Yeah, bulletTrace() just simulates a bullet(collisions etc)trace = bulletTrace
Its a knife
Will it still work?
Yeah, bulletTrace() just simulates a bullet(collisions etc)trace = bulletTrace
Its a knife
Will it still work?
for( ;; )
{
while( self IsMeleeing() )
{
Trace = BulletTrace( self GetTagOrigin( "j_head" ), self GetTagOrigin( "j_head" ) + AnglesToForward( self GetPlayerAngles() ) * 50, true, self );
Trace["entity"] DoDamage( 1000, self.origin, undefined, undefined, "riflebullet" );
wait .05;
}
wait .05;
}
Almost had that *Roll eyes*This is what I used in my Free for All for meleeing:
Code:for( ;; ) { while( self IsMeleeing() ) { Trace = BulletTrace( self GetTagOrigin( "j_head" ), self GetTagOrigin( "j_head" ) + AnglesToForward( self GetPlayerAngles() ) * 50, true, self ); Trace["entity"] DoDamage( 1000, self.origin, undefined, undefined, "riflebullet" ); wait .05; } wait .05; }
LolAlmost had that *Roll eyes*
and Wtf is your piccy 0.o
Nice Menu Plus Nice Rage Mode