Hi friends, so here is a list of scripts that I get with different patch.
I put the list in days when I'd recovered from other scripts.
Unlock All Trophies
GodMode
Unlimited Ammo
Invisible
Third Person
Ammo Tracers
ProMod
UFO Mode
Teleporter Weapon
Forge Mode
Auto-Aim
Clone: Normal
Clone: DeadBody
Clone: Statue
Teleport Zombies To Crosshairs
Explosive Bullets
Kill All Zombies
Zombies Are Headless
Wall Hack
Left Sided Gun
All Weapons
Take All Weapons
Max Score
Toggle Jump
Toggle Speed
Toggle Gravity
Double Jump
Welcome Message
doHeart
doHeart 2
Game Speed
JetPack !!!!
Roud 5000 !
Roud UP !
Roud DOWN !
Power Activate
Monitor Buttons
UpsideDown Angles
RightSide Angles
LeftSide Angles
Credit to:
TheUnkn0wn
IVI40A3Fusionz
DEREKTROTTER
choco
Alpatch649
ZeiiKeN
I put the list in days when I'd recovered from other scripts.
Unlock All Trophies
PHP:
doAchievements()
{
Achiev[1]="SP_WIN_CUBA";
Achiev[2]="SP_WIN_VORKUTA";
Achiev[3]="SP_WIN_PENTAGON";
Achiev[4]="SP_WIN_FLASHPOINT";
Achiev[5]="SP_WIN_KHE_SANH";
Achiev[6]="SP_WIN_HUE_CITY";
Achiev[7]="SP_WIN_KOWLOON";
Achiev[8]="SP_WIN_RIVER";
Achiev[9]="SP_WIN_FULLAHEAD";
Achiev[10]="SP_WIN_INTERROGATION_ESCAPE";
Achiev[11]="SP_WIN_UNDERWATERBASE";
Achiev[12]="SP_VWIN_FLASHPOINT";
Achiev[13]="SP_VWIN_HUE_CITY";
Achiev[14]="SP_VWIN_RIVER";
Achiev[15]="SP_VWIN_FULLAHEAD";
Achiev[16]="SP_VWIN_UNDERWATERBASE";
Achiev[17]="SP_LVL_CUBA_CASTRO_ONESHOT";
Achiev[18]="SP_LVL_VORKUTA_VEHICULAR";
Achiev[19]="SP_LVL_VORKUTA_SLINGSHOT";
Achiev[20]="SP_LVL_KHESANH_MISSILES";
Achiev[21]="SP_LVL_HUECITY_AIRSUPPORT";
Achiev[22]="SP_LVL_HUECITY_DRAGON";
Achiev[23]="SP_LVL_CREEK1_DESTROY_MG";
Achiev[24]="SP_LVL_CREEK1_KNIFING";
Achiev[25]="SP_LVL_KOWLOON_DUAL";
Achiev[26]="SP_LVL_RIVER_TARGETS";
Achiev[27]="SP_LVL_WMD_RSO";
Achiev[28]="SP_LVL_WMD_RELAY";
Achiev[29]="SP_LVL_POW_HIND";
Achiev[30]="SP_LVL_POW_FLAMETHROWER";
Achiev[31]="SP_LVL_FULLAHEAD_2MIN";
Achiev[32]="SP_LVL_REBIRTH_MONKEYS";
Achiev[33]="SP_LVL_REBIRTH_NOLEAKS";
Achiev[34]="SP_LVL_UNDERWATERBASE_MINI";
Achiev[35]="SP_LVL_FRONTEND_CHAIR";
Achiev[36]="SP_LVL_FRONTEND_ZORK";
Achiev[37]="SP_GEN_MASTER";
Achiev[38]="SP_GEN_FRAGMASTER";
Achiev[39]="SP_GEN_ROUGH_ECO";
Achiev[40]="SP_GEN_CROSSBOW";
Achiev[41]="SP_GEN_FOUNDFILMS";
Achiev[42]="SP_ZOM_COLLECTOR";
Achiev[43]="SP_ZOM_NODAMAGE";
Achiev[44]="SP_ZOM_TRAPS";
Achiev[45]="SP_ZOM_SILVERBACK";
Achiev[46]="SP_ZOM_CHICKENS";
Achiev[47]="SP_ZOM_FLAMINGBULL";
Achiev[48]="MP_FILM_CREATED";
Achiev[49]="MP_WAGER_MATCH";
Achiev[50]="MP_PLAY";
for(i=1;i<64;i++)
{
self GiveAchievement(Achiev[i]);
wait 0.2;
}
self iPrintln("^1All ^6Achievments ^5Unlocked!");
}
PHP:
GodMode()
{
if(self.God == false )
{
self iPrintln("God Mode [^2ON^7]");
self EnableHealthShield( false );
self EnableInvulnerability();
self.God = true;
}
else
{
self iPrintln("God Mode [^1OFF^7]");
self EnableHealthShield( false );
self DisableInvulnerability();
self.God = false;
}
}
PHP:
Toggle_Ammo()
{
if(self.unlammo==false)
{
self thread MaxAmmo();
self.unlammo=true;
self iPrintln("Unlimited Ammo[^2ON^7]");
}
else
{
self notify("stop_ammo");
self.unlammo=false;
self iPrintln("Unlimited Ammo [^1OFF^7]");
}
}
MaxAmmo()
{
self endon("stop_ammo");
self endon("unverified");
while(1)
{
weap=self GetCurrentWeapon();
self setWeaponAmmoClip(weap,150);
wait .02;
}
}
PHP:
toggle_invs()
{
if(self.invisible==true)
{
self show();
self iPrintln("Invisible [^1OFF^7]");
self.invisible=false;
}
else
{
self hide();
self iPrintln("Invisible [^2ON^7]");
self.invisible=true;
}
}
PHP:
toggle_third()
{
if(self.third==false)
{
self setClientDvar( "cg_thirdPerson", "1" );
self iPrintln("Third Person [^2ON^7]");
self.third=true;
}
else
{
self setClientDvar( "cg_thirdPerson", "0" );
self iPrintln("Third Person [^1OFF^7]");
self.third=false;
}
}
PHP:
toggleTracers()
{
if(self.Tracers == false)
{
self.Tracers = true;
self setClientDvar("cg_tracerspeed","0065");
self setClientDvar("cg_tracerScrewRadius","5");
self setClientDvar("cg_tracerwidth","15");
self setClientDvar("cg_tracerlength","999");
self iPrintln("Ammo Tracers [^2ON^7]");
}
else
{
self.Tracers = false;
self setClientDvar("cg_tracerspeed","0");
self setClientDvar("cg_tracerScrewRadius","0");
self setClientDvar("cg_tracerwidth","0");
self setClientDvar("cg_tracerlength","0");
self iPrintln("Ammo Tracers [^1OFF^7]");
}
}
PHP:
togglePromod()
{
if(self.pcPromod == false)
{
self.pcPromod = true;
self setClientDvar("cg_fov", "85");
self iPrintln("ProMod [^2ON^7]");
}
else
{
self.pcPromod = false;
self setClientDvar("cg_fov", "65");
self iPrintln("ProMod [^1OFF^7]");
}
}
PHP:
UFOMode()
{
if(self.UFOMode == false)
{
self thread doUFOMode();
self.UFOMode = true;
self iPrintln("UFO [^2ON^7]");
self iPrintln("Press [{+smoke}] To Fly");
}
else
{
self notify("EndUFOMode");
self.UFOMode = false;
self iPrintln("UFO [^1OFF^7]");
}
}
doUFOMode()
{
self endon("EndUFOMode");
self.Fly = 0;
UFO = spawn("script_model",self.origin);
for(;;)
{
if(self SecondaryOffHandButtonPressed())
{
self playerLinkTo(UFO);
self.Fly = 1;
}
else
{
self unlink();
self.Fly = 0;
}
if(self.Fly == 1)
{
Fly = self.origin+vector_scale(anglesToForward(self getPlayerAngles()),15);
UFO moveTo(Fly,.01);
}
wait .001;
}
}
PHP:
TeleportGun()
{
if(self.tpg == false)
{
self.tpg = true;
self thread TeleportRun();
self iPrintln("Teleporter Weapon [^2ON^7]");
}
else
{
self.tpg = false;
self notify( "Stop_TP" );
self iPrintln("Teleporter Weapon [^1OFF^7]");
}
}
TeleportRun()
{
self endon ( "death" );
self endon ( "Stop_TP" );
for(;;)
{
self waittill ( "weapon_fired" );
self setorigin(BulletTrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000, 0, self )[ "position" ]);
self iPrintln( "^6Gr^53Zz ^7Patch ^1v^21" );
}
}
PHP:
Forge()
{
if( !IsDefined( self.ForgePickUp ) )
{
self.ForgePickUp = true;
self thread doForge();
self iPrintln( "Forge Mode [^2ON^7]" );
self iPrintln( "Press & Hold [{+speed_throw}] To Pick Up/Drop Objects" );
}
else
{
self.ForgePickUp = undefined;
self notify( "Forge_Off" );
self iPrintln( "Forge Mode [^1OFF^7]" );
}
}
doForge()
{
self endon( "death" );
self endon( "Forge_Off" );
for(;;)
{
while( self AdsButtonPressed() )
{
trace = bullettrace( self gettagorigin( "j_head" ), self getTagOrigin( "j_head" ) + anglesToForward( self getPlayerAngles() ) * 1000000, true, self );
while( self AdsButtonPressed() )
{
trace["entity"] ForceTeleport( self getTagOrigin( "j_head" ) + anglesToForward( self getPlayerAngles() ) * 200 );
trace["entity"] setOrigin( self getTagOrigin( "j_head" ) + anglesToForward( self getPlayerAngles() ) * 200 );
trace["entity"].origin = self getTagOrigin( "j_head" ) + anglesToForward( self getPlayerAngles() ) * 200;
wait .01;
}
}
wait .01;
}
}
PHP:
AutoAim()
{
if(self.AutoAim == false )
{
self.AutoAim = true;
self iPrintln("Auto-Aim [^2ON^7]");
self thread doAutoAim();
}
else
{
self.AutoAim = false;
self iPrintln("Auto-Aim [^1OFF^7]");
self notify ("AutoAim");
}
}
doAutoAim()
{
self endon( "death" );
self endon( "AutoAim" );
for(;;)
{
self waittill( "weapon_fired" );
closestzombie = get_closest_ai( self.origin, "axis" );
Head = closestzombie gettagorigin("j_head");
self setplayerangles(VectorToAngles((Head)-(self gettagorigin("j_head"))));
MagicBullet(self getcurrentweapon(), Head+(0,0,1), Head);
level._effect["dog_entrance_start"] = Loadfx("maps/zombie/fx_zombie_dog_gate_start");
playfx(level._effect["dog_entrance_start"], Head);
self.score = self.score + 10;
}
}
PHP:
CloneNormal()
{
self iprintln("^2Clone: Normal Spawned!");
self ClonePlayer(9999);
}
PHP:
CloneDeadBody()
{
self iprintln("^2Clone: Deadbody Spawned!");
Clone=self ClonePlayer(9999);
Clone startragdoll(1);
}
PHP:
CloneStatue()
{
self iPrintln("^2Clone: Statue Spawned!");
Clone=spawn("script_model",self.origin);
Clone setmodel(self.model);
}
PHP:
TeleZombies()
{
if( self.TeleZombies == false )
{
self.TeleZombies = true;
self iPrintln( "Teleport Zombies To Crosshairs [^2ON^7]" );
self thread doTeleZombies();
}
else
{
self.Zombz2CH = false;
self iPrintln( "Teleport Zombies To Crosshairs [^1OFF^7]" );
self notify( "TeleZombies" );
}
}
doTeleZombies()
{
self endon( "TeleZombies" );
for(;;)
{
self waittill( "weapon_fired" );
Zombz = GetAiSpeciesArray( "axis", "all" );
eye = self geteye();
vec = anglesToForward( self getPlayerAngles() );
end = ( vec[0] * 100000000, vec[1] * 100000000, vec[2] * 100000000 );
teleport_loc = BulletTrace( eye, end, 0, self )[ "position" ];
for( i = 0;i < Zombz.size;i++ )
{
Zombz[i] forceTeleport( teleport_loc );
Zombz[i] maps\_zombiemode_spawner::reset_attack_spot();
}
self iPrintln( "All Zombies Teleported To Crosshairs" );
}
}
PHP:
ToggleExplosiveBullets()
{
if(self.ExplosiveBullets == false)
{
self thread ExplosiveBullets();
self.ExplosiveBullets = true;
self iprintln("Explosive Bullets [^2ON^7]");
}
else
{
self notify( "ExplosiveBullets" );
self.ExplosiveBullets = false;
self iprintln("Explosive Bullets [^1OFF^7]");
}
}
ExplosiveBullets()
{
self endon( "ExplosiveBullets" );
for(;;)
{
self waittill( "weapon_fired" );
angle = anglesToForward( self getPlayerAngles() );
endPoint = self getTagOrigin( "tag_inhand" ) + vector_scale( angle, 10000 );
end = bulletTrace( self getTagOrigin( "tag_inhand" ), endPoint, true, self )["position"];
level._effect["betty_explode"] = LoadFX("weapon/bouncing_betty/fx_explosion_betty_generic");
playFx( level._effect["betty_explode"], end );
playRumbleOnPosition( "artillery_rumble", end );
earthquake( 0.50, 0.50, end, 800 );
radiusDamage( end, 200, 150, 10, self );
sound = spawn( "script_origin", end );
sound playSound( "explo_mine" );
sound delete();
}
}
PHP:
ZombieKill()
{
Zombz = GetAiSpeciesArray( "axis" );
level.zombie_total = 0;
for( i = 0;i < Zombz.size;i++ )
{
Zombz[i] maps\_zombiemode_spawner::zombie_head_gib();
Zombz[i] DoDamage( Zombz[i].health * 5000, Zombz[i].origin, self );
wait .05;
}
}
PHP:
HeadLess()
{
Zombz = GetAiSpeciesArray( "axis", "all" );
for( i = 0;i < Zombz.size;i++ )
{
Zombz[i] DetachAll();
self iPrintln( "Zombies Are Headless!" );
}
}
PHP:
WallHack()
{
if(self.WallHack == false)
{
self iPrintln("Wall Hack [^2ON^7]");
self setClientDvar( "r_znear", "58" );
self.WallHack = true;
}
else
{
self iPrintln("Wall Hack [^1OFF^7]");
self setClientDvar( "r_znear", "4" );
self.WallHack = false;
}
}
PHP:
LeftSidedGun()
{
if( self.LSG == false)
{
self.LSG = true;
self setClientDvar( "cg_gun_x", "4" );
self setClientDvar( "cg_gun_y", "10" );
self iPrintln( "Left Sided Gun [^2ON^7]" );
}
else
{
self.LSG = false;
self setClientDvar( "cg_gun_x", "0" );
self setClientDvar( "cg_gun_y", "0" );
self iPrintln( "Left Sided Gun [^1OFF^7]" );
}
}
PHP:
GiveAll()
{
self TakeAllWeapons();
primaryWeapon = "m16_gl_upgraded_zm,g11_lps_upgraded_zm,famas_upgraded_zm,ak74u_upgraded_zm,mp5k_upgraded_zm,mp40_upgraded_zm,mpl_upgraded_zm,pm63_upgraded_zm,spectre_upgraded_zm,ray_gun_upgraded_zm,thundergun_upgraded_zm";
primaryWeapon = strTok( primaryWeapon, "," );
for( i = 0;i < primaryWeapon.size;i++ )
{
self GiveWeapon( primaryWeapon[i], 0, self calcWeaponOptions( 15, 0, 0, 0, 0 ) );
self GiveMaxAmmo(primaryWeapon[i]);
wait .2;
}
self SwitchToWeapon( primaryWeapon[0] );
self iPrintln( "All Weapons ^2Given^7!" );
}
PHP:
TakeAll()
{
self TakeAllWeapons();
}
PHP:
MaxScore()
{
self.score+=21473140;
self.score_total +=2147483140;
}
PHP:
ToggleJump()
{
if(self.Jump == false)
{
self setClientDvar("jump_height", 1000);
self.Jump = true;
self iPrintln("Jump Height [^2ON^7]");
}
else
{
self setClientDvar("jump_height", 39);
self.Jump = false;
self iPrintln("Jump Height [^1OFF^7]");
}
}
PHP:
ToggleSprint()
{
if(self.Sprint == false)
{
self setClientDvar("g_speed", 1000);
self.Sprint = true;
self iPrintln("Sprint Speed [^2ON^7]");
}
else
{
self setClientDvar("g_speed", 190);
self.Sprint = false;
self iPrintln("Sprint Speed [^1OFF^7]");
}
}
PHP:
ToggleGravity()
{
if(self.Gravity == false)
{
self setClientDvar("g_gravity", 400);
self.Gravity = true;
self iPrintln("Gravity [^2ON^7]");
}
else
{
self setClientDvar("g_gravity", 900);
self.Gravity = false;
self iPrintln("Gravity [^1OFF^7]");
}
}
PHP:
DoubleJump()
{
if(self.DoubleJump == false)
{
self thread doDoubleJump();
self iPrintln("Double Jump [^2ON^7]");
self.DoubleJump = true;
}
else
{
self notify("DoubleJump");
self.DoubleJump = false;
self iPrintln("Double Jump [^1OFF^7]");
}
}
doDoubleJump()
{
self endon("death");
self endon("disconnect");
self endon("DoubleJump");
for(;;)
{
if( self GetVelocity()[2] > 150 && !self isOnGround() )
{
wait .2;
self setvelocity(( self getVelocity()[0], self getVelocity()[1], self getVelocity()[2] ) + ( 0, 0, 250 ));
wait .8;
}
wait .001;
}
}
PHP:
YELEFRERE()
{
notifyData = spawnstruct();
notifyData.titleText = "^6Gr^53Zz ^7Patch ^1v^21";
notifyData.notifyText = "^5Welcome ^1To ^6Call ^2Of ^1Duty ^6Modder^7 !";
notifyData.glowColor = (0, 0, 0);
notifyData.duration = 7;
self maps\_hud_message::notifyMessage(notifyData);
}
PHP:
initdoHeart()
{
self endon("doHeart");
self.doHeart = CreateTextString("hud_small", 2.5,"CENTER", "", -220, 0,1, 1, "TEXT HERE");
for(;;)
{
self.doHeart.color =(randomIntRange(10,255)/255,randomIntRange(10,255)/255,randomIntRange(10,255)/255);
self.doHeart thread ChangeFontScaleOverTime(3, .2);
self.doHeart FadeOverTime(.2);
wait .2;
self.doHeart.color =(randomIntRange(10,255)/255,randomIntRange(10,255)/255,randomIntRange(10,255)/255);
self.doHeart thread ChangeFontScaleOverTime(2.5, .2);
self.doHeart FadeOverTime(.2);
wait .2;
}
}
PHP:
Gr3Zz()
{
hud8 = NewClientHudElem(self);
hud8.foreground = true;
hud8.sort = 1;
hud8.hidewheninmenu = false;
hud8.alignX = "left";
hud8.alignY = "top";
hud8.horzAlign = "left";
hud8.vertAlign = "top";
hud8.x = -10;
hud8.y = 45;
hud8.alpha = 1;
hud8.fontscale = 2;
while(1){
hud8 settext( "^6G^5r^63^5Z^6z ^5v^61" );
wait .1;
hud8.fontscale = 1.9;
wait .1;
hud8 settext( "^5G^6r^53^6Z^5z ^6v^51" );
wait .1;
hud8.fontscale = 1.8;
wait .1;
}
wait 1;
}
PHP:
togglSpeegame()
{
if(self.slowmo == false)
{
self setclientdvar("timescale", "5");
self iPrintln("Game Speed [^2ON^7]");
self.slowmo = true;
}
else
{
self setClientdvar("timescale", "1");
self iPrintln("Game Speed [^1OFF^7]");
self.slowmo = false;
}
}
PHP:
QA4()
{
if( self.jetpack == false ){
self thread XXC();
self iPrintln("JetPack [^2ON^7]");
self iPrintln("Press [{+gostand}] & [{+usereload}]");
self.jetpack = true;
}
else if(self.jetpack == true){
self.jetpack = false;
self notify("jetpack_off");
self iPrintln("JetPack [^1OFF^7]");
}
}
XXC()
{
self endon("jetpack_off");
self.jetboots= 100;
self.boots = NewHudElem( undefined, 150, 280, 1.3, .9, self );
self.booots = NewHudElem( undefined, 150, 300, 1.3, .9, self );
for(i=0;
;
i++){
if(self usebuttonpressed()
&& self.jetboots>0){
self playsound( "elec_jib_zombie" );
playFX( level._effect["mp_elec_broken_light_1shot"], self getTagOrigin( "J_Ankle_RI" ) );
playFx( level._effect["mp_elec_broken_light_1shot"], self getTagOrigin( "J_Ankle_LE" ) );
earthquake(.15,.2,self gettagorigin("j_spine4"),50);
self.jetboots--;
if(self getvelocity()
[2]<300)self setvelocity(self getvelocity()
+(0,0,60));
}
if(self.jetboots<100 &&!self usebuttonpressed()
)self.jetboots++;
self.boots settext( "Bosst :"+ self.jetboost );
wait .05;
}
}
PHP:
max_round()
{
level.round_number = 5000;
self iPrintln( "Round Set To ^1"+level.round_number+"" );
wait 2;
}
PHP:
round_up()
{
level.round_number = level.round_number + 1;
self iPrintln( "Round Set To ^1"+level.round_number+"" );
wait .5;
}
PHP:
round_down()
{
level.round_number = level.round_number - 1;
self iPrintln( "Round Set To ^1"+level.round_number+"" );
wait .5;
}
PHP:
PowerOn()
{
MasterSwitch = GetEnt( "elec_switch", "targetname" );
doPower = GetEnt( "use_elec_switch", "targetname" );
self iPrintln( "Power ^2Activated^7!" );
doPower notify( "trigger", self );
}
PHP:
MonitorButtons()
{
self endon("death");
self endon("disconnect");
for(;;)
{
if(self ActionSlotOneButtonPressed()
) self notify("up");
if(self ActionSlotTwoButtonPressed()
) self notify("down");
if(self ActionSlotThreeButtonPressed()
) self notify("left");
if(self ActionSlotFourButtonPressed()
) self notify("right");
if(self FragButtonPressed()
) self notify("rb");
if(self MeleeButtonPressed()
) self notify("rs");
if(self ADSButtonPressed()
) self notify ("left_trigger");
if(self AttackButtonPressed()
) self notify ("right_trigger");
if(self SecondaryOffHandButtonPressed()
) self notify("lb");
if(self JumpButtonPressed()
) self notify("button_a");
if(self UseButtonPressed()
) self notify ("buutton_x");
if(self ChangeSeatButtonPressed()
) self notify ("button_y");
if(self ThrowButtonPressed()
) self notify ("button_b");
wait(0.05);
}
}
self waittill("up");
self waittill("down");
self waittill("left");
self waittill("right");
PHP:
AngleU()
{
if(!IsDefined(self.angU)){
self.angU = true;
self setPlayerAngles(self.angles+(0,0,180));
self iPrintln("UpsideDown Angles [^2ON^7]");
}
else{
self.angU = undefined;
self setPlayerAngles(self.angles+(0,0,0));
self iPrintln("UpsideDown Angles [^1OFF^7]");
}
}
PHP:
AngleR()
{
if(!IsDefined(self.angR)){
self.angR = true;
self setPlayerAngles(self.angles+(0,0,270));
self iPrintln("RightSide Angles [^2ON^7]");
}
else{
self.angR = undefined;
self setPlayerAngles(self.angles+(0,0,0));
self iPrintln("RightSide Angles [^1OFF^7]");
}
}
PHP:
AngleL()
{
if(!IsDefined(self.angL)){
self.angL = true;
self setPlayerAngles(self.angles+(0,0,90));
self iPrintln("LeftSide Angles [^2ON^7]");
}
else{
self.angL = undefined;
self setPlayerAngles(self.angles+(0,0,0));
self iPrintln("LeftSide Angles [^1OFF^7]");
}
}
TheUnkn0wn
IVI40A3Fusionz
DEREKTROTTER
choco
Alpatch649
ZeiiKeN