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Discussion [RELEASE] New MW2 XEX Patcher

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CraigChrist8239

CraigChrist8239

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WARNING! Default_mp.xex is TU6

What is has:
For Default_MP.xex
  • File RSA Checks removed (thanks to gabe_k)
  • Prestige and Negative XP Checks removed
  • All Clan Tag Menu Checks removed
  • MPDATA CRC and Version Checks removed
  • Custom Class Name Checks removed
  • MAPCRC checks removed
  • Removed Max Vehicle Limit
  • Removed DLC File Limitations
  • Optional CFG Loading (All credit to Dwack) - Make a "rawfile" folder in the same location as your MW2 XEX. Then put any CFG in that folder. If a CFG exists, then its loaded from there. If not, then its loaded from the rawfiles. It was supposed to work on all rawfiles, but I think Dwack is done working on it and tbh, I have no clue how it works x(
  • Changed version for teh lulz
The following dvars have also been added to the _MP.xex
  • "perk_weapRateMultiplier" - Double tap is now on all the time. Change this dvar to adjust the speed of double tap. The smaller it is, the faster it is. 1.0 is default speed, while 0.01 is rly rly fast
  • "player_sustainAmmo" - I re-added this dvar. I think everyone knows what this does :wink:
  • "player_forceFullAuto" - If this is set to true, then every gun well be full auto. If false, then it will use default fire types.
  • "player_perfectAim" - If this is set to true, the crosshairs will become so close together, that they look just like a + in the middle of the screen.
  • "bg_forceExplosiveBullets" - This dvar has been re-added :wink:
  • "player_forceBulletsPerShot" - Set this to the number of bullets you want to shoot per cartridge. 7 would make it like a shotgun where 200 is basically a wall of bullets. If its 0, then it will use the default value.
  • "player_name" - Setting this will change your name. The default value is null, and will not change ur GT.
  • "player_forceDamageMOD" - Forces the MOD_ when you kill someone. This affects things like XP, hit reaction, and the icon in the obituary. Use the enum below to figure out how to use this. (Remember, set this to an int32). So setting it to 9 would mean every kill is a headshot. If its 0, then it will the default MOD_...
Code:
char *modNames[MOD_NUM] =
{
    "MOD_UNKNOWN", 1,
    "MOD_PISTOL_BULLET", 2,
    "MOD_RIFLE_BULLET", 3,
    "MOD_GRENADE", 4,
    "MOD_GRENADE_SPLASH", 5,
    "MOD_PROJECTILE", 6,
    "MOD_PROJECTILE_SPLASH", 7,
    "MOD_MELEE", 8,
    "MOD_HEAD_SHOT", 9,
    "MOD_CRUSH", 0xA,
    "MOD_FALLING", 0xB,
    "MOD_SUICIDE", 0XC,
    "MOD_TRIGGER_HURT", 0xD,
    "MOD_EXPLOSIVE", 0xE,
    "MOD_IMPACT", 0xF
};
For Default.xex
  • SVG Checksum check removed
No outside programs needed. Just open your XEXs (updated or not) and this will patch it with all the mods here.

Credits:
  • aubrey76 - My JTAG
  • Snapy - Testing
  • SotG Caboose - Ideas XD
  • Dwack - PPC Halp
 
Sumo

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Fix'd your title :tongue:
Oh and yea it's in prem :wink:
 
Kyllswitch

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Whats it exactly do. (I sound noobish dont I sry)
 
MrXboxHD

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Wouldn't this kinda be considered wares because it removes the checks of the default_mp.xex thus allowing de prestige
 
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WOW nice job this will help alot of ppl thanks
 
xVVhiteboy

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Amazing, replace this with the other sticky.
Anyway a couple of ideas IDK if possible(I'm sure nooby cause I can't edit xex's):
Remove the checks for symbols in custom classes.
Remove Clantag length limit
 
CraigChrist8239

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Wouldn't this kinda be considered wares because it removes the checks of the default_mp.xex thus allowing de prestige
No, it just patches it, its legal.

Amazing, replace this with the other sticky.
Anyway a couple of ideas IDK if possible(I'm sure nooby cause I can't edit xex's):
Remove the checks for symbols in custom classes.
Remove Clantag length limit
I was thinking a mod would replace this with the sticky. However I'm working on removing the symbol checks ( '{', '}', '@' ) and will add it once I figure it out. Clantag length is impossible to remove as it has many checks in many places...
 
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Wouldn't this kinda be considered wares because it removes the checks of the default_mp.xex thus allowing de prestige
Default_mp.xex is not considered warez because of the deprestiging. It's considered warez because it is found in the MW2 iso/disc which is something you normally have to purchase. Removing the checks from the file is not giving something that normally is purchased for free.
 
Jingles

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Wouldn't this kinda be considered wares because it removes the checks of the default_mp.xex thus allowing de prestige
No because this is a program that patches the .xex, it is not a file that is from the disc.
 
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ModsBABY

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Do i need to rehash/resign this :blink:



JKJKKJKK
 
MrXboxHD

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Default_mp.xex is not considered warez because of the deprestiging. It's considered warez because it is found in the MW2 iso/disc which is something you normally have to purchase. Removing the checks from the file is not giving something that normally is purchased for free.
Ok thanks.
 
Twisted Impulse

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Does anyone have another link to the file / could you please upload it again as the limit has been reached :/
it would be handy to have this, thanks craig :smile:
 
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