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Code [RELEASE] MW3 Offsets TU23

XeYoKo

YoKoZz

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wait what? lmfao you dont even know C++. That's why you are making alex send you source's. Also, download scripts from hackforums? ive been in the python section before yes, to share code ect.

Not leech or steal code like you do.

Skid.
For the all offset and more. LOL you trust what? for water?

Show you.
 
XeGuTu

GuTu

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HudElem Add :tongue:
0x8226E020 - G_LocalizedStringIndex
0x8226E100 - G_MaterialIndex
0x8223D1E0 - HudElem_Free
0x8223D348 - HudElem_DestroyAll
 
N

NITRAM

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HudElem Add :tongue:
0x8226E020 - G_LocalizedStringIndex
0x8226E100 - G_MaterialIndex
0x8223D1E0 - HudElem_Free
0x8223D348 - HudElem_DestroyAll

You sure they are right,

TU23
HudElem_Alloc 0x8223D1E0 00000130
HudElem_ClearTypeSettings 0x8223D0C8 0000004C
HudElem_ClientDisconnect 0x8223D348 0000005C
HudElem_DestroyAll 0x8223D3A8 00000060
HudElem_Free 0x8223D310 00000034
HudElem_SetDefaults 0x8223D118 000000C8
 
iM ShARk xX

iM ShARk xX

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You sure they are right,

TU23
HudElem_Alloc 0x8223D1E0 00000130
HudElem_ClearTypeSettings 0x8223D0C8 0000004C
HudElem_ClientDisconnect 0x8223D348 0000005C
HudElem_DestroyAll 0x8223D3A8 00000060
HudElem_Free 0x8223D310 00000034
HudElem_SetDefaults 0x8223D118 000000C8

nah they are right, he just put the wrong name on it :wink:
HudElem_Alloc 0x8223D1E0 he inversed the name to "Free"
 
P

Python1234

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some more I found:
DropClient: 822C92C8
UI_FillRectPhysical: 822DA050
R_RegisterFont: 824079C8
ClientSpawn: 822306C0
Material_RegisterHandle: 82413E80
R_AddCmdDrawTextWithCursor: 8241F7C0
 
JTAG

JTAG

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some more I found:
DropClient: 822C92C8
UI_FillRectPhysical: 822DA050
R_RegisterFont: 824079C8
ClientSpawn: 822306C0
Material_RegisterHandle: 82413E80
R_AddCmdDrawTextWithCursor: 8241F7C0

thank you python. needeed them for ages <3
 
C

Click Air

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Im new and have just started my first tool, Its clear on what some of these offsets do but not to sure of some of them! Is "0x822C9278 - SV_GameSendServerCommand" needed to send to the game? Hope its not a stupid question lol
 
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