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Code [Source] Project Karma Source(Unfinished Project)

  • Thread starter ReVoLuTiioNz
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ReVoLuTiioNz

ReVoLuTiioNz

Mr BigShot
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Hey everyone i was looking around my Dropbox and found some old sources of mods i made so i thought id release them have fun guys :smile:

PHP:
#include <natives.h>
#include <common.h>
#include <consts.h>
#include <types.h>
#include <strings.h>

#define print(x) CLEAR_PRINTS(); PRINT_STRING_WITH_LITERAL_STRING("STRING",x,2000,true);
#define printlong(x) CLEAR_PRINTS(); PRINT_STRING_WITH_LITERAL_STRING("STRING",x,3000,true);

#define BUTTON_SELECT 0xD
#define BUTTON_START 0xC
#define BUTTON_X 0xE
#define BUTTON_Y 0xF
#define BUTTON_A 0x10
#define BUTTON_B 0x11
#define DPAD_UP 0x8
#define DPAD_DOWN 0x9
#define DPAD_LEFT 0xA
#define DPAD_RIGHT 0xB
#define BUTTON_L 0x5
#define BUTTON_R 0x7
#define BUTTON_LB 0x4
#define BUTTON_RB 0x6
#define STICK_LEFT 0x12
#define STICK_RIGHT 0x13

bool fire_karma = false,
taser_karma = false,
exp_karma = false,
mol_karma = false,
sd_karma = false,
sk_karma = false,
nk_karma = false,
fg_karma = false,
ob_karma = false,
po_karma = false,
end_karma = false;

//*******************Define Section***************************
int i, wep, togglee,toggllee, nvid, tmpgroup,tmpgroup2, obj;  
int saved, armor;                                                  
//************************************************************
float Radius, x, y, z, px, py, pz,dist;                          
//************************************************************                              
Ped online_player;                                          
//************************************************************
Vehicle online_veh;                                          
//************************************************************

void powerful_weapons(void){
    REMOVE_ALL_CHAR_WEAPONS(GetPlayerPed());
        WAIT(10);
        GIVE_WEAPON_TO_CHAR(GetPlayerPed(),WEAPON_DEAGLE,AMMO_MAX,false);
        GIVE_WEAPON_TO_CHAR(GetPlayerPed(),WEAPON_GRENADE,AMMO_MAX,false);
        GIVE_WEAPON_TO_CHAR(GetPlayerPed(),WEAPON_RLAUNCHER,AMMO_MAX,false);
        GIVE_WEAPON_TO_CHAR(GetPlayerPed(),WEAPON_MP5,AMMO_MAX,false);
    GIVE_WEAPON_TO_CHAR(GetPlayerPed(),WEAPON_M4,AMMO_MAX,false);
    GIVE_WEAPON_TO_CHAR(GetPlayerPed(),WEAPON_BARETTA,AMMO_MAX,false);
    GIVE_WEAPON_TO_CHAR(GetPlayerPed(),WEAPON_SNIPERRIFLE,AMMO_MAX,false);
        GIVE_WEAPON_TO_CHAR(GetPlayerPed(),WEAPON_BASEBALLBAT,1,false);
    SET_CHAR_HEALTH(GetPlayerPed(),500);
    ADD_ARMOUR_TO_CHAR(GetPlayerPed(),100);
}

void ptfx_show(Ped ped){
    if(DOES_CHAR_EXIST(ped)){
        int rand;
        GENERATE_RANDOM_INT_IN_RANGE(1, 6, &rand);

        char* effect[7];
        effect[1] = "qub_lg_explode_blue";
            effect[2] = "qub_lg_explode_yellow";
        effect[3] = "qub_lg_explode_red";
        effect[4] = "qub_lg_explode_purple";
        effect[5] = "qub_lg_explode_orange";
        effect[6] = "qub_lg_explode_green";

        START_PTFX_ON_PED(effect[rand],ped, 0, 0, 0, 0, 0, 0, 1);
               
        WAIT(1100);
        }
}

void create_big_explosion(float fX,float fY,float fZ){
        ADD_EXPLOSION(fX,fY,fZ + 12.5,EXPLOSION_SHIP_DESTROY,10.0f,true,false,0.7f);
        ADD_EXPLOSION(fX,fY,fZ,EXPLOSION_SHIP_DESTROY,10.0f,true,false,0.7f);
        ADD_EXPLOSION(fX + 20.0,fY,fZ,EXPLOSION_SHIP_DESTROY,10.0f,true,false,0.7f);
        ADD_EXPLOSION(fX + 40.0,fY,fZ,EXPLOSION_SHIP_DESTROY,10.0f,true,false,0.7f);
        WAIT(100);
        ADD_EXPLOSION(fX,fY + 20.0,fZ,EXPLOSION_SHIP_DESTROY,10.0f,true,false,0.7f);
        ADD_EXPLOSION(fX,fY + 30.0,fZ,EXPLOSION_SHIP_DESTROY,10.0f,true,false,0.7f);
        ADD_EXPLOSION(fX - 20.0,fY,fZ,EXPLOSION_SHIP_DESTROY,10.0f,true,false,0.7f);
        ADD_EXPLOSION(fX - 40.0,fY,fZ,EXPLOSION_SHIP_DESTROY,10.0f,true,false,0.7f);
        WAIT(100);
        ADD_EXPLOSION(fX,fY + 20.0,fZ,EXPLOSION_SHIP_DESTROY,10.0f,true,false,0.7f);
        ADD_EXPLOSION(fX,fY - 40.0,fZ,EXPLOSION_SHIP_DESTROY,10.0f,true,false,0.7f);
        ADD_EXPLOSION(fX + 12.5,fY + 12.5,fZ,EXPLOSION_SHIP_DESTROY,10.0f,true,false,0.7f);
        WAIT(100);
        ADD_EXPLOSION(fX + 25.0,fY + 25.0,fZ,EXPLOSION_SHIP_DESTROY,10.0f,true,false,0.7f);
        ADD_EXPLOSION(fX - 12.5,fY - 12.5,fZ,EXPLOSION_SHIP_DESTROY,10.0f,true,false,0.7f);
        ADD_EXPLOSION(fX - 25.0,fY - 25.0,fZ,EXPLOSION_SHIP_DESTROY,10.0f,true,false,0.7f);
}

void on_and_off(void){
    if((IS_BUTTON_PRESSED(0, DPAD_DOWN)) && (IS_BUTTON_JUST_PRESSED(0, BUTTON_X))){
    toggllee++;}
    if(toggllee == 1){
            print("Karma Mod Activated");
                print("Menu Opened Presss ~PAD_DPAD_LEFT~ to scroll Through Modes Press ~PAD_A~ to Activate");
        }
        if(toggllee == 2){
                print("Menu Is Now Closed");
                CLEAR_PRINTS();
        }
        if(toggllee == 3){
                print("Menu Opened Presss ~PAD_DPAD_LEFT~ to scroll Through Modes Press ~PAD_A~ to Activate");
                toggllee = 1;
        }
}

void toggle_function(void){
        if(IS_BUTTON_JUST_PRESSED(0,DPAD_LEFT)){
        togglee++;}
    if(togglee == 1){
            if(fire_karma){    
            print("Fire Karma Enabled!");
                }
        else{
            print("Fire Karma Disabled");
        }
        if(IS_BUTTON_JUST_PRESSED(0,BUTTON_A)){
            if(fire_karma){
                fire_karma = false;
            }
            else{
                fire_karma = true;
                        }
        }
        }
        else if(togglee == 2){
            if(taser_karma){    
            print("Taser Karma Enabled!");
                }
        else{
            print("Taser Karma disabled");
        }
        if(IS_BUTTON_JUST_PRESSED(0,BUTTON_A)){
            if(taser_karma){
                taser_karma = false;
            }
            else{
                taser_karma = true;
                        }
        }
        }
        else if(togglee == 3){
            if(exp_karma){    
            print("Explosive Karma Enabled!");
                }
        else{
            print("Explosive Karma Disabled");
        }
        if(IS_BUTTON_JUST_PRESSED(0,BUTTON_A)){
            if(exp_karma){
                exp_karma = false;
            }
            else{
                exp_karma = true;
                        }
        }
        }
        else if(togglee == 4){
            if(mol_karma){    
            print("Molitov Karma Enabled!");
                }
        else{
            print("Molitov Karma Disabled");
        }
        if(IS_BUTTON_JUST_PRESSED(0,BUTTON_A)){
            if(mol_karma){
                mol_karma = false;
            }
            else{
                mol_karma = true;
                        }
        }
        }
        else if(togglee == 5){
                 if(sd_karma){    
            print("Ship Destroy Karma Enabled!");
                }
        else{
            print("Ship Destroy Karma Disabled");
        }
        if(IS_BUTTON_JUST_PRESSED(0,BUTTON_A)){
            if(sd_karma){
                sd_karma = false;
            }
            else{
                sd_karma = true;
                        }
        }
        }
        else if(togglee == 6){
            if(sk_karma){        
            print("Stealth Kill Karma Enabled!");
                }
        else{
            print("Stealth Kill Karma Disabled");
        }
        if(IS_BUTTON_JUST_PRESSED(0,BUTTON_A)){
            if(sk_karma){
                sd_karma = false;
            }
            else{
                sk_karma = true;
                        }
        }
        }
        else if(togglee == 7){
             if(nk_karma){        
            print("Nuke Karma Enabled!");
                }
        else{
            print("Nuke Karma Disabled");
        }
        if(IS_BUTTON_JUST_PRESSED(0,BUTTON_A)){
            if(nk_karma){
                nk_karma = false;
            }
            else{
                nk_karma = true;
                        }
        }
        }
        else if(togglee == 8){
                 if(fg_karma){      
            print("Freeze Gun Karma Enabled!");
                }
        else{
            print("Freeze Gun Karma Disabled");
        }
        if(IS_BUTTON_JUST_PRESSED(0,BUTTON_A)){
            if(fg_karma){
                fg_karma = false;
            }
            else{
                fg_karma = true;
                        }
        }
        }
        else if(togglee == 9){
                 if(ob_karma){        
            print("Object Karma Enabled!");
                }
        else{
            print("Object Karma Disabled");
        }
        if(IS_BUTTON_JUST_PRESSED(0,BUTTON_A)){
            if(ob_karma){
                ob_karma = false;
            }
            else{
                ob_karma = true;
                        }
        }
        }
        else if(togglee == 10){
             if(po_karma){        
            print("Portal Karma Enabled!");
                }
        else{
            print("Portal Karma Disabled");
        }
        if(IS_BUTTON_JUST_PRESSED(0,BUTTON_A)){
            if(po_karma){
                po_karma = false;
            }
            else{
                po_karma = true;
                        }
        }
        }
        else if(togglee == 11){
            if(fire_karma){        
            print("Fire Karma Enabled!");
                }
        else{
            print("Fire Karma Disabled");
        }
                if(IS_BUTTON_JUST_PRESSED(0,BUTTON_A)){
            if(fire_karma){
                fire_karma = false;
            }
            else{
                fire_karma = true;
                        }
        }
                togglee = 1;
        }
}

void toggllee_loop(void){
    if(toggllee == 1){
        toggle_function();
    }
}

void looped_function(void){
if(togglee == 1){
    if(fire_karma){
                for(i = 0;i <= 16;i++){
        if(!IS_NETWORK_PLAYER_ACTIVE(i)) continue;
                GET_PLAYER_CHAR(i, &online_player);
                if(!DOES_CHAR_EXIST(online_player)) continue;
                if((HAS_CHAR_BEEN_DAMAGED_BY_CHAR(GetPlayerPed(), online_player, false))){
                START_CHAR_FIRE(online_player);
                        if(IS_CHAR_DEAD(online_player)){
                        CLEAR_CHAR_LAST_DAMAGE_ENTITY(GetPlayerPed());
                CLEAR_CHAR_LAST_WEAPON_DAMAGE(online_player);
                        }
                }
        }
    }
}
        else if(togglee == 2){
        if(taser_karma){
            if(GET_HOST_ID() != GET_PLAYER_ID()){
                for(i = 0;i <= 16;i++){
        if(!IS_NETWORK_PLAYER_ACTIVE(i)) continue;
                GET_PLAYER_CHAR(i, &online_player);
                if(!DOES_CHAR_EXIST(online_player)) continue;
                if((HAS_CHAR_BEEN_DAMAGED_BY_CHAR(GetPlayerPed(), online_player, false))){
            START_PTFX_ON_PED("ambient_electrical_sparks", online_player, 0, 0, 0, 1, 1, 1, 1);
                    GET_CHAR_COORDINATES(GetPlayerPed(), &px,&py,&pz);
            GET_CHAR_COORDINATES(online_player, &x,&y,&z);
                        ADD_EXPLOSION(x,y,z,EXPLOSION_DIR_WATER_HYDRANT,5.0,false,true,0.0);
                        ADD_EXPLOSION(x + 2.0,y,z,EXPLOSION_DIR_WATER_HYDRANT,5.0,false,true,0.0);
                        ADD_EXPLOSION(x,y + 2.0,z,EXPLOSION_DIR_WATER_HYDRANT,5.0,false,true,0.0);
                        ADD_EXPLOSION(x - 2.0,y,z,EXPLOSION_DIR_WATER_HYDRANT,5.0,false,true,0.0);
                        ADD_EXPLOSION(x,y - 2.0,z,EXPLOSION_DIR_WATER_HYDRANT,5.0,false,true,0.0);
                        CLEAR_CHAR_LAST_DAMAGE_ENTITY(GetPlayerPed());
            CLEAR_CHAR_LAST_WEAPON_DAMAGE(online_player);
                        WAIT(5000);
            REMOVE_PTFX_FROM_PED(online_player);
                }
        }
        }
        else if(GET_HOST_ID() == GET_PLAYER_ID()){
        print("Can use this because you are ~r~host");
        }
        }
        }
        else if(togglee == 3){
        if(exp_karma){
                for(i = 0;i <= 16;i++){
        if(!IS_NETWORK_PLAYER_ACTIVE(i)) continue;
                GET_PLAYER_CHAR(i, &online_player);
                if(!DOES_CHAR_EXIST(online_player)) continue;
        if((HAS_CHAR_BEEN_DAMAGED_BY_CHAR(GetPlayerPed(), online_player, false))){
            GET_CHAR_COORDINATES(GetPlayerPed(), &px,&py,&pz);
            GET_CHAR_COORDINATES(online_player, &x,&y,&z);
                        ADD_EXPLOSION(x, y, z, EXPLOSION_GRENADE, 15.0, true, false, 0.0);
                        if(IS_CHAR_DEAD(online_player)){
                        CLEAR_CHAR_LAST_DAMAGE_ENTITY(GetPlayerPed());
                CLEAR_CHAR_LAST_WEAPON_DAMAGE(online_player);
                        }
                }
        }
        }
        }
        else if(togglee == 4){
        if(mol_karma){
                for(i = 0;i <= 16;i++){
        if(!IS_NETWORK_PLAYER_ACTIVE(i)) continue;
                GET_PLAYER_CHAR(i, &online_player);
                if(!DOES_CHAR_EXIST(online_player)) continue;
        if((HAS_CHAR_BEEN_DAMAGED_BY_CHAR(GetPlayerPed(), online_player, false))){
           GET_CHAR_COORDINATES(GetPlayerPed(), &px,&py,&pz);
            GET_CHAR_COORDINATES(online_player, &x,&y,&z);
                        ADD_EXPLOSION(x, y, z, EXPLOSION_MOLOTOV, 15.0, true, false, 0.0);
                        if(IS_CHAR_DEAD(online_player)){
                        CLEAR_CHAR_LAST_DAMAGE_ENTITY(online_player);
                CLEAR_CHAR_LAST_WEAPON_DAMAGE(GetPlayerPed());
                        }
                }
        }
        }
        }
        else if(togglee == 5){
        if(sd_karma){
                for(i = 0;i <= 16;i++){
        if(!IS_NETWORK_PLAYER_ACTIVE(i)) continue;
                GET_PLAYER_CHAR(i, &online_player);
                if(!DOES_CHAR_EXIST(online_player)) continue;
                if((HAS_CHAR_BEEN_DAMAGED_BY_CHAR(GetPlayerPed(), online_player, false))){
            GET_CHAR_COORDINATES(GetPlayerPed(), &px,&py,&pz);
            GET_CHAR_COORDINATES(online_player, &x,&y,&z);    
                        ADD_EXPLOSION(x, y, z,EXPLOSION_SHIP_DESTROY, 15.0, true, false, 0.0);
                        if(IS_CHAR_DEAD(online_player)){
                        CLEAR_CHAR_LAST_DAMAGE_ENTITY(GetPlayerPed());
                CLEAR_CHAR_LAST_WEAPON_DAMAGE(online_player);
                        }
        }
        }
        }
        }
        else if(togglee == 6){
        if(sk_karma){
                for(i = 0;i <= 16;i++){
        if(!IS_NETWORK_PLAYER_ACTIVE(i)) continue;
                GET_PLAYER_CHAR(i, &online_player);
                if(!DOES_CHAR_EXIST(online_player)) continue;
                if((HAS_CHAR_BEEN_DAMAGED_BY_CHAR(GetPlayerPed(), online_player, false))){
            GET_CHAR_COORDINATES(GetPlayerPed(), &px,&py,&pz);
            GET_CHAR_COORDINATES(online_player, &x,&y,&z);    
                        ADD_EXPLOSION(x, y, z,EXPLOSION_SHIP_DESTROY, 15.0, false, true, 0.0);
                        if(IS_CHAR_DEAD(online_player)){
                        CLEAR_CHAR_LAST_DAMAGE_ENTITY(GetPlayerPed());
                CLEAR_CHAR_LAST_WEAPON_DAMAGE(online_player);
                    }
                }      
        }
        }
        }
        else if(togglee == 7){
        if(nk_karma){
                for(i = 0;i <= 15;i++){
        if(!IS_NETWORK_PLAYER_ACTIVE(i)) continue;
                GET_PLAYER_CHAR(i, &online_player);
                if(!DOES_CHAR_EXIST(online_player)) continue;
            if((HAS_CHAR_BEEN_DAMAGED_BY_CHAR(GetPlayerPed(), online_player, false))){
            GET_CHAR_COORDINATES(GetPlayerPed(), &px,&py,&pz);
            GET_CHAR_COORDINATES(online_player, &x,&y,&z);    
                        create_big_explosion(x, y, z);
                if(IS_CHAR_DEAD(online_player)){
                        CLEAR_CHAR_LAST_DAMAGE_ENTITY(GetPlayerPed());
                CLEAR_CHAR_LAST_WEAPON_DAMAGE(online_player);
                        }
        }
    }          
        }
        }
        else if(togglee == 8){
        if(fg_karma){
                for(i = 0;i <= 15;i++){
        if(!IS_NETWORK_PLAYER_ACTIVE(i)) continue;
                GET_PLAYER_CHAR(i, &online_player);
                if(!DOES_CHAR_EXIST(online_player)) continue;
                if((HAS_CHAR_BEEN_DAMAGED_BY_CHAR(GetPlayerPed(), online_player, false))){
                    REMOVE_ALL_CHAR_WEAPONS(online_player);
                    GIVE_WEAPON_TO_CHAR(online_player, WEAPON_ROCKET, AMMO_MAX, false);
                }
        }
        }
        }              
    else if(togglee == 9){
        if(ob_karma){
                for(i = 0;i <= 16;i++){
        if(!IS_NETWORK_PLAYER_ACTIVE(i)) continue;
                GET_PLAYER_CHAR(i, &online_player);
                if(!DOES_CHAR_EXIST(online_player)) continue;
            if((HAS_CHAR_BEEN_DAMAGED_BY_CHAR(GetPlayerPed(), online_player, false))){
                REQUEST_MODEL(0x2718C626);
                while(!HAS_MODEL_LOADED(0x2718C626)) WAIT(0);
                REQUEST_MODEL(0xDD28B247);
                while(!HAS_MODEL_LOADED(0xDD28B247)) WAIT(0);
                REQUEST_MODEL(0xCCEA11CA);
                while(!HAS_MODEL_LOADED(0xCCEA11CA)) WAIT(0);
                REQUEST_MODEL(0xBB1F6E71);
                        while(!HAS_MODEL_LOADED(0xBB1F6E71)) WAIT(0);
                        REQUEST_MODEL(0xA6E545FD);
                while(!HAS_MODEL_LOADED(0xA6E545FD)) WAIT(0);
                        REQUEST_MODEL(0x5C5030D4);
                        while(!HAS_MODEL_LOADED(0x5C5030D4)) WAIT(0);
                        Object otmp;
                        CREATE_OBJECT(0x2718C626,0.0,0.0,0.0,&otmp,true);
                        ATTACH_OBJECT_TO_PED(otmp, online_player, 0,1,0.0,0.0,0.0,0.0,3.0,false);
                        CREATE_OBJECT(0xDD28B247, 0.0,0.0,0.0, &otmp,true);
                        ATTACH_OBJECT_TO_PED(otmp, online_player, 0,-1,0.0,0.0,0.0,0.0,3.0,false);
                        CREATE_OBJECT(0xDD28B247, 0.0,0.0,0.0, &otmp,true);
                        ATTACH_OBJECT_TO_PED(otmp, online_player, 0,0,0.0,0.0,0.0,0.0,3.0,false);
                        CREATE_OBJECT(0xCCEA11CA, 0.0,0.0,0.0, &otmp,true);
                        ATTACH_OBJECT_TO_PED(otmp, online_player, 0,0,1,0.0,0.0,0.0,3.0,false);
                        CREATE_OBJECT(0xBB1F6E71, 0.0,0.0,0.0, &otmp,true);
                ATTACH_OBJECT_TO_PED(otmp, online_player, 0,0,-1,0.0,0.0,0.0,3.0,false);
                        CREATE_OBJECT(0xA6E545FD,0.0,0.0,0.0, &otmp,true);
                        ATTACH_OBJECT_TO_PED(otmp, online_player, 0,0,0.0,1,0.0,0.0,3.0,false);
                        CREATE_OBJECT(0x5C5030D4, 0.0,0.0,0.0, &otmp,true);
                        ATTACH_OBJECT_TO_PED(otmp, online_player, 0,0,0.0,-1,0.0,0.0,3.0,false);
                        WAIT(10);
                        MARK_OBJECT_AS_NO_LONGER_NEEDED(&otmp);
                        CLEAR_CHAR_LAST_DAMAGE_ENTITY(GetPlayerPed());
            CLEAR_CHAR_LAST_WEAPON_DAMAGE(online_player);
                }
    }          
        }              
    }
        else if(togglee == 10){
        if(po_karma){
                for(i = 0;i <= 16;i++){
        if(!IS_NETWORK_PLAYER_ACTIVE(i)) continue;
                GET_PLAYER_CHAR(i, &online_player);
                if(!DOES_CHAR_EXIST(online_player)) continue;
            if((HAS_CHAR_BEEN_DAMAGED_BY_CHAR(GetPlayerPed(), online_player, false))){
                        GET_CHAR_COORDINATES(GetPlayerPed(),&x,&y,&z);
                        GET_CHAR_COORDINATES(online_player,&px,&py,&pz);
                        GET_DISTANCE_BETWEEN_COORDS_3D(x, y, z, px, py, pz, &dist);
                        ptfx_show(online_player);
                        if(dist <= 20){
                                CREATE_OBJECT(0x1B42315D, 0, 0, 0, &obj, true);
                                ATTACH_OBJECT_TO_PED_PHYSICALLY (obj, online_player, true, 0, 0, 0, -0.5, 0, 0, 0, 0, 0);
                        DONT_REMOVE_OBJECT(obj);
                                SET_OBJECT_VISIBLE(obj,false);
                                FREEZE_OBJECT_POSITION(obj,true);
                                SET_OBJECT_COLLISION(obj,true);
                        }
                        CLEAR_CHAR_LAST_DAMAGE_ENTITY(GetPlayerPed());
            CLEAR_CHAR_LAST_WEAPON_DAMAGE(online_player);
                }
        }
        }
}
}

void freezegun(void){
    if(HAS_CHAR_GOT_WEAPON(GetPlayerPed(),WEAPON_ROCKET)){
            REMOVE_WEAPON_FROM_CHAR(GetPlayerPed(),WEAPON_ROCKET);
                print("Some Fat Bastard Tryed Freezing You With a Freeze Gun");
        }
}

void main(void){
    THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
        printlong("Welcome To Project Karma");
        WAIT(3000);
        printlong("Credits: ReVoLuTiioNz");
        WAIT(3000);
        printlong("Buttons: ~PAD_DPAD_DOWN~ + ~PAD_X~ To Activate Karma Print Menu");
        WAIT(3000);
        printlong("Buttons: ~PAD_DPAD_LEFT~ To Scroll Through The Karma Modes");
        WAIT(3000);
        powerful_weapons();
        while(true){
            freezegun();
            on_and_off();
            looped_function();
                toggllee_loop();
        WAIT(0);
    }
}
 
SneakiestKent

SneakiestKent

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Thanks for the Release of the source.
 
C

C11H15NO2

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very messy needs a lot of tidying up, but thanks for sharing.
 
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