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(Release) Lag Out Explosions Script

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ap ii intense

ap ii intense

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Since so many people are getting annoyed with constant boom and since gta 4 modding is going to be pretty much dead in 2 weeks.
I decided to release the no explosion script.

Note: This only works on EFLC because the explosion that is used is only on tbogt .
Info: After this is used in game all players in the game will no longer see explosions. If a player joins the game after this is used only he will see explosions no one else.

Download:http://www.mediafire.com/download/85p09ao4hm17a00/noexplosions.sco
Virus Scan:https://www.virustotal.com/en/file/...19f3dd7d56e5d52ed00a4d60/analysis/1377867996/

Source:
PHP:
#include <natives.h>
#include <common.h>
#include <strings.h>
#include <types.h>
#include <consts.h>
 
 
void main(){
    THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
 
    if(GET_CURRENT_EPISODE() == 2){
        float x,y,z;
        int i;
        GET_CHAR_COORDINATES(GetPlayerPed(),&x,&y,&z);
        for(i = 0;i <= 10;i++){
            ADD_EXPLOSION(x,y,z,EXPLOSION_EPISODIC_10,7.5,true,false,0.0);
        }
        print("There are no more explosions in game.");
    }
    else print("You must be on The Ballad of Gay Tony to use this");
}
 
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7Sins Dweller

7Sins Dweller

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Since so many people are getting annoyed with constant boom and since gta 4 modding is going to be pretty much dead in 2 weeks.
I decided to release the no explosion script.
Awesome release, thanks :smile:.
 
MJR Mods

MJR Mods v1

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Since so many people are getting annoyed with constant boom and since gta 4 modding is going to be pretty much dead in 2 weeks.
I decided to release the no explosion script.

Note: This only works on EFLC because the explosion that is used is only on tbogt .
Info: After this is used in game all players in the game will no longer see explosions. If a player joins the game after this is used only he will see explosions no one else.

Download:http://www.mediafire.com/download/85p09ao4hm17a00/noexplosions.sco
Virus Scan:https://www.virustotal.com/en/file/...19f3dd7d56e5d52ed00a4d60/analysis/1377867996/

Source:
PHP:
#include <natives.h>
#include <common.h>
#include <strings.h>
#include <types.h>
#include <consts.h>
 
 
void main(){
    THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
 
    if(GET_CURRENT_EPISODE() == 2){
        float x,y,z;
        int i;
        GET_CHAR_COORDINATES(GetPlayerPed(),&x,&y,&z);
        for(i = 0;i <= 10;i++){
            ADD_EXPLOSION(x,y,z,EXPLOSION_EPISODIC_10,7.5,true,false,0.0);
        }
        print("There are no more explosions in game.");
    }
    else print("You must be on The Ballad of Gay Tony to use this");
}

good
 
KaptainKu5hh420

KaptainKu5hh420

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Since so many people are getting annoyed with constant boom and since gta 4 modding is going to be pretty much dead in 2 weeks.
I decided to release the no explosion script.

Note: This only works on EFLC because the explosion that is used is only on tbogt .
Info: After this is used in game all players in the game will no longer see explosions. If a player joins the game after this is used only he will see explosions no one else.

Download:http://www.mediafire.com/download/85p09ao4hm17a00/noexplosions.sco
Virus Scan:https://www.virustotal.com/en/file/...19f3dd7d56e5d52ed00a4d60/analysis/1377867996/

Source:
PHP:
#include <natives.h>
#include <common.h>
#include <strings.h>
#include <types.h>
#include <consts.h>
 
 
void main(){
    THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
 
    if(GET_CURRENT_EPISODE() == 2){
        float x,y,z;
        int i;
        GET_CHAR_COORDINATES(GetPlayerPed(),&x,&y,&z);
        for(i = 0;i <= 10;i++){
            ADD_EXPLOSION(x,y,z,EXPLOSION_EPISODIC_10,7.5,true,false,0.0);
        }
        print("There are no more explosions in game.");
    }
    else print("You must be on The Ballad of Gay Tony to use this");
}

possible on original? to make one like that to work like this one?
 
Conkor

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Someone finally found out how to script it lol. Nice job. I had fun with mine since 2010 :tongue:, but works for gtaiv original. Sucks don't share well with abusive console kids.

Now I got it working for both versions danke schoen.
 
Last edited:
Marshall Mathers

Marshall Mathers

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Source:
PHP:
#include <natives.h>
#include <common.h>
#include <strings.h>
#include <types.h>
#include <consts.h>
 
 
void main(){
    THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
 
    if(GET_CURRENT_EPISODE() == 1){
        float x,y,z;
        int i;
        GET_CHAR_COORDINATES(GetPlayerPed(),&x,&y,&z);
        for(i = 0;i <= 10;i++){
            ADD_EXPLOSION(x,y,z,EXPLOSION_SHIP_DESTROY,7.5,true,false,0.0);
        }
        print("There are no more explosions in game.");
    }
}
[/quote]

would this work for original then since its the explosion used in most menus?
 
ap ii intense

ap ii intense

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PHP:
ADD_EXPLOSION(x,y,z,EXPLOSION_SHIP_DESTROY,7.5,true,false,0.0);

would this work for original then since its the explosion used in most menus?

No, the only reason mine works is because EXPLOSION_EPISODIC_10 and EXPLOSION_EPISODIC_9 are glitched.
They are in the game but they do not have explosionfx.dat entries.
 
Hairy MineFart

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someone finally found out how to script it lol. nice job. I had fun with mine since 2010 :tongue:, but works for gtaiv original. to bad i don't share well with console brats :biggrin:

now i got it working for both versions danke schoen
I'm gonna go buy myself a Bugatti Veyron with all of my money. I'm a billionaire. Oh, and I'll put pictures all over here too so you guys can see it. I'll blur them out though because I don't let people see it.

Don't go on here and brag about your **** just to tell us you won't share it. And editing it to add the status of your little "coding experience" is even worse. GTFO

And this deletes explosions to keep them from lagging you out or makes them? I'm just confused by the natives haha...
 
ap ii intense

ap ii intense

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And this deletes explosions to keep them from lagging you out or makes them? I'm just confused by the natives haha...

Info: After this is used in game all players in the game will no longer see explosions. If a player joins the game after this is used only he will see explosions no one else.
 
Hairy MineFart

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Info: After this is used in game all players in the game will no longer see explosions. If a player joins the game after this is used only he will see explosions no one else.
It looks like it just makes an explosion, however on your own coords (maybe everyone elses, not quite sure without rest of script...) but looks pretty cool. I'll have to compile and check it out...
 
Conkor

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I'm gonna go buy myself a Bugatti Veyron with all of my money. I'm a billionaire. Oh, and I'll put pictures all over here too so you guys can see it. I'll blur them out though because I don't let people see it.

Don't go on here and brag about your **** just to tell us you won't share it. And editing it to add the status of your little "coding experience" is even worse. GTFO

And this deletes explosions to keep them from lagging you out or makes them? I'm just confused by the natives haha...
@Hairy MineFart
Keep on crying kid, I don't like idiots handling this kind of abusive stuff :wink:
 
Last edited:
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