Discussion in 'Call of Duty: World at War' started by x Freedom x, Dec 9, 2008 with 11 replies and 927 views.
In the exact order it should be done. Treyarch is beast.
Hopefully they stay on this glitching crap and can fix most of the problems.. Spawn logic seems like a great thing to fix
yeh the spawn logic is so bad, keeps spawning me under artillery strikes & in the middle of firefights, which gets very annoying after 4 spawn kills! shame about the elevator glitch, I love the one on castle!
yea i like the one on castle
i would love it if they fixed the spawns. i hate having 3 enemys spawn next to me
are there any other elevator glitches? i know the one on castle, what other maps
spawn logic needs to be dealt with..i just had a match where 4 times i spawned right infront of 3 ENEMIES..grrrrr :cursing::thumbdown:
i know a elevantor glitch on clifside i think? its where the japs spwn on S&D and if you go to the left theres a big hill and i saw someone get on top of it. does anyone know how to do it?
I don't agree with that at all, bayonet jumping is the least of my concerns no one does it in a real game only private matches, and I care more about horrible spawns that I have no control over, than glitches that I can go under and kill them, it should be:
Loss of rank / save game files
Spawn system logic
Under map glitches (all that have been found so far).
Deployable MG unlimited ammo glitch
So you want to get killed by someone under the map every game? I agree that bayonet jumping should be last, but under the map glitches should come before spawning logic. I could care less about spawning logic because I've never spawned anywhere bad.
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