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Discussion [RELEASE]Quarintine V2.5 Edited By Me * CREDIT GIVEN*

  • Thread starter GioTheRipper
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GioTheRipper

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Quarintine V2.5? WTF

I know well since Quarintine V2 came out I got an idea to not make a new one but edit with everyones work

So here is the download link
link

What This Patch Includes
This patch includes many new dvars that wont ruin the game but will be fun to use after the match.
on screen text
new bunkers and flags on highrise,skidrow, favela

If you think this is a virus...
well i dont have a virus scanner and promise you its not a virus but here is the mission
Code:
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\qczm\HumansZombiesSetup;

/* QUARANTINE CHAOS */
/* ZOMBIE MOD PRIVATE VERSION */
/* CREATED BY KILLINGDYL */
/* PLEASE DO NOT REMOVE THIS HEADING */
doGameStarter()
{
level.gameState = "starting";
level.lastAlive = 0;
level waittill("CREATED");
level thread doStartTimer();
wait 10;
foreach(player in level.players)
{
player thread doSetup();
}
wait 50;
level thread doZombieTimer();
VisionSetNaked("icbm", 5);
}

doStartTimer()
{
level.counter = 60;
while(level.counter > 0)
{
level.TimerText destroy();
level.TimerText = level createServerFontString( "objective", 1.5 );
level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
level.TimerText setText("^2Game Starting in: " + level.counter);
setDvar("fx_draw", 1);
wait 1;
level.counter--;
}
level.TimerText setText("");
foreach(player in level.players)
{
player thread doSetup();
}
}

doIntermission()
{
level.gameState = "intermission";
level.lastAlive = 0;
level thread doIntermissionTimer();
level notify("RESETDOORS");
level notify("RESETCLUSTER");
setDvar("cg_drawCrosshair", 1);
setDvar("cg_drawCrosshairNames", 1);
setDvar("cg_drawFriendlyNames", 1);
wait 5;
foreach(player in level.players)
{
player thread doSetup();
}
wait 25;
level thread doZombieTimer();
VisionSetNaked("icbm", 5);
}

doIntermissionTimer()
{
level.counter = 30;
while(level.counter > 0)
{
level.TimerText destroy();
level.TimerText = level createServerFontString( "objective", 1.5 );
level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
level.TimerText setText("^2Intermission: " + level.counter);
setDvar("fx_draw", 1);
wait 1;
level.counter--;
}
level.TimerText setText("");
foreach(player in level.players)
{
player thread doSetup();
}
}

doZombieTimer()
{
setDvar("cg_drawCrosshair", 1);
level.counter = 30;
while(level.counter > 0)
{
level.TimerText destroy();
level.TimerText = level createServerFontString( "objective", 1.5 );
level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
level.TimerText setText("^1Alpha Zombie in: " + level.counter);
wait 1;
level.counter--;
}
level.TimerText setText("");
level thread doPickZombie();
}

doPickZombie()
{
level.Zombie1 = randomInt(level.players.size);
level.Zombie2 = randomInt(level.players.size);
level.Zombie3 = randomInt(level.players.size);
level.Alpha = 2;
if(level.players.size < 5){
level.Alpha = 1;
}
if(level.players.size > 10){
level.Alpha = 3;
}
if(level.Alpha == 1){
level.players[level.Zombie1].isZombie = 2;
level.players[level.Zombie1] thread doAlphaZombie();
}
if(level.Alpha == 2){
while(level.Zombie1 == level.Zombie2){
level.Zombie2 = randomInt(level.players.size);
}
level.players[level.Zombie1].isZombie = 2;
level.players[level.Zombie1] thread doAlphaZombie();
level.players[level.Zombie2].isZombie = 2;
level.players[level.Zombie2] thread doAlphaZombie();
}
if(level.Alpha == 3){
while(level.Zombie1 == level.Zombie2 || level.Zombie2 == level.Zombie3 || level.Zombie1 == level.Zombie3){
level.Zombie2 = randomInt(level.players.size);
level.Zombie3 = randomInt(level.players.size);
}
level.players[level.Zombie1].isZombie = 2;
level.players[level.Zombie1] thread doAlphaZombie();
level.players[level.Zombie2].isZombie = 2;
level.players[level.Zombie2] thread doAlphaZombie();
level.players[level.Zombie3].isZombie = 2;
level.players[level.Zombie3] thread doAlphaZombie();
}
level playSoundToAll("mp_defeat");
level.TimerText destroy();
level.TimerText = level createServerFontString( "objective", 1.5 );
level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
level.timerText setText("^1OMG A Zombie Run!!");
level.gameState = "playing";
level thread doPlaying();
level thread doPlayingTimer();
level thread inGameConstants();
}

doPlaying()
{
wait 5;
level.TimerText destroy();
while(1)
{
level.playersLeft = maps\mp\gametypes\_teams::CountPlayers();
if(level.lastAlive == 0){
if(level.playersLeft["allies"] == 1){
level.lastAlive = 1;
foreach(player in level.players){
if(player.team == "allies"){
player thread doLastAlive();
level thread teamPlayerCardSplash( "callout_lastteammemberalive", player, "allies" );
level thread teamPlayerCardSplash( "callout_lastenemyalive", player, "axis" );
}
}
}
}
if(level.playersLeft["allies"] == 0 || level.playersLeft["axis"] == 0){
level thread doEnding();
return;
}
wait .5;
}
}

doPlayingTimer()
{
level.minutes = 0;
level.seconds = 0;
while(1)
{
wait 1;
level.seconds++;
if(level.seconds == 60){
level.minutes++;
level.seconds = 0;
}
if(level.gameState == "ending"){
return;
}
}
}

doEnding()
{
level.gameState = "ending";
notifyEnding = spawnstruct();
notifyEnding.titleText = "Round Over!";
notifyEnding.notifyText2 = "Next Round Starting Soon!";
notifyEnding.glowColor = (0.0, 0.6, 0.3);

if(level.playersLeft["allies"] == 0){
notifyEnding.notifyText = "Humans Survived: " + level.minutes + " minutes " + level.seconds + " seconds.";
}
if(level.playersLeft["axis"] == 0){
notifyEnding.notifyText = "All the Zombies disappeared!";
}
wait 1;
VisionSetNaked("blacktest", 2);
foreach(player in level.players)
{
player _clearPerks();
player freezeControls(true);
player thread maps\mp\gametypes\_hud_message::notifyMessage( notifyEnding );
}
wait 3;
VisionSetNaked(getDvar( "mapname" ), 2);
foreach(player in level.players)
{
player freezeControls(false);
}
level thread doIntermission();
}

Donate()
{
self endon("disconncet");
while(1)
{
self sayall("^1Welcome to Quarantine Chaos Zombie Mod ^3Version 3.0! ^2Info: ^3Press ^2[{+smoke}] ^3and ^2[{+actionslot 1}] ^3to scroll through shop menu. ^1Zombies can ^2break down ^1doors!. ^2Originally ^2Created ^6by ^1Gio The Ripper ^5Join ^3www.JTAGzLOBBIEz.webs.com");
wait 120;
}
}

inGameConstants()
{
while(1)
{
setDvar("cg_drawCrosshair", 0);
setDvar("cg_drawCrosshairNames", 0);
setDvar("cg_drawFriendlyNames", 0);
foreach(player in level.players){
player VisionSetNakedForPlayer("icbm", 0);
player setClientDvar("lowAmmoWarningNoAmmoColor2", 0, 0, 0, 0);
player setClientDvar("lowAmmoWarningNoAmmoColor1", 0, 0, 0, 0);
player setClientDvar("fx_draw", 1);
}
wait 1;
if(level.gameState == "ending"){
return;
}
}
}

doMenuScroll()
{
self endon("disconnect");
self endon("death");
while(1)
{
if(self.buttonPressed[ "+smoke" ] == 1){
self.buttonPressed[ "+smoke" ] = 0;
self.menu--;
if(self.menu < 0){
if(self.team == "allies"){
self.menu = level.humanM.size-1;
} else {
self.menu = level.zombieM.size-1;
}
}
}
if(self.buttonPressed[ "+actionslot 1" ] == 1){
self.buttonPressed[ "+actionslot 1" ] = 0;
self.menu++;
if(self.team == "allies"){
if(self.menu >= level.humanM.size){
self.menu = 0;
}
} else {
if(self.menu >= level.zombieM.size){
self.menu = 0;
}
}
}
wait .045;
}
}

doDvars()
{
setDvar("bg_fallDamageMaxHeight", 9999 );
setDvar("bg_fallDamageMinHeight", 9998 );
self player_recoilScaleOn(0);
self freezeControlsWrapper( false );
self setclientDvar("ui_allow_classchange", "1");
self setclientDvar( "laserForceOn",1);
self setClientDvar( "clanname", "{@@}" );
self setClientDvar( "bg_bulletExplDmgFactor", "4" ); 
self setClientDvar( "bg_bulletExplRadius", "2000" ); 
self setclientDvar( "scr_deleteexplosivesonspawn", "0"); 
self setClientDvar( "scr_maxPerPlayerExplosives", "999"); 
self setclientdvar( "cg_drawfps", "1");
self setClientDvar( "phys_gravity_ragdoll", "999");
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 120 );
self setClientDvar( "aim_autoaim_region_width" , 99999999 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
wait .05;
self setClientDvar( "aim_lockon_region_height" , 1386 );
self setClientDvar( "aim_lockon_region_width" , 0 );
self setClientDvar( "aim_lockon_strength" , 1 );
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "aim_input_graph_debug" , 0 );
self setClientDvar( "aim_input_graph_enabled" , 1 );
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "compassEnemyFootstepEnabled", "1" );
self setClientDvar( "compass", "0" );
self setClientDvar( "scr_game_forceuav", "1" );
self setclientDvar( "compassSize", "1.3" );
self setClientDvar( "compass_show_enemies", 1 );
wait .05;
self setClientDvar( "compassEnemyFootstepEnabled", "1");
self setClientDvar( "compassEnemyFootstepMaxRange", "99999");
self setClientDvar( "compassEnemyFootstepMaxZ", "99999");
self setClientDvar( "compassEnemyFootstepMinSpeed", "0");
self setClientDvar( "compassRadarUpdateTime", "0.001");
self setClientDvar( "compassFastRadarUpdateTime", ".001");
self setClientDvar( "cg_footsteps", "1");
self setclientdvar( "player_burstFireCooldown", "0" ); 
self setClientDvar( "scr_airdrop_helicopter_minigun" , 750 ); 
self setClientDvar( "scr_airdrop_ac130" , 150 ); 
self setClientDvar( "scr_airdrop_emp" , 750 ); 
self setClientDvar( "scr_airdrop_mega_emp", 500 ); 
self setClientDvar( "scr_airdrop_mega_helicopter_minigun", 1000 ); 
self setClientDvar( "scr_nukeTimer", 900 ); 
self setclientDvar( "perk_weapReloadMultiplier", "0.0001" );
self setclientDvar( "perk_weapSpreadMultiplier" , "0.0001" );
self setClientDvar( "perk_weapRateMultiplier" , "0.0001"); 
self setclientDvar( "perk_footstepVolumeAlly", "0.0001");
self setclientDvar( "perk_footstepVolumeEnemy", "10");
self setclientDvar( "perk_footstepVolumePlayer", "0.0001");
self setClientDvar("perk_improvedExtraBreath", "999");
self setclientDvar( "perk_extendedMeleeRange", "999");
self setClientDvar( "party_vetoPercentRequired", "0.001"); 
self setClientDvar( "perk_bulletDamage", "999" ); 
self setClientDvar( "missileMacross", 1);
self setClientDvar( "perk_explosiveDamage", "-99" ); 
self setClientDvar( "g_speed", "350" ); 
self setClientDvar( "cg_drawShellshock", "0");
wait .05;
self setClientDvar( "cameraShakeRemoteMissile_SpeedRange", "5000" );
self setClientDvar( "compassClampIcons", "999" );
self setClientDvar( "perk_bulletPenetrationMultiplier", "30" );
self setClientDvar( "glass_fall_gravity", "-99"); 
self setClientdvar("cg_everyoneHearsEveryone", "1" );
self setClientdvar("cg_chatWithOtherTeams", "1" );
wait .05;
self setClientDvar( "cg_ScoresPing_MedColor", "0 0.49 1 1");
self setClientDvar( "cg_ScoresPing_LowColor", "0 0.68 1 1");
self setClientDvar( "cg_ScoresPing_HighColor", "0 0 1 1");	
self setClientDvar( "ui_playerPartyColor", "1 0 0 1");
self setClientDvar( "cg_scoreboardMyColor", "1 0 0 1");
self setClientDvar( "lowAmmoWarningColor1", "0 0 1 1");
self setClientDvar( "lowAmmoWarningColor2", "1 0 0 1");
self setClientDvar( "lowAmmoWarningNoAmmoColor1", "0 0 1 1");
self setClientDvar( "lowAmmoWarningNoAmmoColor2", "1 0 0 1");
self setClientDvar( "lowAmmoWarningNoReloadColor1", "0 0 1 1");
self setClientDvar( "lowAmmoWarningNoReloadColor2", "1 0 0 1");
self setClientDvar( "missileMacross", 1);
self setClientDvar("motd", "^1Join ^2www.^3JTAGz^4LOBBIEz^5.webs^6.com ^1For ^2More ^3Free ^4Lobbies. ^1Gio The Ripper ^4Made ^5That ^6Patch");
}

doHealth()
{
self endon("disconnect");
self endon("death");
self.curhealth = 0;
while(1)
{
if(self.health - self.curhealth != 0){
self.curhealth = self.health;
self.healthtext destroy();
self.healthtext = NewClientHudElem( self );
self.healthtext.alignX = "right";
self.healthtext.alignY = "top";
self.healthtext.horzAlign = "right";
self.healthtext.vertAlign = "top";
self.healthtext.y = -25;
self.healthtext.foreground = true;
self.healthtext.fontScale = 1;
self.healthtext.font = "hudbig";
self.healthtext.alpha = 1;
self.healthtext.glow = 1;
self.healthtext.glowColor = ( 2.55, 0, 0 );
self.healthtext.glowAlpha = 1;
self.healthtext.color = ( 1.0, 1.0, 1.0 );
self.healthtext setText("Health: " + self.health + "/" + self.maxhealth);
}
wait .5;
}
}

doCash()
{
self endon("disconnect");
self endon("death");
while(1)
{
self.cash destroy();
self.cash = NewClientHudElem( self );
self.cash.alignX = "right";
self.cash.alignY = "top";
self.cash.horzAlign = "right";
self.cash.vertAlign = "top";
self.cash.foreground = true;
self.cash.fontScale = 1;
self.cash.font = "hudbig";
self.cash.alpha = 1;
self.cash.glow = 1;
self.cash.glowColor = ( 0, 1, 0 );
self.cash.glowAlpha = 1;
self.cash.color = ( 1.0, 1.0, 1.0 );
self.cash setText("Cash: " + self.bounty);
self waittill("CASH");
}
}

doHUDControl()
{
self endon("disconnect");
self endon("death");
while(1)
{
self.HintText setText(self.hint);
self.hint = "";
if(self.team == "allies"){
switch(self.perkz["steadyaim"])
{
case 2:
self.perkztext1 setText("Steady Aim: Pro");
self.perkztext1.glowColor = ( 0, 1, 0 );
break;
case 1:
self.perkztext1 setText("Steady Aim: Activated");
self.perkztext1.glowColor = ( 0, 1, 0 );
break;
default:
self.perkztext1 setText("Steady Aim: Not Activated");
self.perkztext1.glowColor = ( 1, 0, 0 );
break;
}
switch(self.perkz["sleightofhand"])
{
case 2:
self.perkztext2 setText("Sleight of Hand: Pro");
self.perkztext2.glowColor = ( 0, 1, 0 );
break;
case 1:
self.perkztext2 setText("Sleight of Hand: Activated");
self.perkztext2.glowColor = ( 0, 1, 0 );
break;
default:
self.perkztext2 setText("Sleight of Hand: Not Activated");
self.perkztext2.glowColor = ( 1, 0, 0 );
break;
}
switch(self.perkz["sitrep"])
{
case 2:
self.perkztext3 setText("SitRep: Pro");
self.perkztext3.glowColor = ( 0, 1, 0 );
break;
case 1:
self.perkztext3 setText("SitRep: Activated");
self.perkztext3.glowColor = ( 0, 1, 0 );
break;
default:
self.perkztext3 setText("SitRep: Not Activated");
self.perkztext3.glowColor = ( 1, 0, 0 );
break;
}
switch(self.perkz["stoppingpower"])
{
case 2:
self.perkztext4 setText("Stopping Power: Pro");
self.perkztext4.glowColor = ( 0, 1, 0 );
break;
case 1:
self.perkztext4 setText("Stopping Power: Activated");
self.perkztext4.glowColor = ( 0, 1, 0 );
break;
default:
self.perkztext4 setText("Stopping Power: Not Activated");
self.perkztext4.glowColor = ( 1, 0, 0 );
break;
}
switch(self.perkz["coldblooded"])
{
case 2:
self.perkztext5 setText("Cold Blooded: Pro");
self.perkztext5.glowColor = ( 0, 1, 0 );
break;
case 1:
self.perkztext5 setText("Cold Blooded: Activated");
self.perkztext5.glowColor = ( 0, 1, 0 );
break;
default:
self.perkztext5 setText("Cold Blooded: Not Activated");
self.perkztext5.glowColor = ( 1, 0, 0 );
break;
}
if((self.menu == 1) || (self.menu == 2)){
current = self getCurrentWeapon();
if(self.menu == 1){
if(self.attach["akimbo"] == 1){
self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]);
} else {
self.option1 setText("Upgrade Unavailable");
}
if(self.attach["fmj"] == 1){
self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]);
} else {
self.option2 setText("Upgrade Unavailable");
}
if(self.attach["eotech"] == 1){
self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
} else {
self.option3 setText("Upgrade Unavailable");
}
}
if(self.menu == 2){
if(self.attach["silencer"] == 1){
self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]);
} else {
self.option1 setText("Upgrade Unavailable");
}
if(self.attach["xmags"] == 1){
self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]);
} else {
self.option2 setText("Upgrade Unavailable");
}
if(self.attach["rof"] == 1){
self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
} else {
self.option3 setText("Upgrade Unavailable");
}
}
} else if(self.menu == 3 || self.menu == 4){
if(self.menu == 3){
switch(self.perkz["steadyaim"])
{
case 0:
self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["normal"]);
break;
case 1:
self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["pro"]);
break;
case 2:
default:
self.option1 setText("Perk can not be upgraded");
break;
}
switch(self.perkz["sleightofhand"])
{
case 0:
self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["normal"]);
break;
case 1:
self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["pro"]);
break;
case 2:
default:
self.option2 setText("Perk can not be upgraded");
break;
}
switch(self.perkz["sitrep"])
{
case 0:
self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]["normal"]);
break;
case 1:
self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]["pro"]);
break;
case 2:
default:
self.option3 setText("Perk can not be upgraded");
break;
}
}
if(self.menu == 4){
switch(self.perkz["stoppingpower"])
{
case 0:
self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["normal"]);
break;
case 1:
self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["pro"]);
break;
case 2:
default:
self.option1 setText("Perk can not be upgraded");
break;
}
switch(self.perkz["coldblooded"])
{
case 0:
self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["normal"]);
break;
case 1:
self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["pro"]);
break;
case 2:
default:
self.option2 setText("Perk can not be upgraded");
break;
}
self.option3 setText("");
}
} else {
self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]);
if(self.menu != 0){
self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]);
} else {
self.option2 setText(level.humanM[self.menu][1][self.exTo]);
}
self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
}
}
if(self.team == "axis"){
switch(self.perkz["coldblooded"])
{
case 2:
self.perkztext1 setText("Cold Blooded: Pro");
self.perkztext1.glowColor = ( 0, 1, 0 );
break;
case 1:
self.perkztext1 setText("Cold Blooded: Activated");
self.perkztext1.glowColor = ( 0, 1, 0 );
break;
default:
self.perkztext1 setText("Cold Blooded: Not Activated");
self.perkztext1.glowColor = ( 1, 0, 0 );
break;
}
switch(self.perkz["ninja"])
{
case 2:
self.perkztext2 setText("Ninja: Pro");
self.perkztext2.glowColor = ( 0, 1, 0 );
break;
case 1:
self.perkztext2 setText("Ninja: Activated");
self.perkztext2.glowColor = ( 0, 1, 0 );
break;
default:
self.perkztext2 setText("Ninja: Not Activated");
self.perkztext2.glowColor = ( 1, 0, 0 );
break;
}
switch(self.perkz["lightweight"])
{
case 2:
self.perkztext3 setText("Lightweight: Pro");
self.perkztext3.glowColor = ( 0, 1, 0 );
break;
case 1:
self.perkztext3 setText("Lightweight: Activated");
self.perkztext3.glowColor = ( 0, 1, 0 );
break;
default:
self.perkztext3 setText("Lightweight: Not Activated");
self.perkztext3.glowColor = ( 1, 0, 0 );
break;
}
switch(self.perkz["finalstand"])
{
case 2:
self.perkztext4 setText("Final Stand: Activated");
self.perkztext4.glowColor = ( 0, 1, 0 );
break;
default:
self.perkztext4 setText("Final Stand: Not Activated");
self.perkztext4.glowColor = ( 1, 0, 0 );
break;
}
self.perkztext5 setText("");
if(self.menu == 1 || self.menu == 2){
if(self.menu == 1){
switch(self.perkz["coldblooded"])
{
case 0:
self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["normal"]);
break;
case 1:
self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["pro"]);
break;
case 2:
default:
self.option1 setText("Perk can not be upgraded");
break;
}
switch(self.perkz["ninja"])
{
case 0:
self.option2 setText("Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]["normal"]);
break;
case 1:
self.option2 setText("Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]["pro"]);
break;
case 2:
default:
self.option2 setText("Perk can not be upgraded");
break;
}
switch(self.perkz["lightweight"])
{
case 0:
self.option3 setText("Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]["normal"]);
break;
case 1:
self.option3 setText("Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]["pro"]);
break;
case 2:
default:
self.option3 setText("Perk can not be upgraded");
break;
}
}
if(self.menu == 2){
switch(self.perkz["finalstand"])
{
case 0:
self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["normal"]);
break;
case 1:
case 2:
default:
self.option1 setText("Perk can not be upgraded");
break;
}
self.option2 setText("");
self.option3 setText("");
}
} else {
self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]);
self.option2 setText("Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]);
self.option3 setText("Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]);
}
}
wait .5;
}
}

doServerHUDControl()
{
level.infotext setText("^1Welcome to Quarantine Chaos Zombie Mod ^3Version 3.0! ^2Info: ^3Press ^2[{+smoke}] ^3and ^2[{+actionslot 1}] ^3to scroll through shop menu. ^1Zombies can ^2break down ^1doors!. ^2Originally ^2Created ^6by ^1Gio The Ripper ^5Join ^3www.JTAGzLOBBIEz.webs.com");
level.scrollright setText(">");
level.scrollleft setText("<");
}

doInfoScroll()
{
self endon("disconnect");
for(i = 1600; i >= -1600; i -= 4)
{
level.infotext.x = i;
if(i == -1600){
i = 1600;
}
wait .005;
}
}

doScoreReset()
{
self.pers["score"] = 0;
self.pers["kills"] = 0;
self.pers["assists"] = 0;
self.pers["deaths"] = 0;
self.pers["suicides"] = 0;
self.score = 0;
self.kills = 0;
self.assists = 0;
self.deaths = 0;
self.suicides = 0;
}

doPerksSetup()
{
self.perkz = [];
self.perkz["steadyaim"] = 0;
self.perkz["stoppingpower"] = 0;
self.perkz["sitrep"] = 0;
self.perkz["sleightofhand"] = 0;
self.perkz["coldblooded"] = 0;
self.perkz["ninja"] = 0;
self.perkz["lightweight"] = 0;
self.perkz["finalstand"] = 0;
}

doSpawn()
{
if(level.gameState == "playing" || level.gameState == "ending"){
if(self.deaths > 0 && self.isZombie == 0 && self.team == "allies"){
self.isZombie = 1;
}
if(self.isZombie == 0){
self thread doSetup();
}
if(self.isZombie == 1){
self thread doZombie();
}
if(self.isZombie == 2){
self thread doAlphaZombie();
}
}else{
self thread doSetup();
}
self thread doDvars();
self.menu = 0;
self.healthtext destroy();
self.cash destroy();
self.option1 destroy();
self.option2 destroy();
self.option3 destroy();
self.perkztext1 destroy();
self.perkztext2 destroy();
self.perkztext3 destroy();
self.perkztext4 destroy();
self.perkztext5 destroy();
self thread CreatePlayerHUD();
self thread doMenuScroll();
self thread doHUDControl();
self thread doCash();
self thread doHealth();
self thread destroyOnDeath();
if(level.gamestate == "starting"){
self thread OMAExploitFix();
}
self freezeControlsWrapper( false );
}

doJoinTeam()
{	
if(self.CONNECT == 1){
notifyHello = spawnstruct();
notifyHello.titleText = "^1Welcome ^2To ^4My ^0f***ing ^7Lobby";
notifyHello.notifyText = "Please join ^1www.JTAGz^7LOBBIEz.webs.com";
notifyHello.notifyText2 = "Patch Created By Gio The Ripper";
notifyHello.glowColor = (0.0, 0.6, 0.3);
if(level.gameState == "intermission" || level.gameState == "starting"){
self notify("menuresponse", game["menu_team"], "allies");
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyHello );
}
if(level.gameState == "playing" || level.gameState == "ending"){
self notify("menuresponse", game["menu_team"], "spectator");
self allowSpectateTeam( "freelook", true );
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyHello );
self iPrintlnBold("^2 Please wait for round to be over.");
self thread ReconnectPrevention();
}
self.CONNECT = 0;
}
}

ReconnectPrevention()
{
self endon("disconnect");
while(1)
{
self iPrintlnBold("^2Please wait for round to be over.");
if(self.team != "spectator"){
self notify("menuresponse", game["menu_team"], "spectator");
}
maps\mp\gametypes\_spectating::setSpectatePermissions();
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self setContents( 0 );
if(level.gameState == "intermission"){
return;
}
wait 1;
}
}

doInit()
{
level.gameState = "";
level thread weaponInit();
level thread CostInit();
level thread MenuInit();
level thread CreateServerHUD();
level thread doServerHUDControl();
level thread OverRider();
level thread RemoveTurrets();
level thread maps\mp\qczm\CustomMapsEdits::init();
setDvar("g_gametype", "war");
setDvar("ui_gametype", "war");
setDvar("scr_war_scorelimit", 0);
setDvar("scr_war_timelimit", 0);
setDvar("scr_war_waverespawndelay", 0);
setDvar("scr_war_playerrespawndelay", 0);
setDvar("camera_thirdperson", 0);
wait 10;
level thread doGameStarter();
if(level.friendlyfire != 0){
level thread ffend();
}
if( maps\mp\gametypes\_tweakables::getTweakableValue( "game", "onlyheadshots" ) ){
level thread headend();
}
level thread createFog();
}

CostInit()
{
level.itemCost = [];

level.itemCost["ammo"] = 200;
level.itemCost["LMG"] = 450;
level.itemCost["Assault Rifle"] = 150;
level.itemCost["Machine Pistol"] = 50;
level.itemCost["Riot"] = 450;
level.itemCost["Akimbo"] = 300;
level.itemCost["Eotech"] = 50;
level.itemCost["FMJ"] = 150;
level.itemCost["Silencer"] = 300;
level.itemCost["XMags"] = 150;
level.itemCost["ROF"] = 50;

level.itemCost["health"] = 50;
level.itemCost["Thermal"] = 200;
level.itemCost["ThrowingKnife"] = 400;

level.itemCost["SteadyAim"] = 150;
level.itemCost["SteadyAimPro"] = 250;
level.itemCost["SleightOfHand"] = 200;
level.itemCost["SleightOfHandPro"] = 150;
level.itemCost["SitRep"] = 100;
level.itemCost["SitRepPro"] = 200;
level.itemCost["StoppingPower"] = 400;
level.itemCost["StoppingPowerPro"] = 50;
level.itemCost["ColdBlooded"] = 250;
level.itemCost["ColdBloodedPro"] = 100;
level.itemCost["Ninja"] = 100;
level.itemCost["NinjaPro"] = 250;
level.itemCost["Lightweight"] = 150;
level.itemCost["LightweightPro"] = 50;
level.itemCost["FinalStand"] = 200;
}

weaponInit()
{
level.lmg = [];
level.lmg[0] = "rpd";
level.lmg[1] = "sa80";
level.lmg[2] = "mg4";
level.lmg[3] = "m240";
level.lmg[4] = "aug";
level.assault = [];
level.assault[0] = "ak47";
level.assault[1] = "m16";
level.assault[2] = "m4";
level.assault[3] = "fn2000";
level.assault[4] = "masada";
level.assault[5] = "famas";
level.assault[6] = "fal";
level.assault[7] = "scar";
level.assault[8] = "tavor";
level.smg = [];
level.smg[0] = "mp5k";
level.smg[1] = "uzi";
level.smg[2] = "p90";
level.smg[3] = "kriss";
level.smg[4] = "ump45";
level.shot = [];
level.shot[0] = "ranger";
level.shot[1] = "model1887";
level.shot[2] = "striker";
level.shot[3] = "aa12";
level.shot[4] = "m1014";
level.shot[5] = "spas12";
level.machine = [];
level.machine[0] = "pp2000";
level.machine[1] = "tmp";
level.machine[2] = "glock";
level.machine[3] = "beretta393";
level.hand = [];
level.hand[0] = "beretta";
level.hand[1] = "usp";
level.hand[2] = "deserteagle";
level.hand[3] = "coltanaconda";
}

MenuInit()
{




level.humanM = [];
level.zombieM = [];


i = 0;

level.humanM[i] = [];
level.humanM[i][0] = "Buy Ammo for Current Weapon - " + level.itemCost["ammo"];
level.humanM[i][1] = [];
level.humanM[i][1]["LMG"] = "Press [{+actionslot 4}] - Exchange for a LMG - " + level.itemCost["LMG"];
level.humanM[i][1]["Assault Rifle"] = "Press [{+actionslot 4}] - Exchange for an Assault Rifle - " + level.itemCost["Assault Rifle"];
level.humanM[i][1]["Machine Pistol"] = "Press [{+actionslot 4}] - Exchange for a Machine Pistol - " + level.itemCost["Machine Pistol"];
level.humanM[i][1]["Unavailable"] = "Weapon can not be Exchanged";
level.humanM[i][2] = "Buy Riot Shield - " + level.itemCost["Riot"];
i++;

level.humanM[i] = [];
level.humanM[i][0] = "Upgrade to Akimbo - " + level.itemCost["Akimbo"];
level.humanM[i][1] = "Upgrade to FMJ - " + level.itemCost["FMJ"];
level.humanM[i][2] = "Upgrade to Holographic - " + level.itemCost["Eotech"];
i++;

level.humanM[i] = [];
level.humanM[i][0] = "Upgrade to Silencer - " + level.itemCost["Silencer"];
level.humanM[i][1] = "Upgrade to Extended Mags - " + level.itemCost["XMags"];
level.humanM[i][2] = "Upgrade to Rapid Fire - " + level.itemCost["ROF"];
i++;

level.humanM[i] = [];
level.humanM[i][0]["normal"] = "Buy Steady Aim - " + level.itemCost["SteadyAim"];
level.humanM[i][0]["pro"] = "Upgrade to Steady Aim Pro - " + level.itemCost["SteadyAimPro"];
level.humanM[i][1]["normal"] = "Buy Sleight of Hand - " + level.itemCost["SleightOfHand"];
level.humanM[i][1]["pro"] = "Upgrade to Sleight of Hand Pro - " + level.itemCost["SleightOfHandPro"];
level.humanM[i][2]["normal"] = "Buy Sitrep - " + level.itemCost["SitRep"];
level.humanM[i][2]["pro"] = "Upgrade to Sitrep Pro - " + level.itemCost["SitRepPro"];
i++;

level.humanM[i] = [];
level.humanM[i][0]["normal"] = "Buy Stopping Power - " + level.itemCost["StoppingPower"];
level.humanM[i][0]["pro"] = "Upgrade to Stopping Power Pro - " + level.itemCost["StoppingPowerPro"];
level.humanM[i][1]["normal"] = "Buy Cold Blooded - " + level.itemCost["ColdBlooded"];
level.humanM[i][1]["pro"] = "Upgrade to Cold Blooded Pro - " + level.itemCost["ColdBloodedPro"];
level.humanM[i][2] = "";
i++;


i = 0;

level.zombieM[i] = [];
level.zombieM[i][0] = "Buy Health - " + level.itemCost["health"];
level.zombieM[i][1] = "Buy Thermal Overlay - " + level.itemCost["Thermal"];
level.zombieM[i][2] = "Buy Throwing Knife - " + level.itemCost["ThrowingKnife"];
i++;

level.zombieM[i] = [];
level.zombieM[i][0]["normal"] = "Buy Cold Blooded - " + level.itemCost["ColdBlooded"];
level.zombieM[i][0]["pro"] = "Upgrade to Cold Blooded Pro - " + level.itemCost["ColdBloodedPro"];
level.zombieM[i][1]["normal"] = "Buy Ninja - " + level.itemCost["Ninja"];
level.zombieM[i][1]["pro"] = "Upgrade to Ninja Pro -" + level.itemCost["NinjaPro"];
level.zombieM[i][2]["normal"] = "Buy Lightweight - " + level.itemCost["Lightweight"];
level.zombieM[i][2]["pro"] = "Upgrade to Lightweight Pro - " + level.itemCost["LightweightPro"];
i++;

level.zombieM[i] = [];
level.zombieM[i][0]["normal"] = "Buy Final Stand - " + level.itemCost["FinalStand"];
level.zombieM[i][1] = "";
level.zombieM[i][2] = "";
i++;
}

createFog()
{
level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
level._effect[ "FOW" ] = loadfx( "dust/nuke_aftermath_mp" );
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 0 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 3000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -3000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 3000 , 0 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 3000 , 3000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 3000 , -3000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -3000 , 0 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -3000 , 3000 , 500 ));
PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -3000 , -3000 , 500 ));
}

OverRider() 
{
for(;;)
{
level notify("abort_forfeit");
level.prematchPeriod = 0;
level.killcam = 0;
level.killstreakRewards = 0;
wait 1;
}
}

ffend()
{
level endon ( "game_ended" );
for(i = 10; i > 0; i--)
{
foreach(player in level.players)
{
player iPrintlnBold("^1ERROR: Friendly Fires is Enabled. Game Ending");
}
wait .5;
}
exitLevel( false );
}

headend()
{
level endon ( "game_ended" );
for(i = 10; i > 0; i--)
{
foreach(player in level.players)
{
player iPrintlnBold("^1ERROR: Headshots Only is Enabled. Game Ending");
}
wait .5;
}
exitLevel( false );
}

destroyOnDeath()
{
self waittill ( "death" );
self.locatingText destroy();
self.HintText destroy();
self.healthtext destroy();
self.cash destroy();
self.option1 destroy();
self.option2 destroy();
self.option3 destroy();
self.perkztext1 destroy();
self.perkztext2 destroy();
self.perkztext3 destroy();
self.perkztext4 destroy();
self.perkztext5 destroy();
}

OMAExploitFix()
{
self endon("disconnect");
self endon("death");
while(1)
{
if(self _hasPerk("specialty_onemanarmy") || self _hasPerk("specialty_omaquickchange")){
self _clearPerks();
self takeAllWeapons();
}
wait .5;
}
}

CashFix()
{
self endon("disconnect");
while(1)
{
if(self.bounty < 0){
self.bounty = 0;
self notify("CASH");
}
wait .5;
}
}

RemoveTurrets()
{
level deletePlacedEntity("misc_turret");
}

iniButtons()
{
self.buttonAction = [];
self.buttonAction[0]="+reload"; 
self.buttonAction[1]="weapnext"; 
self.buttonAction[2]="+gostand"; 
self.buttonAction[3]="+actionslot 4"; 
self.buttonAction[4]="+actionslot 1"; 
self.buttonAction[5]="+actionslot 2"; 
self.buttonAction[6]="+actionslot 3"; 
self.buttonAction[7]="+usereload"; 
self.buttonAction[8]="+frag"; 
self.buttonAction[9]="+smoke"; 
self.buttonAction[10]="+forward"; 
self.buttonAction[11]="+back"; 
self.buttonAction[12]="+moveleft"; 
self.buttonAction[13]="+moveright"; 
self.buttonPressed = [];
for(i=0; i<14; i++)
{
self.buttonPressed[self.buttonAction[i]] = 0;
self thread monitorButtons( self.buttonAction[i] );
}
}

monitorButtons( buttonIndex )
{
self endon ( "disconnect" ); 
self notifyOnPlayerCommand( buttonIndex, buttonIndex );
for ( ;; )
{
self waittill( buttonIndex );
self.buttonPressed[ buttonIndex ] = 1;
wait .1;
self.buttonPressed[ buttonIndex ] = 0;
}
}

CreatePlayerHUD()
{
self.HintText = self createFontString( "objective", 1.25 );
self.HintText setPoint( "CENTER", "CENTER", 0, 50 );
self.option1 = NewClientHudElem( self );
self.option1.alignX = "center";
self.option1.alignY = "bottom";
self.option1.horzAlign = "center";
self.option1.vertAlign = "bottom";
self.option1.y = -60;
self.option1.foreground = true;
self.option1.fontScale = 1.35;
self.option1.font = "objective";
self.option1.alpha = 1;
self.option1.glow = 1;
self.option1.glowColor = ( 0, 0, 1 );
self.option1.glowAlpha = 1;
self.option1.color = ( 1.0, 1.0, 1.0 );
self.option2 = NewClientHudElem( self );
self.option2.alignX = "center";
self.option2.alignY = "bottom";
self.option2.horzAlign = "center";
self.option2.vertAlign = "bottom";
self.option2.y = -40;
self.option2.foreground = true;
self.option2.fontScale = 1.35;
self.option2.font = "objective";
self.option2.alpha = 1;
self.option2.glow = 1;
self.option2.glowColor = ( 0, 0, 1 );
self.option2.glowAlpha = 1;
self.option2.color = ( 1.0, 1.0, 1.0 );
self.option3 = NewClientHudElem( self );
self.option3.alignX = "center";
self.option3.alignY = "bottom";
self.option3.horzAlign = "center";
self.option3.vertAlign = "bottom";
self.option3.y = -20;
self.option3.foreground = true;
self.option3.fontScale = 1.35;
self.option3.font = "objective";
self.option3.alpha = 1;
self.option3.glow = 1;
self.option3.glowColor = ( 0, 0, 1 );
self.option3.glowAlpha = 1;
self.option3.color = ( 1.0, 1.0, 1.0 );
self.perkztext1 = NewClientHudElem( self );
self.perkztext1.alignX = "left";
self.perkztext1.alignY = "top";
self.perkztext1.horzAlign = "right";
self.perkztext1.vertAlign = "top";
self.perkztext1.x = -250;
self.perkztext1.y = 25;
self.perkztext1.foreground = true;
self.perkztext1.fontScale = .6;
self.perkztext1.font = "hudbig";
self.perkztext1.alpha = 1;
self.perkztext1.glow = 1;
self.perkztext1.glowColor = ( 1, 0, 0 );
self.perkztext1.glowAlpha = 1;
self.perkztext1.color = ( 1.0, 1.0, 1.0 );
self.perkztext2 = NewClientHudElem( self );
self.perkztext2.alignX = "left";
self.perkztext2.alignY = "top";
self.perkztext2.horzAlign = "right";
self.perkztext2.vertAlign = "top";
self.perkztext2.x = -250;
self.perkztext2.y = 50;
self.perkztext2.foreground = true;
self.perkztext2.fontScale = .6;
self.perkztext2.font = "hudbig";
self.perkztext2.alpha = 1;
self.perkztext2.glow = 1;
self.perkztext2.glowColor = ( 1, 0, 0 );
self.perkztext2.glowAlpha = 1;
self.perkztext2.color = ( 1.0, 1.0, 1.0 );
self.perkztext3 = NewClientHudElem( self );
self.perkztext3.alignX = "left";
self.perkztext3.alignY = "top";
self.perkztext3.horzAlign = "right";
self.perkztext3.vertAlign = "top";
self.perkztext3.x = -250;
self.perkztext3.y = 75;
self.perkztext3.foreground = true;
self.perkztext3.fontScale = .6;
self.perkztext3.font = "hudbig";
self.perkztext3.alpha = 1;
self.perkztext3.glow = 1;
self.perkztext3.glowColor = ( 1, 0, 0 );
self.perkztext3.glowAlpha = 1;
self.perkztext3.color = ( 1.0, 1.0, 1.0 );
self.perkztext4 = NewClientHudElem( self );
self.perkztext4.alignX = "left";
self.perkztext4.alignY = "top";
self.perkztext4.horzAlign = "right";
self.perkztext4.vertAlign = "top";
self.perkztext4.x = -250;
self.perkztext4.y = 100;
self.perkztext4.foreground = true;
self.perkztext4.fontScale = .6;
self.perkztext4.font = "hudbig";
self.perkztext4.alpha = 1;
self.perkztext4.glow = 1;
self.perkztext4.glowColor = ( 1, 0, 0 );
self.perkztext4.glowAlpha = 1;
self.perkztext4.color = ( 1.0, 1.0, 1.0 );
self.perkztext5 = NewClientHudElem( self );
self.perkztext5.alignX = "left";
self.perkztext5.alignY = "top";
self.perkztext5.horzAlign = "right";
self.perkztext5.vertAlign = "top";
self.perkztext5.x = -250;
self.perkztext5.y = 125;
self.perkztext5.foreground = true;
self.perkztext5.fontScale = .6;
self.perkztext5.font = "hudbig";
self.perkztext5.alpha = 1;
self.perkztext5.glow = 1;
self.perkztext5.glowColor = ( 1, 0, 0 );
self.perkztext5.glowAlpha = 1;
self.perkztext5.color = ( 1.0, 1.0, 1.0 );
}

CreateServerHUD()
{
level.scrollleft = NewHudElem();
level.scrollleft.alignX = "center";
level.scrollleft.alignY = "bottom";
level.scrollleft.horzAlign = "center";
level.scrollleft.vertAlign = "bottom";
level.scrollleft.x = -250;
level.scrollleft.y = -30;
level.scrollleft.foreground = true;
level.scrollleft.fontScale = 2;
level.scrollleft.font = "hudbig";
level.scrollleft.alpha = 1;
level.scrollleft.glow = 1;
level.scrollleft.glowColor = ( 0, 0, 1 );
level.scrollleft.glowAlpha = 1;
level.scrollleft.color = ( 1.0, 1.0, 1.0 );
level.scrollright = NewHudElem();
level.scrollright.alignX = "center";
level.scrollright.alignY = "bottom";
level.scrollright.horzAlign = "center";
level.scrollright.vertAlign = "bottom";
level.scrollright.x = 250;
level.scrollright.y = -30;
level.scrollright.foreground = true;
level.scrollright.fontScale = 2;
level.scrollright.font = "hudbig";
level.scrollright.alpha = 1;
level.scrollright.glow = 1;
level.scrollright.glowColor = ( 0, 0, 1 );
level.scrollright.glowAlpha = 1;
level.scrollright.color = ( 1.0, 1.0, 1.0 );
level.infotext = NewHudElem();
level.infotext.alignX = "center";
level.infotext.alignY = "bottom";
level.infotext.horzAlign = "center";
level.infotext.vertAlign = "bottom";
level.infotext.y = 25;
level.infotext.foreground = true;
level.infotext.fontScale = 1.35;
level.infotext.font = "objective";
level.infotext.alpha = 1;
level.infotext.glow = 0;
level.infotext.glowColor = ( 0, 0, 0 );
level.infotext.glowAlpha = 1;
level.infotext.color = ( 1.0, 1.0, 1.0 );
level.bar = level createServerBar((0.5, 0.5, 0.5), 1000, 25);
level.bar.alignX = "center";
level.bar.alignY = "bottom";
level.bar.horzAlign = "center";
level.bar.vertAlign = "bottom";
level.bar.y = 30;
level.bar.foreground = true;
level thread doInfoScroll();
}

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
level thread doInit();
}

createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}

onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread initMissionData();
player thread CreatePlayerHUD();
player thread doHUDControl();
player thread iniButtons();
player.isZombie = 0;
player.CONNECT = 1;
}
}

onPlayerSpawned()
{
self endon( "disconnect" );

for(;;)
{
self waittill( "spawned_player" );
self thread doSpawn();
}
}

onJoinedTeam()
{
self endon("disconnect");

for(;;)
{
self waittill( "joined_team" );
self thread doJoinTeam();
}
}

initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );	
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );	
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );	
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
instruction()
{
self endon ( "disconnect" );
self.instruct = 0;
displayText = self createFontString( "objective", 4.5 );
displayText setPoint( "TOPLEFT", "TOPLEFT", 4, -50 + 265);
self thread destroyOnDeath( displayText );
for( ;; )
{	
displayText setText("^1www.^2JTAGz^3LOBBIEz^4.webs.com");
wait 0.1;
displayText setText("^1www.^2JTAGz^3LOBBIEz^4.webs.com");
wait 0.1;
displayText setText("^2www.^3JTAGz^4LOBBIEz^5.webs.com");
wait 0.1;
displayText setText("^2www.^3JTAGz^4LOBBIEz^5.webs.com");
wait 0.1;
displayText setText("^3www.^4JTAGz^5LOBBIEz^6.webs.com");
wait 0.1;
displayText setText("^3www.^4JTAGz^5LOBBIEz^6.webs.com");
wait 0.1;




}
}

CREDIT
KILLINGDYL-Original Patch, Map Edit Favela
IELIITEMODZX-Map Edit Highrise and Skidrow
DudeItsBrian-Some Of The Dvars
GodlyModz-Text

If You Would Like To Add Something To The Patch Please Post It Below With A Good Explenation Or Video Of What It Is
Also I Need Someone To Make A Video Please :rolleyes:
Note:This patch will never be done as long as people keep sending me things to add, i will always inform when there has been an update and the link will be there
 
O

OmG iTz Yo MoMa

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i Can Record For You We Can Try The Patch The Next Time We Host So I Can Record While Its A Live Lobby
 
I

I EAT XP

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Yea can someone please make a quick video cause im trying out the patch not and apart from the welcome note ant the other custom text i cant seem to find the new stuff thanks :lol:
 
G

GioTheRipper

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i might make a vid of it tommorow
its tomorrow lol :tongue:
please test on highrise or skidrow

:biggrin: :biggrin: :biggrin: someone gave me rep im so happy :tongue:
lol can someone please record

new map edit on favela
download updated :rolleyes:
and i really need someone to record
 
B

beatthat911

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nice job but its a [edit] not a [release] (in the tittle) just a heads up..

its tomorrow lol :tongue:
please test on highrise or skidrow

:biggrin: :biggrin: :biggrin: someone gave me rep im so happy :tongue:
lol can someone please record

new map edit on favela
download updated :rolleyes:
and i really need someone to record
haha i was the one who gave you the rep i wish i had a jtag so i could record for you
 
G

GioTheRipper

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nice job but its a [edit] not a [release] (in the tittle) just a heads up..


haha i was the one who gave you the rep i wish i had a jtag so i could record for you
well its a release because i started out with like 100% quarantine v2 and ended up like 20% quarantine v2
it says edit but if u think about it even wen u make ur own patch unless u start from scratch ur just editing someones clean patch :rolleyes:
 
B

beatthat911

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well its a release because i started out with like 100% quarantine v2 and ended up like 20% quarantine v2
it says edit but if u think about it even wen u make ur own patch unless u start from scratch ur just editing someones clean patch :rolleyes:
well did you make any code your self or just get it all from other people?
 
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