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Solved Request: Script Coding to attach objects to cars.

  • Thread starter SalvatoreLeone
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SalvatoreLeone

SalvatoreLeone

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Don't spouse anyone has got the coding to stick objects to cars like the "jumbo jet" for the c++ program, not ducks releases just the coding for it or like that.

It just saves me from doing it tbh.

Thanks, SaIvatore Leone
 
Evil Blunt

Evil Blunt

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Here from our ps3 source

all been fixed up for the jumbo jet all parts have been added and object offset changed so your not ontop of the plane nomore.

Code:
void spawnairtugforplane(uint vehwithplaneline)
{
    float x, y, z;     
    GET_CHAR_COORDINATES(GetPlayerPed(), &x, &y, &z);
    LoadModel(vehwithplaneline);
    CreateVehicleAndWarpPlayerIntoIt(vehwithplaneline, x, y, z);
}
 
void Airplane(void)
{
    if( IsKeyPressed(STICK_R, DPAD_DOWN) )
    {
        spawnairtugforplane(MODEL_AIRTUG);
     
        if(IsPlayerInVehicle())
        {
            Vehicle CurrObjVehicle;
            CurrObjVehicle = GetCurrentPlayerVehicle();
            SET_CAR_VISIBLE(CurrObjVehicle, FALSE);
             
            Object attachedObject;
            Object attachedObject1;
 
            CREATE_OBJECT(MODEL_CJ_PLANE_1 ,0,0,0,&attachedObject,1);
            CREATE_OBJECT(MODEL_CJ_PLANE_1B ,0,0,0,&attachedObject1,1);
 
            WAIT(10);
 
            ATTACH_OBJECT_TO_CAR(attachedObject,CurrObjVehicle,0,0,0,10.5,0,0,160.20);
            ATTACH_OBJECT_TO_CAR(attachedObject1,CurrObjVehicle,0,0,0,10.5,0,0,160.20);
            SET_OBJECT_VISIBLE(attachedObject, TRUE);
            SET_OBJECT_VISIBLE(attachedObject1, TRUE);
 
            PrintMenu("Airplane");
            }
    }
}
 
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