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[RELEASE] Ultimate Scripts List Zombies

  • Thread starter ZeiiKeN
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ZeiiKeN

ZeiiKeN

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Hi friends, so here is a list of scripts that I get with different patch.
I put the list in days when I'd recovered from other scripts.
Unlock All Trophies
PHP:
doAchievements()
{
Achiev[1]="SP_WIN_CUBA";
Achiev[2]="SP_WIN_VORKUTA";
Achiev[3]="SP_WIN_PENTAGON";
Achiev[4]="SP_WIN_FLASHPOINT";
Achiev[5]="SP_WIN_KHE_SANH";
Achiev[6]="SP_WIN_HUE_CITY";
Achiev[7]="SP_WIN_KOWLOON";
Achiev[8]="SP_WIN_RIVER";
Achiev[9]="SP_WIN_FULLAHEAD";
Achiev[10]="SP_WIN_INTERROGATION_ESCAPE";
Achiev[11]="SP_WIN_UNDERWATERBASE";
Achiev[12]="SP_VWIN_FLASHPOINT";
Achiev[13]="SP_VWIN_HUE_CITY";
Achiev[14]="SP_VWIN_RIVER";
Achiev[15]="SP_VWIN_FULLAHEAD";
Achiev[16]="SP_VWIN_UNDERWATERBASE";
Achiev[17]="SP_LVL_CUBA_CASTRO_ONESHOT";
Achiev[18]="SP_LVL_VORKUTA_VEHICULAR";
Achiev[19]="SP_LVL_VORKUTA_SLINGSHOT";
Achiev[20]="SP_LVL_KHESANH_MISSILES";
Achiev[21]="SP_LVL_HUECITY_AIRSUPPORT";
Achiev[22]="SP_LVL_HUECITY_DRAGON";
Achiev[23]="SP_LVL_CREEK1_DESTROY_MG";
Achiev[24]="SP_LVL_CREEK1_KNIFING";
Achiev[25]="SP_LVL_KOWLOON_DUAL";
Achiev[26]="SP_LVL_RIVER_TARGETS";
Achiev[27]="SP_LVL_WMD_RSO";
Achiev[28]="SP_LVL_WMD_RELAY";
Achiev[29]="SP_LVL_POW_HIND";
Achiev[30]="SP_LVL_POW_FLAMETHROWER";
Achiev[31]="SP_LVL_FULLAHEAD_2MIN";
Achiev[32]="SP_LVL_REBIRTH_MONKEYS";
Achiev[33]="SP_LVL_REBIRTH_NOLEAKS";
Achiev[34]="SP_LVL_UNDERWATERBASE_MINI";
Achiev[35]="SP_LVL_FRONTEND_CHAIR";
Achiev[36]="SP_LVL_FRONTEND_ZORK";
Achiev[37]="SP_GEN_MASTER";
Achiev[38]="SP_GEN_FRAGMASTER";
Achiev[39]="SP_GEN_ROUGH_ECO";
Achiev[40]="SP_GEN_CROSSBOW";
Achiev[41]="SP_GEN_FOUNDFILMS";
Achiev[42]="SP_ZOM_COLLECTOR";
Achiev[43]="SP_ZOM_NODAMAGE";
Achiev[44]="SP_ZOM_TRAPS";
Achiev[45]="SP_ZOM_SILVERBACK";
Achiev[46]="SP_ZOM_CHICKENS";
Achiev[47]="SP_ZOM_FLAMINGBULL";
Achiev[48]="MP_FILM_CREATED";
Achiev[49]="MP_WAGER_MATCH";
Achiev[50]="MP_PLAY";
for(i=1;i<64;i++)
{
self GiveAchievement(Achiev[i]);
wait 0.2;
}
self iPrintln("^1All ^6Achievments ^5Unlocked!");
}
GodMode
PHP:
GodMode()
{
if(self.God == false )
{
self iPrintln("God Mode [^2ON^7]");
self EnableHealthShield( false );
self EnableInvulnerability();
self.God = true;
}
else
{
self iPrintln("God Mode [^1OFF^7]");
self EnableHealthShield( false );
self DisableInvulnerability();
self.God = false;
}
}
Unlimited Ammo
PHP:
Toggle_Ammo()
{
if(self.unlammo==false)
{
self thread MaxAmmo();
self.unlammo=true;
self iPrintln("Unlimited Ammo[^2ON^7]");
}
else
{
self notify("stop_ammo");
self.unlammo=false;
self iPrintln("Unlimited Ammo [^1OFF^7]");
}
}
MaxAmmo()
{
self endon("stop_ammo");
self endon("unverified");
while(1)
{
weap=self GetCurrentWeapon();
self setWeaponAmmoClip(weap,150);
wait .02;
}
}
Invisible
PHP:
toggle_invs()
{
if(self.invisible==true)
{
self show();
self iPrintln("Invisible [^1OFF^7]");
self.invisible=false;
}
else
{
self hide();
self iPrintln("Invisible [^2ON^7]");
self.invisible=true;
}
}
Third Person
PHP:
toggle_third()
{
if(self.third==false)
{
self setClientDvar( "cg_thirdPerson", "1" );
self iPrintln("Third Person [^2ON^7]");
self.third=true;
}
else
{
self setClientDvar( "cg_thirdPerson", "0" );
self iPrintln("Third Person [^1OFF^7]");
self.third=false;
}
}
Ammo Tracers
PHP:
toggleTracers()
{
if(self.Tracers == false)
{
self.Tracers = true;
self setClientDvar("cg_tracerspeed","0065");
self setClientDvar("cg_tracerScrewRadius","5");
self setClientDvar("cg_tracerwidth","15");
self setClientDvar("cg_tracerlength","999");
self iPrintln("Ammo Tracers [^2ON^7]");
}
else
{
self.Tracers = false;
self setClientDvar("cg_tracerspeed","0");
self setClientDvar("cg_tracerScrewRadius","0");
self setClientDvar("cg_tracerwidth","0");
self setClientDvar("cg_tracerlength","0");
self iPrintln("Ammo Tracers [^1OFF^7]");
}
}
ProMod
PHP:
togglePromod()
{
if(self.pcPromod == false)
{
self.pcPromod = true;
self setClientDvar("cg_fov", "85");
self iPrintln("ProMod [^2ON^7]");
}
else
{
self.pcPromod = false;
self setClientDvar("cg_fov", "65");
self iPrintln("ProMod [^1OFF^7]");
}
}
UFO Mode
PHP:
UFOMode()
{
if(self.UFOMode == false)
{
self thread doUFOMode();
self.UFOMode = true;
self iPrintln("UFO [^2ON^7]");
self iPrintln("Press [{+smoke}] To Fly");
}
else
{
self notify("EndUFOMode");
self.UFOMode = false;
self iPrintln("UFO [^1OFF^7]");
}
}
doUFOMode()
{
self endon("EndUFOMode");
self.Fly = 0;
UFO = spawn("script_model",self.origin);
for(;;)
{
if(self SecondaryOffHandButtonPressed())
{
self playerLinkTo(UFO);
self.Fly = 1;
}
else
{
self unlink();
self.Fly = 0;
}
if(self.Fly == 1)
{
Fly = self.origin+vector_scale(anglesToForward(self getPlayerAngles()),15);
UFO moveTo(Fly,.01);
}
wait .001;
}
}
Teleporter Weapon
PHP:
TeleportGun()
{
if(self.tpg == false)
{
self.tpg = true;
self thread TeleportRun();
self iPrintln("Teleporter Weapon [^2ON^7]");
}
else
{
self.tpg = false;
self notify( "Stop_TP" );
self iPrintln("Teleporter Weapon [^1OFF^7]");
}
}
TeleportRun()
{
self endon ( "death" );
self endon ( "Stop_TP" );
for(;;)
{
self waittill ( "weapon_fired" );
self setorigin(BulletTrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000, 0, self )[ "position" ]);
self iPrintln( "^6Gr^53Zz ^7Patch ^1v^21" );
}
}
Forge Mode
PHP:
Forge()
{
if( !IsDefined( self.ForgePickUp ) )
{
self.ForgePickUp = true;
self thread doForge();
self iPrintln( "Forge Mode [^2ON^7]" );
self iPrintln( "Press & Hold [{+speed_throw}] To Pick Up/Drop Objects" );
}
else
{
self.ForgePickUp = undefined;
self notify( "Forge_Off" );
self iPrintln( "Forge Mode [^1OFF^7]" );
}
}
doForge()
{
self endon( "death" );
self endon( "Forge_Off" );
for(;;)
{
while( self AdsButtonPressed() )
{
trace = bullettrace( self gettagorigin( "j_head" ), self getTagOrigin( "j_head" ) + anglesToForward( self getPlayerAngles() ) * 1000000, true, self );
while( self AdsButtonPressed() )
{
trace["entity"] ForceTeleport( self getTagOrigin( "j_head" ) + anglesToForward( self getPlayerAngles() ) * 200 );
trace["entity"] setOrigin( self getTagOrigin( "j_head" ) + anglesToForward( self getPlayerAngles() ) * 200 );
trace["entity"].origin = self getTagOrigin( "j_head" ) + anglesToForward( self getPlayerAngles() ) * 200;
wait .01;
}
}
wait .01;
}
}
Auto-Aim
PHP:
AutoAim()
{
if(self.AutoAim == false )
{
self.AutoAim = true;
self iPrintln("Auto-Aim [^2ON^7]");
self thread doAutoAim();
}
else
{
self.AutoAim = false;
self iPrintln("Auto-Aim [^1OFF^7]");
self notify ("AutoAim");
}
}
doAutoAim()
{
self endon( "death" );
self endon( "AutoAim" );
for(;;)
{
self waittill( "weapon_fired" );
closestzombie = get_closest_ai( self.origin, "axis" );
Head = closestzombie gettagorigin("j_head");
self setplayerangles(VectorToAngles((Head)-(self gettagorigin("j_head"))));
MagicBullet(self getcurrentweapon(), Head+(0,0,1), Head);
level._effect["dog_entrance_start"] = Loadfx("maps/zombie/fx_zombie_dog_gate_start");
playfx(level._effect["dog_entrance_start"], Head);
self.score = self.score + 10;
}
}
Clone: Normal
PHP:
CloneNormal()
{
self iprintln("^2Clone: Normal Spawned!");
self ClonePlayer(9999);
}
Clone: DeadBody
PHP:
CloneDeadBody()
{
self iprintln("^2Clone: Deadbody Spawned!");
Clone=self ClonePlayer(9999);
Clone startragdoll(1);
}
Clone: Statue
PHP:
CloneStatue()
{
self iPrintln("^2Clone: Statue Spawned!");
Clone=spawn("script_model",self.origin);
Clone setmodel(self.model);
}
Teleport Zombies To Crosshairs
PHP:
TeleZombies()
{
if( self.TeleZombies == false )
{
self.TeleZombies = true;
self iPrintln( "Teleport Zombies To Crosshairs [^2ON^7]" );
self thread doTeleZombies();
}
else
{
self.Zombz2CH = false;
self iPrintln( "Teleport Zombies To Crosshairs [^1OFF^7]" );
self notify( "TeleZombies" );
}
}
doTeleZombies()
{
self endon( "TeleZombies" );
for(;;)
{
self waittill( "weapon_fired" );
Zombz = GetAiSpeciesArray( "axis", "all" );
eye = self geteye();
vec = anglesToForward( self getPlayerAngles() );
end = ( vec[0] * 100000000, vec[1] * 100000000, vec[2] * 100000000 );
teleport_loc = BulletTrace( eye, end, 0, self )[ "position" ];
for( i = 0;i < Zombz.size;i++ )
{
Zombz[i] forceTeleport( teleport_loc );
Zombz[i] maps\_zombiemode_spawner::reset_attack_spot();
}
self iPrintln( "All Zombies Teleported To Crosshairs" );
}
}
Explosive Bullets
PHP:
ToggleExplosiveBullets()
{
if(self.ExplosiveBullets == false)
{
self thread ExplosiveBullets();
self.ExplosiveBullets = true;
self iprintln("Explosive Bullets [^2ON^7]");
}
else
{
self notify( "ExplosiveBullets" );
self.ExplosiveBullets = false;
self iprintln("Explosive Bullets [^1OFF^7]");
}
}
ExplosiveBullets()
{
self endon( "ExplosiveBullets" );
for(;;)
{
self waittill( "weapon_fired" );
angle = anglesToForward( self getPlayerAngles() );
endPoint = self getTagOrigin( "tag_inhand" ) + vector_scale( angle, 10000 );
end = bulletTrace( self getTagOrigin( "tag_inhand" ), endPoint, true, self )["position"];
level._effect["betty_explode"] = LoadFX("weapon/bouncing_betty/fx_explosion_betty_generic");
playFx( level._effect["betty_explode"], end );
playRumbleOnPosition( "artillery_rumble", end );
earthquake( 0.50, 0.50, end, 800 );
radiusDamage( end, 200, 150, 10, self );
sound = spawn( "script_origin", end );
sound playSound( "explo_mine" );
sound delete();
}
}
Kill All Zombies
PHP:
ZombieKill()
{
Zombz = GetAiSpeciesArray( "axis" );
level.zombie_total = 0;
for( i = 0;i < Zombz.size;i++ )
{
Zombz[i] maps\_zombiemode_spawner::zombie_head_gib();
Zombz[i] DoDamage( Zombz[i].health * 5000, Zombz[i].origin, self );
wait .05;
}
}
Zombies Are Headless
PHP:
HeadLess()
{
Zombz = GetAiSpeciesArray( "axis", "all" );
for( i = 0;i < Zombz.size;i++ )
{
Zombz[i] DetachAll();
self iPrintln( "Zombies Are Headless!" );
}
}
Wall Hack
PHP:
WallHack()
{
if(self.WallHack == false)
{
self iPrintln("Wall Hack [^2ON^7]");
self setClientDvar( "r_znear", "58" );
self.WallHack = true;
}
else
{
self iPrintln("Wall Hack [^1OFF^7]");
self setClientDvar( "r_znear", "4" );
self.WallHack = false;
}
}
Left Sided Gun
PHP:
LeftSidedGun()
{
if( self.LSG == false)
{
self.LSG = true;
self setClientDvar( "cg_gun_x", "4" );
self setClientDvar( "cg_gun_y", "10" );
self iPrintln( "Left Sided Gun [^2ON^7]" );
}
else
{
self.LSG = false;
self setClientDvar( "cg_gun_x", "0" );
self setClientDvar( "cg_gun_y", "0" );
self iPrintln( "Left Sided Gun [^1OFF^7]" );
}
}
All Weapons
PHP:
GiveAll()
{
self TakeAllWeapons();
primaryWeapon = "m16_gl_upgraded_zm,g11_lps_upgraded_zm,famas_upgraded_zm,ak74u_upgraded_zm,mp5k_upgraded_zm,mp40_upgraded_zm,mpl_upgraded_zm,pm63_upgraded_zm,spectre_upgraded_zm,ray_gun_upgraded_zm,thundergun_upgraded_zm";
primaryWeapon = strTok( primaryWeapon, "," );
for( i = 0;i < primaryWeapon.size;i++ )
{
self GiveWeapon( primaryWeapon[i], 0, self calcWeaponOptions( 15, 0, 0, 0, 0 ) );
self GiveMaxAmmo(primaryWeapon[i]);
wait .2;
}
self SwitchToWeapon( primaryWeapon[0] );
self iPrintln( "All Weapons ^2Given^7!" );
}
Take All Weapons
PHP:
TakeAll()
{
self TakeAllWeapons();
}
Max Score
PHP:
MaxScore()
{
self.score+=21473140;
self.score_total +=2147483140;
}
Toggle Jump
PHP:
ToggleJump()
{
if(self.Jump == false)
{
self setClientDvar("jump_height", 1000);
self.Jump = true;
self iPrintln("Jump Height [^2ON^7]");
}
else
{
self setClientDvar("jump_height", 39);
self.Jump = false;
self iPrintln("Jump Height [^1OFF^7]");
}
}
Toggle Speed
PHP:
ToggleSprint()
{
if(self.Sprint == false)
{
self setClientDvar("g_speed", 1000);
self.Sprint = true;
self iPrintln("Sprint Speed [^2ON^7]");
}
else
{
self setClientDvar("g_speed", 190);
self.Sprint = false;
self iPrintln("Sprint Speed [^1OFF^7]");
}
}
Toggle Gravity
PHP:
ToggleGravity()
{
if(self.Gravity == false)
{
self setClientDvar("g_gravity", 400);
self.Gravity = true;
self iPrintln("Gravity [^2ON^7]");
}
else
{
self setClientDvar("g_gravity", 900);
self.Gravity = false;
self iPrintln("Gravity [^1OFF^7]");
}
}
Double Jump
PHP:
DoubleJump()
{
if(self.DoubleJump == false)
{
self thread doDoubleJump();
self iPrintln("Double Jump [^2ON^7]");
self.DoubleJump = true;
}
else
{
self notify("DoubleJump");
self.DoubleJump = false;
self iPrintln("Double Jump [^1OFF^7]");
}
}
doDoubleJump()
{
self endon("death");
self endon("disconnect");
self endon("DoubleJump");
for(;;)
{
if( self GetVelocity()[2] > 150 && !self isOnGround() )
{
wait .2;
self setvelocity(( self getVelocity()[0], self getVelocity()[1], self getVelocity()[2] ) + ( 0, 0, 250 ));
wait .8;
}
wait .001;
}
}
Welcome Message
PHP:
YELEFRERE()
{
notifyData = spawnstruct();
notifyData.titleText = "^6Gr^53Zz ^7Patch ^1v^21";
notifyData.notifyText = "^5Welcome ^1To ^6Call ^2Of ^1Duty ^6Modder^7 !";
notifyData.glowColor = (0, 0, 0);
notifyData.duration = 7;
self maps\_hud_message::notifyMessage(notifyData);
}
doHeart
PHP:
initdoHeart()
{
self endon("doHeart");
self.doHeart = CreateTextString("hud_small", 2.5,"CENTER", "", -220, 0,1, 1, "TEXT HERE");
for(;;)
{
self.doHeart.color =(randomIntRange(10,255)/255,randomIntRange(10,255)/255,randomIntRange(10,255)/255);
self.doHeart thread ChangeFontScaleOverTime(3, .2);
self.doHeart FadeOverTime(.2);
wait .2;
self.doHeart.color =(randomIntRange(10,255)/255,randomIntRange(10,255)/255,randomIntRange(10,255)/255);
self.doHeart thread ChangeFontScaleOverTime(2.5, .2);
self.doHeart FadeOverTime(.2);
wait .2;
}
}
doHeart 2
PHP:
Gr3Zz()
{
hud8 = NewClientHudElem(self);
hud8.foreground = true;
hud8.sort = 1;
hud8.hidewheninmenu = false;
hud8.alignX = "left";
hud8.alignY = "top";
hud8.horzAlign = "left";
hud8.vertAlign = "top";
hud8.x = -10;
hud8.y = 45;
hud8.alpha = 1;
hud8.fontscale = 2;
while(1){
hud8 settext( "^6G^5r^63^5Z^6z ^5v^61" );
wait .1;
hud8.fontscale = 1.9;
wait .1;
hud8 settext( "^5G^6r^53^6Z^5z ^6v^51" );
wait .1;
hud8.fontscale = 1.8;
wait .1;
}
wait 1;
}
Game Speed
PHP:
togglSpeegame()
{
if(self.slowmo == false)
{
self setclientdvar("timescale", "5");
self iPrintln("Game Speed [^2ON^7]");
self.slowmo = true;   
}
else
{
self setClientdvar("timescale", "1");
self iPrintln("Game Speed [^1OFF^7]");
self.slowmo = false;
}
}
JetPack !!!!
PHP:
QA4()
{
if( self.jetpack == false ){
self thread XXC();
self iPrintln("JetPack [^2ON^7]");
self iPrintln("Press [{+gostand}] & [{+usereload}]");
self.jetpack = true;
}
else if(self.jetpack == true){
self.jetpack = false;
self notify("jetpack_off");
self iPrintln("JetPack [^1OFF^7]");
}
}
XXC()
{
self endon("jetpack_off");
self.jetboots= 100;
self.boots = NewHudElem( undefined, 150, 280, 1.3, .9, self );
self.booots = NewHudElem( undefined, 150, 300, 1.3, .9, self );
for(i=0;
;
i++){
if(self usebuttonpressed()
&& self.jetboots>0){
self playsound( "elec_jib_zombie" );
playFX( level._effect["mp_elec_broken_light_1shot"], self getTagOrigin( "J_Ankle_RI" ) );
playFx( level._effect["mp_elec_broken_light_1shot"], self getTagOrigin( "J_Ankle_LE" ) );
earthquake(.15,.2,self gettagorigin("j_spine4"),50);
self.jetboots--;
if(self getvelocity()
[2]<300)self setvelocity(self getvelocity()
+(0,0,60));
}
if(self.jetboots<100 &&!self usebuttonpressed()
)self.jetboots++;
self.boots settext( "Bosst :"+ self.jetboost );
wait .05;
}
}
Roud 5000 !
PHP:
max_round()
{
level.round_number = 5000;
self iPrintln( "Round Set To ^1"+level.round_number+"" );
wait 2;
}
Roud UP !
PHP:
round_up()
{
level.round_number = level.round_number + 1;
self iPrintln( "Round Set To ^1"+level.round_number+"" );
wait .5;
}
Roud DOWN !
PHP:
round_down()
{
level.round_number = level.round_number - 1;
self iPrintln( "Round Set To ^1"+level.round_number+"" );
wait .5;
}
Power Activate
PHP:
PowerOn()
{
MasterSwitch = GetEnt( "elec_switch", "targetname" );
doPower = GetEnt( "use_elec_switch", "targetname" );
self iPrintln( "Power ^2Activated^7!" );
doPower notify( "trigger", self );
}
Monitor Buttons
PHP:
MonitorButtons()
{
self endon("death");
self endon("disconnect");
for(;;)
{
if(self ActionSlotOneButtonPressed()
) self notify("up");
if(self ActionSlotTwoButtonPressed()
) self notify("down");
if(self ActionSlotThreeButtonPressed()
) self notify("left");
if(self ActionSlotFourButtonPressed()
) self notify("right");
if(self FragButtonPressed()
) self notify("rb");
if(self MeleeButtonPressed()
) self notify("rs");
if(self ADSButtonPressed()
) self notify ("left_trigger");
if(self AttackButtonPressed()
) self notify ("right_trigger");
if(self SecondaryOffHandButtonPressed()
) self notify("lb");
if(self JumpButtonPressed()
) self notify("button_a");
if(self UseButtonPressed()
) self notify ("buutton_x");
if(self ChangeSeatButtonPressed()
) self notify ("button_y");
if(self ThrowButtonPressed()
) self notify ("button_b");
wait(0.05);
}
}
self waittill("up");
self waittill("down");
self waittill("left");
self waittill("right");
UpsideDown Angles
PHP:
AngleU()
{
if(!IsDefined(self.angU)){
self.angU = true;
self setPlayerAngles(self.angles+(0,0,180));
self iPrintln("UpsideDown Angles [^2ON^7]");
}
else{
self.angU = undefined;
self setPlayerAngles(self.angles+(0,0,0));
self iPrintln("UpsideDown Angles [^1OFF^7]");
}
}
RightSide Angles
PHP:
AngleR()
{
if(!IsDefined(self.angR)){
self.angR = true;
self setPlayerAngles(self.angles+(0,0,270));
self iPrintln("RightSide Angles [^2ON^7]");
}
else{
self.angR = undefined;
self setPlayerAngles(self.angles+(0,0,0));
self iPrintln("RightSide Angles [^1OFF^7]");
}
}
LeftSide Angles
PHP:
AngleL()
{
if(!IsDefined(self.angL)){
self.angL = true;
self setPlayerAngles(self.angles+(0,0,90));
self iPrintln("LeftSide Angles [^2ON^7]");
}
else{
self.angL = undefined;
self setPlayerAngles(self.angles+(0,0,0));
self iPrintln("LeftSide Angles [^1OFF^7]");
}
}
Credit to:
TheUnkn0wn
IVI40A3Fusionz
DEREKTROTTER
choco
Alpatch649
ZeiiKeN
 
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