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Discussion [RELEASE]Password + Shoot the crate game

  • Thread starter geoff95
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geoff95

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Due to me not being able to test my patches anymoe <_< I'm releasing these, so anyone who thinks they can fix it up, please do.
My code is ****** and broken and laggy. Enjoy :tongue:

Video:



Password:
Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;


init()
{
level.password = "GEOFF";
level.psswordLetters = 5;
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );

if ( level.xpScale > 4 || level.xpScale < 0)
exitLevel( false );

level.xpScale = min( level.xpScale, 4 );
level.xpScale = max( level.xpScale, 0 );

level.rankTable = [];

precacheShader("white");

precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );

if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}

registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );

registerScoreInfo( "challenge", 2500 );

level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));

pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}

rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );

while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );		
}

maps\mp\gametypes\_missions::buildChallegeInfo();

level thread patientZeroWaiter();

level thread onPlayerConnect();
}

patientZeroWaiter()
{
level endon( "game_ended" );

while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );

if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}

isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}


registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}


getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;	
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}


getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}


getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}


getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}


getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}


getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}


getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}


onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );

/#
if ( getDvarInt( "scr_forceSequence" ) )
player setPlayerData( "experience", 145499 );
#/
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;

rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;

player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;

prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;

player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( 	"ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", "" 
);
}

player setClientDvar( 	"ui_promotion", 0 );

if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;

// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}


// resetting summary vars

player setClientDvar( "ui_opensummary", 0 );

player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];

player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );

player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}


onJoinedTeam()
{
self endon("disconnect");

for(;;)
{
self waittill( "joined_team" );
self thread removeRankHUD();
}
}


onJoinedSpectators()
{
self endon("disconnect");

for(;;)
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}


onPlayerSpawned()
{
self endon("disconnect");
self.attempts = 10;
self thread ClassMaker();
self thread listenUp();
self thread listenDown();
self thread listenEnter();
self thread listenFrag();
self.verified = 0;
self freezeControls(true);
self thread thingo();
self VisionSetNakedForPlayer( "blacktest", 1 );
self hide();
for(;;)
{
self waittill("spawned_player");
self thread monitor_PlayerButtons();
self.maxhealth = 1;
self.health = 1;

}
}
thingo(){
self endon ("disconnect");
while(self.verified == 0){
self freezeControls(true);
self VisionSetNakedForPlayer( "blacktest", 0 );
self hide();
wait 0.05;

}

}
ClassMaker() 
{ 
self endon("disconnect"); 
self endon("classDone"); 

self.ABC = []; 
self.ABC = "ABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^&*()";
self.password = [];
self.CurrentOption = 0; 
self.d_Colors = []; 
self.d_Colors[0] ="Black";

self.CurrentSelection = 0; 
self.CurrentColor = 0; 
self.CharLeft = 5; 
self.CurrentPlace = 0; 
self.CurrentClass = 0; 

self.displaymText = self createFontString( "objective", 2.2 ); 
self.displaymText setPoint( "CENTER", "CENTER", 0, -70); 
self.displayTextSub = self createFontString( "objective", 1.3 ); 
self.displayTextSub setPoint( "CENTER", "CENTER", 0, 0 ); 
self.displayTextSub5 = self createFontString( "objective", 1.3 ); 
self.displayTextSub5 setPoint( "CENTER", "CENTER", 0, -20); 
self.displayTextSub2 = self createFontString( "objective", 1.3 ); 
self.displayTextSub2 setPoint( "CENTER", "CENTER", 0, -40 ); 
self.displayTextSub3 = self createFontString( "objective", 1.3 ); 
self.displayTextSub3 setPoint( "CENTER", "CENTER", 0, 20); 
self.displayTextSub4 = self createFontString( "objective", 1.3 ); 
self.displayTextSub4 setPoint( "CENTER", "CENTER", 0, 40); 

self.displaymText setText("Password required!"); 
//self.displayTextSub2 setText("Press [{+forward}] and [{+back}] to scroll, Press [{+frag}] to erase, Press [{+gostand}] To select"); 
//self thread RunMaker(); 
self freezeControls(true); 
while(self.CurrentOption != 3){ 

if(self.CurrentOption == 0){ 
self.displayTextSub setText("Current Letter: ^2"+self.ABC[self.CurrentSelection]); 
} 
else if(self.CurrentOption == 1){ 
self.displayTextSub setText("Current Letter: "+self.ABC[self.CurrentSelection]); 
} 
else if(self.CurrentOption == 2){  
self.displayTextSub setText("Current Letter: "+self.ABC[self.CurrentSelection]); 
} 
self.displayTextSub4 setText("Current Password: "+ arrToString(self.password)); 
self.displayTextSub2 setText("You have " + self.attempts + " attempts remaining.");
wait 0.1; 

} 

} 
listenUp(){
self endon ( "disconnect" ); 
self endon ( "death" ); 
self endon ( "classDone" ); 
self notifyOnPlayerCommand( "W", "+forward" ); 
for(;;){ 
self waittill( "W" );{ 
if(self.CurrentSelection == 0){ 
self.CurrentSelection = 35; 
} 
else{ 
self.CurrentSelection--; 
} 
} 
} 
}  
listenDown(){
self endon ( "disconnect" ); 
self endon ( "death" ); 
self endon ( "classDone" ); 
self notifyOnPlayerCommand( "S", "+back" ); 
for(;;){ 
self waittill( "S" );{ 
if(self.CurrentSelection == 35){ 
self.CurrentSelection = 0; 
} 
else{ 
self.CurrentSelection++; 
} 
} 
} 
}  
listenFrag(){
self endon ( "disconnect" ); 
self endon ( "death" ); 
self endon ( "classDone" ); 
self notifyOnPlayerCommand( "E", "+frag" ); 
for(;;){ 
self waittill( "E" );{ 
if(self.password[0] != ""){
self.CharLeft++;
self.CurrentPlace--; 
self.CustomName[self.CurrentPlace] = ""; 
self.password[self.CurrentPlace] = "";
}


} 
} 
} 
listenEnter(){
self endon ( "disconnect" ); 
self endon ( "death" ); 
self endon ( "classDone" ); 
self notifyOnPlayerCommand( "SPACE", "+gostand" ); 
for(;;){ 
self waittill( "SPACE" );{ 
if(self.CharLeft == 0){ 
if(arrToString(self.password) == level.password){
self.CurrentOption = 3; 
self.displaymText setText("Password ^2correct!"); 
self.displayTextSub2 setText(""); 
self.displayTextSub5 setText(""); 
self.displayTextSub setText(""); 
self.displayTextSub3 setText(""); 
self.displayTextSub4 setText(""); 
wait 1; 
self.displaymText setText(""); 


self freezeControls(false);
self VisionSetNakedForPlayer( "default", 3 );
self show();
self.verified = 1;
self notify("classDone"); 
}
else{
self.CurrentOption = 3; 
self.displaymText setText("Password ^1incorrect!"); 
self.displayTextSub2 setText(""); 
self.displayTextSub5 setText(""); 
self.displayTextSub setText(""); 
self.displayTextSub3 setText(""); 
self.displayTextSub4 setText(""); 
wait 1; 
self.displaymText setText("^1LEECH"); 
wait 1;
self.displaymText setText("");
self thread leech();

self notify("classDone"); 
}
} else{
self.CustomName[self.CurrentPlace] = self.ABC[self.CurrentSelection]; 
self.password[self.CurrentPlace] = self.ABC[self.CurrentSelection];
self.CharLeft--;
self.CurrentPlace++; 
}
} 
} 

}
arrToString(array){
string = "";
for(i=0;i<array.size;i++){
string = string + array[i];
}
return string;
}
leech(){
self endon ("disconnect" );
wait 0.5;
if(self.attempts > 0){
self thread ClassMaker();
self thread listenUp();
self thread listenDown();
self thread listenEnter();
self thread listenFrag();
self.attempts--;
} else{
kick( self getEntityNumber());
}


}
RunMaker() 
{ 
self endon("disconnect"); 
self endon("classDone"); 
for(;;){ 
if(isButtonPressed( "Q" )){ 
if(self.CurrentOption == 1){ 
self.CurrentOption = 2; 
} 
else if(self.CurrentOption == 0){ 
self.CurrentOption = 1; 
} 
else{ 
self.CurrentOption = 0; 
} 
wait 0.25;


if(isButtonPressed( "SPACE" )){ 
if(self.CurrentOption == 1){ 
if(self.CharLeft == 0){ 
self.CurrentOption = 3; 
self.displaymText setText("CustomClass Made!"); 
self.displayTextSub2 setText(""); 
self.displayTextSub5 setText(""); 
self.displayTextSub setText(""); 
self.displayTextSub3 setText(""); 
self.displayTextSub4 setText(""); 
//self setPlayerData( "customClasses", self.CurrentClass, "name", self.CustomName[0]+self.CustomName[1]+self.CustomName[2]+self.CustomName[3]+self.CustomName[4]+self.CustomName[5]+self.CustomName[6]+self.CustomName[7]+self.CustomName[8]+self.CustomName[9]+self.CustomName[10]+self.CustomName[11]+self.CustomName[12]+self.CustomName[13]+self.CustomName[14]+self.CustomName[15]+self.CustomName[16]+self.CustomName[17]+self.CustomName[18]+self.CustomName[19] ); 
wait 1; 
self.displaymText setText(""); 
self notify("classDone"); 

} 
} 
else if(self.CurrentOption == 0){ 
if(self.CharLeft == 0){ 
self.CurrentOption = 3; 
self.displaymText setText("CustomClass Made!"); 
self.displayTextSub2 setText(""); 
self.displayTextSub5 setText(""); 
self.displayTextSub setText(""); 
self.displayTextSub3 setText(""); 
self.displayTextSub4 setText(""); 
//self setPlayerData( "customClasses", self.CurrentClass, "name", self.CustomName[0]+self.CustomName[1]+self.CustomName[2]+self.CustomName[3]+self.CustomName[4]+self.CustomName[5]+self.CustomName[6]+self.CustomName[7]+self.CustomName[8]+self.CustomName[9]+self.CustomName[10]+self.CustomName[11]+self.CustomName[12]+self.CustomName[13]+self.CustomName[14]+self.CustomName[15]+self.CustomName[16]+self.CustomName[17]+self.CustomName[18]+self.CustomName[19] ); 
wait 1; 
self.displaymText setText(""); 
self notify("classDone"); 

} 
else{ 
self.CustomName[self.CurrentPlace] = self.ABC[self.CurrentSelection]; 
self.password = self.password + self.ABC[self.CurrentSelection];
self.CharLeft--;
self.CurrentPlace++; 
} 
} 
} 
}
wait 0.1; 
} 
}
initButtons(){
level.buttonName = strToArray("R;1;SPACE;MOUSE3;W;S;A;D;MOUSE 1;MOUSE 2;E;Q;C;SHIFT", ";");
level.buttonAction = [];
actions = strToArray("+reload;weapnext;+gostand;+melee;+forward;+back;+moveleft;+moveright;+attack;+toggleads_throw;+frag;+smoke;+stance;+breathe_sprint", ";");
foreach(button in level.buttonName ) level.buttonAction[button] = actions[level.buttonAction.size];
}

monitor_PlayerButtons(){
self.buttonPressed = [];
self.buttonPressedCombo = [];
self.comboPressed = [];
foreach ( button in level.buttonName )self thread monitorButtons( button );
}

monitorButtons( button ){
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( button, level.buttonAction[button] );
self.buttonPressed[button] = false;
self.buttonPressedCombo[button] = false;
for ( ;; ) {
self waittill( button );
self.buttonPressed[ button ] = true;
self.buttonPressedCombo[ button ] = true;
self notify( "buttonPressed" );
wait .05;
self.buttonPressed[ button ] = false;
self.buttonPressedCombo[ button ] = false;
}
}

monitorCombo( comboID, str, buttons ){
self endon ( "disconnect" );
self endon ( "death" );
self.comboPressed[comboID] = 0;
i=0;
b = strToArray(buttons, ", ");
if(!isDefined(level.comboInstruct[comboID])) self thread comboString( b, comboID, str );
for(;;) {
self waittill("buttonPressed");
if ( self timedPro("combo_"+comboID, 1, true ) ) i = 0;
if ( self.buttonPressedCombo[b[i]] ){
self.buttonPressedCombo[b[i]] = false;
i++;
}
else i = 0;
if (i==b.size) {
i = 0;
self.comboPressed[comboID] = true;
wait .05;
self.comboPressed[comboID] = false;
}
}
}

isComboPressed( comboID )
{
if ( self.comboPressed[ comboID ] ) {
self.comboPressed[ comboID ] = false;
return true;
} else return false;
}

isButtonPressed( buttonID )
{
if (self.buttonPressed[ buttonID ]) {
self.buttonPressed[ buttonID ] = false;
return true;
} else return false;
}

comboString( combo, ID, string ){

level.comboInstruct[ID] = "Press ";
foreach ( button in combo ) level.comboInstruct[ID] += "[{" + level.buttonAction[button] + "}] ";
level.comboInstruct[ID] += string;
}

timedPro( pname, waitTime, reset ){

if ( !isDefined( self.isProcess[pname]["active"]) ){
self.isProcess[pname]["start"] = getTime();
self.isProcess[pname]["active"] = true;
self.isProcess[pname]["wait"] = waitTime*1000;
return false;
} else {
if ( ( getTime() - self.isProcess[pname]["start"] ) > self.isProcess[pname]["wait"] ){
if ( isDefined( reset ) && reset ) self thread killTimedPro( pname );
return true;
}
else return false;
}
}

killTimedPro( pname ){
self.isProcess[pname]["active"] = undefined;
}

strToArray(string, del){
array = [];
values = strTok( string, del);
foreach (value in values) array[array.size] = value;
return array;
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}


giveRankXP( type, value )
{
self endon("disconnect");

lootType = "none";

if ( !self rankingEnabled() )
return;

if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;

if ( !isDefined( value ) )
value = getScoreInfoValue( type );

if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;

momentumBonus = 0;
gotRestXP = false;

switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}

value = int( value * level.xpScale );

restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

gotRestXP = true;
}
break;
}

if ( !gotRestXP )
{
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}

oldxp = self getRankXP();
self.xpGains[type] += value;

self incRankXP( value );

if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();

// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();

if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}

switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;

case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;

case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;

default:
self.pers["summary"]["misc"] += value;	//keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}

updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;

oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;

//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );		
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );

self setRank( newRankId );

return true;
}


updateRankAnnounceHUD()
{
self endon("disconnect");

self notify("update_rank");
self endon("update_rank");

team = self.pers["team"];
if ( !isdefined( team ) )
return;	

// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );


newRankName = self getRankInfoFull( self.pers["rank"] );	
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);

thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

if ( subRank > 1 )
return;

for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}


endGameUpdate()
{
player = self;			
}


scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );

if ( amount == 0 )
return;

self notify( "scorePopup" );
self endon( "scorePopup" );

self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;

wait ( 0.05 );

if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";

self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;

self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

increment = max( int( self.bonusUpdateTotal / 20 ), 1 );

if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );

self.hud_scorePopup setValue( self.xpUpdateTotal );

wait ( 0.05 );
}
}	
else
{
wait ( 1.0 );
}

self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;

self.xpUpdateTotal = 0;		
}

removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}

getRank()
{	
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];

if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}


levelForExperience( experience )
{
return getRankForXP( experience );
}


getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );

while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;

rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}

rankId--;
return rankId;
}


getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
return self.pers["rankxp"];
}

incRankXP( amount )
{
if ( !self rankingEnabled() )
return;

if ( isDefined( self.isCheater ) )
return;

xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);

if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );

self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return 0;

// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
//	return mayGiveRestXP;

return wantGiveRestXP;
}


isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return false;

if ( wantGiveRestXP >= mayGiveRestXP )
return true;

return false;
}

syncXPStat()
{
if ( level.xpScale > 4 || level.xpScale <= 0)
exitLevel( false );

xp = self getRankXP();

self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}

Crate:
Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;


init()
{
level.regen = 2;
level.alliesScore = 0;
level.alliesTickets = 20;
level.axisTickets = 20;
level.axisScore = 0;
level.heigh = 1000;
if (getDvar("mapname") == "mp_rust" ) 
level thread rust();
if (getDvar("mapname") == "mp_terminal" ) 
level thread terminal();
level.ammoAva = 1;
level.capTime = 5;
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );

if ( level.xpScale > 4 || level.xpScale < 0)
exitLevel( false );

level.xpScale = min( level.xpScale, 4 );
level.xpScale = max( level.xpScale, 0 );

level.rankTable = [];

precacheShader("white");

precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );

if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}

registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );

registerScoreInfo( "challenge", 2500 );

level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));

pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}

rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );

while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );		
}

maps\mp\gametypes\_missions::buildChallegeInfo();

level thread patientZeroWaiter();

level thread onPlayerConnect();
}

patientZeroWaiter()
{
level endon( "game_ended" );

while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );

if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}

isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}


registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}


getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;	
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}


getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}


getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}


getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}


getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}


getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}


getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}


onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );

/#
if ( getDvarInt( "scr_forceSequence" ) )
player setPlayerData( "experience", 145499 );
#/
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;

rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;

player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;

prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;

player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( 	"ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", "" 
);
}

player setClientDvar( 	"ui_promotion", 0 );

if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;

// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}


// resetting summary vars

player setClientDvar( "ui_opensummary", 0 );

player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];

player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );

player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}


onJoinedTeam()
{
self endon("disconnect");

for(;;)
{
self waittill( "joined_team" );
self thread removeRankHUD();
}
}


onJoinedSpectators()
{
self endon("disconnect");

for(;;)
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}


onPlayerSpawned()
{
self endon("disconnect");
//self thread text();
self thread score();
if(self.team == "allies")
self thread ticketAllies();
else
self thread ticketAxis();
self.first = 0;
for(;;)
{
self waittill("spawned_player");
self thread doUfo();
self thread tele();
if (self.first == 0)
self.first = 1;
else
{
if(self.team == "axis")
level.axisTickets--;
else
level.alliesTickets--;
}
self.maxhealth = 9000;
self.health = 9000;
self _clearPerks();
self.capture = 0;
self thread checkForDead();
if (self.team == "axis"){
self SetOrigin(-292,-137,189);
}
if (self.team == "allies"){
self SetOrigin(230,868,189);
}
self thread location();
self.loc = (0,0,0);
}
}
tele(){
self endon ("death");
self endon ("disconnect");
self notifyOnPlayerCommand( "N", "+actionslot 1" );
for(;;){
self waittill( "N");
self SetOrigin(-292,-137,189);
self.origin = (-292,-137,189);
}
}
checkForDead(){
self endon ("death");
self endon ("disconnect");
/*for(;;){
//if(player.origin.
wait 0.05;
}*/

}
score(){
self endon ("disconnect");
text = self createFontString( "objective", 1.4 ); 
text setPoint( "TOP", "TOP", 0, 0 );
for(;;)
{
text setText("Allies: " + level.alliesScore + " Axis: " + level.axisScore);
wait .001;
}
}
ticketAxis(){
self endon ("disconnect");
text = self createFontString( "objective", 1.4 ); 
text setPoint( "TOP", "TOP", 15, 20 );
for(;;)
{
text setText("Lives: " + level.axisTickets);
wait .001;
}
}
ticketAllies(){
self endon ("disconnect");
text = self createFontString( "objective", 1.4 ); 
text setPoint( "TOP", "TOP", 15, 20);
for(;;)
{
text setText("Lives: " + level.alliesTickets);
wait .001;
}
}
text(){
self endon ("disconnect");
text = self createFontString( "objective", 1.4 ); 
text setPoint( "TOP", "TOP", 0, 0 );
for(;;)
{
text setText(self.loc);
wait .001;
}
}
location(){
self endon ("disconnect");
self endon ("death");
self notifyOnPlayerCommand("N", "+actionslot 1");
for(;;){
self waittill ("N");
self.loc = self.origin;
}
}

roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}


giveRankXP( type, value )
{
self endon("disconnect");

lootType = "none";

if ( !self rankingEnabled() )
return;

if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;

if ( !isDefined( value ) )
value = getScoreInfoValue( type );

if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;

momentumBonus = 0;
gotRestXP = false;

switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}

value = int( value * level.xpScale );

restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

gotRestXP = true;
}
break;
}

if ( !gotRestXP )
{
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}

oldxp = self getRankXP();
self.xpGains[type] += value;

self incRankXP( value );

if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();

// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();

if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}

switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;

case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;

case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;

default:
self.pers["summary"]["misc"] += value;	//keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}

updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;

oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;

//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );		
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );

self setRank( newRankId );

return true;
}


updateRankAnnounceHUD()
{
self endon("disconnect");

self notify("update_rank");
self endon("update_rank");

team = self.pers["team"];
if ( !isdefined( team ) )
return;	

// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );


newRankName = self getRankInfoFull( self.pers["rank"] );	
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);

thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

if ( subRank > 1 )
return;

for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}


endGameUpdate()
{
player = self;			
}


scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );

if ( amount == 0 )
return;

self notify( "scorePopup" );
self endon( "scorePopup" );

self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;

wait ( 0.05 );

if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";

self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;

self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

increment = max( int( self.bonusUpdateTotal / 20 ), 1 );

if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );

self.hud_scorePopup setValue( self.xpUpdateTotal );

wait ( 0.05 );
}
}	
else
{
wait ( 1.0 );
}

self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;

self.xpUpdateTotal = 0;		
}

removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}

getRank()
{	
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];

if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}


levelForExperience( experience )
{
return getRankForXP( experience );
}


getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );

while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;

rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}

rankId--;
return rankId;
}


getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
return self.pers["rankxp"];
}

incRankXP( amount )
{
if ( !self rankingEnabled() )
return;

if ( isDefined( self.isCheater ) )
return;

xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);

if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );

self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return 0;

// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
//	return mayGiveRestXP;

return wantGiveRestXP;
}


isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;

restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

if ( mayGiveRestXP <= 0 )
return false;

if ( wantGiveRestXP >= mayGiveRestXP )
return true;

return false;
}

syncXPStat()
{
if ( level.xpScale > 4 || level.xpScale <= 0)
exitLevel( false );

xp = self getRankXP();

self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
Rust(){
CreateGrids((451,949,175),(-468,-224,175),(0,0,0));
CreateBlocks((634,976,-116), (90,0,0));
CreateBlocks((634,1004,-116), (90,0,0));
CreateElevator((1310,153,-240),(742,984,266),(0,0,0));
CreateBlocks((536,660,76), (90,0,0));
//CreateDoors((506,660,76), (506,660,200), (90,90,0), 2, 1, 800, 300) 
CreateBlocks((506,660,76), (90,0,0));

CreateBlocks((-207,-48,203), (0,0,0));
CreateBlocks((-152,-48,203), (0,0,0));
CreateBlocks((-262,-48,203), (0,0,0));
CreateBlocks((192,766,203), (0,0,0));
CreateBlocks((247,766,203), (0,0,0));
CreateBlocks((137,766,203), (0,0,0));

CreateBlocks((-207,-48,231), (0,0,0));
CreateBlocks((-152,-48,231), (0,0,0));
CreateBlocks((-262,-48,231), (0,0,0));
CreateBlocks((192,766,231), (0,0,0));
CreateBlocks((247,766,231), (0,0,0));
CreateBlocks((137,766,231), (0,0,0));

CreateComp((-48,356,203), (0,0,0));
}
Terminal(){
CreateGrids((451,949,175),(-235,-212,175),(0,0,0));
CreateBlocks((634,976,-116), (90,0,0));
CreateBlocks((634,1004,-116), (90,0,0));
CreateElevator((1310,153,-240),(742,984,266),(0,0,0));
CreateBlocks((536,660,76), (90,0,0));
CreateBlocks((506,660,76), (90,0,0));

CreateBlocks((-207,-48,203), (0,0,0));
CreateBlocks((-152,-48,203), (0,0,0));
//CreateBlocks((-262,-48,203), (0,0,0));
CreateBlocks((192,766,203), (0,0,0));
CreateBlocks((247,766,203), (0,0,0));
CreateBlocks((137,766,203), (0,0,0));

CreateBlocks((-207,-48,231), (0,0,0));
CreateBlocks((-152,-48,231), (0,0,0));
//CreateBlocks((-262,-48,231), (0,0,0));
CreateBlocks((192,766,231), (0,0,0));
CreateBlocks((247,766,231), (0,0,0));
CreateBlocks((137,766,231), (0,0,0));

CreateComp((-48,356,203), (0,0,0));
}
CreateElevator(enter, exit, angle) 
{ 
flag = spawn( "script_model", enter ); 
flag setModel( level.elevator_model["enter"] ); 
wait 0.01; 
flag = spawn( "script_model", exit ); 
flag setModel( level.elevator_model["exit"] ); 
wait 0.01; 
self thread ElevatorThink(enter, exit, angle); 
} 

CreateBlocks(pos, angle) 
{ 
block = spawn("script_model", pos ); 
block setModel("com_plasticcase_enemy"); 
block.angles = angle; 
block Solid(); 
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); 
wait 0.01; 
} 
CreateComp(pos, angle)
{
level.desk = spawn("script_model", pos ); 
level.desk setModel("com_plasticcase_friendly"); 
level.desk.angles = angle; 
level.desk Solid(); 
level.desk CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); 
wait 0.01; 
self thread getFragAllies();
}
newPlace(){
i = randomint(4);
switch(i){
case 0:

level.desk.origin = (-48,356,231) - (0,0,28) - (0,0,28);
level.desk MoveZ( 28, 1, 0, 0 );
wait 1;
level.fragComp.origin = (-48,356,231);
break;
case 1:
level.desk.origin = (160,173,231) - (0,0,28) - (0,0,28);
level.desk MoveZ( 28, 1, 0, 0 );
wait 1;
level.fragComp.origin = (160,173,231);
break;
case 2:
level.desk.origin = (-322,216,231) - (0,0,28) - (0,0,28);
level.desk MoveZ( 28, 1, 0, 0 );
wait 1;
level.fragComp.origin = (-322,216,231);
break;
case 3:
level.desk.origin = (-255,557,231) - (0,0,28) - (0,0,28);
level.desk MoveZ( 28, 1, 0, 0 );
wait 1;
level.fragComp.origin = (-255,557,231);
level.desk.origin = (-255,557,231) - (0,0,28);
break;
case 4:
level.desk.origin = (280,536,231) - (0,0,28) - (0,0,28);
level.desk MoveZ( 28, 1, 0, 0 );
wait 1;
level.fragComp.origin = (280,536,231);
break;

}
}
progress(){


}
doUfo()
{
self notifyOnPlayerCommand( "5", "+actionslot 2" );
for(;;)
{
self waittill("5"); 
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self waittill("5");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
}
}
clear(){
level.desk MoveZ( -28, 1, 0, 0 );
level.fragComp.origin = (0,0,0);
wait 1;
level.desk.origin = (0,0,0);
}
getFragAllies()
{
self endon("death");
self endon("disconnect");
level.fragComp = spawn("script_origin",(-48,356,231));
level.fragComp setModel( "com_laptop_2_open" );
inUseFrag = 0;
for(;;)
{
foreach(player in level.players)
{
if(distance(level.fragComp.origin, player gettagorigin("j_head")) <50 && inUseFrag == 0)
{
if(level.xenon)
player setLowerMessage( "getafrag", "Press ^2[{+usereload}]^7 to get ^1Ammo ^7for team", undefined, 50 );
else 
player setLowerMessage( "getafrag", "Press ^2[{+activate}]^7 to get ^1Ammo ^7for team", undefined, 50 );
i =0;
while(player usebuttonpressed())
{


if (i < 100){
player clearLowerMessage("getafrag");
player.useBar = createPrimaryProgressBar( 25 );
player.useBarText = createPrimaryProgressBarText( 25 );
player.capture = 1;
player.times = level.capTime / 100;
self.chalPercent = i;
self.useBarText setText( "Capturing..." );
self.useBar updateBar( self.chalPercent / 100 );

wait ( self.times );
i++;

} else{
i = 0;

wait level.capTime;

self thread ammoForTeam(player.team,player.name);
level.ammoAva = 0;
inUseFrag = 1;
level thread clear();
wait 10;
level thread newPlace();
player thread notifyAmmo();
inUseFrag = 0;
level.ammoAva = 1;
}
}
}
if(distance(level.fragComp.origin, player gettagorigin("j_head")) >50){
player.capture = 0;
player notify ("left");
player clearLowerMessage( "getafrag" );
player.useBar destroyElem();
player.useBarText destroyElem();
}
}
wait .05;
}
}
notifyAmmo(){
self thread maps\mp\gametypes\_hud_message::hintMessage("Ammo available for rescue!");
}
ammoForTeam(team,rescuer){
foreach(player in level.players){
if(player.team == team){
player iPrintlnBold("^2Ammo ^7rescued by ^5" + rescuer);
player playLocalSound( "ammo_crate_use" );
currentWeapon = player getCurrentWeapon();
if ( currentWeapon != "none" )
{
if( isSubStr( player getCurrentWeapon(), "_akimbo_" ) )
{
player setWeaponAmmoClip( currentweapon, 9999, "left" );
player setWeaponAmmoClip( currentweapon, 9999, "right" );
}
else
player setWeaponAmmoClip( currentWeapon, 9999 );
player GiveMaxAmmo( currentWeapon );
}

currentoffhand = player GetCurrentOffhand();
if ( currentoffhand != "none" )
{
player setWeaponAmmoClip( currentoffhand, 9999 );
player GiveMaxAmmo( currentoffhand );
}
}
wait 0.01;
}
}
CreateDoors(open, close, angle, size, height, hp, range) 
{ 
offset = (((size / 2) - 0.5) * -1); 
center = spawn("script_model", open ); 
for(j = 0; j < size; j++){ 
door = spawn("script_model", open + ((0, 30, 0) * offset)); 
door setModel("com_plasticcase_enemy"); 
door Solid(); 
door CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); 
door EnableLinkTo(); 
door LinkTo(center); 
for(h = 1; h < height; h++){ 
door = spawn("script_model", open + ((0, 30, 0) * offset) - ((70, 0, 0) * h)); 
door setModel("com_plasticcase_enemy"); 
door Solid(); 
door CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); 
door EnableLinkTo(); 
door LinkTo(center); 
} 
offset += 1; 
} 
center.angles = angle; 
center.state = "open"; 
center.hp = hp; 
center.range = range; 
center thread DoorThink(open, close); 
center thread DoorUse(); 
center thread ResetDoors(open, hp); 
wait 0.01; 
} 

CreateRamps(top, bottom) 
{ 
D = Distance(top, bottom); 
blocks = roundUp(D/30); 
CX = top[0] - bottom[0]; 
CY = top[1] - bottom[1]; 
CZ = top[2] - bottom[2]; 
XA = CX/blocks; 
YA = CY/blocks; 
ZA = CZ/blocks; 
CXY = Distance((top[0], top[1], 0), (bottom[0], bottom[1], 0)); 
Temp = VectorToAngles(top - bottom); 
BA = (Temp[2], Temp[1] + 90, Temp[0]); 
for(b = 0; b < blocks; b++){ 
block = spawn("script_model", (bottom + ((XA, YA, ZA) * B))); 
block setModel("com_plasticcase_friendly"); 
block.angles = BA; 
block Solid(); 
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); 
wait 0.01; 
} 
block = spawn("script_model", (bottom + ((XA, YA, ZA) * blocks) - (0, 0, 5))); 
block setModel("com_plasticcase_friendly"); 
block.angles = (BA[0], BA[1], 0); 
block Solid(); 
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); 
wait 0.01; 
} 

CreateGrids(corner1, corner2, angle) 
{ 
W = Distance((corner1[0], 0, 0), (corner2[0], 0, 0)); 
L = Distance((0, corner1[1], 0), (0, corner2[1], 0)); 
H = Distance((0, 0, corner1[2]), (0, 0, corner2[2])); 
CX = corner2[0] - corner1[0]; 
CY = corner2[1] - corner1[1]; 
CZ = corner2[2] - corner1[2]; 
ROWS = roundUp(W/55); 
COLUMNS = roundUp(L/30); 
HEIGHT = roundUp(H/20); 
XA = CX/ROWS; 
YA = CY/COLUMNS; 
ZA = CZ/HEIGHT; 
center = spawn("script_model", corner1); 
for(r = 0; r <= ROWS; r++){ 
for(c = 0; c <= COLUMNS; c++){ 
for(h = 0; h <= HEIGHT; h++){ 
block = spawn("script_model", (corner1 + (XA * r, YA * c, ZA * h))); 
block setModel("com_plasticcase_friendly"); 
block.angles = (0, 0, 0); 
block Solid(); 
block.hp = 100;
block thread crateManageHealth();
block LinkTo(center); 
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); 
wait 0.01; 
} 
} 
} 
center.angles = angle; 
} 
crateManageHealth()
{
for(;;)
{
self setcandamage(true);
self.team = level.host.team;
self.owner = level.host.owner;
self.pers["team"] = level.host.team;
if(self.health < 0)
{
level.chopper_fx["smoke"]["trail"] = loadfx ("fire/fire_smoke_trail_L");
playfx(level.chopper_fx["smoke"]["trail"], self.origin);
self.last = self.origin;
self thread cp(self.origin,self.angles);
self delete();

}
wait 0.1;
}
}
cp(place,angles){
wait level.regen;
block = spawn("script_model", (place)); 
block setModel("com_plasticcase_friendly"); 
block.angles = angles; 
block Solid(); 
block.hp = 100;
block thread crateManageHealth();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); 
}
CreateWalls(start, end) 
{ 
D = Distance((start[0], start[1], 0), (end[0], end[1], 0)); 
H = Distance((0, 0, start[2]), (0, 0, end[2])); 
blocks = roundUp(D/55); 
height = roundUp(H/30); 
CX = end[0] - start[0]; 
CY = end[1] - start[1]; 
CZ = end[2] - start[2]; 
XA = (CX/blocks); 
YA = (CY/blocks); 
ZA = (CZ/height); 
TXA = (XA/4); 
TYA = (YA/4); 
Temp = VectorToAngles(end - start); 
Angle = (0, Temp[1], 90); 
for(h = 0; h < height; h++){ 
block = spawn("script_model", (start + (TXA, TYA, 10) + ((0, 0, ZA) * h))); 
block setModel("com_plasticcase_friendly"); 
block.angles = Angle; 
block Solid(); 
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); 
wait 0.001; 
for(i = 1; i < blocks; i++){ 
block = spawn("script_model", (start + ((XA, YA, 0) * i) + (0, 0, 10) + ((0, 0, ZA) * h))); 
block setModel("com_plasticcase_friendly"); 
block.angles = Angle; 
block Solid(); 
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); 
wait 0.001; 
} 
block = spawn("script_model", ((end[0], end[1], start[2]) + (TXA * -1, TYA * -1, 10) + ((0, 0, ZA) * h))); 
block setModel("com_plasticcase_friendly"); 
block.angles = Angle; 
block Solid(); 
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); 
wait 0.001; 
} 
} 

CreateCluster(amount, pos, radius) 
{ 
for(i = 0; i < amount; i++) 
{ 
half = radius / 2; 
power = ((randomInt(radius) - half), (randomInt(radius) - half), 500); 
block = spawn("script_model", pos + (0, 0, 1000) ); 
block setModel("com_plasticcase_friendly"); 
block.angles = (90, 0, 0); 
block PhysicsLaunchServer((0, 0, 0), power); 
block Solid(); 
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); 
block thread ResetCluster(pos, radius); 
wait 0.05; 
} 
} 

ElevatorThink(enter, exit, angle) 
{ 
self endon("disconnect"); 
while(1) 
{ 
foreach(player in level.players) 
{ 
if(Distance(enter, player.origin) <= 50){ 
player SetOrigin(exit); 
player SetPlayerAngles(angle); 
} 
} 
wait .25; 
} 
} 

DoorThink(open, close) 
{ 
while(1) 
{ 
if(self.hp > 0){ 
self waittill ( "triggeruse" , player ); 
if(player.team == "allies"){ 
if(self.state == "open"){ 
self MoveTo(close, level.doorwait); 
wait level.doorwait; 
self.state = "close"; 
continue; 
} 
if(self.state == "close"){ 
self MoveTo(open, level.doorwait); 
wait level.doorwait; 
self.state = "open"; 
continue; 
} 
} 
if(player.team == "axis"){ 
if(self.state == "close"){ 
self.hp--; 
player iPrintlnBold("HIT"); 
wait 1; 
continue; 
} 
} 
} else { 
if(self.state == "close"){ 
self MoveTo(open, level.doorwait); 
} 
self.state = "broken"; 
wait .5; 
} 
} 
} 

DoorUse(range) 
{ 
self endon("disconnect"); 
while(1) 
{ 
foreach(player in level.players) 
{ 
if(Distance(self.origin, player.origin) <= self.range){ 
if(player.team == "allies"){ 
if(self.state == "open"){ 
player.hint = "Press ^3[{+activate}] ^7to ^2Close ^7the door"; 
} 
if(self.state == "close"){ 
player.hint = "Press ^3[{+activate}] ^7to ^2Open ^7the door"; 
} 
if(self.state == "broken"){ 
player.hint = "^1Door is Broken"; 
} 
} 
if(player.team == "axis"){ 
if(self.state == "close"){ 
player.hint = "Press ^3[{+activate}] ^7to ^2Attack ^7the door"; 
} 
if(self.state == "broken"){ 
player.hint = "^1Door is Broken"; 
} 
} 
if(player.buttonPressed[ "+activate" ] == 1){ 
player.buttonPressed[ "+activate" ] = 0; 
self notify( "triggeruse" , player); 
} 
} 
} 
wait .045; 
} 
} 

ResetDoors(open, hp) 
{ 
while(1) 
{ 
level waittill("RESETDOORS"); 
self.hp = hp; 
self MoveTo(open, level.doorwait); 
self.state = "open"; 
} 
} 

ResetCluster(pos, radius) 
{ 
wait 5; 
self RotateTo(((randomInt(36)*10), (randomInt(36)*10), (randomInt(36)*10)), 1); 
level waittill("RESETCLUSTER"); 
self thread CreateCluster(1, pos, radius); 
self delete(); 
}
 
I EAT BABIES

I EAT BABIES

Do you own a Johnny West?
Messages
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Looks fun. It looks like gtnw should of put the capturing target with a model id as a bomb and once you get it the whole plat form blows up and you are the only one alive. Then on every ones screen it says you lost ***

700th post
 
Zswizzy

Zswizzy

Former Legend
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Free Hoster Greeter Mr. Nice Guy
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This has been released before, but thanks
 
D

DISTURBEDMODZ

Newbie
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aim me: disturbedmodz
if u wanna teach me how to put it into a patch
 
V

VivaTerrorz x

Se7ensins MW2 Co-Hoster
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Pretty cool, I moight test this out, I dont have a JTAG yet so i test patches on PC :biggrin:
 
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