What's new

Discussion [Release] List of moddable stats in co-op zombies

  • Thread starter Nuk3dd
  • Start date
  • Views 1,914
N

Nuk3dd

Enthusiast
Messages
774
Reaction score
87
Points
95
Sin$
0
Dude all these codes work. Go back to gametuts. Stupid little kiddie modders like you piss me off.
This
 
Andrew74

Andrew74

Enthusiast
Messages
824
Reaction score
219
Points
165
Sin$
7
Dude all these codes work. Go back to gametuts. Stupid little kiddie modders like you piss me off.
Ok then why doesn't anyone have 214700000 rounds survived in zombies?
You should know the answer b/c your the best modder that ever lived.
 
N

Nuk3dd

Enthusiast
Messages
774
Reaction score
87
Points
95
Sin$
0
Ok then why doesn't anyone have 214700000 rounds survived in zombies?
You should know the answer b/c your the best modder that ever lived.
Why don't you? It wouldn't be hard, just waste 10 years of your life round skipping
 
Andrew74

Andrew74

Enthusiast
Messages
824
Reaction score
219
Points
165
Sin$
7
Why don't you? It wouldn't be hard, just waste 10 years of your life round skipping
Why would you need to round skip, on the list posted on this thread it says nazi_prototype_highestwave is a stat so couldn't you just add this code? self maps\_challenge_coop::confused:tatset( "nazi_prototype_highestwave", 214700000 );

Oh and Marra Modder said all the stats work, So why doesn't this code work?
 
Top Bottom
Login
Register