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Discussion [Release] Teleportation infection

  • Thread starter Sasuke Shipuden
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Sasuke Shipuden

Sasuke Shipuden

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Code :
bind "key" set scr_playerToOrigin "position"


Example : bind BUTTON_LSTICK set scr_playerToOrigin 1462 2864 10







Useful and funny :

Jesus's head on favela : bind BUTTON_LSTICK set scr_playerToOrigin 9940 18420 13994

Best spot out of the map on highrise : bind BUTTON_LSTICK set scr_playerToOrigin 256 3458 4264

Out of scrapyard : bind BUTTON_LSTICK set scr_playerToOrigin 2772 1224 67

.......
.......
.......


Useful for all map : bind BUTTON_LSTICK set scr_playerToOrigin 3000 1500 100000 (trolololololz)

And you can use this dvar if you want to search a position :
self setclientdvar("cg_drawViewpos", "1" );


B)
 
7s id boss 329

7s id boss 329

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funny how i found this first then teh1337 releases it then everybody says its theirs
 
Fire30

Fire30

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funny how i found this first then teh1337 releases it then everybody says its theirs

people found it before you... looking in the common isn't new. You just posted it, but had no clue about what to put for values, teh 1337 on the other hand did, and i give him credit.
 
7s id boss 329

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people found it before you... looking in the common isn't new. You just posted it, but had no clue about what to put for values, teh 1337 on the other hand did, and i give him credit.
iknew what the value was i just set it to 1 because i didnt feel like putting anything in there
 
Lost4468

Lost4468

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It has a fourth value to, which is the name of the player.

playertoorigin 0 0 10000
will teleport everyone who has spawned

playertoorigin 0 0 10000 lost4468
Would only move me there
 
P

Pokerking98

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It has a fourth value to, which is the name of the player.

playertoorigin 0 0 10000
will teleport everyone who has spawned

playertoorigin 0 0 10000 lost4468
Would only move me there


++++++

THanks for that info lost
 
F

flymods253

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Code :
bind "key" set scr_playerToOrigin "position"


Example : bind BUTTON_LSTICK set scr_playerToOrigin 1462 2864 10







Useful and funny :

Jesus's head on favela : bind BUTTON_LSTICK set scr_playerToOrigin 9940 18420 13994

Best spot out of the map on highrise : bind BUTTON_LSTICK set scr_playerToOrigin 256 3458 4264

Out of scrapyard : bind BUTTON_LSTICK set scr_playerToOrigin 2772 1224 67

.......
.......
.......


Useful for all map : bind BUTTON_LSTICK set scr_playerToOrigin 3000 1500 100000 (trolololololz)

And you can use this dvar if you want to search a position :
self setclientdvar("cg_drawViewpos", "1" );


B)




the dvar works but when I use it it teleports me to the sky. can you put the dvar for every map that will allow me to teleport in there spawn in search and destroy?
 
J

Jwow

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when I try this nothing happens. I have developer enabled and what not but still.
 
MarcusBankz

MarcusBankz

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use this to find the exact location, it will tell you if you are binding and set the Dvar

Code:
NewUFO()
{
self endon("death");
if(isdefined(self.newufo))
self.newufo delete();
self.newufo = spawn("script_origin", self.origin);
self.UfoOn = 0;
for(;;)
{
if(self usebuttonpressed())
{
if(self.UfoOn == 0)
{
self.UfoOn = 1;
self.origweaps = self getWeaponsListOffhands();
foreach(weap in self.origweaps)
self takeweapon(weap);
self.newufo.origin = self.origin;
self playerlinkto(self.newufo);
}
else
{
self.UfoOn = 0;
self unlink();
foreach(weap in self.origweaps)
self giveweapon(weap);
}
wait 0.5;
}
if(self.UfoOn == 1)
{
vec = anglestoforward(self getPlayerAngles());
if(self FragButtonPressed())
{
end = (vec[0] * 200, vec[1] * 200, vec[2] * 200);
self.newufo.origin = self.newufo.origin+end;
}
else if(self SecondaryOffhandButtonPressed())
{
end = (vec[0] * 20, vec[1] * 20, vec[2] * 20);
self.newufo.origin = self.newufo.origin+end;
}
self sayall("scr_playertoorigin", self.origin[0]+" "+self.origin[1]+" "+self.origin[2]);
self setclientdvar("scr_playertoorigin", self.origin[0]+" "+self.origin[1]+" "+self.origin[2]);
}
wait 0.05;
}
}
 
Ur LaSt DaY

Ur LaSt DaY

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Work online ?

bind DPAD_RIGHT set scr_playerToOrigin 3000 1500 100000

No work ?? why
 
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