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Discussion [RELEASE] Teamkilling in world at war xD

  • Thread starter dudeeitsbrian
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D

dudeeitsbrian

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as title states, heres the dvar :biggrin:

Code:
scr_team_fftype 0 (teamkilling off)
scr_team_fftype 1 (teamkilling on)

HAVE FUN!

credit to bud904e for knowing exactly where to look :tongue:

edit: dont know if this needs saying but only works on host, and also you need a fast restart for it to take effect.

edit 2: this wont work for zombies, i'm trying to find another way.

edit 3: this looks promising, someone try the dvar "friendlyfire_enabled" set to 1 on zombies! i cant right this second

edit 4: edit 3 didnt work

edit 5: and fyi, i called this a release because the dvar looked like it had nothing to do with teamkilling, so dont hate :tongue:
 
R

R i L E Y

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credit to bud904e for knowing exactly where to look :tongue:


what do mean where to look
 
X

xSonic

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So if i Added this on Zombs to onPlayerSpawned would i need to restart ??

BlueBerry
 
X

xSonic

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So if i Added this on Zombs to onPlayerSpawned would i need to restart ??

BlueBerry
 
D

dudeeitsbrian

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hold on guys im working on getting this working in zombies, right now its only tested and confirmed in multiplayer but i have one more thing to try on zombies
 
J

JoJoBang

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hold on guys im working on getting this working in zombies, right now its only tested and confirmed in multiplayer but i have one more thing to try on zombies
lol That Will Be Funny :lol:
 
C

coolbunnymodz

The Original Bunny
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Maybe its one of these?

Code:
FLAGS   DVAR NAME
------- ---------------
SURIALC Available flags

S       Server Info
U      User Info
R     Read Only 
I    Initializing
A   Archive attribute (user-/server-/mod- ... set/changed)
L  Latched (new value set, effective after restarts)
C Cheat protected/locked
------- ---------------

actionSlotsHide "0"
activeAction ""
A   ai_corpseCount "8"
C ai_debugAnimDeltas "0"
C ai_debugClaimedNodes "0"
C ai_debugCoverEntityNum "-1"
ai_debugEntIndex "-1"
C ai_debugFindPath "0"
C ai_debugFindPathDirect "0"
C ai_debugFindPathLock "0"
C ai_debugFindPathWidth "0"
C ai_debugMayMove "0"
A C ai_debugMeleeAttackSpots "0"
A C ai_debugThreatSelection "0"
C ai_disableSpawn "0"
ai_enableBadPlaces "1"
C ai_eventDistBadPlace "256"
C ai_eventDistBullet "96"
C ai_eventDistDeath "1024"
C ai_eventDistExplosion "1024"
C ai_eventDistFootstep "512"
C ai_eventDistFootstepLite "256"
C ai_eventDistGrenadePing "512"
C ai_eventDistGunShot "2048"
C ai_eventDistNewEnemy "1024"
C ai_eventDistPain "512"
C ai_eventDistProjImpact "512"
C ai_eventDistProjPing "128"
C ai_eventDistSilencedShot "128"
C ai_foliageSeeThroughDist "128"
C ai_friendlySuppression "1"
C ai_friendlySuppressionDist "128"
C ai_maxAttackerCount "2"
C ai_meleeHeight "10"
C ai_meleeRange "64"
C ai_meleeWidth "20"
C ai_moveOrientMode "invalid"
C ai_noDodge "0"
C ai_noPathToEnemyGiveupTime "6000"
C ai_pathMomentum "0.78"
C ai_pathNegotiationOverlapCost "300"
ai_playerFarAccuracy "0.1"
ai_playerFarRange "2000"
ai_playerNearAccuracy "0.5"
ai_playerNearRange "800"
C ai_showBadPlaces "0"
C ai_showDodge "0"
C ai_showNearestNode "0"
C ai_showNodes "0"
C ai_showNodesDist "384"
C ai_showPaths "0"
C ai_showPotentialThreatDir "0"
C ai_showVisData "0"
C ai_showVisDataDist "1000"
C ai_showVolume "-1"
C ai_threatUpdateInterval "500"
C aim_accel_turnrate_debug "0"
C aim_accel_turnrate_enabled "1"
C aim_accel_turnrate_lerp "1200"
C aim_autoaim_debug "0"
C aim_autoaim_enabled "0"
C aim_autoaim_lerp "40"
C aim_autoaim_region_height "120"
C aim_autoaim_region_width "160"
C aim_autobayonet_range "200"
C aim_automelee_debug "0"
C aim_automelee_enabled "1"
C aim_automelee_lerp "40"
C aim_automelee_maxpitch "30"
C aim_automelee_range "128"
C aim_automelee_region_height "240"
C aim_automelee_region_width "320"
C aim_input_graph_debug "0"
C aim_input_graph_enabled "1"
C aim_input_graph_index "3"
C aim_lockon_debug "0"
C aim_lockon_deflection "0.05"
C aim_lockon_enabled "1"
C aim_lockon_region_height "90"
C aim_lockon_region_width "90"
C aim_lockon_strength "0.6"
C aim_scale_view_axis "1"
C aim_slowdown_debug "0"
C aim_slowdown_enabled "1"
C aim_slowdown_pitch_scale "0.4"
C aim_slowdown_pitch_scale_ads "0.5"
C aim_slowdown_region_extended_height "90"
C aim_slowdown_region_extended_width "90"
C aim_slowdown_region_height "90"
C aim_slowdown_region_width "90"
C aim_slowdown_yaw_scale "0.4"
C aim_slowdown_yaw_scale_ads "0.5"
C aim_target_aim_tag_fast_update_interval "59"
C aim_target_aim_tag_slow_update_interval "131"
C aim_target_frustum_expand_fast_updates "40"
C aim_target_frustum_expand_on_screen "-30"
C aim_target_frustum_min_distance "256"
C aim_target_sentient_half_height "32"
C aim_target_sentient_radius "10"
C aim_turnrate_pitch "90"
C aim_turnrate_pitch_ads "55"
C aim_turnrate_yaw "260"
C aim_turnrate_yaw_ads "90"
ammoCounterHide "0"
C authPort "20800"
C authServerName "cod4master.activision.com"
bcmp_incoming_grenade_probability "50"
bcmp_kill_inform_probability "50"
bcmp_killstreak_incoming_probability "50"
bcmp_perk_call_probability "50"
bcmp_sniper_kill_probability "25"
bcmp_toss_grenade_probability "50"
bcmp_weapon_delay "2000"
bcmp_weapon_fire_probability "90"
bettyDetonateRadius "150"
bettyTimeBeforeDetonate "0.45"
bettyUpVelocity "296"
C bg_aimSpreadMoveSpeedThreshold "11"
C bg_bobAmplitudeDucked "0.0075 0.0075"
C bg_bobAmplitudeProne "0.02 0.005"
C bg_bobAmplitudeSprinting "0.02 0.014"
C bg_bobAmplitudeStanding "0.007 0.007"
C bg_bobMax "8"
C bg_fallDamageMaxHeight "300"
C bg_fallDamageMinHeight "128"
C bg_foliagesnd_fastinterval "500"
C bg_foliagesnd_maxspeed "180"
C bg_foliagesnd_minspeed "40"
C bg_foliagesnd_resetinterval "500"
C bg_foliagesnd_slowinterval "1500"
C bg_ladder_yawcap "100"
C bg_legYawTolerance "20"
C bg_maxGrenadeIndicatorSpeed "27"
C bg_prone_yawcap "85"
C bg_shock_lookControl "0"
C bg_shock_lookControl_fadeTime "0.001"
C bg_shock_lookControl_maxpitchspeed "0"
C bg_shock_lookControl_maxyawspeed "0"
C bg_shock_lookControl_mousesensitivityscale "0"
C bg_shock_movement "1"
C bg_shock_screenBlurBlendFadeTime "0.001"
C bg_shock_screenBlurBlendTime "0.001"
C bg_shock_screenFlashShotFadeTime "0"
C bg_shock_screenFlashWhiteFadeTime "0"
C bg_shock_screenType "blurred"
C bg_shock_sound "1"
C bg_shock_soundDryLevel "1"
C bg_shock_soundEnd "player_shock_end"
C bg_shock_soundEndAbort "player_shock_oneshot"
C bg_shock_soundFadeInTime "0.25"
C bg_shock_soundFadeOutTime "2.5"
C bg_shock_soundLoop "player_shock_loop"
C bg_shock_soundLoopEndDelay "-1.5"
C bg_shock_soundLoopFadeTime "2"
C bg_shock_soundLoopSilent "player_shock_silent"
C bg_shock_soundModEndDelay "-0.75"
C bg_shock_soundRoomType "generic"
C bg_shock_soundWetLevel "0.5"
C bg_shock_viewKickFadeTime "0.001"
C bg_shock_viewKickPeriod "0.75"
C bg_shock_viewKickRadius "0"
C bg_shock_volume_ambience "0.1"
C bg_shock_volume_banzai "0.5"
C bg_shock_volume_character "0.1"
C bg_shock_volume_decay "1"
C bg_shock_volume_dist_hmg "0.5"
C bg_shock_volume_dist_wpn "0.5"
C bg_shock_volume_explosion "0.1"
C bg_shock_volume_full_vol "1"
C bg_shock_volume_hvy_wpn "0.1"
C bg_shock_volume_music "1"
C bg_shock_volume_physics "0.1"
C bg_shock_volume_pis_1st "1"
C bg_shock_volume_pis_3rd "0.1"
C bg_shock_volume_projectile "0.1"
C bg_shock_volume_reload "0.5"
C bg_shock_volume_rfl_1st "1"
C bg_shock_volume_rfl_3rd "0.1"
C bg_shock_volume_smg_1st "1"
C bg_shock_volume_smg_3rd "0.1"
C bg_shock_volume_ui "1"
C bg_shock_volume_vehicle "0.1"
C bg_shock_volume_vehicle_mp "0.5"
C bg_shock_volume_voice "1"
C bg_swingSpeed "0.2"
C bg_viewKickMax "90"
C bg_viewKickMin "5"
C bg_viewKickRandom "0.4"
C bg_viewKickScale "0.2"
C bullet_penetrationEnabled "1"
C bullet_penetrationMinFxDist "30"
C cg_airstrikeKillCamCloseXYDist "24"
C cg_airstrikeKillCamCloseZDist "24"
C cg_airstrikeKillCamFarBlur "2"
C cg_airstrikeKillCamFarBlurDist "300"
C cg_airstrikeKillCamFarBlurStart "100"
C cg_airstrikeKillCamFov "50"
C cg_airstrikeKillCamNearBlur "4"
C cg_airstrikeKillCamNearBlurEnd "100"
C cg_airstrikeKillCamNearBlurStart "0"
R     cg_allow_mature "1"
C cg_artilleryKillCamBackDist "125"
C cg_artilleryKillCamFov "30"
C cg_artilleryKillCamGroundBackDist "30"
C cg_artilleryKillCamGroundUpDist "15"
C cg_artilleryKillCamUpDist "10"
C cg_artilleryKillCamWallOutDist "10"
C cg_artilleryKillCamWallSideDist "30"
A   cg_blood "1"
A   cg_brass "1"
C cg_canSeeFriendlyFrustumExpand "-30"
C cg_canSeeFriendlyFrustumMinDistance "100"
C cg_canSeeFriendlyFrustumUpdateInterval "250"
C cg_centertime "5"
A   cg_chatHeight "8"
A   cg_chatTime "12000"
A   cg_connectionIconSize "0"
C cg_constantSizeHeadIcons "0"
A C cg_crosshairAlpha "1"
A C cg_crosshairAlphaMin "0.5"
A C cg_crosshairDynamic "0"
A C cg_crosshairEnemyColor "1"
A   cg_cursorHints "4"
cg_deadChatWithDead "0"
cg_deadChatWithTeam "1"
cg_deadHearAllLiving "0"
cg_deadHearTeamLiving "1"
C cg_debug_overlay_viewport "0"
cg_debugDrawSafeAreas "0"
C cg_debugevents "0"
A   cg_debugInfoCornerOffset "0 0"
C cg_debugMounting "0"
C cg_debugposition "0"
A   cg_descriptiveText "1"
cg_development "0"
C cg_dogKillCamDistFromEyes "20"
C cg_dogKillCamForwardDist "-40"
C cg_dogKillCamFov "90"
C cg_dogKillCamSideDist "0"
C cg_dogKillCamUpDist "10"
C cg_dogKillMinDistFromTarget "100"
C cg_draw2D "1"
A   cg_drawBreathHint "1"
A   cg_drawCrosshair "1"
A C cg_drawCrosshairNames "1"
cg_drawCrosshairNamesPosX "300"
cg_drawCrosshairNamesPosY "180"
cg_drawErrorMessages "1"
A   cg_drawFPS "Off"
A   cg_drawFPSLabels "1"
A   cg_drawFPSOnly "0"
C cg_drawFriendlyNames "1"
C cg_drawGun "1"
C cg_drawHealth "0"
A   cg_drawLagometer "0"
A   cg_drawMantleHint "1"
C cg_drawMaterial "Off"
cg_drawpaused "1"
cg_drawScriptUsage "0"
C cg_drawShellshock "1"
A   cg_drawSnapshot "0"
A   cg_drawSnapshotTime "1"
cg_drawSpectatorMessages "1"
cg_drawTalk "ALL"
C cg_drawThroughWalls "0"
A   cg_drawTurretCrosshair "1"
C cg_dumpAnims "-1"
C cg_enemyNameFadeIn "250"
C cg_enemyNameFadeOut "250"
cg_errordecay "100"
cg_everyoneHearsEveryone "0"
C cg_explosiveKillCamBackDist "35"
C cg_explosiveKillCamGroundBackDist "30"
C cg_explosiveKillCamGroundUpDist "15"
C cg_explosiveKillCamUpDist "5"
C cg_explosiveKillCamWallOutDist "10"
C cg_explosiveKillCamWallSideDist "30"
C cg_firstPersonTracerChance "0"
A C cg_flareVisionSetFadeDuration "2000"
C cg_footprints "1"
C cg_footprintsDebug "0"
C cg_footprintsDistortWater "0"
C cg_footsteps "1"
A   cg_fov "65"
C cg_fovMin "10"
C cg_fovScale "1"
C cg_friendlyNameFadeIn "0"
C cg_friendlyNameFadeOut "1500"
A   cg_gameBoldMessageWidth "390"
A   cg_gameMessageWidth "455"
C cg_gun_move_f "0"
C cg_gun_move_minspeed "0"
C cg_gun_move_r "0"
C cg_gun_move_rate "0"
C cg_gun_move_u "0"
C cg_gun_ofs_f "0"
C cg_gun_ofs_r "0"
C cg_gun_ofs_u "0"
C cg_gun_x "0"
C cg_gun_y "0"
C cg_gun_z "0"
A   cg_headIconMinScreenRadius "0.015"
C cg_heliKillCamDist "1000"
C cg_heliKillCamFarBlur "2"
C cg_heliKillCamFarBlurDist "300"
C cg_heliKillCamFarBlurStart "100"
C cg_heliKillCamFov "15"
C cg_heliKillCamNearBlur "4"
C cg_heliKillCamNearBlurEnd "100"
C cg_heliKillCamNearBlurStart "0"
C cg_heliKillCamZDist "50"
A   cg_hintFadeTime "100"
cg_hudChatPosition "5 200"
A   cg_hudDamageIconHeight "64"
A   cg_hudDamageIconInScope "0"
A   cg_hudDamageIconOffset "128"
A   cg_hudDamageIconTime "2000"
A   cg_hudDamageIconWidth "128"
A   cg_hudGrenadeIconEnabledFlash "0"
A   cg_hudGrenadeIconHeight "25"
A   cg_hudGrenadeIconInScope "0"
A   cg_hudGrenadeIconMaxHeight "104"
C cg_hudGrenadeIconMaxRangeFlash "500"
C cg_hudGrenadeIconMaxRangeFrag "250"
A   cg_hudGrenadeIconOffset "50"
A   cg_hudGrenadeIconWidth "25"
cg_hudGrenadeIndicatorStartColor "1 1 1 1"
cg_hudGrenadeIndicatorTargetColor "1 1 1 1"
A   cg_hudGrenadePointerHeight "12"
A   cg_hudGrenadePointerPivot "12 27"
cg_hudGrenadePointerPulseFreq "1.7"
cg_hudGrenadePointerPulseMax "1.85"
cg_hudGrenadePointerPulseMin "0.3"
A   cg_hudGrenadePointerWidth "25"
cg_hudlegacysplitscreenscale "2"
A   cg_hudMapBorderWidth "2"
A   cg_hudMapFriendlyHeight "15"
A   cg_hudMapFriendlyWidth "15"
A   cg_hudMapPlayerHeight "20"
A   cg_hudMapPlayerWidth "20"
A C cg_hudMapRadarLineThickness "0.15"
cg_hudObjectiveTextScale "0.3"
A   cg_hudProneY "-160"
cg_hudSayPosition "5 180"
cg_hudsplitscreencompassscale "1.5"
cg_hudsplitscreenstancescale "2"
cg_hudStanceFlash "1 1 1 1"
A   cg_hudStanceHintPrints "0"
A   cg_invalidCmdHintBlinkInterval "600"
A   cg_invalidCmdHintDuration "1800"
C cg_kamikazeCamFov "45"
C cg_laserEndOffset "0.5"
C cg_laserFlarePct "0.2"
C cg_laserForceOn "0"
cg_laserLight "1"
C cg_laserLightBeginOffset "13"
C cg_laserLightBodyTweak "15"
C cg_laserLightEndOffset "-3"
C cg_laserLightRadius "3"
C cg_laserRadius "0.8"
C cg_laserRange "1500"
C cg_laserRangePlayer "1500"
A   cg_mapLocationSelectionCursorSpeed "0.6"
A   cg_marks_ents_player_only "0"
A   cg_mature "1"
A C cg_MaxDownedPulseRate "4"
A C cg_MinDownedPulseRate "1"
A C cg_motionblur_duration "2500"
A C cg_motionblur_fadeout "500"
cg_nopredict "0"
C cg_overheadIconSize "0.7"
C cg_overheadNamesFarDist "1024"
C cg_overheadNamesFarScale "0.5"
C cg_overheadNamesFont "2"
C cg_overheadNamesGlow "0 0 0 1"
C cg_overheadNamesMaxDist "10000"
C cg_overheadNamesNearDist "256"
C cg_overheadNamesSize "0.5"
C cg_overheadNamesTagUpdateInterval "1"
C cg_overheadRankSize "0.5"
C cg_playerFrustumHalfHeight "36"
U  A   cg_predictItems "1"
cg_readTitleStorageLocally "0"
cg_scoreboardBannerHeight "35"
cg_scoreboardFont "0"
cg_scoreboardHeaderFontScale "0.35"
cg_scoreboardHeight "435"
cg_scoreboardItemHeight "18"
cg_scoreboardMyColor "1 0.8 0.4 1"
cg_scoreboardPingGraph "0"
cg_scoreboardPingHeight "0.7"
cg_scoreboardPingText "1"
cg_scoreboardPingWidth "0.036"
cg_scoreboardRankFontScale "0.25"
cg_scoreboardScrollStep "3"
cg_scoreboardTextOffset "0.6"
cg_scoreboardWidth "500"
A   cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
A   cg_ScoresPing_HighColor "0.8 0 0 1"
A   cg_ScoresPing_Interval "100"
A   cg_ScoresPing_LowColor "0 0.74902 0 1"
A   cg_ScoresPing_MaxBars "4"
A   cg_ScoresPing_MedColor "0.8 0.8 0 1"
A   cg_scriptIconSize "0"
A   cg_seatHintFadeTime "2000"
cg_showmiss "0"
A   cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
A   cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
A   cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
A   cg_subtitleMinTime "3"
A   cg_subtitles "1"
A   cg_subtitleWidthStandard "520"
A   cg_subtitleWidthWidescreen "520"
A   cg_teamChatsOnly "0"
C cg_thirdPerson "0"
C cg_thirdPersonAngle "354"
C cg_thirdPersonFocusDist "512"
C cg_thirdPersonMode "Fixed"
C cg_thirdPersonRange "120"
A C cg_timedDamageDuration "500"
C cg_tracerchance "0.2"
C cg_tracerlength "160"
C cg_tracerScale "1"
C cg_tracerScaleDistRange "25000"
C cg_tracerScaleMinDist "5000"
C cg_tracerScrewDist "100"
C cg_tracerScrewRadius "0.5"
C cg_tracerSpeed "7500"
C cg_tracerwidth "4"
C cg_treadmarks "0"
C cg_turretBipodOffset "17"
C cg_ufo_scaler "6"
C cg_usingClientScripts "1"
C cg_viewVehicleInfluence "0"
C cg_viewVehicleInfluenceGunner "1 1 1"
C cg_viewVehicleInfluenceGunnerFiring "0 0 0"
A   cg_viewZSmoothingMax "16"
A   cg_viewZSmoothingMin "1"
A   cg_viewZSmoothingTime "0.1"
A C cg_visionSetLerpMaxDecreasePerFrame "0.01"
A C cg_visionSetLerpMaxIncreasePerFrame "0.02"
A   cg_voiceIconSize "0"
C cg_watersheeting "1"
cg_waterTrailRippleFrequency "400"
cg_waterTrailRippleVariance "200"
A   cg_weaponCycleDelay "0"
cg_weaponHintsCoD1Style "1"
cg_weaponleftbone "tag_weapon_left"
cg_weaponrightbone "tag_weapon_right"
A   cg_youInKillCamSize "6"
A   cl_allowDownload "1"
cl_analog_attack_threshold "0.8"
cl_anglespeedkey "1.5"
cl_avidemo "0"
cl_bypassMouseInput "0"
cl_connectionAttempts "10"
cl_connectTimeout "200"
cl_forceavidemo "0"
A   cl_freelook "1"
cl_freezeDemo "0"
cl_hudDrawsBehindUI "1"
R     cl_ingame "0"
A   cl_maxpackets "30"
A   cl_maxPing "800"
A   cl_maxppf "5"
R     cl_motdString ""
A   cl_mouseAccel "0"
cl_network_warning "0"
cl_nodelta "0"
cl_noprint "0"
A   cl_packetdup "1"
R     cl_paused "0"
A   cl_pitchspeed "140"
U IA   cl_punkbuster "1"
cl_serverStatusResendTime "750"
cl_showmouserate "0"
cl_shownet "0"
cl_shownuments "0"
cl_showSend "0"
cl_showServerCommands "0"
cl_showTimeDelta "0"
cl_stanceHoldTime "300"
cl_talking "0"
cl_timeout "40"
R     cl_updateavailable "0"
R     cl_updatefiles ""
R     cl_updateoldversion ""
R     cl_updateversion ""
U  A   cl_voice "1"
C cl_wadefps "0"
U  A   cl_wwwDownload "1"
A   cl_yawspeed "140"
UR A   clanName ""
R     collectors "0"
com_animCheck "0"
com_filter_output "0"
A   com_introPlayed "1"
A   com_maxfps "85"
com_maxFrameTime "100"
com_movieIsPlaying "1"
R     com_playerProfile "$$$"
A   com_recommendedSet "1"
A   com_startupIntroPlayed "1"
com_statmon "0"
R   C com_timescale "1"
R     com_voip_bandwidth_restricted "1"
com_voip_resume_time "0"
compass "1"
A C compassClampIcons "1"
A   compassCoords "740 3590 400"
A   compassECoordCutoff "37"
C compassEnemyFootstepEnabled "0"
C compassEnemyFootstepMaxRange "500"
C compassEnemyFootstepMaxZ "100"
C compassEnemyFootstepMinSpeed "140"
A   compassFriendlyHeight "18.75"
A   compassFriendlyWidth "18.75"
A C compassMaxRange "2100"
A   compassMinRadius "0.0001"
A   compassMinRange "0.0001"
A   compassObjectiveArrowHeight "20"
A   compassObjectiveArrowOffset "2"
A   compassObjectiveArrowRotateDist "5"
A   compassObjectiveArrowWidth "20"
compassObjectiveDetailDist "10"
A   compassObjectiveDrawLines "1"
A   compassObjectiveHeight "20"
A   compassObjectiveIconHeight "18"
A   compassObjectiveIconWidth "18"
compassObjectiveMaxHeight "70"
A   compassObjectiveMaxRange "2048"
A   compassObjectiveMinAlpha "1"
compassObjectiveMinDistRange "1"
compassObjectiveMinHeight "-70"
compassObjectiveNearbyDist "4"
A   compassObjectiveNumRings "10"
A   compassObjectiveRingSize "80"
A   compassObjectiveRingTime "10000"
A   compassObjectiveTextHeight "18"
A   compassObjectiveTextScale "0.3"
A   compassObjectiveWidth "20"
A   compassPartialType "0"
A   compassPlayerHeight "18.75"
A   compassPlayerWidth "18.75"
A C compassRadarLineThickness "0.4"
A C compassRadarPingFadeTime "4"
A C compassRadarUpdateTime "4"
A   compassRotation "1"
C compassShowEnemies "1"
A   compassSize "1"
A C compassSoundPingFadeTime "2"
A   compassTickertapeStretch "0.5"
con_default_console_filter "*"
A   con_errormessagetime "8"
A   con_gameMsgWindow0FadeInTime "0.25"
A   con_gameMsgWindow0FadeOutTime "0.5"
AL  con_gameMsgWindow0Filter "gamenotify obituary"
A   con_gameMsgWindow0LineCount "4"
A   con_gameMsgWindow0MsgTime "5"
A   con_gameMsgWindow0ScrollTime "0.25"
A   con_gameMsgWindow0SplitscreenScale "1.5"
A   con_gameMsgWindow1FadeInTime "0.25"
A   con_gameMsgWindow1FadeOutTime "0.01"
AL  con_gameMsgWindow1Filter "boldgame"
A   con_gameMsgWindow1LineCount "5"
A   con_gameMsgWindow1MsgTime "8"
A   con_gameMsgWindow1ScrollTime "0.25"
A   con_gameMsgWindow1SplitscreenScale "1.5"
A   con_gameMsgWindow2FadeInTime "0.75"
A   con_gameMsgWindow2FadeOutTime "0.5"
AL  con_gameMsgWindow2Filter "subtitle"
A   con_gameMsgWindow2LineCount "7"
A   con_gameMsgWindow2MsgTime "5"
A   con_gameMsgWindow2ScrollTime "0.25"
A   con_gameMsgWindow2SplitscreenScale "1.5"
A   con_gameMsgWindow3FadeInTime "0.25"
A   con_gameMsgWindow3FadeOutTime "0.5"
AL  con_gameMsgWindow3Filter ""
A   con_gameMsgWindow3LineCount "5"
A   con_gameMsgWindow3MsgTime "5"
A   con_gameMsgWindow3ScrollTime "0.25"
A   con_gameMsgWindow3SplitscreenScale "1.5"
A   con_inputBoxColor "0.25 0.25 0.2 1"
A   con_inputHintBoxColor "0.4 0.4 0.35 1"
A   con_matchPrefixOnly "1"
A   con_minicon "0"
A   con_miniconlines "5"
A   con_minicontime "4"
A   con_outputBarColor "1 1 0.95 0.6"
A   con_outputSliderColor "0.15 0.15 0.1 0.6"
A   con_outputWindowColor "0.35 0.35 0.3 0.75"
con_typewriterColorBase "1 1 1"
A   con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
A   con_typewriterColorGlowCompleted "0 0.3 0.8 1"
A   con_typewriterColorGlowFailed "0.8 0 0 1"
A   con_typewriterColorGlowUpdated "0 0.6 0.18 1"
A   con_typewriterDecayDuration "1000"
A   con_typewriterDecayStartTime "4000"
A   con_typewriterEnabledSounds "0"
A   con_typewriterPrintSpeed "40"
A   customclass1 "Custom 1"
A   customclass2 "Custom 2"
A   customclass3 "Custom 3"
A   customclass4 "Custom 4"
A   customclass5 "Custom 5"
debug_destructibles "0"
debug_dog_anims "0"
debug_dog_anims_ent "0"
debug_dog_orient "0"
debug_dog_sound "0"
debug_dog_turns "0"
debug_dog_usage "1"
debug_dogs "0"
debug_reflection "0"
debug_trace "0"
C DebugFireManager "0"
L  dedicated "listen server"
defaultDamageDuration "300"
defaultDamageInterval "300"
defaultHitDamage "5"
destructibles_enable_physics "1"
developer "0"
developer_script "0"
didyouknow "@PLATFORM_DYK_MSG33"
C dog_debug "1"
A   drew_notes "1"
dw_active "1"
R     dw_dupe_key "0"
R     dw_loggedin "0"
dw_numaccounts "0"
dw_popup ""
dw_user0 ""
dw_user1 ""
dw_user2 ""
dw_user3 ""
dw_user4 ""
C dynEnt_bulletForce "800"
C dynEnt_damageRadiusScale "1"
C dynEnt_explodeForce "12500"
C dynEnt_explodeMaxEnts "20"
C dynEnt_explodeMinForce "40"
C dynEnt_explodeSpinScale "4"
C dynEnt_explodeUpbias "0.5"
C dynEnt_spawnedLimit "50"
C dynEntPieces_angularVelocity "0 0 0"
C dynEntPieces_impactForce "1000"
C dynEntPieces_velocity "0 0 0"
fire_audio_random_max_duration "1000"
fire_audio_repeat_duration "1500"
fire_spread_probability "0"
fire_stage1_burn_time "3000"
fire_stage2_burn_time "0"
fire_stage3_burn_time "0"
fire_world_damage "20"
fire_world_damage_duration "8"
fire_world_damage_rate "0.25"
C fixedtime "0"
flame_config_valid "0"
C flame_debug_render "0"
C flame_kick_offset "-5 0 0"
C flame_kick_recover_speed "3"
C flame_kick_speed "1"
C flame_render "1"
C flame_team_damage "0"
C flame_test "0"
C flame_use_dvars "0"
flameVar_editingFlameTable "none"
flameVar_lastFlameTable "none"
flare_distance_scale "16"
flare_duration "8"
flare_effect_radius "400"
flareBurnOutFadeWait "0.65"
flareDisableEffects "0"
flareLookAwayFadeWait "0.45"
C friction "5.5"
I    fs_basegame ""
I    fs_basepath "I:\Programme\Activision\Call of Duty - World at War"
I    fs_cdpath ""
I    fs_copyfiles "0"
fs_debug "0"
S  I    fs_game ""
I    fs_homepath "I:\Programme\Activision\Call of Duty - World at War"
LC fs_ignoreLocalized "0"
I    fs_localAppData "I:\Dokumente und Einstellungen\Username\Lokale Einstellungen\Anwendungsdaten\Activision\CoDWaW"
I    fs_personalDocuments "I:\Dokumente und Einstellungen\Username\Eigene Dateien\Activision\CoDWaW"
I    fs_restrict "0"
I    fs_usedevdir "0"
C fx_count "0"
fx_cull_effect_spawn "0"
fx_cull_elem_draw "1"
fx_cull_elem_spawn "1"
C fx_debugBolt "0"
C fx_draw "1"
C fx_draw_weapon_tags "0"
C fx_drawClouds "1"
C fx_enable "1"
C fx_freeze "0"
C fx_mark_profile "0"
A   fx_marks "1"
A   fx_marks_ents "1"
A   fx_marks_smodels "1"
C fx_priority_debug "0"
C fx_priority_enable "0"
C fx_profile "0"
C fx_visMinTraceDist "80"
S       fxfrustumCutoff "1000"
C g_ai "1"
C g_aiEventDump "-1"
A   g_allowvote "1"
R     g_antilag "1"
A   g_banIPs ""
g_client_side_lights "1"
A   g_clonePlayerMaxVelocity "80"
S     C g_compassShowEnemies "0"
g_connectpaths "0"
A   g_deadChat "0"
C g_debugBullets "0"
C g_debugDamage "0"
C g_debugLocDamage "0"
A   g_dropForwardSpeed "10"
A   g_dropHorzSpeedRand "100"
A   g_dropUpSpeedBase "10"
A   g_dropUpSpeedRand "5"
C g_dumpAnims "-1"
C g_entinfo "off"
C g_entinfo_AItext "brief"
C g_entinfo_maxdist "2048"
C g_entinfo_scale "1"
C g_entinfo_type "AI only"
C g_erroronpathsnotconnected "1"
R   C g_fogColorReadOnly "1 0 0 1"
R   C g_fogHalfDistReadOnly "0.1"
R   C g_fogStartDistReadOnly "0"
C g_friendlyfireDist "256"
C g_friendlyNameDist "15000"
S    L  g_gametype "twar"
g_gravity "800"
g_inactivity "0"
g_knockback "1000"
g_listEntity "0"
A   g_log "games_mp.log"
A   g_logSync "0"
C g_mantleBlockTimeBuffer "500"
g_maxDroppedWeapons "16"
C g_minGrenadeDamageSpeed "400"
g_motd ""
g_no_script_spam "0"
A   g_oldVoting "1"
g_password ""
A   g_playerCollisionEjectSpeed "25"
AL  g_redCrosshairs "1"
g_revive "0"
g_ScoresColor_Allies "0 0 0 0"
g_ScoresColor_Axis "0.521569 0.278431 0.278431 0"
g_ScoresColor_EnemyTeam "0.690196 0.0705882 0.0509804 1"
g_ScoresColor_Free "0.760784 0.780392 0.101961 0"
g_ScoresColor_MyTeam "0.25098 0.721569 0.25098 1"
g_ScoresColor_Spectator "0.25098 0.25098 0.25098 0"
g_smoothClients "1"
LC g_spawnai "1"
g_speed "190"
g_synchronousClients "0"
g_TeamColor_Allies "0.501961 0.501961 0.501961 0"
g_TeamColor_Axis "0.521569 0.278431 0.278431 0"
g_TeamColor_EnemyTeam "1 0.313726 0.34902 0"
g_TeamColor_Free "0.74902 0.25098 0.25098 1"
g_TeamColor_MyTeam "0.4 0.698039 0.4 0"
g_TeamColor_Spectator "0.25098 0.25098 0.25098 1"
g_TeamColor_Squad "0.313726 0.34902 1 0"
g_TeamIcon_Allies "faction_128_american"
g_TeamIcon_Axis "faction_128_japan"
g_TeamIcon_Free ""
g_TeamIcon_Spectator ""
g_TeamName_Allies "MPUI_MARINE_SHORT"
g_TeamName_Axis "MPUI_JAPANESE_SHORT"
C g_turretBipodOffset "17"
C g_turretServerPitchMax "10"
C g_turretServerPitchMin "15"
A   g_useGear "1"
A C g_useholdspawndelay "1"
g_useholdtime "0"
C g_vehicleDebug "0"
C g_vehicleTexScrollScale "0"
A   g_voiceChatTalkingDuration "500"
A   g_voteAbstainWeight "0.5"
R     gamedate "Oct  9 2008"
S R     gamename "Call of Duty: World at War"
R     hiDef "1"
A   hud_deathQuoteFadeTime "1000"
A   hud_enable "1"
A   hud_fade_ammodisplay "0"
A   hud_fade_compass "0"
A   hud_fade_healthbar "2"
A   hud_fade_offhand "0"
A   hud_fade_sprint "1.7"
A   hud_fade_stance "1.7"
A   hud_fadeout_speed "0.1"
A   hud_flash_period_offhand "0.5"
A   hud_flash_time_offhand "2"
A   hud_health_pulserate_critical "0.5"
A   hud_health_pulserate_injured "1"
A   hud_health_startpulse_critical "0.33"
A   hud_health_startpulse_injured "1"
C hud_healthOverlay_phaseEnd_pulseDuration "700"
C hud_healthOverlay_phaseEnd_toAlpha "0"
C hud_healthOverlay_phaseOne_pulseDuration "150"
C hud_healthOverlay_phaseThree_pulseDuration "400"
C hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
C hud_healthOverlay_phaseTwo_pulseDuration "320"
C hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
C hud_healthOverlay_pulseStart "0.55"
C hud_healthOverlay_regenPauseTime "8000"
C hudElemPausedBrightness "0.4"
C ik_debug "0"
C ik_enable "1"
C ik_enable_ai_hand "0"
C ik_enable_ai_terrain "1"
C ik_enable_player_hand "0"
C ik_enable_player_terrain "1"
C ik_foot_test "0"
C ik_hand_test "0"
C ik_left_hand_lerp_test "0"
C ik_optimization "1"
C ik_pelvis_test "0"
C ik_right_hand_lerp_test "0"
AL  in_mouse "1"
C inertiaAngle "0"
C inertiaDebug "0"
C inertiaMax "50"
invite_visible "1"
C jump_height "39"
C jump_ladderPushVel "128"
C jump_slowdownEnable "1"
C jump_spreadAdd "64"
C jump_stepSize "18"
killcam_title "@MP_KILLCAM"
koth_autodestroytime "60"
koth_capturetime "20"
koth_delayPlayer "0"
koth_destroytime "10"
koth_kothmode "0"
koth_spawnDelay "60"
koth_spawntime "0"
language "english"
AL  loc_forceEnglish "0"
AL  loc_language "0"
L  loc_translate "1"
loc_warnings "0"
loc_warningsAsErrors "0"
logfile "2"
long_blocking_call "0"
lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
lowAmmoWarningColor2 "1 1 1 1"
lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
lowAmmoWarningNoAmmoColor2 "1 0 0 1"
lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
lowAmmoWarningNoReloadColor2 "1 1 0 1"
lowAmmoWarningPulseFreq "1.7"
lowAmmoWarningPulseMax "1.5"
lowAmmoWarningPulseMin "0"
A   m_filter "0"
A   m_forward "0.25"
A   m_pitch "0.022"
A   m_side "0.25"
A   m_yaw "0.022"
C mantle_check_angle "60"
C mantle_check_radius "0.1"
C mantle_check_range "20"
C mantle_debug "0"
C mantle_enable "1"
C mantle_view_yawcap "60"
S R     mapname "mp_airfield"
C masterPort "20810"
C masterServerName "cod4master.activision.com"
C melee_debug "0"
missileDebugAttractors "0"
missileDebugDraw "0"
missileDebugText "0"
C missileHellfireMaxSlope "0.5"
C missileHellfireUpAccel "1000"
C missileJavAccelClimb "300"
C missileJavAccelDescend "3000"
C missileJavClimbAngleDirect "85"
C missileJavClimbAngleTop "50"
C missileJavClimbCeilingDirect "0"
C missileJavClimbCeilingTop "3000"
C missileJavClimbHeightDirect "10000"
C missileJavClimbHeightTop "15000"
C missileJavClimbToOwner "700"
C missileJavSpeedLimitClimb "1000"
C missileJavSpeedLimitDescend "6000"
C missileJavTurnDecel "0.05"
C missileJavTurnRateDirect "60"
C missileJavTurnRateTop "100"
C missileMolotovBlobNum "5"
C missileMolotovBlobTime "2"
C missileWaterMaxDepth "60"
A   monkeytoy "0"
motd ""
msg_dumpEnts "0"
msg_hudelemspew "0"
msg_printEntityNums "0"
U  A   name "Unknown Soldier"
L  net_ip "localhost"
net_lanauthorize "0"
net_minigraph "0"
AL  net_noipx "0"
AL  net_noudp "0"
L  net_port "28960"
net_profile "0"
net_showprofile "0"
AL  net_socksEnabled "0"
AL  net_socksPassword ""
AL  net_socksPort "1080"
AL  net_socksServer ""
AL  net_socksUsername ""
nextdemo ""
nextmap "map_restart"
nightVisionDisableEffects "0"
nightVisionFadeInOutTime "0.1"
nightVisionPowerOnTime "0.3"
ns_d "0"
ns_k "0"
ns_n ""
ns_r "0"
ns_ri "0"
ns_x "0"
C onlinegame "1"
overrideNVGModelWithKnife "0"
packetDebug "0"
U      password ""
R     pc_newversionavailable "0"
S       penetrationCount "5"
perk_armorVest "75"
perk_bulletDamage "40"
C perk_bulletPenetrationMultiplier "2"
perk_explosiveDamage "25"
C perk_extraBreath "5"
perk_fireproof "55"
perk_flakJacket "75"
perk_flakJacketMaxDamage "75"
C perk_grenadeDeath "frag_grenade_short_mp"
C perk_grenadeTossBackTimer "2500"
C perk_overheatReduction "0.7"
C perk_sprintMultiplier "2"
C perk_turretRotSpeedMultiplier "1.25"
C perk_vehicleReloadReduction "0.7"
C perk_weapRateMultiplier "0.75"
C perk_weapReloadMultiplier "0.5"
C perk_weapSpreadMultiplier "0.65"
phys_bulletSpinScale "3"
phys_bulletUpBias "0.5"
phys_buoyancyFastComputation "0"
phys_buoyancyRippleFrequency "3000"
phys_buoyancyRippleVariance "2000"
phys_dragAngular "0.5"
phys_dragLinear "0.03"
phys_drawAwake "0"
phys_drawCollisionObj "0"
phys_drawCollisionWorld "0"
phys_drawcontacts "0"
phys_drawDebugInfo "0"
phys_drawNitrousVehicle "0"
phys_entityCollision "1"
phys_floatTimeVariance "30000"
phys_frictionScale "1"
phys_gravity "-800"
phys_heavyTankSwitch "0"
phys_impact_distance_cutoff "3000"
phys_impact_fx "1"
phys_impact_intensity_limit "50"
phys_impact_max_pfx_per_frame "10"
phys_impact_max_sfx_per_frame "10"
phys_impact_render "0"
phys_impact_silence_window "0.3"
phys_interBodyCollision "1"
phys_maxFloatTime "180000"
phys_msecstep "0"
phys_ragdoll_joint_damp_scale "0.04"
phys_ragdoll_self_collision "1"
phys_reeval_frequency "5"
phys_terrain_collision "1"
phys_userRigidBodies "1"
phys_vehicleFriction "0.1"
phys_waterDragAngular "-2"
phys_waterDragLinear "-1"
C pickupPrints "0"
C player_adsExitDelay "0"
player_AimBlend_Back_Low "0.2 0.4 0.5"
player_AimBlend_Back_Mid "0.3 0.4 0.5"
player_AimBlend_Back_Up "0.5 0.2 -0.6"
player_AimBlend_Head "0 0 0"
player_AimBlend_Neck "0.3 0.3 0"
player_AimBlend_Shoulder "1 1 1"
C player_backSpeedScale "0.7"
C player_bayonetRange "85"
C player_bayonetTargetDist "65"
C player_breath_fire_delay "0"
C player_breath_gasp_lerp "6"
C player_breath_gasp_scale "4.5"
C player_breath_gasp_time "1"
C player_breath_hold_lerp "1"
C player_breath_hold_time "4.5"
C player_breath_snd_delay "1"
C player_breath_snd_lerp "2"
C player_burstFireCooldown "0.2"
C player_clipSizeMultiplier "1"
C player_debugHealth "0"
C player_dmgtimer_flinchTime "500"
C player_dmgtimer_maxTime "750"
C player_dmgtimer_minScale "0"
C player_dmgtimer_stumbleTime "500"
C player_dmgtimer_timePerPoint "100"
R   C player_footstepsThreshhold "0"
player_lastStandBleedoutTime "30"
C player_lastStandHealthOverlayTime "8"
C player_meleeChargeFriction "1200"
C player_meleeHeight "10"
C player_meleeRange "64"
C player_meleeWidth "10"
C player_MGUseRadius "128"
C player_move_factor_on_torso "0"
R   C player_moveThreshhold "10"
C player_revivePlayerListCycleTime "2"
C player_reviveTriggerRadius "64"
C player_reviveXP "2"
C player_scopeExitOnDamage "0"
C player_spectateSpeedScale "1"
C player_sprintCameraBob "0.5"
player_sprintForwardMinimum "105"
C player_sprintMinTime "1"
C player_sprintRechargePause "0"
C player_sprintSpeedScale "1.5"
C player_sprintStrafeSpeedScale "0.667"
C player_sprintTime "4"
C player_sprintUnlimited "0"
C player_strafeAnimCosAngle "0.5"
C player_strafeSpeedScale "0.8"
C player_sustainAmmo "0"
C player_swimDamage "15"
C player_swimDamagerInterval "1"
C player_swimTime "16"
C player_throwbackInnerRadius "90"
C player_throwbackOuterRadius "160"
C player_turnAnims "0"
player_unlock_page "0"
player_unlockattachment0a ""
player_unlockattachment0b ""
player_unlockattachment1a ""
player_unlockattachment1b ""
player_unlockattachment2a ""
player_unlockattachment2b ""
player_unlockattachments "0"
player_unlockcamo0a ""
player_unlockcamo0b ""
player_unlockcamo1a ""
player_unlockcamo1b ""
player_unlockcamo2a ""
player_unlockcamo2b ""
player_unlockcamos "0"
player_unlockchallenge0 ""
player_unlockchallenge1 ""
player_unlockchallenge2 ""
player_unlockchallenges "0"
player_unlockfeature0 ""
player_unlockfeature1 ""
player_unlockfeature2 ""
player_unlockfeatures "0"
player_unlockperk0 ""
player_unlockperk1 ""
player_unlockperk2 ""
player_unlockperks "0"
player_unlockweapon0 ""
player_unlockweapon1 ""
player_unlockweapon2 ""
player_unlockweapons "0"
C player_view_pitch_down "85"
C player_view_pitch_up "85"
C player_waterSpeedScale "1.3"
poisonDuration "8"
R     presell "0"
A   prestigeclass1 "Custom 6"
A   prestigeclass2 "Custom 7"
A   prestigeclass3 "Custom 8"
A   prestigeclass4 "Custom 9"
A   prestigeclass5 "Custom 10"
R     primaryWeaponOffset "0"
A   profile_physics "0"
S R     protocol "93"
ps_ac "0"
ps_ak "0"
ps_c "0"
ps_d "0"
ps_dc "0"
ps_dk "0"
ps_h "0"
ps_k "0"
ps_kds "0"
ps_m "0"
ps_n ""
ps_r "0"
ps_s "0"
ps_st "0"
ps_x "0"
A   r_aaAlpha "dither (fast)"
AL  r_aaSamples "2"
AL  r_aspectRatio "auto"
A   r_autopriority "0"
C r_blur "0"
A   r_blur_allowed "1"
C r_brightness "0"
r_brushLimit "512"
r_burnedDestructibleColor "0.4"
r_cacheModelLighting "1"
r_cacheSModelLighting "1"
r_clear "blink"
r_clearColor "0 0 0 0"
r_clearColor2 "0 0 0 0"
C r_colorMap "Unchanged"
C r_contrast "1"
A   r_cosmeticCullMax "16"
A   r_cosmeticCullMin "16"
AL  r_customMode ""
A   r_cycleSizeCull "0"
A   r_debugLineWidth "1"
C r_debugShader "none"
C r_debugShowCoronas "0"
C r_debugShowDynamicLights "0"
C r_debugShowPrimaryLights "0"
A   r_depthPrepass "0"
C r_desaturation "1"
r_detail "1"
C r_diffuseColorScale "1"
AL  r_displayRefresh "60 Hz"
A   r_distortion "0"
r_dlightLimit "4"
r_dlightMaxFullScreenRadius "1000"
r_dlightMaxNonFullScreenRadius "200"
r_dobjLimit "512"
C r_dof_bias "0.5"
A   r_dof_enable "1"
C r_dof_farBlur "1.8"
C r_dof_farEnd "7000"
C r_dof_farStart "1000"
C r_dof_nearBlur "6"
C r_dof_nearEnd "60"
C r_dof_nearStart "10"
C r_dof_tweak "0"
C r_dof_viewModelEnd "8"
C r_dof_viewModelStart "2"
C r_drawDebugFogParams "0"
C r_drawWater "1"
r_envMapExponent "5"
r_envMapMaxIntensity "0.5"
r_envMapMinIntensity "0.2"
r_envMapOverride "0"
r_envMapSpecular "1"
r_envMapSunIntensity "2"
A   r_fastSkin "0"
r_filmTweakBrightness "0"
r_filmTweakContrast "1.4"
r_filmTweakDarkTint "0.7 0.85 1"
r_filmTweakDesaturation "0.2"
r_filmTweakEnable "0"
r_filmTweakInvert "0"
r_filmTweakLightTint "1.1 1.05 0.85"
C r_filmUseTweaks "0"
A   r_flame_allowed "1"
r_flameFX_brightness "0.0688476"
r_flameFX_contrast "1.25249"
r_flameFX_darkTint "1.16924 1.0238 1.08897"
r_flameFX_desaturation "0.228803"
A C r_flameFX_distortionScaleFactor "0 1 1 0.511918"
A   r_flameFX_enable "0"
A   r_flameFX_fadeDuration "0.5"
A C r_flameFX_FPS "15"
r_flameFX_lightTint "1.32779 1.32472 1.10718"
A C r_flameFX_magnitude "0.0215147"
L  r_floatz "1"
C r_fog "1"
C r_forceLod "none"
A   r_fovScaleThresholdRigid "2.4"
A   r_fovScaleThresholdSkinned "2.4"
C r_fullbright "0"
AL  r_fullscreen "1"
A   r_gamma "1"
A   r_gfxopt_dynamic_foliage "1"
A   r_gfxopt_water_simulation "1"
C r_glow "1"
A   r_glow_allowed "0"
C r_glowTweakBloomCutoff "0.5"
C r_glowTweakBloomDesaturation "0"
C r_glowTweakBloomIntensity0 "1"
C r_glowTweakEnable "0"
C r_glowTweakRadius0 "5"
C r_glowTweakRayExpansion "0"
C r_glowTweakRayIntensity "1"
C r_glowUseTweaks "0"
r_gpuSync "adaptive"
r_grassBurn "0"
r_grassEnable "0"
C r_highLodDist "-1"
r_ignore "0"
AL  r_ignorehwgamma "0"
A   r_inGameVideo "1"
C r_lightConflicts "0"
C r_lightMap "Unchanged"
R     r_lightTweakAmbient "0.25"
R     r_lightTweakAmbientColor "0.501961 0.501961 0.619608 1"
R     r_lightTweakDiffuseFraction "0.2"
C r_lightTweakSunColor "0.901961 0.94902 1 1"
R     r_lightTweakSunDiffuseColor "0.882353 0.964706 1 1"
C r_lightTweakSunDirection "-32 92 0"
C r_lightTweakSunLight "1.3"
L  r_loadForRenderer "1"
C r_lockPvs "0"
A   r_lodBiasRigid "0"
A   r_lodBiasSkinned "0"
A   r_lodScaleRigid "1"
A   r_lodScaleSkinned "1"
r_logFile "0"
C r_lowestLodDist "-1"
C r_lowLodDist "-1"
C r_mediumLodDist "-1"
AL  r_mode "640x480"
r_modelLimit "1024"
LC r_modelVertColor "1"
AL  r_monitor "0"
C r_motionblur_blurOrigin "0.5 0.5 0 1"
A C r_motionblur_directionFactor "0.001"
A   r_motionblur_enable "0"
A   r_motionblur_frameBased_enable "0"
A   r_motionblur_maxblur "30"
A C r_motionblur_numberOfSamples "1"
A C r_motionblur_positionFactor "0.01"
A   r_multiGpu "0"
C r_norefresh "0"
r_normal "1"
C r_normalMap "Unchanged"
r_open_automate "0"
r_outdoor "1"
r_outdoorAwayBias "32"
r_outdoorDownBias "0"
r_outdoorFeather "8"
A   r_picmip "0"
A   r_picmip_bump "0"
A   r_picmip_manual "0"
A   r_picmip_spec "1"
AL  r_picmip_water "0"
r_poisonFX_blurMax "4"
r_poisonFX_blurMin "0"
r_poisonFX_debug_amount "1"
r_poisonFX_debug_enable "0"
r_poisonFX_dvisionA "0"
r_poisonFX_dvisionX "0"
r_poisonFX_dvisionY "0"
r_poisonFX_pulse "1.1"
r_poisonFX_warpX "0.2"
r_poisonFX_warpY "-0.15"
A   r_polygonOffsetBias "-1"
A   r_polygonOffsetScale "-1"
A   r_portalBevels "0.7"
r_portalBevelsOnly "0"
r_portalMinClipArea "0.02"
C r_portalMinRecurseDepth "2"
C r_portalWalkLimit "0"
A   r_prepassSizeCull "0"
r_pretess "1"
r_reflectionProbeGenerate "0"
r_reflectionProbeGenerateExit "0"
r_reflectionProbeRegenerateAll "0"
R     r_rendererInUse "Shader model 3.0"
AL  r_rendererPreference "Default"
C r_resampleScene "1"
A   r_reviveFX_blurRadiusEdge "6.4"
A   r_reviveFX_brightnessCenter "0.234"
A   r_reviveFX_brightnessEdge "0.264"
A   r_reviveFX_contrastCenter "1.9"
A   r_reviveFX_contrastEdge "2.84"
A   r_reviveFX_darkTintCenter "0.978 1.01 0.975"
A   r_reviveFX_darkTintEdge "0.931 0.955 0.939"
A   r_reviveFX_debug "0"
A   r_reviveFX_desaturationCenter "0.845"
A   r_reviveFX_desaturationEdge "1"
A   r_reviveFX_fadeDuration "5"
A   r_reviveFX_lightTintCenter "1.02 1 0.99"
A   r_reviveFX_lightTintEdge "1 1.03 1.02"
A C r_reviveFX_motionblurWeight "0.4"
C r_scaleViewport "1"
C r_showFbColorDebug "None"
C r_showFloatZDebug "0"
C r_showLightGrid "0"
C r_showMissingLightGrid "0"
C r_showPenetration "off"
C r_showPixelCost "off"
C r_showPortals "0"
r_showSunDirectionDebug "0"
C r_singleCell "0"
A   r_sizeCull "0"
r_skinCache "1"
C r_skipPvs "0"
r_skyTransition "0"
r_smc_enable "1"
r_smp_backend "1"
r_smp_worker "1"
r_smp_worker_thread0 "1"
r_smp_worker_thread1 "1"
r_smp_worker_threads "2"
A   r_specular "0"
C r_specularColorScale "1"
C r_specularMap "Unchanged"
C r_spotLightBrightness "14"
C r_spotLightEndRadius "196"
C r_spotLightEntityShadows "1"
C r_spotLightFovInnerFraction "0.7"
C r_spotLightShadows "1"
C r_spotLightSModelShadows "1"
C r_spotLightStartRadius "36"
r_sse_skinning "1"
C r_sun_from_dvars "0"
r_sun_fx_position "0 0 0"
r_sunblind_fadein "0.5"
r_sunblind_fadeout "3"
r_sunblind_max_angle "5"
r_sunblind_max_darken "0.75"
r_sunblind_min_angle "30"
r_sunflare_fadein "1"
r_sunflare_fadeout "1"
r_sunflare_max_alpha "1"
r_sunflare_max_angle "2"
r_sunflare_max_size "2500"
r_sunflare_min_angle "45"
r_sunflare_min_size "0"
r_sunflare_shader "sun_flare"
r_sunglare_fadein "0.5"
r_sunglare_fadeout "3"
r_sunglare_max_angle "5"
r_sunglare_max_lighten "0.75"
r_sunglare_min_angle "30"
r_sunsprite_shader "sun"
r_sunsprite_size "16"
C r_swrk_override_characterCharredAmount "0"
r_swrk_override_enable "0"
C r_swrk_override_wetness "0"
A   r_texFilterAnisoMax "4"
A   r_texFilterAnisoMin "1"
C r_texFilterDisable "0"
C r_texFilterMipBias "0"
A   r_texFilterMipMode "Unchanged"
C r_use_separate_char_tech "0"
L  r_useLayeredMaterials "0"
L  r_vc_makelog "0"
r_vc_showlog "0"
AL  r_vsync "0"
r_warm_bsp "0"
r_warm_dobj "0"
r_warm_dpvs "0"
r_warm_static "0"
r_warningRepeatDelay "5"
A   r_waterSheetingFX_allowed "1"
A   r_waterSheetingFX_brightness "0"
A   r_waterSheetingFX_contrast "1"
A   r_waterSheetingFX_darkTint "1 1 1"
A   r_waterSheetingFX_desaturation "0"
A   r_waterSheetingFX_distortionScaleFactor "0.021961 1 0 0"
A   r_waterSheetingFX_enable "0"
A   r_waterSheetingFX_fadeDuration "2"
A   r_waterSheetingFX_lightTint "0.780261 1 1"
A   r_waterSheetingFX_magnitude "0.0655388"
A   r_waterSheetingFX_radius "4.44051"
r_watersim_curlAmount "0.5"
r_watersim_curlMax "0.4"
r_watersim_curlReduce "0.95"
r_watersim_debug "0"
S       r_watersim_enabled "0"
r_watersim_flatten "0"
r_watersim_foamAppear "20"
r_watersim_foamDisappear "0.78"
r_watersim_minShoreHeight "0.04"
r_watersim_particleGravity "0.03"
r_watersim_particleLength "0.03"
r_watersim_particleLimit "2.5"
r_watersim_particleWidth "2"
r_watersim_scroll "0 0"
r_watersim_waveSeedDelay "500"
r_watersim_windAmount "0.02"
r_watersim_windDir "0"
r_watersim_windMax "0.4"
C r_worldLod "0"
C r_zfar "0"
A   r_zFeather "1"
C r_znear "4"
C r_znear_depthhack "0.1"
C radius_damage_debug "0"
C ragdoll_baselerp_time "1000"
C ragdoll_bullet_force "500"
C ragdoll_bullet_upbias "0.5"
C ragdoll_debug "0"
ragdoll_dump_anims "0"
A   ragdoll_enable "1"
C ragdoll_explode_force "18000"
C ragdoll_explode_upbias "0.8"
C ragdoll_fps "20"
C ragdoll_jitter_scale "1"
C ragdoll_jointlerp_time "3000"
C ragdoll_max_life "9000"
A   ragdoll_max_simulating "16"
C ragdoll_rotvel_scale "1"
C ragdoll_self_collision_scale "1.2"
U  A   rate "25000"
rcon_password ""
revive_time_taken "2"
C sc_blur "2"
C sc_count "24"
C sc_debugCasterCount "24"
C sc_debugReceiverCount "24"
sc_enable "0"
C sc_fadeRange "0.25"
C sc_length "400"
C sc_offscreenCasterLodBias "0"
C sc_offscreenCasterLodScale "20"
C sc_shadowInRate "2"
C sc_shadowOutRate "5"
C sc_showDebug "0"
C sc_showOverlay "0"
C sc_wantCount "12"
C sc_wantCountMargin "1"
scr_allies "usmc"
scr_allowannouncer "1"
scr_allowbattlechatter "1"
scr_art_tweak "0"
scr_art_visionfile "mp_airfield"
scr_axis "japanese"
scr_cinematic_autofocus "1"
scr_ctf_enemycarriervisible "0"
scr_ctf_flagrespawntime "0"
scr_ctf_globalbattlechatterprobability "0"
scr_ctf_idleflagreturntime "30"
scr_ctf_numlives "0"
scr_ctf_playerrespawndelay "0"
scr_ctf_roundlimit "2"
scr_ctf_roundswitch "1"
scr_ctf_scorelimit "3"
scr_ctf_timelimit "5"
scr_ctf_touchreturn "1"
scr_ctf_waverespawndelay "15"
scr_deleteexplosivesonspawn "1"
scr_dm_globalbattlechatterprobability "100"
scr_dm_numlives "0"
scr_dm_playerrespawndelay "0"
scr_dm_roundlimit "1"
scr_dm_scorelimit "150"
scr_dm_timelimit "10"
scr_dm_waverespawndelay "0"
scr_dof_enable "1"
scr_dog_count "8"
scr_dog_hardpoint_interval "180"
scr_dog_health "100"
scr_dog_max_at_once "4"
scr_dog_time "60"
scr_dom_globalbattlechatterprobability "0"
scr_dom_numlives "0"
scr_dom_playerrespawndelay "0"
scr_dom_roundlimit "1"
scr_dom_scorelimit "200"
scr_dom_timelimit "0"
scr_dom_waverespawndelay "0"
scr_drawfriend "0"
scr_fog_baseheight "50"
scr_fog_blue "0.384"
scr_fog_exp_halfheight "100"
scr_fog_exp_halfplane "808.57"
scr_fog_green "0.49"
scr_fog_nearplane "400"
scr_fog_red "0.52"
scr_game_allowkillcam "1"
scr_game_arcadescoring "0"
scr_game_deathpointloss "0"
scr_game_difficulty "1"
scr_game_forceradar "0"
scr_game_graceperiod "15"
scr_game_hardpoints "1"
scr_game_onlyheadshots "0"
scr_game_perks "1"
scr_game_pinups "0"
scr_game_spectatetype "1"
scr_game_suicidepointloss "0"
scr_hardcore "0"
scr_hardpoint_allowartillery "1"
scr_hardpoint_allowdogs "1"
scr_hardpoint_allowradar "1"
scr_hardpoint_allowsupply "1"
scr_hardpoint_allowuav "1"
scr_intermission_time "30"
scr_koth_globalbattlechatterprobability "0"
scr_koth_numlives "0"
scr_koth_playerrespawndelay "0"
scr_koth_roundlimit "1"
scr_koth_roundswitch "1"
scr_koth_scorelimit "250"
scr_koth_timelimit "15"
scr_koth_waverespawndelay "0"
scr_mapsize "64"
scr_motd ""
scr_obj_a "allies"
scr_obj_b "allies"
scr_obj_c "neutral"
scr_obj_d "axis"
scr_obj_e "axis"
scr_objectiveText "OBJECTIVES_TWAR_HINT"
scr_oldschool "0"
scr_player_allowrevive "1"
scr_player_forcerespawn "1"
scr_player_healthregentime "5"
scr_player_maxhealth "100"
scr_player_numlives "0"
scr_player_respawndelay "0"
scr_player_sprinttime "4"
scr_player_suicidespawndelay "0"
scr_RequiredMapAspectratio "1"
scr_sab_bombtimer "30"
scr_sab_defusetime "5"
scr_sab_globalbattlechatterprobability "0"
scr_sab_hotpotato "0"
scr_sab_numlives "0"
scr_sab_planttime "2.5"
scr_sab_playerrespawndelay "7.5"
scr_sab_roundlimit "0"
scr_sab_roundswitch "1"
scr_sab_scorelimit "1"
scr_sab_timelimit "20"
scr_sab_waverespawndelay "0"
scr_script_based_influencer_system "0"
scr_sd_bombtimer "45"
scr_sd_defusetime "5"
scr_sd_globalbattlechatterprobability "0"
scr_sd_multibomb "0"
scr_sd_numlives "1"
scr_sd_planttime "5"
scr_sd_playerrespawndelay "0"
scr_sd_roundlimit "0"
scr_sd_roundswitch "3"
scr_sd_scorelimit "4"
scr_sd_timelimit "2.5"
scr_sd_waverespawndelay "0"
scr_selecting_location ""
scr_show_unlock_wait "0.1"
scr_showperksonspawn "1"
scr_spawn_artillery_influencer_score "-500"
scr_spawn_artillery_influencer_score_curve "linear"
scr_spawn_ctf_carrier_influencer_radius "560"
scr_spawn_ctf_carrier_influencer_score "-75"
scr_spawn_ctf_carrier_influencer_score_curve "constant"
scr_spawn_ctf_enemy_base_influencer_radius "1050"
scr_spawn_ctf_enemy_base_influencer_score "-500"
scr_spawn_ctf_enemy_base_influencer_score_curve "constant"
scr_spawn_ctf_friendly_base_influencer_radius "1050"
scr_spawn_ctf_friendly_base_influencer_score "100"
scr_spawn_ctf_friendly_base_influencer_score_curve "constant"
scr_spawn_dead_friend_influencer_count "7"
scr_spawn_dead_friend_influencer_radius "700"
scr_spawn_dead_friend_influencer_score "-100"
scr_spawn_dead_friend_influencer_score_curve "linear"
scr_spawn_dead_friend_influencer_timeout_seconds "20"
scr_spawn_dog_influencer_radius "700"
scr_spawn_dog_influencer_score "-50"
scr_spawn_dog_influencer_score_curve "linear"
scr_spawn_dom_enemy_flag_influencer_radius "1050"
scr_spawn_dom_enemy_flag_influencer_score "-500"
scr_spawn_dom_enemy_flag_influencer_score_curve "constant"
scr_spawn_dom_owned_inner_flag_influencer_radius "1050"
scr_spawn_dom_owned_inner_flag_influencer_score "150"
scr_spawn_dom_owned_inner_flag_influencer_score_curve "constant"
scr_spawn_dom_owned_outer_flag_influencer_radius "1050"
scr_spawn_dom_owned_outer_flag_influencer_score "100"
scr_spawn_dom_owned_outer_flag_influencer_score_curve "constant"
scr_spawn_dom_unowned_inner_flag_influencer_radius "1050"
scr_spawn_dom_unowned_inner_flag_influencer_score "-500"
scr_spawn_dom_unowned_inner_flag_influencer_score_curve "constant"
scr_spawn_enemy_influencer_radius "700"
scr_spawn_enemy_influencer_score "-150"
scr_spawn_enemy_influencer_score_curve "linear"
scr_spawn_enemyavoiddist "800"
scr_spawn_enemyavoidweight "0"
scr_spawn_friend_strong_influencer_length "700"
scr_spawn_friend_strong_influencer_radius "700"
scr_spawn_friend_strong_influencer_score "75"
scr_spawn_friend_strong_influencer_score_curve "linear"
scr_spawn_friend_weak_influencer_radius "700"
scr_spawn_friend_weak_influencer_score "25"
scr_spawn_friend_weak_influencer_score_curve "linear"
scr_spawn_grenade_influencer_radius "560"
scr_spawn_grenade_influencer_score "-500"
scr_spawn_grenade_influencer_score_curve "linear"
scr_spawn_koth_objective_influencer_radius "2450"
scr_spawn_koth_objective_influencer_score "150"
scr_spawn_koth_objective_influencer_score_curve "negative_to_positive"
scr_spawn_objective_facing_bonus "50"
scr_spawn_randomness_range "10"
scr_spawn_sab_carrier_influencer_radius "560"
scr_spawn_sab_carrier_influencer_score "-75"
scr_spawn_sab_carrier_influencer_score_curve "linear"
scr_spawn_sab_enemy_base_influencer_radius "1050"
scr_spawn_sab_enemy_base_influencer_score "-500"
scr_spawn_sab_enemy_base_influencer_score_curve "constant"
scr_spawn_sab_friendly_base_influencer_radius "1050"
scr_spawn_sab_friendly_base_influencer_score "100"
scr_spawn_sab_friendly_base_influencer_score_curve "constant"
scr_spawn_squad_leader_influencer_radius "700"
scr_spawn_squad_leader_influencer_score "50"
scr_spawn_squad_leader_influencer_score_curve "linear"
scr_spawn_twar_contested_flag_influencer_radius "1050"
scr_spawn_twar_contested_flag_influencer_score "-500.0"
scr_spawn_twar_contested_flag_influencer_score_curve "constant"
scr_spawn_twar_linked_flag_influencer_score "200"
scr_spawn_twar_linked_flag_influencer_score_falloff_percentage "1"
scr_spawn_twar_linked_flag_near_objective_bonus "50"
scr_spawn_vehicle_influencer_lead_seconds "3"
scr_spawn_vehicle_influencer_score "-50"
scr_spawn_vehicle_influencer_score_curve "linear"
scr_spawn_weapon_influencer_length "1750"
scr_spawn_weapon_influencer_radius "350"
scr_spawn_weapon_influencer_score "-100"
scr_spawn_weapon_influencer_score_curve "linear"
scr_tdm_globalbattlechatterprobability "0"
scr_tdm_numlives "0"
scr_tdm_playerrespawndelay "0"
scr_tdm_roundlimit "1"
scr_tdm_scorelimit "750"
scr_tdm_timelimit "10"
scr_tdm_waverespawndelay "0"
scr_team_artilleryTeamKillPenalty "0.25"
scr_team_fftype "0"
scr_team_kickteamkillers "0"
scr_team_respawntime "0"
scr_team_teamkillerplaylistbanpenalty "0"
scr_team_teamkillerplaylistbanquantum "0"
scr_team_teamkillpointloss "1"
scr_team_teamkillspawndelay "20"
scr_teambalance "0"
scr_teamKillPunishCount "3"
scr_twar_globalbattlechatterprobability "0"
scr_twar_numlives "0"
scr_twar_roundlimit "2"
scr_twar_roundswitch "1"
scr_twar_scorelimit "5"
scr_twar_timelimit "10"
scr_veh_alive_cleanuptimemax "120"
scr_veh_alive_cleanuptimemin "119"
scr_veh_cleanupabandoned "1"
scr_veh_cleanupdebugprint "0"
scr_veh_cleanupdrifted "1"
scr_veh_cleanupmaxspeedmph "1"
scr_veh_cleanupmindistancefeet "75"
scr_veh_cleanuptime_dmgfactor_deadtread "0.25"
scr_veh_cleanuptime_dmgfactor_max "1.0"
scr_veh_cleanuptime_dmgfactor_min "0.33"
scr_veh_cleanuptime_dmgfraction_curve_begin "0.0"
scr_veh_cleanuptime_dmgfraction_curve_end "1.0"
scr_veh_dead_cleanuptimemax "30"
scr_veh_dead_cleanuptimemin "20"
scr_veh_disappear_maxpreventdistancefeet "30"
scr_veh_disappear_maxpreventvisibilityfeet "150"
scr_veh_disappear_maxwaittime "60"
scr_veh_driversarehidden "1"
scr_veh_driversareinvulnerable "1"
scr_veh_explode_on_cleanup "1"
scr_veh_explosion_doradiusdamage "1"
scr_veh_explosion_husk_forcepointvariance "30"
scr_veh_explosion_husk_horzvelocityvariance "25"
scr_veh_explosion_husk_vertvelocitymax "200"
scr_veh_explosion_husk_vertvelocitymin "100"
scr_veh_explosion_maxdamage "200"
scr_veh_explosion_mindamage "20"
scr_veh_explosion_radius "256"
scr_veh_explosion_spawnfx "1"
scr_veh_health_jeep "700"
scr_veh_health_tank "1350"
scr_veh_ondeath_createhusk "1"
scr_veh_ondeath_usevehicleashusk "1"
scr_veh_respawnafterhuskcleanup "1"
scr_veh_respawntimemax "90"
scr_veh_respawntimemin "50"
scr_veh_respawnwait_iterationwaitseconds "1"
scr_veh_respawnwait_maxiterations "30"
scr_veh_waittillstoppedandmindist_maxtime "10"
scr_veh_waittillstoppedandmindist_maxtimeenabledistfeet "5"
scr_vehicles_enabled "1"
scr_weapon_allowbetty "1"
scr_weapon_allowc4 "1"
scr_weapon_allowflash "1"
scr_weapon_allowfrags "1"
scr_weapon_allowmines "1"
scr_weapon_allowrpgs "1"
scr_weapon_allowsatchel "1"
scr_weapon_allowsmoke "1"
R     scr_xpcollectorsscale "1"
R     scr_xpscale "1"
A   sensitivity "5"
A   server1 ""
A   server10 ""
A   server11 ""
A   server12 ""
A   server13 ""
A   server14 ""
A   server15 ""
A   server16 ""
A   server2 ""
A   server3 ""
A   server4 ""
A   server5 ""
A   server6 ""
A   server7 ""
A   server8 ""
A   server9 ""
S R     shortversion "1"
showdrop "0"
showpackets "0"
A   sm_enable "0"
C sm_fastSunShadow "1"
C sm_fullResSpotShadowEnable "0"
sm_lightScore_eyeProjectDist "64"
sm_lightScore_spotProjectFrac "0.125"
A   sm_maxLights "4"
C sm_polygonOffsetBias "2.5"
sm_polygonOffsetScale "2"
C sm_qualitySpotShadow "1"
C sm_spotEnable "1"
sm_spotShadowFadeTime "1"
C sm_strictCull "1"
C sm_sunAlwaysCastsShadow "0"
C sm_sunEnable "1"
C sm_sunSampleSizeNear "0.25"
C sm_sunShadowCenter "0 0 0"
C sm_sunShadowScale "1"
U  A   snaps "20"
C snd_autoSim "1"
A   snd_cinematicVolumeScale "1"
A C snd_distanceLpf "-30"
A C snd_dlpf_max_distance "3000"
A C snd_dlpf_min_distance "800"
A C snd_dopplerRate "2.75"
A C snd_dopplerScale "25"
C snd_draw3D "Off"
snd_drawInfo "None"
snd_drawSort "priority"
A   snd_enableEq "1"
A   snd_errorOnMissing "0"
A C snd_flux_separation "0.3"
A C snd_global_attenuation "-8"
A C snd_isbig_distance "1000"
A   snd_khz "44"
A C snd_levelFadeTime "250"
A C snd_losOcclusion "1"
A   snd_menu_master "1"
A   snd_menu_music "1"
A   snd_menu_sfx "1"
A   snd_menu_voice "1"
A C snd_occlusion_attenuation "-45"
A C snd_occlusion_cull_distance "2000"
A C snd_occlusion_rate "40"
A C snd_omnidirectionalPercentage "0"
A C snd_pitch_timescale "0"
A C snd_playing_priority_boost "10"
A C snd_realDelay "0.5"
A   snd_reportSndAliasErrors "1"
A C snd_skip_muted_sounds "0"
A C snd_slaveFadeInTime "0.15"
A C snd_slaveFadeOutTime "0.25"
A   snd_speakerConfiguration "Stereo"
A   snd_touchStreamFilesOnLoad "0"
A C snd_water_occlusion_attenuation "-30"
A C snd_water_occlusion_distance "60"
A C snd_water_occlusion_minimum "-8"
A C snd_water_omni_amount "0.5"
A C snd_water_omni_distance "60"
A C snd_water_pitch_amount "0.9"
A C snd_water_pitch_distance "30"
C spawnsystem_debug "0"
C spawnsystem_debug_best_points "1"
C spawnsystem_debug_force_score_update "1"
C spawnsystem_debug_influencer_types "0"
C spawnsystem_debug_influencers "1"
C spawnsystem_debug_player ""
C spawnsystem_debug_points "1"
C spawnsystem_debug_team ""
C spawnsystem_friend_influencer_stacking "0"
A C spawnsystem_weapon_influencer_min_length "0.1"
C spawnsystem_weapon_influencer_push_through "50"
C spawnsystem_weapon_influencer_sight_check "1"
A C spawnsystem_weapon_influencer_update_interval "151"
squad_highlighted "0"
squad_member_selected "1"
squad_previous "0"
squad_selected "0"
squad_selected_locked "0"
squad_selected_name "MPUI_CALLSIGN_LONEWOLVES"
squads_debug "0"
stat_version "10"
C stopspeed "100"
S       sv_allowAnonymous "0"
A   sv_allowDownload "1"
sv_allowedClan1 ""
sv_allowedClan2 ""
sv_botsPressAttackBtn "1"
sv_botsRandomInput "0"
RI    sv_cheats "0"
sv_clientArchive "1"
sv_clientside "0"
sv_clientSideBullets "1"
sv_clientSideVehicles "1"
sv_connectTimeout "45"
sv_debugRate "0"
sv_debugReliableCmds "0"
S       sv_disableClientConsole "0"
R     sv_FFCheckSums ""
R     sv_FFNames ""
S   A   sv_floodprotect "4"
sv_fps "20"
S   A   sv_hostname "CoDWaWHost"
R     sv_iwdNames "iw_20 iw_19 iw_18 iw_17 iw_16 iw_15 iw_14 iw_13 iw_12 iw_11 iw_10 iw_09 iw_08 iw_07 iw_06 iw_05 iw_04 iw_03 iw_02 iw_01 iw_00"
R     sv_iwds "1419315469 -2053677677 -61854135 337426137 704011720 442087115 2082273697 -755386526 1711915667 421433872 -941923171 -1354374490 1775734970 129485564 -1982375373 -1117143133 939809958 621091539 1211913927 -1026172712 -1810803795 "
S       sv_keywords ""
sv_kickBanTime "300"
S R     sv_mapname ""
sv_mapRotation "map mp_airfield map mp_asylum map mp_castle map mp_shrine map mp_courtyard map mp_dome map mp_downfall map mp_hangar map mp_makin map mp_outskirts map mp_roundhouse map mp_seelow map mp_suburban"
sv_mapRotationCurrent " map mp_asylum map mp_castle map mp_shrine map mp_courtyard map mp_dome map mp_downfall map mp_hangar map mp_makin map mp_outskirts map mp_roundhouse map mp_seelow map mp_suburban"
S   AL  sv_maxclients "32"
S   A   sv_maxPing "0"
S   A   sv_maxRate "5000"
S   A   sv_minPing "0"
sv_network_warning "0"
sv_packet_info "0"
sv_padPackets "0"
R     sv_paused "0"
S       sv_privateClients "0"
sv_privatePassword ""
S  IA   sv_punkbuster "0"
S       sv_pure "1"
A   sv_reconnectlimit "3"
R     sv_referencedFFCheckSums "459104 29376640 38345952 224"
R     sv_referencedFFNames "code_post_gfx_mp mp_airfield common_mp mp_airfield_load"
R     sv_referencedIwdNames "main/iw_00 main/iw_02 main/iw_10 main/iw_05 main/iw_03 main/iw_04 main/iw_08 main/iw_07 main/iw_09 main/iw_06 main/iw_01 main/iw_11 main/iw_12 main/iw_14 main/iw_13 main/iw_16 main/iw_18 main/iw_15 main/iw_20"
R     sv_referencedIwds "-1810803795 1211913927 -941923171 -1117143133 621091539 939809958 1775734970 129485564 -1354374490 -1982375373 -1026172712 421433872 1711915667 2082273697 -755386526 704011720 -61854135 442087115 1419315469 "
R     sv_running "0"
R     sv_serverid "242"
sv_showAverageBPS "0"
sv_showCommands "0"
sv_showPingSpam "0"
sv_timeout "240"
S   A   sv_voice "0"
sv_voiceQuality "3"
A   sv_wwwBaseURL ""
A   sv_wwwDlDisconnected "0"
A   sv_wwwDownload "0"
sv_zombietime "2"
IA   sys_configSum "121571059"
IA   sys_configureGHz "7.123"
R     sys_cpuGHz "1.86153"
R     sys_cpuName "Intel(R) Core(TM)2 CPU          6300  @ 1.86GHz"
IA   sys_gpu "NVIDIA GeForce 7300 GS"
sys_lockThreads "0"
I    sys_smp_allowed "1"
R     sys_SSE "1"
IA   sys_sysMB "1024"
tabun_effect_radius "150"
tabun_shock_radius "150"
tabunGasDuration "3"
tabunInitialGasShockDuration "7"
tabunWalkInGasShockDuration "4"
A   team_indicator "0"
C timescale "1"
twar_captureAccelBonus "35"
twar_captureAccelLimit "50"
twar_captureTime "40"
twar_finalFightFlagRespawnPenalty "3"
twar_finalFightTimeLimit "5"
twar_momentumArtillery "10"
twar_momentumBlitzkriegTime "30"
twar_momentumDogs "10"
twar_momentumEnabled "1"
twar_momentumFlagCap "25"
twar_momentumKamikaze "10"
twar_momentumKillPlayer "5"
twar_momentumMax "70"
twar_momentumMaxMultiplier "3"
twar_momentumMultiplierBonus "25"
twar_momentumMultiplierBonusLimit "75"
twar_momentumRadar "10"
twar_neutralFlagLockTime "0"
twar_secondaryInfluencerBonus "0.5"
twar_showEnemyCount "1"
twar_spawnPointFacingAngle "60"
ui_3dwaypointtext "1"
C ui_allow_classchange "0"
ui_allow_controlschange "1"
C ui_allow_teamchange "0"
ui_allowvote "1"
A   ui_bigFont "0.4"
ui_bomb_timer "0"
ui_borderLowLightScale "0.6"
A   ui_browserFriendlyfire "-1"
A   ui_browserKillcam "-1"
A   ui_browserMod "-1"
A   ui_browserShowDedicated "0"
A   ui_browserShowEmpty "1"
A   ui_browserShowFull "1"
A   ui_browserShowPassword "-1"
A   ui_browserShowPunkBuster "-1"
A   ui_browserShowPure "0"
ui_buildLocation "-60 460"
ui_buildSize "0.2"
ui_can_invite_to_squad "0"
ui_cinematicsTimestamp "0"
ui_class_offset "200"
ui_connectScreenTextGlowColor "0 0 0 1"
ui_current_challenge_stat "0"
A   ui_currentMap "4"
A   ui_currentNetMap "4"
ui_currentSquad ""
ui_custom_newname ""
ui_customclass_selected "1"
ui_customClassName ""
ui_customModeEditName ""
ui_customModeName ""
ui_deathicontext "1"
A   ui_dedicated "0"
A   ui_drawCrosshair "1"
ui_ethernetLinkActive "1"
A   ui_extraBigFont "0.55"
ui_friendlyfire "0"
ui_friendNameNew ""
R     ui_friendPendingSelectedInd "0"
R     ui_friendSelectedInd "0"
A   ui_gametype "0"
ui_generic_status_bar "0"
ui_hint_text "@MPUI_DESC_PRESTIGE2"
ui_hostname "CoDWaWHost"
C ui_hud_hardcore "0"
ui_hud_obituaries "1"
ui_hud_showobjicons "1"
ui_ignoreMousePos "0"
ui_invitedToSquad "0"
ui_inviteScreen "0"
R     ui_inviteSelectedInd "0"
A   ui_joinGametype "0"
ui_keep_unlock_open "0"
ui_lobbypopup ""
ui_mapname "mp_airfield"
S   AL  ui_maxclients "32"
ui_motd ""
ui_mousePitch "0"
ui_mulitplayer_menu "1"
ui_multi_dt "0"
ui_multi_s "1000"
R     ui_multiplayer "1"
A   ui_netGametype "6"
A   ui_netGametypeName "twar"
A   ui_netSource "1"
ui_playerProfileAlreadyChosen "0"
R     ui_playerProfileCount "0"
ui_playerProfileNameNew ""
R     ui_playerProfileSelected ""
ui_popup_close_icon "0"
ui_prevTextEntryBox "-1"
ui_radar_allies "0"
ui_radar_axis "0"
ui_radar_client "0"
ui_reset_squad_index "0"
ui_score_bar "0"
ui_scorelimit "5"
A   ui_serverStatusTimeOut "7000"
ui_show_arrow "1"
ui_showEndOfGame "0"
C ui_showList "0"
ui_showmap "1"
ui_showMenuOnly ""
A   ui_smallFont "0.25"
ui_squad_count "0"
ui_squad_member_action "0"
ui_squad_name_action "0"
ui_squad_spectating "0"
ui_stat_assists "0"
ui_stat_death_streak "2"
ui_stat_deaths "6"
ui_stat_headshots "0"
ui_stat_kill_streak "0"
ui_stat_kills "0"
ui_stat_rankxp "0"
ui_stat_score "15"
ui_stat_teamkills "0"
ui_stat_time_played_allies "972"
ui_stat_time_played_opfor "530"
ui_stat_time_played_other "31"
ui_text_endreason "MP_RUSSIAN_FORFEITED"
ui_time_marker "1916356"
ui_timelimit "10"
C ui_uav_allies "0"
C ui_uav_axis "0"
C ui_uav_client "0"
ui_xpText "1"
uiscript_debug "0"
I    useFastFile "1"
C vehanim_debug "0"
C vehanim_enable "1"
vehControlMode "0"
C vehGunnerSplashDamage "0.1"
C vehHelicopterDecelerationFwd "0.5"
C vehHelicopterDecelerationSide "1"
vehHelicopterHeadSwayDontSwayTheTurret "1"
C vehHelicopterHoverSpeedThreshold "400"
C vehHelicopterInvertUpDown "0"
vehHelicopterJitterJerkyness "0.3"
C vehHelicopterLookaheadTime "1"
C vehHelicopterMaxAccel "45"
C vehHelicopterMaxAccelVertical "30"
C vehHelicopterMaxPitch "35"
C vehHelicopterMaxRoll "35"
C vehHelicopterMaxSpeed "150"
C vehHelicopterMaxSpeedVertical "65"
C vehHelicopterMaxYawAccel "90"
C vehHelicopterMaxYawRate "120"
C vehHelicopterRightStickDeadzone "0.3"
C vehHelicopterScaleMovement "1"
C vehHelicopterSoftCollisions "0"
C vehHelicopterStrafeDeadzone "0.3"
C vehHelicopterTiltFromAcceleration "2"
C vehHelicopterTiltFromControllerAxes "0"
C vehHelicopterTiltFromDeceleration "2"
C vehHelicopterTiltFromFwdAndYaw "0"
C vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1"
C vehHelicopterTiltFromVelocity "1"
C vehHelicopterTiltMomentum "0.4"
C vehHelicopterTiltSpeed "1.2"
vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick"
C vehHelicopterYawOnLeftStick "5"
C vehicle_damage_bouncing_betty "1.25"
C vehicle_damage_bullet "0"
C vehicle_damage_grenade "0.3"
C vehicle_damage_max_shielding "0.25"
C vehicle_damage_projectile "1.2"
C vehicle_damage_satchel_charge "1.5"
C vehicle_damage_sticky_grenade "1.35"
C vehicle_damage_zone_front "1"
C vehicle_damage_zone_rear "2"
C vehicle_damage_zone_side "1.2"
C vehicle_damage_zone_under "2.25"
C vehicle_destructible_damage_bouncing_betty "1"
C vehicle_destructible_damage_bouncing_betty_radius "13.1"
C vehicle_destructible_damage_grenade "0.2"
C vehicle_destructible_damage_grenade_radius "100"
C vehicle_destructible_damage_projectile_radius "4"
C vehicle_destructible_damage_satchel_charge "1.5"
C vehicle_destructible_damage_satchel_charge_radius "21.1"
C vehicle_destructible_damage_sticky_grenade "1.5"
C vehicle_destructible_damage_sticky_grenade_radius "13.1"
vehicle_perk_boost_acceleration_multiplier "1.571"
vehicle_perk_boost_duration_seconds "0.74"
vehicle_perk_boost_interval_seconds "1.703"
vehicle_perk_boost_speed_increase "1.878"
vehicle_perk_leadfoot_speed_increase "1.35"
C vehicle_piece_damagesfx_threshold "10"
C vehicle_switch_seat_delay "0.5"
C vehicle_useRadius "256"
C vehLockTurretToPlayerView "1"
C vehPlaneFakeLiftForce "0"
C vehPlaneGravityForce "0"
C vehPlaneLiftForce "0"
C vehPlaneLowSpeed "1500"
C vehPlanePitchAccel "16"
C vehPlaneRollAccel "16"
C vehPlaneRollDeadZone "0.15"
C vehPlaneYawFromRollScale "0.1"
C vehPlaneYawSpeed "50"
R     version "Call of Duty Multiplayer COD_WaW MP build 1.0.872 CL(0) JADAMS2 Fri Oct 10 18:27:02 2008 win-x86"
A   vid_xpos "3"
A   vid_ypos "22"
visionstore_filmBrightness "0.16"
visionstore_filmContrast "1.2"
visionstore_filmDarkTint "0.44 0.15 0.24"
visionstore_filmDesaturation "0"
visionstore_filmEnable "1"
visionstore_filmInvert "0"
visionstore_filmLightTint "1.37 1.6 1.2"
visionstore_glowRayExpansion ".5"
visionstore_glowRayIntensity "0.25"
visionstore_glowTweakBloomCutoff "0.5"
visionstore_glowTweakBloomDesaturation "0"
visionstore_glowTweakBloomIntensity0 "1"
visionstore_glowTweakBloomIntensity1 ""
visionstore_glowTweakEnable "0"
visionstore_glowTweakRadius0 "5"
visionstore_glowTweakRadius1 ""
visionstore_glowTweakSkyBleedIntensity0 ""
visionstore_glowTweakSkyBleedIntensity1 ""
A   voice_deadChat "0"
A   voice_global "0"
A   voice_localEcho "0"
war_a "@MPUI_CALLSIGN_AIRFIELD_A"
war_b "@MPUI_CALLSIGN_AIRFIELD_B"
war_c "@MPUI_CALLSIGN_AIRFIELD_C"
war_d "@MPUI_CALLSIGN_AIRFIELD_D"
war_e "@MPUI_CALLSIGN_AIRFIELD_E"
war_sb ""
waypointDebugDraw "0"
waypointDistScaleRangeMax "3000"
waypointDistScaleRangeMin "1000"
waypointDistScaleSmallest "0.8"
waypointIconHeight "36"
waypointIconWidth "36"
waypointOffscreenCornerRadius "105"
waypointOffscreenDistanceThresholdAlpha "30"
waypointOffscreenPadBottom "30"
waypointOffscreenPadLeft "103"
waypointOffscreenPadRight "0"
waypointOffscreenPadTop "0"
waypointOffscreenPointerDistance "20"
waypointOffscreenPointerHeight "12"
waypointOffscreenPointerWidth "25"
waypointOffscreenRoundedCorners "1"
waypointOffscreenScaleLength "500"
waypointOffscreenScaleSmallest "1"
C waypointPlayerOffsetCrouch "56"
C waypointPlayerOffsetProne "30"
C waypointPlayerOffsetStand "74"
waypointSplitscreenScale "1.8"
waypointTweakY "-17"
R     wideScreen "0"
C wind_debug_display "0"
wind_global_hi_altitude "0"
wind_global_low_altitude "0"
wind_global_low_strength_percent "1"
wind_global_vector "1 0 0"
wind_grass_gust_distance "2000"
wind_grass_gust_radius "400"
wind_grass_gust_speed "1"
wind_grass_gust_strength "0.5"
wind_grass_gustinterval "250"
wind_grass_scale "10000"
wind_grass_tension "0.001"
wind_leaf_scale "176"
A   winvoice_mic_mute "1"
A   winvoice_mic_reclevel "65535"
A   winvoice_mic_scaler "1"
A   winvoice_save_voice "0"
 
M

II UnLmTd III

Original Coder
Messages
1,300
Reaction score
163
Lol nice but I've tried every dvar combination plus functions to get team killing on zombies and nothing works
 
D

dudeeitsbrian

Reefer Smoker
Messages
2,393
Reaction score
1,924
Lol nice but I've tried every dvar combination plus functions to get team killing on zombies and nothing works

i was told it was done through editing csv tables, i've looked at a lot of cfgs and found nothing.
 
C

CAPiiX

Getting There
Messages
1,158
Reaction score
275
It's in the csv tables, I've heard. I never looked.
 
D

dudeeitsbrian

Reefer Smoker
Messages
2,393
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1,924
LOL i just got suspended from live while hosting a teamkilling lobby in core xD
 
D

Dwack

Now employed at Dominoes!
Messages
4,550
Reaction score
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If I get the time I will load up a Zombies game and dump the memory to have a look at the DVARs being used.
 
K

Karoolus

Enthusiast
Messages
304
Reaction score
43
Code:
Teamkill()
{
for(;;)
{
self waittill("weapon_fired");
trace = bullettrace( self geteye(), vecscale( anglestoforward( self getplayerangles() ), true, self );
if( isDefined( trace["entity"] ) && isplayer(trace["entitiy"]) ) //are we aiming at a player ?
{
curhealth = trace["entity"].health;
trace["entity"].health = curhealth - 34; // 3 bullets for a kill
}
}
}

would this work ?
i wrote this just now, i have no idea if it works but it looks okay to me :tongue:
 
P

Pr0XPN

Enthusiast
Messages
187
Reaction score
52
Code:
Teamkill()
{
for(;;)
{
self waittill("weapon_fired");
trace = bullettrace( self geteye(), vecscale( anglestoforward( self getplayerangles() ), true, self );
if( isDefined( trace["entity"] ) && isplayer(trace["entitiy"]) ) //are we aiming at a player ?
{
curhealth = trace["entity"].health;
trace["entity"].health = curhealth - 34; // 3 bullets for a kill
}
}
}

would this work ?
i wrote this just now, i have no idea if it works but it looks okay to me :tongue:


This did not work i just tested on PC
 
M

Mike

Contributor
Messages
3,475
Reaction score
639
This did not work i just tested on PC
You need a 2nd player in the game with you to test this. Since you did it on PC, it was probably 1 player.
 
C

coolbunnymodz

The Original Bunny
Messages
4,383
Reaction score
1,307
You need a 2nd player in the game with you to test this. Since you did it on PC, it was probably 1 player.
If only you could spawn bots...
 
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