Im4eversmart
The hacks are real
This is a tutorial for getting modified custom classes in your gametypes.
Requirments:
NetTools (cnet download)
Tutorial:
1. Save any gametype to your file share
2. Click Setup Game -> Change Game Mode -> and hover over Saved
3. Once you click saved, do the lagswitch tutorial below
4. Back out, then click on Edit Game Rules -> Custom Classes -> Any class that has a weapon you want to modify
5. Click on the attachments, and then stop using the lagswitch
6. After waiting a few seconds you can click on any attachment you want
TTG SUCKS. I'M A COPY AND PASTE LEECHER!
Notes:
1. This is important. BO2 saves all gametypes locally when you press Saved, so to make the game reload the saved films, you need to create a dummy gamesave and then delete it. This forces the game to load every gametype again in your fileshare, so you can do the glitch over. If the gametype loads automatically, even while you have the lag switch on, this fixes that problem.
2. This is a different method than online modded classes, which is why I'm releasing this because it most likely won't be patched
3. I am not the founder of this glitch, but I've perfected the method and figured out how to make it repeatable. I am also the first person to post a working tutorial...
Lag Switch Tutorial:
1. Using NetTools, make sure the IP is set to 27.27.27.27, and the data is filled with what ever you want to put in it
2. Once you press Saved, start the lag switch
3. Stop it for a second, then start the lag switch again. You should see the swirling loading animation.
4. Repeat step 3 until the picture of the gametype appears, then when it appears keep the lag switch on
Weapon Mod Information:
This is how the weapon mods actually get applied.
1. The gun you start with is not the final gun, but it is the host gun that will serve for the attachment mod. The gun that is in the same slot on the save that is in your file share is the gun that is going to be modified.
2. The attachment that you chose is not the attachment that is going to be applied. The attachment that gets applied is the attachment in the same slot on the modified gun, not the host gun. For example, if you click on rapid fire, which is row 3 slot 2, you are not going to get rapid fire on your modified gun, you are going to get whatever attachment is in row 3 slot 2 on the modified gun. If this space is null or empty, you will get a grey box for an attachment that says "No attachment."
2. For attachments of the same type, such as triple rapid fire, you are going to do the exact same process, except make sure you have a full class before clicking any attachments. Also, make sure you don't stop the lag switch before you click the attachment, but click the attachment, wait a few seconds, then remove anything from the list so your attachment applies. Note that what you click to remove actually gets removed.
3. You do not need any wild cards on the modified class to have triple attachments, dual perks, or lethals, ect to work. Just make sure the host class has the wild card, and when you go through the glitch, the modified class will have the it applied, even if it doesn't say in the class.
4. The same kill streaks, perks, wildcards, and dual riot shields do not work. You can have the same primary twice as long as you use overkill on the host class, and make sure they have a different attachment combination.
5. If I haven't stated before, attachments of the same type STACK! This works very well with rapid fire, quick draw, extended mags, laser sight, and most other attachments.
6. Nothing works with akimbo except dual akimbo, which does nothing. Dual sights of the same type, newb tube, and select fire do not do anything different, or stop working when you place then multiple times on the same gun.
If I have missed anything or you find something new with it, please post down in the comments and I will update the information in this post. Have fun guys!
Link to how long it has been released!
Requirments:
NetTools (cnet download)
Tutorial:
1. Save any gametype to your file share
2. Click Setup Game -> Change Game Mode -> and hover over Saved
3. Once you click saved, do the lagswitch tutorial below
4. Back out, then click on Edit Game Rules -> Custom Classes -> Any class that has a weapon you want to modify
5. Click on the attachments, and then stop using the lagswitch
6. After waiting a few seconds you can click on any attachment you want
TTG SUCKS. I'M A COPY AND PASTE LEECHER!
Notes:
1. This is important. BO2 saves all gametypes locally when you press Saved, so to make the game reload the saved films, you need to create a dummy gamesave and then delete it. This forces the game to load every gametype again in your fileshare, so you can do the glitch over. If the gametype loads automatically, even while you have the lag switch on, this fixes that problem.
2. This is a different method than online modded classes, which is why I'm releasing this because it most likely won't be patched
3. I am not the founder of this glitch, but I've perfected the method and figured out how to make it repeatable. I am also the first person to post a working tutorial...
Lag Switch Tutorial:
1. Using NetTools, make sure the IP is set to 27.27.27.27, and the data is filled with what ever you want to put in it
2. Once you press Saved, start the lag switch
3. Stop it for a second, then start the lag switch again. You should see the swirling loading animation.
4. Repeat step 3 until the picture of the gametype appears, then when it appears keep the lag switch on
Weapon Mod Information:
This is how the weapon mods actually get applied.
1. The gun you start with is not the final gun, but it is the host gun that will serve for the attachment mod. The gun that is in the same slot on the save that is in your file share is the gun that is going to be modified.
2. The attachment that you chose is not the attachment that is going to be applied. The attachment that gets applied is the attachment in the same slot on the modified gun, not the host gun. For example, if you click on rapid fire, which is row 3 slot 2, you are not going to get rapid fire on your modified gun, you are going to get whatever attachment is in row 3 slot 2 on the modified gun. If this space is null or empty, you will get a grey box for an attachment that says "No attachment."
2. For attachments of the same type, such as triple rapid fire, you are going to do the exact same process, except make sure you have a full class before clicking any attachments. Also, make sure you don't stop the lag switch before you click the attachment, but click the attachment, wait a few seconds, then remove anything from the list so your attachment applies. Note that what you click to remove actually gets removed.
3. You do not need any wild cards on the modified class to have triple attachments, dual perks, or lethals, ect to work. Just make sure the host class has the wild card, and when you go through the glitch, the modified class will have the it applied, even if it doesn't say in the class.
4. The same kill streaks, perks, wildcards, and dual riot shields do not work. You can have the same primary twice as long as you use overkill on the host class, and make sure they have a different attachment combination.
5. If I haven't stated before, attachments of the same type STACK! This works very well with rapid fire, quick draw, extended mags, laser sight, and most other attachments.
6. Nothing works with akimbo except dual akimbo, which does nothing. Dual sights of the same type, newb tube, and select fire do not do anything different, or stop working when you place then multiple times on the same gun.
If I have missed anything or you find something new with it, please post down in the comments and I will update the information in this post. Have fun guys!
Link to how long it has been released!
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