTTON +reload; bind X_BUTTON +use; bind Y_BUTTON lastinv; bind L_SHOULDER +duck; bind BACK togglescores; bind START gameui_activate; bind STICK1 vocalize smartlook; bind STICK2 +zoom; bind RIGHT slot4; bind DOWN slot5; bind LEFT slot3; bind S1_DOWN +menuDown; bind S1_UP +menuUp; bind L_TRIGGER +attack2; bind R_TRIGGER +attack"

    alias "-tnk1" "default"
    alias "-wtch1" "default"

    Ok now we just have to finish this off with our final 4 bindings and configs.

    bind "R_SHOULDER" "+tnk1"
    bind "UP" "impulse 100;+wtch1"
    bind "S1_DOWN" "+menuDown"
    bind "S1_UP" "+menuUp"
    joy_cfg_preset "0"
    joy_inverty "0"
    joy_legacy "0"
    joy_movement_stick "0"
    joy_pitchsensitivity "-0.8"
    joy_yawsensitivity "-2.25"
    option_duck_method "1"

    Now by now if yo haven't caught on to what the + and -'s are I will explain. When you use + it means that when that button is pressed down that is when it will work. When you use - it will only work when that button is not pressed.

    Here is our final settings.

    unbind all
    sv_cheats 1

    alias "tnk" "z_spawn tank"
    alias "wtch" "z_spawn witch"

    alias "default" "bind A_BUTTON +jump;+menuAccept; bind B_BUTTON +reload; bind X_BUTTON +use; bind Y_BUTTON lastinv; bind L_SHOULDER +duck; bind R_SHOULDER +tnk1; +lookspin; bind BACK togglescores; bind START gameui_activate; bind STICK1 vocalize smartlook; bind STICK2 +zoom; bind UP +wtch1; impulse 100; bind RIGHT slot4; bind DOWN slot5; bind LEFT slot3; bind S1_DOWN +menuDown; bind S1_UP +menuUp; bind L_TRIGGER +attack2; bind R_TRIGGER +attack"

    alias "+tnk1" "bind A_BUTTON z_spawn tank; bind B_BUTTON +reload; bind X_BUTTON +use; bind Y_BUTTON lastinv; bind L_SHOULDER +duck; bind BACK togglescores; bind START gameui_activate; bind STICK1 vocalize smartlook; bind STICK2 +zoom; bind RIGHT slot4; bind DOWN slot5; bind LEFT slot3; bind S1_DOWN +menuDown; bind S1_UP +menuUp; bind L_TRIGGER +attack2; bind R_TRIGGER +attack"

    alias "+wtch1" "bind A_BUTTON z_spawn witch; bind B_BUTTON +reload; bind X_BUTTON +use; bind Y_BUTTON lastinv; bind L_SHOULDER +duck; bind BACK togglescores; bind START gameui_activate; bind STICK1 vocalize smartlook; bind STICK2 +zoom; bind RIGHT slot4; bind DOWN slot5; bind LEFT slot3; bind S1_DOWN +menuDown; bind S1_UP +menuUp; bind L_TRIGGER +attack2; bind R_TRIGGER +attack"

    alias "-tnk1" "default"
    alias "-wtch1" "default"

    bind "R_SHOULDER" "+tnk1"
    bind "UP" "impulse 100;+wtch1"
    bind "S1_DOWN" "+menuDown"
    bind "S1_UP" "+menuUp"
    joy_cfg_preset "0"
    joy_inverty "0"
    joy_legacy "0"
    joy_movement_stick "0"
    joy_pitchsensitivity "-0.8"
    joy_yawsensitivity "-2.25"
    option_duck_method "1"

    Some things that should be noted. You can only bind one alias per button. If you need more than one thing on a button be sure to put it under one alias. For example if I wanted the tank and witch spawn on one alias I'd put this.

    alias "wtchtnk" "z_spawn witch; z_spawn tank"

    Hope this helps everyone I will update as I learn more. Now on to my credits.

    Credits for this vast knowledge of information go to the following:
    tick72- He has provided me with lots of information and provided the community with the list of props.

    w0lfschild- He provided me with a file that I was able to learn aliases off of as well as various other information.

    ZyGoMaTiC- For making my UserSettings 3 times which helped me perfect aliases.

    Cameronie- For providing the community with the bindToggle information.

    Beast4Life14- For helping me with various things.


    lx Nautica xl- Making usersettings and helping with research.

    If I missed anyone let me know.


    If you have anything to add please let me know and I will add asap with proper credit.
     
    • Like Like x 12
  2. Cameronie

    Cameronie Newbie

    Messages:
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    Ratings:
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    whats the numbers you have on the lists for?
    _fov (10)
    a4d_always_force_bosses (262144)
    a4d_automatic_placement (262144)
    a4d_notify_players (262144)
    etc.....
     
    • Like Like x 2
  3. Niko Jims

    Niko Jims Enthusiast

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    Incomplete list is incomplete for props.
     
    • Like Like x 1
  4. w0lfschild

    w0lfschild Enthusiast

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    Dude nobody cares except you.
    Just like your rainbow thing... Its not like you invented some spectacular command, I didn't know it but I garentee plenty of other people knew how to make it (i mean I clearly remember it being used in tf2 on several occasions)

    @ Vysse

    This tutorial is beautiful I hope it helps people make some stuff thats um a little more exiting than bind rb god bind back noclip...:thumbup:
     
    • Like Like x 1
  5. Niko Jims

    Niko Jims Enthusiast

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    Calm down there buddy, I was just telling him the list wasn't complete. No one likes a D-Bag.
     
    • Like Like x 1
  6. w0lfschild

    w0lfschild Enthusiast

    Messages:
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    my bad I interpreted your post with the 'ha I know the full list and you don't so you fail' kind of intention. Because if you knew the full list then why not post it? :tongue:
     
    • Like Like x 1
  7. tick72

    tick72 Enthusiast

    Messages:
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    how about saying the list is incomplete. you provide us with the full list?
    i post anything i find on here because ive been helped out alot here, so iwant to give back. the only thing i wont post is MY US.. because its not finished.
     
    • Like Like x 2
  8. OP
    Vysse

    Vysse Enthusiast

    Messages:
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    it would be nice and credit would be given
     
    • Like Like x 1
  9. Niko Jims

    Niko Jims Enthusiast

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    I'll do it later or tomorrow. I want to actually play this week. :/

    I'll give you one and it's for a Gordon Freeman model (the green one from TOB)

    editor/playerstart.mdl

    Here's another: f18/f18.mdl.
     
    • Like Like x 2
  10. Jck0ed

    Jck0ed Enthusiast

    Messages:
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    Allias guide helped me a BUNCH!

    Thanks!
     
  11. Pooiscoo

    Pooiscoo Newbie

    Messages:
    3
    Ratings:
    1
    So did we figure out what those numbers by the commands were used for?

    Also does anybody know the commands for changing gravity or speed of the players?
     
    • Like Like x 1
  12. OP
    Vysse

    Vysse Enthusiast

    Messages:
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    EVERYBODY WHO COPY AND PASTED FROM THIS TUTORIAL I MADE A MISTAKE AT THIS POINT:

    alias "-wtch" "default"

    should be

    alias "-wtch1" "default"

    please make those changes and sorry about that...
     
    • Like Like x 1
  13. High Caliber

    High Caliber Enthusiast

    Messages:
    52
    Ratings:
    2
    not all commands require "sv_cheats 1". ie "vocalize" "say" i'm sure there's others.
    i have my "vocalize smartlook" replaced with "vocalize PlayerTaunt" without "sv_cheats 1". works on dedicated severs.

    don't have $Valhalla$, but thanks just the same :smile:
     
    • Like Like x 1
  14. OP
    Vysse

    Vysse Enthusiast

    Messages:
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    but those commands aren't as fun generally....
     
  15. xDysnomiax

    xDysnomiax Enthusiast

    Messages:
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    21
    now, will THIS work :tongue:

    unbind all
    sv_cheats 1
    alias "myfav" "wtfisthis"
    alias "majorhacks" "Whatsthisfor"

    alias "default" "bind A_BUTTON +jump;+menuAccept; bind B_BUTTON +reload; bind X_BUTTON +use; bind Y_BUTTON

    lastinv; bind L_SHOULDER +majorhacks1; +duck; bind R_SHOULDER +myfav1; +lookspin; bind BACK togglescores; bind

    START gameui_activate; bind STICK1 vocalize smartlook; bind STICK2 +zoom; bind UP impulse 100; bind RIGHT

    slot4; bind DOWN slot5; bind LEFT slot3; bind S1_DOWN +menuDown; bind S1_UP +menuUp; bind L_TRIGGER +attack2;

    bind R_TRIGGER +attack"

    alias "+myfav1" "bind A_BUTTON name xxpainkillers; z_common_limit 65; director_super_weapon_density 12;

    director_adrenaline_density 12; adrenaline_run_speed 500; director_upgradepack_density 12;

    director_gas_can_density 12; grenadelauncher_damage 2000; grenadelauncher_radius_stumble 750; bind B_BUTTON

    give adrenaline; bind X_BUTTON z_spawn common; bind Y_BUTTON give sniper_awp; give first_aid_kit; give

    pipe_bomb; give adrenaline; bind BACK say

    A=Game_Settings/B=Adrenaline/X=Spawn_A_Zombie/Y=Give_full_set/LStick=Toggle_Inf_Ammo/UP=Ammo+Laser/Right=HP/Lef

    t=explosives; bind START gameui_activate; bindtoggle "STICK1" "infinite_ammo"; bind STICK2 +zoom; bind UP

    upgrade_add LASER_SIGHT; givecurrentammo; bind RIGHT give health; bind DOWN slot5; bind LEFT

    prop_physics_create props_junk/explosive_box001.mdl; give gascan; bind S1_DOWN +menuDown; bind S1_UP +menuUp;

    bind L_TRIGGER +attack2; bind R_TRIGGER +attack"

    alias "+majorhacks1" "bind A_BUTTON z_spawn witch; bind B_BUTTON z_spawn tank; bind X_BUTTON z_spawn mob; bind

    Y_BUTTON z_spawn common; bind BACK say

    A=witch/B=Tank/X=mob/Y=Common_Infected/START=Toggle_Buddha/LStick=Toggle_NoClip/RStick=Tele_All/Right=Main_Weap

    ons/Down=Secondary_Weapons;Left=Grenades/HP; bindtoggle "START" "buddha"; bindtoggle "STICK1" "noclip"; bind

    STICK2 warp_all_survivors_here; bind RIGHT give weapon_grenade_launcher; give rifle_desert; give rifle_ak47;

    give shotgun_spas; give sniper_military; give rifle_sg552; give sniper_awp; give sniper_scout; give smg_mp5;

    bind DOWN give electric_guitar; give machete; give frying_pan; give katana; give pistol_magnum; bind LEFT give

    defibrillator; give first_aid_kit; give pistol; give pain_pills; give pipe_bomb; give molotov; bind S1_DOWN

    +menuDown; bind S1_UP +menuUp; bind L_TRIGGER +attack2; bind R_TRIGGER +attack"

    bind "R_SHOULDER" "+myfav1"
    bind "L_SHOULDER" "+majorhacks1"
    bind "S1_DOWN" "+menuDown"
    bind "S1_UP" "+menuUp"
    joy_cfg_preset "0"
    joy_inverty "0"
    joy_legacy "0"
    joy_movement_stick "0"
    joy_pitchsensitivity "-0.8"
    joy_yawsensitivity "-2.25"
    option_duck_method "1"
    not sure how to get rid of those giant gaps but anyways...
     
  16. OP
    Vysse

    Vysse Enthusiast

    Messages:
    335
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    76
    do not think so did you fully read through the tutorial...
     
  17. xDysnomiax

    xDysnomiax Enthusiast

    Messages:
    288
    Ratings:
    21
    i realized i forgot the alias "-myfav1" "default" alias "-majorhacks1" "default" and the main thing is do i have to have only 1 command per alias, or should i list them in alias "name" "HERE?"
     
  18. OP
    Vysse

    Vysse Enthusiast

    Messages:
    335
    Ratings:
    76
    you should have an alias for each button you intend to bind.... you cannot put more than 1 alias to a bind if its within an alias if that makes sense... unless you are using bindtoggle which i have not figured out how to use with aliases fully yet...
     
  19. xDysnomiax

    xDysnomiax Enthusiast

    Messages:
    288
    Ratings:
    21
    Like this?...
    unbind all

    sv_cheats 1
    name xxPainKillers
    sv_alltalk 1
    infinite_ammo 1
    z_common_limit 65
    director_super_weapon_density 12
    director_adrenaline_density 12
    director_upgradepack_density 12
    director_gas_can_density 12
    grenadelauncher_damage 2000
    grenadelauncher_radius_stumble 750
    grenadelauncher_show_radius 1

    alias "lba" "noclip"
    alias "lbb" "warp_far_survivor_here"
    alias "lbx" "buddha 1"
    alias "lby" "buddha 0"
    alias "lbu" "give weapon_grenade_launcher; give rifle_desert; give rifle_ak47; give pistol_magnum; give shotgun_spas; give sniper_military; give smg_silenced; give rifle_sg552; give sniper_awp; give sniper_scout; give smg_mp5"
    alias "lbr" "give gnome; give fireworks; give gascangive upgradepack_explosive; give upgradepack_incendiary"
    alias "lbd" "give defibrillator; give adrenaline; give first_aid_kit; give molotov; give pain_pills; give pipe_bomb; give vomitjar"
    alias "lbback" "say A=noclip/B=Warp_far_survivor/X=Buddha_On/Y=Buddha_Off/Up=Weapons/Right=Misc/Down=Hp+Grenades"
    alias "rba" "z_spawn common"
    alias "rbb" "z_spawn witch"
    alias "rbx" "survivor_crouch_speed 300"
    alias "rby" "survivor_crouch_speed 75"
    alias "rbu" "give sniper_awp; give first_aid_kit; give pipe_bomb; give adrenaline"
    alias "rbr" "upgrade_add LASER_SIGHT; givecurrentammo"
    alias "rbd" "adrenaline_run_speed 500;give adrenaline"
    alias "rbl" "give health"
    alias "rbback" "say A=Spawn_Zombie/B=Spawn_Witch/X=Crouch_Speed+/Y=Crouch_Speed-/Up=My_Favorites/Right=Laser/Down=Adrenaline/Left=HP"

    alias "default" "bind A_BUTTON +jump;+menuAccept; bind B_BUTTON +reload; bind X_BUTTON +use; bind Y_BUTTON +lastinv; bind L_SHOULDER +duck; +favorites1; R_SHOULER +lookspin; +majorhacks1; bind BACK togglescores; START gameui_activate; bind L_TRIGGER +attack2; bind R_TRIGGER +attack; bind UP impulse 100; bind LEFT slot3; bind RIGHT slot4; bind S1_DOWN +menuDown; bind S1_UP +menuUp; bind STICK1 vocalize smartlook; bind STICK2 +zoom"
    alias "+favorites1" "bind A_BUTTON rba; bind B_BUTTON rbb; bind X_BUTTON rbx; bind Y_BUTTON rby; bind L_SHOULDER +duck; R_SHOULER +lookspin; bind BACK rbback; START gameui_activate; bind L_TRIGGER +attack2; bind R_TRIGGER +attack; bind UP rbu; bind LEFT rbl; bind RIGHT rbr; bind S1_DOWN +menuDown; bind S1_UP +menuUp; bind STICK1 vocalize smartlook; bind STICK2 +zoom"
    alias "+majorhacks1" "bind A_BUTTON lba;+menuAccept; bind B_BUTTON lbb; bind X_BUTTON lbx; bind Y_BUTTON lby; bind L_SHOULDER +duck; R_SHOULER +lookspin; bind BACK lbback; START gameui_activate; bind L_TRIGGER +attack2; bind R_TRIGGER +attack; bind UP lbu; bind LEFT lbl; bind RIGHT lbr; bind S1_DOWN +menuDown; bind S1_UP +menuUp; bind STICK1 vocalize smartlook; bind STICK2 +zoom"

    alias "-favorites1" "default"
    alias "-majorhacks1" "default"

    bind "L_SHOULDER" "+favorites1"
    bind "R_SHOULDER" "+majorhacks1"
    bind "S1_DOWN" "+menuDown"
    bind "S1_UP" "+menuUp"
    joy_cfg_preset "0"
    joy_inverty "0"
    joy_legacy "0"
    joy_movement_stick "0"
    joy_pitchsensitivity "-0.8"
    joy_yawsensitivity "-2.25"
    option_duck_method "1"
    why spoilers mess with the lines im not sure...
     
  20. OP
    Vysse

    Vysse Enthusiast

    Messages:
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    76
    looks good but infinite ammo might not work and name for sure wont work...
     

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