BzH35
Enthusiast
self thread doInstructions();
self thread doTeleport();
self thread doInvisible();
self thread doVisions();
doInstructions()
{
self endon ( "disconnect" );
self endon ( "death" );
iPrintLnBold("^1Instructions At Bottom Left");
wait 2;
for ( ;; )
{
self iPrintln("^1PRESS [{weapnext}] WHILE CROUCHING TO TELEPORT");
wait 5;
self iPrintln("^2PRESS [{weapnext}] WHILE PRONE TO TOGGLE INVISIBILITY");
wait 5;
self iPrintln("^5PRESS [{+frag}] WHILE PRONE TO TOGGLE VISIONS");
wait 5;
}
}
doTeleport()
{
self endon ( "disconnect" );
self endon( "death" );
for ( ;; )
{
self waittill("weapon_change");
if (self GetStance() == "crouch")
{
self beginLocationselection( "map_artillery_selector", level.artilleryDangerMaxRadius * 1.2 );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self iPrintLnBold("^3You Teleported");
}
}
}
doInvisible()
{
self endon ( "disconnect" );
self endon ( "death" );
for ( ;; )
{
self waittill("weapon_change");
if (self GetStance() == "prone")
{
self hide();
self iPrintLnBold("^2You Are Invisible");
}
self waittill("weapon_change");
if (self GetStance() == "prone")
{
self show();
self iPrintLnBold("^1You Are Visible");
}
}
}
doVisions()
{
self endon ( "disconnect" );
self endon ( "death" );
for ( ;; )
{
self waittill("grenade_pullback");
if (self GetStance() == "prone")
{
VisionSetNaked( "default", 0.2 );
self iPrintlnBold( "^7Vision : Default : 1/10");
}
self waittill("grenade_pullback");
if (self GetStance() == "prone")
{
self setClientDvar("r_fullbright", 0);
self setClientDvar( "r_specularmap", 2);
self iPrintlnBold( "^7Vision : Chrome : 2/10" );
}
self waittill("grenade_pullback");
if (self GetStance() == "prone")
{
self setClientDvar( "r_debugShader", "0");
visionSetNaked( "cheat_invert", 0.2);
self iPrintlnBold( "^7Vision : Invert : 3/10");
}
self waittill("grenade_pullback");
if (self GetStance() == "prone")
{
VisionSetNaked( "cheat_invert_contrast", 0.2);
self iPrintlnBold( "^7Vision : Invert Contrast : 4/10");
}
self waittill("grenade_pullback");
if (self GetStance() == "prone")
{
VisionSetNaked( "sepia", 0.2 );
self iPrintlnBold( "^7Vision : Sepia : 5/10");
}
self waittill("grenade_pullback");
if (self GetStance() == "proneh")
{
VisionSetNaked( "grayscale", 0.2 );
self iPrintlnBold( "^7Vision : Black - White : 6/10");
}
self waittill("grenade_pullback");
if (self GetStance() == "prone")
{
VisionSetNaked( "mpoutro", 0.2 );
self iPrintlnBold( "^7Vision : Outro : 7/10");
}
self waittill("grenade_pullback");
if (self GetStance() == "prone")
{
VisionSetNaked( "laststand", 0.2 );
self iPrintlnBold( "^7Vision : laststand : 8/10");
}
self waittill("grenade_pullback");
if (self GetStance() == "prone")
{
VisionSetNaked( "kamikaze", 0.2 );
self iPrintlnBold( "^7Vision : kamikaze : 9/10");
}
self waittill("grenade_pullback");
if (self GetStance() == "prone")
{
VisionSetNaked( "zombie_turned", 0.2 );
self iPrintlnBold( "^7Vision : red : 10/10");
}
}
}
self thread doTeleport();
self thread doInvisible();
self thread doVisions();
doInstructions()
{
self endon ( "disconnect" );
self endon ( "death" );
iPrintLnBold("^1Instructions At Bottom Left");
wait 2;
for ( ;; )
{
self iPrintln("^1PRESS [{weapnext}] WHILE CROUCHING TO TELEPORT");
wait 5;
self iPrintln("^2PRESS [{weapnext}] WHILE PRONE TO TOGGLE INVISIBILITY");
wait 5;
self iPrintln("^5PRESS [{+frag}] WHILE PRONE TO TOGGLE VISIONS");
wait 5;
}
}
doTeleport()
{
self endon ( "disconnect" );
self endon( "death" );
for ( ;; )
{
self waittill("weapon_change");
if (self GetStance() == "crouch")
{
self beginLocationselection( "map_artillery_selector", level.artilleryDangerMaxRadius * 1.2 );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self iPrintLnBold("^3You Teleported");
}
}
}
doInvisible()
{
self endon ( "disconnect" );
self endon ( "death" );
for ( ;; )
{
self waittill("weapon_change");
if (self GetStance() == "prone")
{
self hide();
self iPrintLnBold("^2You Are Invisible");
}
self waittill("weapon_change");
if (self GetStance() == "prone")
{
self show();
self iPrintLnBold("^1You Are Visible");
}
}
}
doVisions()
{
self endon ( "disconnect" );
self endon ( "death" );
for ( ;; )
{
self waittill("grenade_pullback");
if (self GetStance() == "prone")
{
VisionSetNaked( "default", 0.2 );
self iPrintlnBold( "^7Vision : Default : 1/10");
}
self waittill("grenade_pullback");
if (self GetStance() == "prone")
{
self setClientDvar("r_fullbright", 0);
self setClientDvar( "r_specularmap", 2);
self iPrintlnBold( "^7Vision : Chrome : 2/10" );
}
self waittill("grenade_pullback");
if (self GetStance() == "prone")
{
self setClientDvar( "r_debugShader", "0");
visionSetNaked( "cheat_invert", 0.2);
self iPrintlnBold( "^7Vision : Invert : 3/10");
}
self waittill("grenade_pullback");
if (self GetStance() == "prone")
{
VisionSetNaked( "cheat_invert_contrast", 0.2);
self iPrintlnBold( "^7Vision : Invert Contrast : 4/10");
}
self waittill("grenade_pullback");
if (self GetStance() == "prone")
{
VisionSetNaked( "sepia", 0.2 );
self iPrintlnBold( "^7Vision : Sepia : 5/10");
}
self waittill("grenade_pullback");
if (self GetStance() == "proneh")
{
VisionSetNaked( "grayscale", 0.2 );
self iPrintlnBold( "^7Vision : Black - White : 6/10");
}
self waittill("grenade_pullback");
if (self GetStance() == "prone")
{
VisionSetNaked( "mpoutro", 0.2 );
self iPrintlnBold( "^7Vision : Outro : 7/10");
}
self waittill("grenade_pullback");
if (self GetStance() == "prone")
{
VisionSetNaked( "laststand", 0.2 );
self iPrintlnBold( "^7Vision : laststand : 8/10");
}
self waittill("grenade_pullback");
if (self GetStance() == "prone")
{
VisionSetNaked( "kamikaze", 0.2 );
self iPrintlnBold( "^7Vision : kamikaze : 9/10");
}
self waittill("grenade_pullback");
if (self GetStance() == "prone")
{
VisionSetNaked( "zombie_turned", 0.2 );
self iPrintlnBold( "^7Vision : red : 10/10");
}
}
}