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Discussion [RELEASE] sound list

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Mighty Nerd

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ok i looked though all .iwd files in the main folder (pc) and found all sounds that are in the game :biggrin:
many of them wont work because they are only in sp but many works in mp. to test them i used
Code:
self playLocalSound( "SOUND NAME" );
and it worked :smile:

added som more :wink: iw_17.iwd\sound\mp
Code:
mp_suitcase_pickup
mp_oldschool_spawn
mp_oldschool_pickup
mp_obj_stolen
mp_obj_returned
mp_obj_captured
mp_levelup_final
mp_last_stand
mp_killstrk_stealthbomber
mp_killstrk_sentrygun
mp_killstrk_radar
mp_killstrk_pavelow
mp_killstrk_nuclearstrike
mp_killstrk_jetstart
mp_killstrk_hellfire
mp_killstrk_heliaway
mp_killstrk_harrierstrike
mp_killstrk_emp
mp_killstrk_emergencyairdrop
mp_killstrk_counteruav
mp_killstrk_choppergunner
mp_killstrk_carepackage
mp_killstrk_ac130
mp_ingame_summary
mp_flag_lost
mp_flag_cap
mp_enemy_obj_stolen
mp_enemy_obj_captured
mp_defcon_one
mp_challengecomplete_metal
mp_bonus_start
mp_bonus_end
i uploaded these^ so you can listen to them :smile: just 8mb
Download


US sounds:
Code:
US_mp_tactical_insertion
US_mp_semtex_use
US_mp_semtex_incoming
US_mp_glowstick_ready
US_1mc_winning_fight
US_1mc_winning
US_1mc_win_01
US_1mc_use_uav
US_1mc_use_tnuke
US_1mc_use_sentrygun
US_1mc_use_predator
US_1mc_use_pavelow
US_1mc_use_littlebird
US_1mc_use_jamuav
US_1mc_use_hind
US_1mc_use_heli
US_1mc_use_harriers
US_1mc_use_emp
US_1_watch_six
US_1_threat_infantry_generic
US_1_sniper
US_1_rsp_sorry
US_1_rsp_roger
US_1_rsp_nice_shot
US_1_rsp_negative
US_1_rsp_moving
US_1_rsp_cmon
US_1_reinforcements
US_1_regroup
US_1_reaction_casualty_generic
US_1_order_action_suppress
US_1_on_me
US_1_move_in
US_1_mark_dz
US_1_inform_suppressed_generic
US_1_inform_reloading_generic
US_1_inform_plant_claymore
US_1_inform_killfirm_infantry
US_1_inform_injury
US_1_inform_attack_thwc4
US_1_inform_attack_smoke
US_1_inform_attack_grenade
US_1_inform_attack_flashbang
US_1_inform_attack_c4
US_1_in_position
US_1_hold_position
US_1_glowstick_use
US_1_glowstick_ready
US_1_fall_back
US_1_deploy_sentry
US_1_contact_multiple
US_1_contact
US_1_comms
US_1_base_fire
US_1_attack_right_flank
US_1_attack_left_flank
US_1_area_secure

if you want i can post more but they are so many so i cant post all at the same time (would take years)

How to find the sounds on PC:

1.Go to your steam directory (or the game directory if you play in alter or no steam version)
2.Open a folder called "Main"
3.Choose one of the .iwd files for example the iw_17.iwd.
Right click on it and press "open with" and then open it with winrar or other archive program.
4.Go to "sounds" and open one of the folders and then open the files with your media player :biggrin:

all sounds are saved in .wav or .mp3 but if you replace them and join a game you will be kicked for having wrong files.
 
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Rawrsome

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nice, please add more

specifically i want the vehicle sounds :smile:

+rep cheers
 
Degree

Degree

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On skidrow there are police sirens when you get out of the map. I want thos plz.
smile.gif
 
Trammell

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I wish MW2 had a system like CSS where it downloads the missing files that they dont have so they can run the mods while in you're game.
 
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Mighty Nerd

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i have tested some of these and i can be sure that 80% them will work
 
lee74saurus r3x

lee74saurus r3x

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Oh I saw this website the other day with a list of nearly everything. I'll try to find it again.

EDIT: Found it,

Code:
//I found out that in the 3 big lines of text, only the sounds with 'mp' in it works. And 'veh' also works.
mp_level_up
mp_defeat
mp_time_running_out_winning
mp_time_running_out_losing
mp_suspense_01
mp_suspense_02
mp_suspense_03
mp_suspense_04
mp_suspense_05
mp_suspense_06
mp_war_objective_lost
mp_war_objective_taken
mp_bomb_plant
mp_bomb_defuse
ui_mp_suitcasebomb_timer
veh_mig29_dist_loop
veh_ac130_sonic_boom

//Use below with the following:

leaderDialog( "sound" );


spawn_music
defeat_music
victory_music
winning_music
losing_music
mission_succes
mission_fail
draw
encourage_win
encourage_lost
timesup
winning
losing
winning_fight
losing_fight
lead_lost
tied
lead_taken
lastalive
boost
hardcore
highspeed
tactical
challengecomplete
promotion
acheive_bomb
bomb_taken
bomb_defused
bomb_planted
securedobj
lostobj
obj_defend
obj_destroy
capture_obj
capture_objs
hq_located
hq_captured
hq_destroyed
hq_offline
hq_online
new_positions
pushforward
attack
defend
offense
defense
halftime
overtime
switching
ourflag
ourflag_drop
ourflag_return
ourflag_capt
getback_ourflag
enemyflag_tobase
enemyflag
enemyflag_drop
enemyflag_return
enemyflag_capt
capturing_a
capturing_b
capturing_c
capture_a
capture_b
capture_c
securing_a
securing_b
securing_c
secure_a
secure_b
secure_c
losing_a
losing_b
losing_c
lost_a
lost_b
lost_c
enemy_take_a
enemy_take_b
enemy_take_c
enemy_has_a
enemy_has_b
enemy_has_c
take_positions
positions_lock

//Use below with the following code:

self playsound( "Soundhere" );


dest_sentrygun
nuke_music
nuke_explosion
nuke_wave
sentry_gone
ti_cancelled
ti_blocked
cobra_helicopter_hit
cobra_helicopter_secondary_exp
cobra_helicopter_damaged
cobra_helicopter_dying_loop
cobra_helicopter_dying_layer
cobra_helicopter_crash
weap_cobra_missile_fire
spinloop
spinstart
weap_cobra_20mm_fire_npc
weap_c4detpack_trigger_plr
littlebird_move
ammo_crate_use
ac130_fco_moreenemy          "More enemy personnel."
ac130_fco_getthatguy         "Get that guy."
ac130_fco_guymovin           "Roger, guy movin'."
ac130_fco_getperson          "Get that person."
ac130_fco_guyrunnin          "Guy runnin'."
ac130_fco_gotarunner         "Uh, we got a runner here."
ac130_fco_backonthose        "Get back on those guys."
ac130_fco_gonnagethim        "You gonna get him?"
ac130_fco_personnelthere     "Personnel right there."
ac130_fco_nailthoseguys      "Nail those guys."
ac130_fco_lightemup          "Light 'em up."
ac130_fco_takehimout         "Yeah take him out."
ac130_plt_yeahcleared        "Yeah, cleared to engage."
ac130_plt_copysmoke          "Copy, smoke 'em."
ac130_fco_rightthere         "Right there...tracking."
ac130_fco_tracking           "Tracking."
ac130_fco_movingagain        "Ok he's moving again."
ac130_fco_doveonground       "Yeah, he just dove on the ground."
ac130_fco_knockedwind        "Probably just knocked the wind out of him."
ac130_fco_downstillmoving    "That guy's down but still moving."
ac130_fco_gettinbackup       "He's gettin' back up."
ac130_fco_yepstillmoving     "Yep, that guy's still moving."
ac130_fco_stillmoving        "He's still moving."
ac130_plt_gottahurt          "Ooo that's gotta hurt."
ac130_fco_iseepieces         "Yeah, good kill. I see lots of little pieces down there."
ac130_fco_oopsiedaisy        "(chuckling) Oopsie-daisy."
ac130_fco_goodkill           "Good kill good kill."
ac130_fco_yougothim          "You got him."
ac130_fco_yougothim2         "You got him!"
ac130_fco_thatsahit          "That's a hit."
ac130_fco_directhit          "Direct hit."
ac130_fco_rightontarget      "Yep, that was right on target."
ac130_fco_okyougothim        "Ok, you got him. Get back on the other guys."
ac130_fco_within2feet        "All right you got the guy.That might have been within two feet of him."
ac130_fco_nice               "(chuckling) Niiiice."
ac130_fco_directhits         "Yeah, direct hits right there."
ac130_plt_scanrange          "Set scan range."
ac130_plt_cleanup            "Clean up that signal."
ac130_plt_targetreset        "Target reset."
ac130_plt_azimuthsweep       "Recalibrate azimuth sweep angle. Adjust elevation scan."

These are from
(NOT TRYING TO ADVERTISE) TMK.
 
TurdSnack

TurdSnack

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Apparently the Tank killstreak was going to be a Stryker and there was a gamemode called "Arms Race". Im thinking that arms race was maybe like gun game in CSS
 
iShox

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Very nice find man, Im guessing we could find a few secret stuff hidden in the game from the music files if we spent a few days at it :tongue:

+rep
 
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Mighty Nerd

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is there any way to get sp music into mp? it would be cool to have music in a patch
 
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x Cossie

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@turdsnack that would be mad. I play gun gamr on css and it good as. Just i suck at css cos its so unrealistic. 1 bullet to head killa, yet my bullets go eveywhere other than their body. Lol
 
SotG Caboose

SotG Caboose

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Not all sounds are in the iwd files. Some are in fastfiles.
 
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