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Discussion Slow Motion Problems

  • Thread starter mattfish234
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mattfish234

mattfish234

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I was just wondering had anyone else had problems with getting the slow-motion DVAR working. Ive added the code:

Code:
self setClientDvar("timescale", 0.5)

This just dosent work. I've tried patch_mp.ff's with slow motion that other people have had working. I just wondering if slow-mo has been patched. But i don't think so because ive been in slow-motion lobbys when it wasen't working for me. :frown: Sorry if there are multiple threads about this i just wanted to start a fresh topic with some intelligent people giving me answers. :smile:

-thanks
 
Defying

Defying

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Instead of
Code:
self setClientDvar("timescale", 0.5)
try
Code:
setDvar("timescale", 0.5);

:smile:
 
ActionScript

XG R4PiDzZ

XG R4PiDzZ
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As far as I know the ClientDvar for timescale doesn't work.

Use:
Code:
setDvar("timescale", 0.5);
 
Alle

Alle

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Both of them are right. It's not a client dvar which is why.its infeftable even out of a lobby
 
mattfish234

mattfish234

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ok thanks guys for the really helpfully replys. I've got it working so thanks alot. :smile:
 
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WickedModz

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and for low gravity??... im trying to set a gtnw gametype with slow motion but i cant find low gravity...
 
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