[Request] Halo 3 Whitepapers

Discussion in 'Halo 3 Mod Help' started by Eaton, Feb 22, 2009 with 15 replies and 602 views.

  1. Eaton

    Eaton Contributor

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    I know they were posted somewhere, but I can't seem to locate them... Can someone post them here or direct me to them?

    I need:


    Screenshot
    Usermap
    Gametype

    And I think that is it... Let me know if I forgot any.
     
  2. Eazy B

    Eazy B Getting There

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    i think they were on shades website, or SM's first iteration.
     
  3. OP
    Eaton

    Eaton Contributor

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    Shade's site is down and the post on SM's site was lost when moving to phpbb.
     
  4. RvB rox

    RvB rox Member

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    i know the rogue mods AIO has all the white papers needed. you should try that. i think scarecroe posted it somewhere on here. and suprisingly, that AIO is pretty good.
     
  5. OP
    Eaton

    Eaton Contributor

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    Can you link me to it? I don't see it anywhere.
     
  6. RvB rox

    RvB rox Member

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    here yah go!
    Code:
    http://www.se7ensins.com/forums/halo-3-modding-programs/108171-another-aio-program.html
     
  7. OP
    Eaton

    Eaton Contributor

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    Link in the post is dead.:frown:
     
  8. RvB rox

    RvB rox Member

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    i just noticed that. do you have aim or something so i can send it to you?
     
  9. dschu012

    dschu012 Member

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  10. RvB rox

    RvB rox Member

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  11. OP
    Eaton

    Eaton Contributor

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    Perhaps tomorrow, RvB. What is your AIM?
     
  12. RvB rox

    RvB rox Member

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    p8ntbal37 is my aim.
     
  13. OP
    Eaton

    Eaton Contributor

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    Ok.

    And I can't believe that no one has these lying around. :x3:
     
  14. dschu012

    dschu012 Member

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    .... from that you can find the location in the Hex. You just need to know how many bytes each structure is. IE the Header chunk is 264 bytes and the first 4 bytes of it is a char array of size 4. Containing the chars "mapv" (I assume). That is followed by an int32 which is 4 bytes. And so on. From that you should be able to find the offsets pretty easily. If you don't want anything from the Header chunk just go forward 264 bytes to the Unknown_Block_1
     
  15. The I Shadow I

    The I Shadow I Enthusiast

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    I Probably sound like a dousche to be fair, but I haven't modded Halo 3 in forever and I'm not sure what these "White-papers" are, anyone care to explain them? Sorry i sound like a n00b. :rolleyes:
     
  16. OP
    Eaton

    Eaton Contributor

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    White Papers are the the layouts of a file. Programmers use them to create programs. They contain offsets and the structure of the file.

    And thanks to RvB to sending them to me!:biggrin:
     
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