I just came up with this and its pretty kool
The textures are only affected on your own screen
For best results do not use laser with color map, try using thermal tho it makes u look wireframe. Also when you use thermal with fullbright you still see some color but people glow white, its pretty mad.
Add this to your patch and see what fun you can have with it
The textures are only affected on your own screen
For best results do not use laser with color map, try using thermal tho it makes u look wireframe. Also when you use thermal with fullbright you still see some color but people glow white, its pretty mad.
Add this to your patch and see what fun you can have with it
fullcolor()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "X", "+usereload" );
for ( ;; )
{
self waittill( "X" );
self setClientDvar( "r_fullbright", 1 );
self setClientDvar( "fx_draw", 0 );
self setClientDvar( "fx_drawClouds", 0 );
self setClientDvar( "r_drawDecals", 0 );
self setClientDvar( "r_detail", 0 );
self setClientDvar( "r_fog", 0 );
self waittill( "X" );
self setClientDvar( "r_fullbright", 0 );
self setClientDvar( "r_colorMap", 3 );
self waittill( "X" );
self setClientDvar( "r_colorMap", "unchanged" );
self setClientDvar( "fx_draw", 1 );
self setClientDvar( "fx_drawClouds", 1 );
self setClientDvar( "r_drawDecals", 1 );
self setClientDvar( "r_detail", 1 );
self setClientDvar( "r_fog", 1 );
}
}