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The Division: Ultimate Beginners Guide, Tips, and Tricks

Tom Clancy's The Division is an online open world third-person shooter video game where the game sets in Manhattan Island where devastating pandemic sweeps through the basic services and the society collapses into chaos. In this chaos, there are different factions which have their own goal in which the Division agents are trained to operate independently. To help you survive you must know every possible section of the game and this article will show you everything you need to know.

Beginner's Guide


Tom Clancy's The Division takes place in New York City, predominately in Manhattan. It has been separated into districts. Almost all districts have a Safe House which acts a social hub area. Each district has a level range to showing the levels of enemies that will spawn there. Entering a zone for the first time will mark it as discovered and give experience.
  • Camp Hudson (Level: 3-4)
  • Chelsea (Level: 2-4)
  • Pennsylvania Plaza (Level: 3-5)
  • Hudson Yards(Level: 5-9)
  • Garment District(Level: 5-9)
  • Tenderloin (Level: 9-12)
  • Times Square (Level: 10-13)
  • Hell´s Kitchen (Level: 10-13)
  • Clinton (Level: 14-15)
  • Flatiron District (Level: 15-16)
  • Gramercy (Level: 16-18)
  • Stuyvesant (Level: 18-19)
  • Kips Bay (Level: 20-23)
  • Murray Hill (Level: 24-26)
  • Turtle Bay (Level: 27-28)
  • Midtown East (Level: 28-30)

Environment and Survival:
Master the cover system. The division is first and foremost a cover based shooter. If you’re caught out in the open too long, you’ll die. Learn what types of cover make the best defensive spots and use them whenever you think a firefight is about to take place. Moving between cover is just as essential. When you’re in cover hold the take cover button while aiming at another piece of cover to quickly role between the two. This is by far the fastest and safest way to move around during a fight. If you’ve specialized into the security tree, you’ll gain access to several different types of cover. You can deploy the mobile cover to give yourself or one of your team mates a place to hide where there is none. You can also use your ballistic shield as a form of mobile cover, although it is not as effective as a permanent cover location.

Cooperation and Communication:
One of the most essential parts in The Division is the co-op, where you consider grouping up with friends or other players. You must be aware of the group you are about to join because it is very easy to fall behind if you are a lower level, as you are prone to dying quicker than your higher level teammates. This is why it is recommended to party-up with people around your level. With cooperation, communication is key, you must talk to each other using the in-game voice chat or text chat, as you will need to be delivering call outs and giving directions.

Base of Operations:

The Base of Operations allows players to establish a safe haven for themselves and other people within the game, such as NPCs. The first main mission in the game is to establish/secure the Base of Operations. When the player first comes to the base, it is surrounded by NPCs, who they have to eliminate. Once they take over the base there are three wings within the Base of Operations. It acts as outpost where the players can return for upgrades, ammo and medkits and can escort civilians here for protection.
Each wing requires unlocking, and then upgrading to advance the Base Restoration or total overall upgrade percentage to completion for the wing. As the base is upgraded it will gradually look more organized, cleaner along with more residents, and better technology. (At an early stage it looked like a very temporary setup as well as being very messy). Inside the base players can talk to NPCs receive missions, purchase and sell items. All vendors at the Base of Operations operate on a 24 hour stock, so they will have new items every day. Phoenix Credits are end game currency that players use on weapons, mods, accessories, or gear that have both level 30 Agent and level 50 Dark Zone requirements on them. You can purchase items from the Special Gear Vendor in the Tech Wing using these credits.

Base Wings:
The Base of Operations consists of three wings: Medical, Tech, and Security, which are all accessible off the main concourse. Each wing starts in an offline status and requires the player to locate and boot up a laptop within each wing to bring the wing online. Once online, the player must then complete a story mission to locate an NPC with the skills to run the wing.
With an NPC leader in place, each wing can then be upgraded by spending the appropriate resource type in any order. Each upgrade can provide one or more Perks, Skills, or Talents for the player, as well as making cosmetic changes to the wing and the base overall.

Abilities is a tab in the menu. Abilities is separated into three categories:
Skills are use-recharge abilities that can be switched at anytime in the menu with those that have been unlocked. Each skill has 3 sub-skills and a signature skill, which can be unlocked via upgrading the wing associated with that skill.
Medical skills provide support and intel for the agent and their team.
  • Pulse - Sends out a recon pulse that marks hostiles and allies through walls and covers.
    • Mod 1: Recon Pack
      • The pulse has an increased range and is capable of locating nearby loot containers.
    • Mod 2: Scrambler
      • The pulse protects the user and all allies from hostile pulse scans.
    • Mod 3: Tactical Scanner
      • Damage is increased when attacking any hostile targets identified by the Pulse scan.
    • Master: Threat Detector
      • The pulse gives an early warning of nearby hostiles and identifies if the user has been scanned by a hostile pulse.
  • First Aid - Heals all allies within a small radius. The device can be used on location or launched to a distant target.
    • Mod 1: Defibrillator
      • The device can revive downed allies and grant them a portion of their normal health.
    • Mod 2: Overdose
      • The device heals targets more efficiently, and may even extend the target's health beyond its normal rating.
    • Mod 3: Booster Shot
      • Temporarily increases the damage for affected targets in addition to the normal healing effect.
    • Master: Extended Service
      • Extends the duration of the effect, giving allies more time to approach the device.
  • Support Station - Drops a support station that heals allies and can be used to revive downed allies.
    • Mod 1: Life Support
      • The device instantly revives downed allies within its range.
    • Mod 2: Immunizer
      • The device removes negative status effects and makes allies immune while within the affected area.
    • Mod 3: Ammo Cache
      • Nearby allies have faster skill recharge and can recover ammo.
    • Master: Discharge
      • Once the device is disabled, all nearby allies will be restored to full health.
  • Signature Skill: Recovery Link - Heals and cures the user and nearby allies. Revives downed allies within range. Can "overheal" beyond maximum health.
Tech skills give agents the offensive edge.
  • Sticky Bomb - Fires a bomb that sticks to most surfaces and explodes when remotely detonated.
    • Mod 1: BFB
      • Increases the damage and radius of the explosion and may cause targets to bleed.
    • Mod 2: Flashbang
      • The bomb explodes with a non-lethal effect that blinds and disrupts all targets in range.
    • Mod 3: Proximity Fuse
      • The bomb explodes automatically when a hostile target is within range.
    • Master: Stealthy Bomb
      • The bomb produces less light and sound, making it harder for enemies to detect.
  • Turret - Deploys a stationary turret that attacks nearby hostiles until it is destroyed or its battery runs out.
    • Mod 1: Active Sensor
      • Increases the turret's damage and pulses attacked targets, making them visible to all allies.
    • Mod 2: Dragonbreath
      • The turret has reduced range but shoots a column of fire.
    • Mod 3: Zapper
      • The turret shoots electrical darts that damage and shock multiple targets.
    • Master: Scorched Earth
      • The turret explodes when manually disabled, damaging all nearby targets.
  • Seeker Mine - Releases an automated mine that seeks out hostile targets before exploding on proximity.
    • Mod 1: Airburst
      • Upon impact, the mine is launched into the air and releases a cluster of small incendiary explosives.
    • Mod 2: Gas Charge
      • Upon impact, the mine moves between multiple targets and releases a cloud of gas.
    • Mod 3: Cluster
      • The mine separates into smaller mines that seek out multiple targets simultaneously.
    • Master: Seeking Betty
      • The mine can bounce onto and over low covers, and can move more directly towards its targets.
  • Signature Skill: Tactical Link - Increases damage and critical hit chance to the user and all nearby allies.
Security skills are focused on defensive capabilities.
  • Ballistic Shield - Equips a portable Ballistic Shield that absorbs damage. The user can only use their sidearm while the shield is active.
    • Mod 1: Reactive Targeting
      • Equips a stronger and lighter shield that pulses hostiles who shoot at it.
    • Mod 2: Assault Shield
      • Equips a shield that grants the user's sidearm increased damage, knockback, increased accuracy, and faster reload speed.
    • Mod 3: Kinetic Breaker
      • Grants the user a small portion of incoming damage as healing.
    • Master: Self-healing Armor
      • The shield can regain health after receiving no damage for a short amount of time.
  • Smart Cover - Reinforces a cover, increasing the user's damage and reducing incoming damage for all allies in the cover.
    • Mod 1: Trapper
      • Hostile targets using a reinforced cover deal less damage, while taking increased damage.
    • Mod 2: Recharger
      • Allies using a reinforced cover slowly recover their health and get their skill cooldowns reduced.
    • Mod 3: Concealment
      • Allies using a reinforced cover are hidden from hostile pulses and have reduced threat. Hostiles shot by allies from behind the cover are pulsed.
    • Master: Cover Trail
      • Extends the effect so that it lasts for a period of time after leaving the cover.
  • Mobile Cover - Creates a temporary cover for one person, which provides standard cover until destroyed.
    • Mod 1: Extension
      • The cover provides more protection and extends to protect two persons.
    • Mod 2: Blast Shield
      • The cover is fitted with explosives on the front damaging targets in that direction.
    • Mod 3: Countermeasures
      • Gain increased damage while behind cover and makes you invulnerable to pulses.
    • Master: Second Chance
      • When the shield is destroyed from incoming damage, any allies behind it will receive temporary damage resistance.
  • Signature Skill: Survivor Link - Increases damage resistance and speed for the user and nearby allies.
Talents are abilities that are activated by certain conditions. There are a total of 8 Talents for each section (Medical, Tech, Security), which in all is 24 Talents. Each one needs to be unlocked by two things. One is a Base of Operations upgrade and the other is ability points, which are most likely received when leveling up. Players can equip up to four Talents at a time.
  • Adrenalin
    • Provides an over-heal effect when you use a medical kit and are not already at full health
  • Shock and Awe
    • Suppressing an enemy will give you a 25% boost to your movement speed for a short period of time.
  • Combat Medic
    • Using a medical kit will heal nearby allies for a small amount.
  • Critical Save
    • Using a medical kit at low health will provide a 40% boost to damage done.
  • Strike Back
    • Low health will grant a bonus to your skill cooldown rate.
  • Battle Buddy
    • Reviving a fallen squad member will give both of you a 50% reduction to damage received for 10 seconds.
  • Shrapnel
    • Landing a bleed effect gives a chance to apply the bleed to nearby enemies.
  • Triage
    • Using one of your skill heals on an ally reduces the cooldown of your other skills.
  • Police Up
    • Killing an enemy using one of your skills has a 25% chance of refilling all your ammo.
  • Tactical Advance
    • Rolling from one piece of cover to another increase damage done by 2% per meter travelled for a short period of time.
  • Wildfire
    • Successfully landing a burn ability on an enemy gives a chance at spreading the burn effect to other nearby enemies.
  • Evasive Action
    • Damage is reduced while rolling between pieces of cover.
  • Tech Support
    • Killing an enemy extends the duration of any skills you have active.
  • Death by Proxy
    • Destroying another enemies deployed items (turrets) increases the power of your skill abilities.
  • Demolition Expert
    • Killing an enemy with an explosion increase the overall damage that your explosions do for 15 seconds.
  • Fear Tactics
    • Your shock abilities have a chance at spreading to other nearby enemies.
  • Steady Hands
    • Entering cover will reduce the recoil of your weapons for a short period of time.
  • Desperate Times
    • Low health increases your blind accuracy.
  • Precision
    • Landing a headshot will pulse the enemy hit.
  • Repo Reaper
    • Killing an enemy with your sidearm will give you one clip of primary weapon ammo.
  • Stopping Power
    • Successfully supressing an enemy increases headshot damage.
  • One is None
    • Landing a headshot gives a 50/50 chance of returning the bullet to your gun.
  • On the Move
    • Killing a bad guy while moving reduces incoming damage.
  • Chain Reaction
    • If an explosion damages more than one enemy, it does 40% more damage to all hit by the blast.
Perks are passive abilities that always benefit the player when they have been unlocked. There are a total of 40 perks. Once perks are unlocked, they are always active and do not need to be equipped or swapped between. A player can have all 40 perks active at once.
  • Medkits (3x)
    • Increases medkit inventory by 1 slot.
  • Protective Measures (3x)
    • Increase Virus Protection by 1, gaining access to higher contamination areas.
  • Canned Food
    • Increase Canned Food effect duration by 10 seconds.
  • Supplier
    • Collect canned food, Energy Bar, Water and Soda in the Supply Line once per hour.
  • Contamination Intel
    • Reveal all contaminated areas on the map.
  • Hazardous Materials
    • Increase Dark Zone inventory by 1 slot.
  • Rigger
    • Collect fabrics (crafting materials) in the Medical Wing once per hour.
  • Credit
    • Increase credit gains by 10%.
  • Talents
    • Increase active talents by 1 slot.
  • Inventory
    • Increase inventory by 10 slots.
  • Hazardous Materials
    • Increase Dark Zone inventory by 1 slot.
  • Division Tech Materials
    • Convert Division Tech crafting materials into other materials at the crafting station.
  • Engineer
    • Collect electronics (crafting materials) in the Tech Wing once per hour.
  • Soda
    • Increase Soda consumable effect duration by 10 seconds.
  • Water
    • Increase Water consumable effect duration by 10 seconds.
  • Craftsman
    • Collect tools (crafting materials) in the Tech Wing once per hour.
  • Energy Bar
    • Increase Energy Bar effect duration by 5 seconds.
  • Resource Assessment
    • Reveal all Division Tech crafting nodes on the Dark Zone map.
  • Stat Switch
    • Unlock item stat switching at the Recalibration Station.
  • Dark Zone Funds
    • Increase looted Dark Zone fund gains by 10%.
  • Stash
    • Increase stash by 10 slots.
  • Experienced Agent
    • Increase XP gained from all activities by 10%.
  • Grenades
    • Increase the grenade inventory by 1 slot.
  • Advanced Weaponry
    • Unlock advanced weapons vendor in the Security Wing.
  • Combat Veteran
    • Increase XP gained from accolades by 25%.
  • Hazardous Materials
    • Increase Dark Zone inventory by 1 slot.
  • Black Market Vendor
    • Unlock Dark Zone fund purchases in the Base of Operations.
  • Clothes Vendor
    • Unlock a clothes vendor in the Base of Operations.
  • Explosive Bullets
    • Increase Explosive Bullet effect duration by 10 seconds.
  • Gunsmith
    • Collect weapon parts in the Security Wing once per hour.
  • Scavenger
    • Collect items from the scavenger box in the Security Wing once per hour.
  • Incendiary Bullets
    • Increase Incendiary Bullets effect duration by 10 seconds.
  • Special Ammo
    • Collect Incendiary and Explosive Bullets (ammo) in the Supply Line once per hour.
  • Shooting Range
    • Train in Marksmanship at the Shooting Range.
  • Intel Discovery
    • When completing all Side Missions and Encounters in a Named Zone, reveal all undiscovered Intel on the map.
  • Collector
    • Increases Scavenging by 15%.

The Dark Zone:
Dark Zones are The Division's combination of PvP and PvE areas, and where characters will have the most interaction outside of Social Zones or Bases of Operations. Within Dark Zones are both higher-level AI enemies, such as the roaming, fire-obsessed Cleaners and the possibly psychopathic Rikers. There are also player groups, which can become hostile. Typically found within these areas are high-level or generally rare loot drops which are much more difficult to find within the main world.
Note: The Dark Zone is not for the meek or unprepared.
If you head into the Dark Zone, prepare to be confronted by wave after wave of enemies both NPC and player alike. Conflict is the name of the game in the Dark Zone, whether it be killing high level NPCs for loot and then defending that loot from other players while you wait for it to be extracted, or the flip side, hunting other players down for their loot. If you want to partake you should seriously consider grouping up and/ or making sure you are decently geared. Going solo isn’t an instant death sentence, but it makes extracting a lot harder. If you find yourself running into trouble or being chased by player killers, head to a nearby safe house to wait out the bad guys and to restock your supplies.
  • DZ01 (Level: 10-12)
  • DZ02 (Level: 13-15)
  • DZ03 (Level: 16-18)
  • DZ04 (Level: 22-24)
  • DZ05 (Level: 27-29)
  • DZ06 (Level: 29-30)

The Division map is open from the beginning and the only restriction you have, is your character level, because some areas you simply can’t survive and have to level and gear up. The Intel is split up into two categories – Evidence and Collectibles where the Collectibles can be phone recordings or Incident Reports that can be found as you explore Midtown.
Evidence will give you insight into past events, the activities of the different Factions and how the situation developed over the past weeks. As you explore the open world, the different Collectibles will be detected automatically and marked on the map for later pickup.

Weapons and Gear:
There are five types of weapons in The Division; Assault Rifles, SMG, LMG, DMR, and Shotgun, along with your sidearm, a pistol. Each weapon is available in different rarities (worn to high-end) and they are locked to a specific player level. You can only equip weapons that have the same or a lower level than your character and as you level-up you will need to replace these weapons on a regular basis. Depending on the weapon-rarity, some have to be replaced sooner than others. Here are the five types of rarities for the weapon:

  • White – worn
  • Green - standard
  • Blue - specialized
  • Purple - superior
  • Yellow - high-end
Consumables, Grenades, and Special Ammo:
There are a myriad of types of consumables, grenades, and special ammo. All of which can be used in certain situations to dominate your opponents.

  • Canned Food
    • When consumed, canned food increases healing effects on the player by 40%. The effect lasts for 30 seconds.
  • Energy Bar
    • When consumed, the energy bar instantly removes all negative status effects on the player and projects the player from further status effects for 5 seconds.
  • Soda
    • When consumed, soda reduces cooldowns on all skills by 30%. The effect lasts for 30 seconds.
  • Water
    • When consumed, water increases all damage dealt to elite enemies by 20%. The effect lasts for 30 seconds.
  • EMP
    • EMP Grenades destroy any active skills caught in the blast. They also prevent the affected enemies from deploying any new skills for a period of time.
  • Flashbang
    • Flashbang Grenades temporarily impair the vision and hearing of any enemy caught in the blast.
  • Frag
    • Frag Grenades deal high damage and have a chance to apply bleed to any enemy caught in the blast.
  • Incendiary
    • Incendiary Grenades release fire on detonation. This fire has a chance to apply burn to any enemy caught in the blast. Burn will drain an enemy's health over time.
  • Shock
    • Shock Grenades temporarily paralyze any enemy caught in the blast radius and also deal damage.
  • Tear Gas
    • Tear Gas Grenades temporarily impair the vision, as well as the accuracy, of any enemy caught in the blast.
Special Ammo:
  • Incendiary Bullets
    • Incendiary Bullets have a chance to light a target on fire. This effect lasts for 30 seconds.
  • Explosive Bullets
    • Explosive Bullets have a chance to deal area of effect damage. This effect lasts for 30 seconds.

Crafting vs. Selling
Don't sell your gear, break it down. As you play, you’ll find yourself regularly picking up new guns, armor, and mods. Most of them won’t be as good as the thing you’re using, and your inclination will be to sell your extra stuff off at the vendor for some quick cash. Don’t do that. Instead, break down your extra gear in your inventory. The parts you get are vital for crafting, which is a good way to get great gear as you delve into the game.
Use your parts to craft higher quality parts. You’ll get a lot of green parts at first, but you can actually craft higher level parts out of your low-level parts. For example, five green weapon parts can be converted into one blue weapon part, and on up the chain. Convert all of your green stuff into blue stuff, and so on, you’ll eventually have what you need to craft some valuable weapons.


When New York fell apart, it caused people to fight for themselves to survive. People with similar goals and ways of getting through this disaster formed different groups or factions. Some factions are violent and hostile. Others are just trying to survive. Few are trying to put the city back together. *Enemies
  • The Division
    • The Strategic Homeland Division (SHD), referred to as "The Division", is a classified unit of highly trained, self-supported tactical agents appearing in Tom Clancy's The Division. The main objective of The Division is to ensure the continuity of government in the case of a catastrophic emergency. There is a possibility their jurisdiction is worldwide as they are brought in when society falls. Released in waves, Division agents are activated when all other forms of public protection have failed.
  • Cleaners*
    • The Cleaners are former New York City sanitation workers (Garbage men, janitors, custodians, etc.) who lost everything during the outbreak. Formed by Joe Ferro, they are convinced that the only way to save the city from the virus is to burn everything down, including the people still living in it.
      • Attacks with flamethrowers as well as fire bombs, so using cover and dodge rolling is key to combating these enemies.
  • Rioters*
    • Rioters are groups of common thugs and criminals that just want to rob and kill others for the sake of survival.
      • General enemies, tend to be scattered around the city in groups of 4-6, you should be able to combat these enemies fairly easily using a normal play style.
  • Joint Task Force
    • The Joint Task Force (JTF) is a coalition of police officers, firefighters, medical staff, New York Army National Guardsmen, and remnant government agencies led by Roy Benitez that was formed after the events of Black Friday to take back New York City.
  • Last Man Battalion*
    • The Last Man Battalion, better known as the LMB, is a private military company led by Charles Bliss. The LMB was hired by prestigious Wall Street companies to protect assets during the outbreak, but were abandoned when the crisis worsened. Now they aim to retake New York and establish a new world order by force.
      • Tend to use heavy machine guns, assault rifles, and grenades. They are also heavily armored. Taking cover is essential when fighting these enemies.
  • Rikers*
    • The Rikers are escaped convicts from Rikers Island. They come from various gangs but they decided to unite under LaRae Barrett for the sake of the "power by numbers" motto.
      • These enemies like to get up close and personal, normally attacking with shotguns. There are also snipers mainly hidden on rooftops and ledges. Having good vantage points and using melee when they get up close will play a big role when combating these enemies.
Pro Tips:
  1. Try Aiming for the head if you have time as they give more Damage Bonus.
  2. Explosives have their potential so you must use it wisely such as blowing up the cleaner tanks, barrels, and others to deal massive damage.
  3. Unlock the first Medical Wing Skill to avoid running out of medkits which help you heal yourself and your friends.
  4. Combat roll away from grenades or tricky situations.
  5. LMGs get more Accurate and Stable if you hold them for a longer time.
  6. The best way to flank your enemies is by using cover-to-cover process.
  7. To gain the XP faster by 10% you must complete the first security mission.
  8. Dismantle all the junk items you have to gain crafting materials
  9. Press the sprint button while going down ladders to slide down them.
  10. Unlock major blueprints by completing side missions.
  11. Run into any nearby unvisited safe houses to unlock them as fast travel points and don't forget to talk to the JTF officer and examine the board to mark sidequests on your map
  12. Aim through an equipped scope by pressing the right stick in while aiming (TAB on PC).
  13. Shoot backpacks of enemies to explode their grenade pack.
  14. Shoot the red electric panels on walls to stun enemies.
  15. Do not dismantle any gun with a skin on it, as you will lose the skin as well.

You are now ready to take back New York City! Now get to it agents! If you feel anything is missing from this guide feel free to PM me and I will gladly add it.
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Don't forget to add in that the advanced weaponry vendor restocked every 24 hours in your BoO (common reference to keep in your head)

You can buy things with Phoenix credits from the specialist vendor up in the tech wing bear your recalibration station (does not require dz rank and you can get some amazing gear made)

Also keep items with high ammo capacity - equip garbage gear that has +% ammo capacity usually chest and backpack then restock then re-equip better gear = free ammo

Last little tip is to do with achievements - get a low level friend to start a main mission, join him and then dc and rejoin = you will receive the start a lvl 30 mission without anyone dying or going down achieve (good for completionists that may struggle)


the guy who designs stuff
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Don't forget to add in that the advanced weaponry vendor restocked every 24 hours in your BoO (common reference to keep in your head)

You can buy things with Phoenix credits from the specialist vendor up in the tech wing bear your recalibration station (does not require dz rank and you can get some amazing gear made)

Also keep items with high ammo capacity - equip garbage gear that has +% ammo capacity usually chest and backpack then restock then re-equip better gear = free ammo

Last little tip is to do with achievements - get a low level friend to start a main mission, join him and then dc and rejoin = you will receive the start a lvl 30 mission without anyone dying or going down achieve (good for completionists that may struggle)
Thank you, updated OP. :smile:


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i would say only deconstruct green and blues and then sell purples and useless yellows with rubbish rolls
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Thank you!! This is really detailed and helpful.


the guy who designs stuff
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Updated OP:
- Added Factions and tips for fighting each enemy
Last edited:


Undercover LV
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Nice guide! I will say that the healing skill is a must, no matter what kind of player you are.


the guy who designs stuff
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Nice guide! I will say that the healing skill is a must, no matter what kind of player you are.
Thank you man! Appreciate it. And yeah healing is extremely essential especially when dealing with a large amount of enemies that are spread out.


the guy who designs stuff
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Updated OP:
- Added Consumables, Grenades, and Special Ammo


If you can dream it, you can do it.
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A Art shouldn't this be a "sticky" up the top to help new players just a suggestion :smile:


Super Moderators
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Nice thread A Art ! It's to bad I know all this already. This will help a lot of people though! :smile:
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